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Player: Pips: 0 PotG: 0

Character: Jace Beleren


Colours: Primary Blue
Short
Age: Mid-Twenties
Character
Race: Human
Home Plane: Vryn
Description
Specialisation:Mind Magic

Traits & Disorders


Talents & Injuries

Statistics
White 3
Blue 5
Black 3
Red 2 Inventory
Green 2
Mundane 3
Equilibrium 3

Elementalism 0 Healing 1 Scrying

Enchantments 0 Command 0 Countermagic

Family 0 Tactics 3 Illusions

Nature 0 Heiromancy 0 Water

Ride 0 Religion 0 Arcana

Medicine 0 Law 0 Trapfinding

Endurance 0 Diplomacy 0 Wind

Tracking 0 History 2 Disguise

Mana 0 Grapple 0 Mind Control

Elementals 0 Summoning 0 Summoning


Summoning 0 Summoning 0 Summoning

_____________ 0 _____________ 0 _____________

_____________ 0 _____________ 0 _____________

Fire 0 Acrobatics 0 Necromancy

Empathy 0 Perception 0 Death

Escape 0 Local 1 Bluf

Intimidate 0 Commerce 0 Stealth

Emotion 0 Counselling 0 Trapmaking

Dragons 0 Reputation 0 Poisons

Luck 0 Profession 0 Politics

Brawling 0 Profession 0 Theft

Relationships 0 Craft 0 Cheating

Summoning 0 Craft 0 Summoning

Summoning 0 _____________ 0 Summoning

_____________ 0 _____________ 0 _____________

_____________ 0 _____________ 0 _____________


SD: X(Y) Failed The Sanity Meters Hardened
Disorder
Abandonment
Helplessness
Violence
The Unnatural
Self
Wounds
Head

Torso

Left Arm
Right Arm
Left Leg
Right Leg

1 Trinket Abilities
5 Healing: First Trinket: The character can diagnose common ailments, dise

3 Tactics: First Trinket: This character is adept at assessing resource levels

0 History: First Trinket: You may reveal relevant information about a locatio

3 Scrying: First Trinket: Skipping your current turn in the round order,

0 Countermagic: First Trinket: You may opt to hold action until a targete

0 Countermagic: Second Trinket: Once per combat round, you may cause an

0 Countermagic: Third Trinket: Three times per day, you may negate a spell

5 Illusions: First Trinket: The character can conjure small illusions without

0 Arcana: First Trinket: You can identify the efects of spells as they are
0 Mind Control: First Trinket: You can read the surface intentions of anyon

Mind Control: Second Trinket: You can read the surface thoughts of anyone
0

0 Mind Control: Third Trinket: You can communicate with allies non-verbal

0 Bluf: First Trinket: Add 1D to an allys Diplomacy, Emotion, Politics, Co

0 Local: First Trinket: Name a location on your home plane. Treat that loc

0 Further Notes
1 Expert Dice in Countermagic. Jace treats Ravnica as his home plane.
0

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