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Laserburn - Borrowed Time
Laserburn - Borrowed Time
TIME
VERSION 1
AN UNOFFICIAL IMPERIAL COMMANDER 2 SUPPLEMENT
Allied Planetary 4 x conscript, AI, jump pack, laser rifle, force sword. (1) 68 per 0-6 squads
Defense Squad squad
Allied Planetary 1 x tripod mounted laser cannon with autoranger, 1 x tripod mounted missile salvo with 108 per 0-2 squads
Defense autoranger. squad
4 x crew: regular, AI, bolt pistol, force sword. (1)
Support Squad
Allied Planetary Vehicles may be fielded from tables 1, 2, and 4 on P.53/4 of the IC2 rules, or the variable 0-variable
Defense additional vehicles in this supplement, keeping within the restrictions given on P.47.
Vehicles
Allied Rebel 3 x raw, LI, laser pistol, force sword. (1) 21 per 0-4 squads
Squad squad
Dropship See Enterprise dropship in vehicles section. 86 each 0-2
Off-Table Fire Off table fire support modules. 15 each 0-8
Support
1
The invisibility cloak forceshield represents the chameleon armour and electronic confusion patterns featured in
the novel.
2
The back-mounted missile launcher has unlimited shots. The firer decides the type of advanced grenade warhead
at the time of firing. Nano-assemblers contained within the launcher housing ensure no ammunition type ever runs
out. The launcher functions exactly as in the rules and has the same costs and stats.
The Order might fight alongside planetary defense forces in situations where the PDF is still resisting an invasion,
e.g. by expansionist Profiteers. It might fight alongside rebel forces on planets that have already been conquered by
hostile forces. It might also fight alongside both where a planet has been partially conquered. Continuationist Order
of the Wheel forces might find themselves fighting against Interventionist Order of the Wheel forces. Either might
find themselves fighting Profiteer, Redemption, or Isolate armies. Only a Continuationist Order of the Wheel army
would ever find itself in conflict with the Sacred band.
In its time, the Order of the Wheel has also fought campaigns against aggressive incursions into human administered
sectors by alien armies and bug colonies. The Order has also come up against alien mercenary armies hired by rebel
Profiteer empires to do their dirtywork.
The Sacred Band Army List
Element Details Points Min-Max
Cost Number
Salin Veteran, DA, jump pack, designator, automedic, invisibility cloak forceshield.1 102 0-1
Hero: hit bonus +4, leadership, ambidextrous, nerves of steel.
Back-mounted missile launcher.2
Right arm pack: 2 x heavy bolter.
Left arm pack: sun gun, power glove.
Act independently.(13)
Salin is an experienced, stoic, lonely squad leader. After rescuing Sof from Arclight he
becomes her lover. He fights alongside her in the decisive battle with the
Continuationists at the end of Borrowed Time. His weakness is his loneliness.
Squad Leader Veteran, DA, leadership, jump pack, designator, automedic, invisibility cloak 95 0-2
forceshield.1
Back-mounted missile launcher.2
Right arm pack: 2 x heavy bolter.
Left arm pack: sun gun, power glove.
Act independently. May not be used if Salin is present.(8)
Trooper Veteran, DA, jump pack, designator, automedic, invisibility cloak forceshield.1 80 each 1-10
Back-mounted missile launcher.2
Right arm pack: 2 x heavy bolter.
Left arm pack: heavy laser, power glove.
Act independently.
Allied 4 x conscript, AI, jump pack, laser rifle, force sword. (1) 68 per 0-6 squads
Planetary squad
Defense Squad
Allied 1 x tripod mounted laser cannon with autoranger, 1 x tripod mounted missile salvo with 108 per 0-2 squads
autoranger.
Planetary squad
4 x crew: regular, AI, bolt pistol, force sword. (1)
Defense
Support Squad
Allied Vehicles may be fielded from tables 1, 2, and 4 on P.53/4 of the IC2 rules, or the variable 0-variable
additional vehicles in this supplement, keeping within the restrictions given on P.47.
Planetary
Defense
Vehicles
Allied Rebel 3 x raw, LI, laser pistol, force sword. (1) 21 per 0-4 squads
Squad squad
Dropship See Enterprise dropship in vehicles section. 86 each 0-2
Off-Table Fire Off table fire support modules. 15 each 0-10
Support
1
The invisibility cloak forceshield represents the chameleon armour and electronic confusion patterns featured in
the novel.
2
The back-mounted missile launcher has unlimited shots. The firer decides the type of advanced grenade warhead
at the time of firing. Nano-assemblers contained within the launcher housing ensure no ammunition type ever runs
out. The launcher functions exactly as in the rules and has the same costs and stats.
The Sacred Band might fight alongside planetary defense forces in situations where the PDF is still resisting an
invasion, e.g. by expansionist Profiteers, aliens, or a bug colony. It might fight alongside rebel forces on planets that
have already been conquered by hostile alien or Profiteer forces. It might fight alongside both where a planet has
been only partially conquered. The Sacred band also finds itself fighting Isolate armies where major Isolate escapes
have occurred, helping Interventionist Order forces fight Continuationist Order forces, and fighting Red Redemption
armies on the offensive trying to reclaim systems the Redemption considers to be their own.
Isolate Army List
Element Details Points Min-Max
Cost Number
Arclight Veteran, LI. AT launcher, bolt pistol, laser pistol, advanced grenade pack, force sword. 49 0-1*
Hero: hit bonus +4, leadership, ambidextrous, aggressive, luck.
*If Arclight is part of the army then Nuna must be bought too.(11)
Arclight is very angry. Society imprisoned him for nothing more than being himself. So
what if being himself meant he felt compelled to slice and dice all of those inane, smiling
idiots? Freedom is freedom, unconditional. Arclight is highly intelliegent, cruel, sadistic,
and quite, quite, mad. His weakness is that he is often wracked with powerful feelings of
guilt for the brutal things he does.
Nuna Raw, civilian, slug pistol. 2 0-1*
*If Nuna is part of the army then Arclight must be bought too.(0)
Nuna loves shoes, clothes, jewellery, and more pretty things than even the generous
individual resource allowance would enable an aide to build her. So she came up with
the plan to get foolish admirers to assign limited control of their aides to her. The
admirers were then superfluous to requirements. She got a thrill out of despatching them
in a variety of interesting ways. Shed collected thirty eight aides before the planetary
police caught up with her. She is spiteful, petty, loudmouthed, and malicious. Her
weakness is her constant desire for beautiful clothes.
Trikes Trike with bike cannon. 40 each 0-6
Rider: conscript, LI, enforcer pistol, force sword.(1)
Gunner: conscript, LI, enforcer pistol, force sword. (1)
Trikes act independently. Rider and gunner are a squad if dismounted.
Battlesuit Conscript, PA, jump pack, automedic. 59 each 0-4
Trooper Back-mounted AT launcher (1 shot).
Right arm pack: 2 x gauss rifles with autoranger.
Left arm pack: heavy laser.
Act independently.(2)
Isolate Squad 6 x conscript, civilian, assault rifle, force sword.(0) 54 per 1-12
squad squads
Psychopath 3 x civilian, raw, fanatic, sun gun.(0) 57 per 0-4 squads
Squad squad
Grav-Fighter Hull class 3, aircraft, troops capacity 0, 2 x support bolter in the same fixed mount (can 40 each 0-4
both fire at the same target).
The PA battlesuits are actually DA, but the isolates are untrained in their operation. They function exactly as PA in
the rules, but look like DA and have DA weapon limits.
Isolates and psychopaths would wear tattered civilian clothing, or a mish-mash of space-pirate booty. Suits and
heavy equipment could be from any other army, since it is all ill-gotten. Arclight himself has managed to hack into
an aide with a nanostylist plug-in, and its team of microscopic nanobots can build him any hairstyle or set clothes he
desires. In the book, hes introduced wearing a fluorescent orange string vest, an ultra-tight, bright green, plastic
mini-skirt, battered pioneer boots, and his blonde hair is in the shape of a massive wedge with the thin end hanging
over his eyes. Nuna is a young woman, tattered and dishevelled, with blonde hair in a ponytail. She loves beautiful
clothes, but as an isolate ones exposure to such things is limited.
Being a thorn in the side to most intelligent beings, and constantly engaged in crime, Isolate forces may find
themselves in conflict with the Order of the Wheel, the Sacred Band, police, Redemption, alien, bug, and Profiteer
forces. They may also come into conflict with other Isolate groups over lucrative pirating systems, or other
resources.
Profiteer Battlegroup Army List
Element Details Points Min-Max
Cost Number
Agerak Terlaw Guard, DA, jump pack, designator, automedic. 90 0-1
Hero: hit bonus +3, leadership, ambidextrous, aggressive, nerves of steel.
Issmos
Imperial type 3-shot grenade launcher.
Right arm pack: 2 x heavy bolter with autoranger.
Left arm pack: heavy laser, power glove.
Act independently.(13)
Agerak Terlaw Issmos imposed an oppressive military dictatorship on his home world in
the Persephony system. He then proceeded to conquer many of his neighbouring
systems, confiscating aides and returning to a free market economy. He styled himself as
an Emperor. His forces were eventually defeated by the combined might of the Sacred
Band and the Order of the Wheel, but Issmos himself was never found. Some say he was
preserved in some way like the Red Redemptions Zandrig... Issmos is a great and
persuasive orator, charismatic, and proud. He is ambitious and ruthless. His weakness
is his pride.
President Lan Veteran, AI, jump pack, rapid fire bolter with autoranger, bolt pistol. 42 0-1
Hero: leadership, aggressive, nerves of steel, constitution.
Act independently.(11)
Lan was the leader of a typical Profiteer outfit exploiting several star systems. He was
executed by Salin of the Sacred Band, but some say salin only executed a clone of the
feared man. Lan is arrogant, cynical, volatile, feared, and domineering. His weakness is
avarice.
Battlesuit Elite, DA, jump pack, designator, invisibility cloak forceshield.1 77 each 0-2
Imperial type back-mounted 3 shot grenade launcher.
Trooper
Right arm pack: autoranger, 2 x heavy bolter with autoranger.
Left arm pack: Heavy laser, power glove.
Act independently.(3)
Command 4 x Regular, AI, jump pack, support autoranger, grenade launcher, laser pistol. 124 per 1-2 squads
1 x Regular, AI, jump pack, leadership, designator, laser pistol, force sword. (1)
Squad squad
Combat Squad 4 x Regular, AI, jump pack, bolt rifle, advanced grenade pack. 92 per 1-6 squads
1 x as above but with heavy bolter instead of bolt rifle. (1) squad
Terror Guard 3 x Guard, AI, fanatic, jump pack, advanced grenade pack, bolt rifle, ramjet pistol, force 149 per 0-2 squads
Squad sword. squad
1 x as above plus leadership and designator.(3)
Scout Squad 4 x Regular, LI, scout jump pack, auto-laser, advanced grenade pack, force sword. (1) 80 per 0-3 squads
squad
Mercenary Regular, LI, standard grenade pack, bolt rifle. Must be organised in squads of 3-6 troops. 10 each 0-54
Trooper (1)
Support Squad 1 x tripod mounted laser cannon with autoranger, 1 x tripod mounted missile salvo with 108 per 0-3 squads
autoranger. squad
4 x crew: regular, AI, bolt pistol, force sword. (1)
Sniper Elite, LI, sniper, sniper rifle with autoranger, bolt pistol, act independently. (1) 22 each 0-3
Heavy Battle Robot, elite, fanatic, PA armour, DA move, 2 x missile launchers, near miss results 26 each 0-6
Robot have no effect. Weapons are linked and may both fire at the same target.
Act independently.(2)
Thatcher AT Robot, elite, fanatic, PA armour, DA move, missile launcher, 75mm tank gun, near 50 each 0-2
Robot miss results have no effect. Weapons are linked and may both fire at the same target.
Act independently.(2)
Alien Any mixture of squads or captains to a maximum of 4 squads and 2 captains can be variable 0-4 squads,
Mercenaries chosen from the Alien Battlegroup Army List. Alien mercenary captains may lead and 0-2
human troops.
captains
Vehicles Vehicles may be fielded from tables 1, 2, and 4 on P.53/4 of the IC2 rules, or the variable 0-variable
additional vehicles in this supplement, keeping within the restrictions given on P.47.
Dropship See Enterprise dropship in vehicles section. 86 each 0-2
Off-Table Fire Off table fire support modules. 15 each 0-12
Support
1
The invisibility cloak forceshield represents the chameleon armour and electronic confusion patterns featured in
the novel.
Profiteer Briefing Notes
Not everybody in the universe likes a good standard of living, especially if it means everybody else has an equally
good standard of living. Some people just want it all for themselves, this being the essence of the Profiteer, and
making a profit is the worst crime in the book as far the UCH is concerned. The usual pattern is for a particularly
charismatic and controlling individual to convince a hard core of admirers that the UCH is trying to hold them back,
using the aide as an instrument of oppression. Using violence and intimidation the Profiteers then take over a city,
forcing the populace to pay them tribute in the form of a proportion of their resource share. The Profiteers may then
confiscate the citizens aides, and pay them a subsistence wage in return for their hard labour. Those prepared to join
an army are paid more. Neighbouring cities are then conquered, and the Profiteers sphere of influence grows.
Ultimately whole star systems are bought to heel, by which time the UDH and the Order of the Wheel have become
aware of the situation.
Profiteer governments tend to look to far ancient Imperial equipment and organisation as a blueprint for their forces,
due to the easy availability of information about Imperium forces and military successes, and the easy availability of
the nano-patterns required by the nanofactories to build the weapons.
Profiteers will come into conflict with the Sacred Band, often aided by the Order of the Wheel, who will try to
return Profiteer controlled systems to UCH rule. They will fight planetary police, other Profiteer empires, aliens, or
Red Redemption when invading new systems, or when the Redemption decides to try to forcibly convert them. They
will also find themselves in conflict with Isolates acting as pirates, and rioting rabble unimpressed with having to
work for a living having had an aide to do all of the work for them before. They will also at times have to defend
against colonising bugs.
Alien Battlegroup Army List
For more information about aliens, see the official TTG Laserburn supplement Advanced Laserburn and Aliens, and
the unofficial Adventurers - Laserburn Companion supplement by Neil Cooper.
Bug Colony Army List
Starfaring colonisation works through the psionic capabilities of the Cerebral bug. Towards the end of its days a
typical Cerebral will ingest anything up to 100 of the eggs laid by the queen. Inside, the eggs will be bound together
by a secretion similar to concrete, and the Cerebrals internal pressure begins to rise. Meanwhile, the Cerebrals
psionic ability allows it to reach with its mind to identify, and precisely locate, a suitable planet for colonisation in a
nearby star system. Struggling to the surface, it calculates the exact velocity and direction that is required to launch
the egg cluster towards the found planet, taking into account relative movement and gravity. Using the massive
internal pressure build-up, the egg cluster is then, with Herculean effort, is fired from the Cerebrals body towards
the planet in question. The Cerebral explodes and dies in the process.
On the new host world the eggs hatch and the Runners are born. They then find warm blooded creatures within
which to deposit an embryonic Terror bug. They paralyse the creature and deposit the embryo through any
convenient orifice. The creature remembers nothing of the process due to the secretion of a rohypnol like drug by
the Runner during the impregnation. The embryo continues to develop inside the living creature, until eventually it
bursts from the host in an explosion of blood and bone. The newly born Terror bug keeps a low profile and grows to
full size within a few standard days. As they grow, some Terror bugs mutate and develop into Queens, Cerebrals,
Flyers, Hunters, or Colossuses. The queen will begin to lay eggs almost immediately, and a planet can be overrun
within a few months. The Cerebrals sense when the planet has been pushed to its limits in terms of supporting a bug
colony, and the whole process begins again.
Bugs live in tunnel complexes centred around one queen. One bug colony never goes to war against another,
recognising fellow links in a chain of higher consciousness and purpose. There is still much to learn about the bugs.
Bugs are likely to come into conflict with, and eat, any of the other sentient races. They are unlikely to face rioting
rabble, since the rabble will likely be running the other way, nor will they ever fight other bug colonies.
Additional Sample Vehicles
Vehicle Type Hull Shield Move Main Aux Gun Points Troop Model Avail. Pts.
Class Type Gun Capacity Cost
Issmos Heavy HEV 5 ED grav 100mm 1 x hvy laser roboturret, 0 GZG: V15-08A 165
1 x forward pintle-mount
Gravtank hvy laser, 1x rear pintle
mount hvy laser
Freedom Light LT 3 ED fast grav 50mm 1 x hvy laser roboturret 0 GZG: V15-09A 103
Gravtank
Freedom Light LT 3 ED fast grav 40mm Sensor array 0 GZG: V15-09A 95
Recce Gravtank
Liberator HW 4 ED legged missile 2 x forward pintle-mount 0 GZG: V15-06B 113
hvy laser
Missile salvo
Launcher
Enterprise - 3 AM aircraft - 2 x hvy laser roboturrets 12 OC: Crow lander 86
Dropship
Lan APC APC 2 - hover - 1 x hvy laser roboturret 10 48
Lan Command APC 2 - hover - Command array. 10 45
APC
Friedman MED 4 ED hover 75mm 1 x hvy laser roboturret, 0 GZG: V15-15A 108
1 x forward fixed mount
Medium Hover flamethrower
Tank
The above types are all named as common Profiteer vehicles, though they may also be used by planetary defence
forces. In such cases they will be given different designation names.
For battles in the Imperial epoch, all army lists from Imperial Commander 2 are permitted plus
the Alien Battlegroup and Bug army lists presented in this supplement.
Historical Matchups
Where there is a number in the relevant matchup box in the table above, that matchup is
historically feasible. After the publication of this unofficial Borrowed Time supplement there
are three distinct epochs covered by Imperial Commander. Most of the matchups only work in
one epoch. Of course, you can just completely ignore this table and pit anyone against anyone!
Imp. Red Police Rab. Order Band Isolate Profit Alien Bug
Army
Imperium 1* 1 - 1 - - - - 1 1
Sacred Band - 3 3 3 3
Isolate 3* 3 3 3
Profiteer 3* 3 3
Alien Battlegroup 3* 3
Bug Colony -
Key:
There is awareness amongst the intelligent races that the obvious lack of evolution is
problematical, and a large number of religious and scientific theories have been propounded to
explain the phenomenon.
Borrowed Time
The novel Borrowed Time by Don Clarke is available from: http://stores.ebay.co.uk/YANGTZE-MUSE