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Final Fantasy (Age) : A Tabletop RPG Setting Written For The Fantasy Age System by
Final Fantasy (Age) : A Tabletop RPG Setting Written For The Fantasy Age System by
v3.0.2
AtabletopRPGsettingwrittenfortheFantasyAgesystemby
WallyZielinski
ChrisGiannoukos
andspecialthanksto
+GerbenvanEijk
(DownloadthePDFversion)
DISCLAIMER
Nocopyrightisclaimedbytheauthorsofthisdocumenttoanylicensedimageryorsimilaritiesto
SQUAREENIXsFINALFANTASYSeries,andtotheextentthatmaterialmayappeartobeinfringed,Iassert
thatsuchallegedinfringementispermissibleunderfairuseprinciplesinU.S.copyrightlaws.
HISTORY
WelcometoGaiaAlandofkingdomsandcrystals,swordsandmagic.ThedenizensofGaiaare
blessedbythelightofthe4crystals:
ThecrystalofWatergrantscleanandsaferivers,andpeoplepraytoitwhentheyneedassistancewith
interpersonalrelationships.
ThecrystalofWindensuresthereisalwaysacoolbreezewhichallowstheshipstosail.Peoplepraytoit
formattersofintellectanddifficultdecisions.
ThecrystalofEarthprovidesbountifulharvests,andwhenpeopleneedhelpintheircareerorfinancial
affairs,peopleseekitspower.
AndthecrystalofFiremeansthereisawarmthandlightwhichcanalwaysbefound,eveninthecoldest
darkestplaces.Itslightisasourceofinspirationtothosewhoneedajoltofcreativeenergy.
Longago,astrangeandmysteriouscultcametopower,ledbytheMageHunterDreggonandhislackeys.He
claimedthatiftheFourcrystalswerebroughttogether,itslightwoulderadicatesadness,death,andfear.The
worldwouldbeaUtopiabeyondimagining.Ashisfollowersbegantogrowinnumber,someofthepeoplebegan
tobelievetheirwords,andwarbrokeout.
Thefollowersworkedinsecret,infiltratedeachKingdom'ssecurity,andevenkilledtheirfellowmentoachieve
theirgoals,andeventuallytheybeganacquiringCrystals.Eachtimeacrystalwastakenfromitstemple,theworld
grewalittledarker.
TheseprophetsclaimedtheDarkeningwasonlytemporaryThatonceallfourwerebroughttogether,Utopia
wouldbeborn.Butthepeoplebegantofear.Townsfolkstarvedfromlackofharvests,thewatersrandarkand
polluted,andthewindscouldnolongercarryshipsacrosstheseas.OnlytheFirecrystalremainedprotectedby
theGreatKingAllag.Bythelightofthislastremainingcrystal,heformedanalliance.
TheAllaganAlliancewasapactbetweenthefourkingdomsofGaia.EachKingsworetoprotectthelast
remainingcrystalandrendthecultistsasunder.Tothatend,theyfoughtintheBattleoftheFourCorners,and
finallyallofthecrystalswerereclaimed.TheyreplacedthemintheirkingdomsandpertheAlliance,createdthe
AllaganForces,whosesolepurposewastoprotectthecrystalsfromeverbeingdisturbedagain.
Inthe150yearssincethen,Gaiahasbecomeapeacefulplaceoncemore.Blacksmithsprovideweapons,but
theiruseisgenerallyfrowneduponunlessone'slifeisthreatened.Merchantscanbefoundineverycorner,
peddlingwaresandtrinkets.Eachkingdomissafeandprotectedbyacrystal,andallisasitshouldbe.
Butdarkforcesareneverfullyquenched,andaplotisunfoldingwhichthreatensthehappylivesofGaiaonce
more.ThatiswhentheHeroesofLightstepforth...
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ADJUSTMENTS
Currency
Inthisrealm,GilisusedinplaceofCopper/Silver/Gold.TheformulaforGilisasfollows:
Elements
Enemieswillgenerallyhaveelementalweaknessesandresistances.Thefollowingtabledescribeshow
tomodifydamagebasedonelementalattributes.
Attribute Modifier
Weakness +3Damage
Resistance -3Damage
Immunity/Nullification Alldamageofthistypeisignored
Absorb Alldamageofthistypeisconvertedtohealing
NewClass
ThereisanadditionalcoreClassyoumaychooseatcharactercreation:theMysticKnight.Theseare
warrior/magehybridswithaccesstoMagicandWeaponsalike.
Specializations
Inadditiontothenewspecializations,pleaserefertothechartbelowandkeepthenewnamesforCore
FAGEspecsinmind.
OldSpecialization NewSpecialization
Knight ChocoboKnight
Elementalist Arcanist
MiracleWorker WhiteMage
SwordMage Spellsword
Sharpshooter Ranger
ArcaneScholar Sage
LimitBreaks
InadditiontoStuntPoints,charactersinthisworldhavetheopportunitytocriticallysucceed.This
occurswhenthetwonon-stuntdiceonanabilitytestareboth6.Whenthishappens,theplayergains
accesstoanewsetofstuntscalledLimitBreaks.Thenumberonthestuntdiereflectsthenumberof
LimitStuntstheymayuse.RefertothetablebelowforLimitBreakStunts:
LimitBreakCombatStunts
1 Braver YourBattleAcuityreachesitspeak.Rerollthelowestdamagedieand
takethehigheranddoublethetotalresult.
2 CrossSlash Makeasecondattackagainstthesameenemy.Ifbothattackshit,target
isknockedprone
3 XStrike YouandanAllymoveasone,andstrikeanenemysoquicklyin
successiononlyhalftheirdefensescanapplytoeitherofyou.Youand
anallyofyourchoicegaina+2bonusonyournextabilitytestagainst
thechosentarget.Additionally,youmayeachusethePierceArmorstunt
atnoSPcostwhenattackingthechosenenemy.
4 LunaticHigh Theadrenalineofthebattlesendsyoursensesintohyperdrive.Your
attackaffectsanadditionalenemyadjacenttoyourprimarytarget,or
within6yardsofitifyouareusingamissileweapon.Atthestartofthe
nextroundofcombat,youaremovedtothetopoftheinitiativeorder.
5 Grandlethal Theenemytakesasevereinjurypreventingitfromperforminginbattle.
ReplaceTheTargetsStuntDiewithad3whenmakingFightingand
Intelligencetests.
LimitBreakSpellStunts
1 RiotBlade YourMentalAcuityreachesitspeak.Ifyourspelldoesdamageor
healing,rerollthelowestdamage/healingdieandtakethehigherand
doublethetotalresult.
2 StarPrism Thepowerofthestarslendthemselvestoyourpower.Anyeffectthat
requiresanopposedtestagainstyourspellpowerisanautomaticfailure.
3 FreeEnergy Youdrawfromtheveryflowofbattletopoweryourspells.Decreasethe
MPCostofthespellto0.
4 LastResort YourSpelltriggersareactionwiththeeverpresentmagicalenergies
aroundyou.Yourspellsradiusexpandsby6yardsinalldirections.
5 GreatGospel YourSpellresonatestheveryheavensthemselves.Allallieswithin20
yardsofyouhealtheamountofyourtotalrollandgaina+2todefense
fortherestoftheencounter.
DoomPoints
SimilartoLimitBreaks,DoomPointsoccurontheothersideofthethreshold,whenacharacter
CriticallyFails.Thisoccurswhenaplayerrolls1sonthenon-stuntdie.Thenumberofstuntsgenerated
isequaltothenumberonthestuntdie,andplayersmustusestuntsfromthebelowtable:
DoomPointTable
1 WipedOut You are very much off your game. Replace your stunt die with a d3 for
1d6 nights rests.
2 Serious Your injuries are so severe, youll never be quite as healthy again without
Wound intensive care. The next round of damage you take permanently reduces
your maximum HP as well for 2d6 consecutive nights rest.
3 SlowHealer Your wounds will heal, but it will take time. Reduce your Constitution by 1
until you receive three consecutive nights of full rest.
3 Prone You not only failed to hit your enemy, the attack knocks you off balance.
You fall prone and take 1d6 damage.
4 EasyPrey The enemy takes advantage of your weakened position. Add 1d6 to the
next damage you receive.
5 Demoralized Your failure shakes your confidence. Take a -1 to your next Willpower
check.
5 OffBalance You dont recover as quickly as you should. Reduce Defense by 1 until
your next turn.
6 Fumble You drop your weapon and must use a minor action to retrieve it. This
effect bypasses effects that prevent disarmament.
NewActions
StealMajorAction
Youattempttopilfersomethingfromyourtarget.TheTNandtheitemsavailabletostealwillbe
determinedbytheDM.
ScanMinorAction
Youtakeamomenttotryandidentifypotentialweaknessesinatarget.Basedonthetarget,thetest
willbedeterminedbytheDM(NaturalLore,ArcaneLore,etc).TheTNalsowillvaryandtheinformation
obtainedwillbedeterminedbasedonyourlevelofsuccess.
ConcentrateMinorAction
Thisisanactionwhichcanbetakenbymagesonly.Youtakeamomentandconcentrateonthenext
spellyouwanttocast.YoumayaddanyrelevantArcanafocusestothedamagerollofthenextspell
youcast.
WARRIOR SPECS
Monk
Class:Warrior
Requirements:StrengthandConstitution2orhigher
andUnarmedStyle(Novice)
Skilledmartialartists,fightingwithnothingbutbare
fists.ThesewarriorsareatonewiththeEarth.Their
blindingspeedandaccuracywillmakeyourhead
spiniftheydontknockitoffyourshouldersfirst.
Novice
Yourfistsarefasterthanlightning.Youcanperform
LightningAttackasaMajorActioninsteadofaStunt
whenusingweaponsintheBrawlingweapongroup.
Thestuntitselfmaybeusedinadditiontothis,bringing
themaximumnumberofattacksperturntothree.
Journeyman
Youareatonewithmind,bodyandspirit.Learn
Chakra,aMajorAction.Youcanmeditate
momentarilytorecover1d6HPandremoveone
disease.
Master
Yourmartialskillssurpassall.LearntheSweeping
Kickcombatstunt.Thiscanonlybeusedwhenusing
weaponsintheBrawlingweapongroup.For4SP,your
attackaffectsallopponentsina2yradiusandknocksthemprone.
Dragoon
Class:Warrior
Requirements:Strength3orhigherandthePole
WeaponStyle(Novice)
Builtandtrainedtoslaydragons,thesefiercewarriorsare
onewiththeirLances,dealingmightyblowstoenemies
whodarestandintheirway.Practicallyaerialfighters,their
jumpingabilityisnottobeunderestimated.
Novice
Lancesareanextensionofyourownbodyanddonot
countasanimprovisedweapon,evenifyouareonfoot.
AlsolearnJump,aMajorActionwhichcanonlybeused
whenwieldingaweaponfromthePolegroup.Youtarget
anenemywithinyourmovementrangetostrikefrom
above.BythepowerofDragons,soarhighintothesky
untilthestartofyournextturn,thencrashdownonyour
opponent.Onthisturn,makeyourattackrollandgenerate
stuntpointsnormally,butdealdoubledamage.However,if
theenemyhasmoved4yormoresinceyouactivated
Jump,youautomaticallymiss.
Youareunabletobetargetedbyenemieswhileintheair.
Fortheremainderoftheroundafteryouland,youmay
onlyperformFreeandMinoractions.
Journeyman
Jumpingandfallingfromgreatheightsbarelyphasesyou.Strength(Climbing)teststakehalfthetime
theywouldnormally,andyoucanjumpandfallupto10ywithnopenalty.
Youcanalsocommunewithdragons.LearnSpeech(Drake).
Master
YoulearnthestuntDragonfiref or4SP.Whenyouperformthisstunt,youthrowyourweaponatan
enemyfromabove.Dealanadditional1d6+2penetratingdamage.
Samurai
Class:Warrior
Requirements:Perception2orhigher
Samuraiareknownfortheirfierceloyaltyandthick
pockets.Theyarewelltrainedintheartofthe
swordandarerenownedfortheirquickreflexesand
expertmaneuvers.
Novice
Youarequicktospotweaknessesinenemy
attacks.LearnCounterattack.Wheneveran
enemywithinyourmeleerangetargetsyouwithan
attack,youcanmakeanattackagainstthemasa
reactionifyourPerceptionishigherthantheir
Dexterity.
Thisisafreeactionthatdoesdamageequalto1d6
+Perception(regardlessofyourweapondamage),
buttheattackrolldoesnotgeneratestuntpoints.
Journeyman
Youcananticipatetheflowofbattle,andnow
generatestuntpointsonyourCounterattacks.
Master
Keenlyawareofthebattlefieldandyourenemysweakpoints,youareabletoexploitweaknessesin
enemymovement.Wheneveranenemymovesinoroutofyourmeleeattackrange,youcanactivatea
Counterattack,regardlessofwhetherornotthisenemytargetedyou.
Machinist
Class:Warrior
Requirements:BlackPowderWeaponsTalent(Novice)
Novice
Basedonyourtalentwithguns,youcanbe
significantlymoreprecisewithyourweapon,andcan
utilizetheaddedforceforsomedevastatingeffects.If
yourolllessthana10onyourattackrollwhenusing
Machinistabilities,yourgungetsJammedandyou
mustuseaMajorActiontorepairitbeforeyoucanfire
itagain.
BlackPowder MachinistAbility
WeaponTalent
Novice LegShot-Takea-2penaltyto
attack.Ifyourattackconnects,
thetargetsspeedisreducedtoa
numberequaltotheirDexterity
(min1)untilyournextturn.
Journeyman ArmShot-Takea-3penaltyto
attack.Ifyourattackconnects,
thetargetlosesoneMajorAction
ontheirnextturn.
Master CriticalShot-Takea-4penalty
toattack.Ifyourattack
connects,youcanrerollyour
lowestdamagedieandtakethe
betterresult.Targetisknocked
Prone.
Journeyman
Youareasniperinthefield,makingiteasyforyoutoattacktargetsatadistance.ExtendtheShortand
LongRangeofyourgunsby5and10yards,respectively.
Master
Youarepracticedintheartofpreventingweaponjams.Youmayrerollthelowestdieonyourattack
rolls,butyoumustkeepthesecondresult.
ROGUE SPECS
Ninja
Class:Rogue
Requirements:Dexterity3orhigher,andThrown
WeaponStyle(Novice)
Sneakingandstrikingwithprecision,Ninjasare
knownforbeingunseen.Theystalkthebattlefield
dealingpowerfulblowsfromtheshadows.
Novice
Youarewellversedintheartsofstealthand
surprise.LearnFlank,anActivateActionwhichcan
beusedwhenyouarebehindanenemyorinablind
spot,andtheenemyisntcurrentlytargetingyou.
Attacksmadewhilethisskillisactivateddeal
additionaldamageequaltoyourDexterity.
Journeyman
Youarenimbleandasonewiththeshadows.Gaina
+2bonusonallDexterity(Stealth)andDexterity
(Acrobatics)tests.
Master
Weaponsflyfromyourhandswithdeadlyforce.Gain
abonusonalldamagefromThrowingWeapons
equaltohalfyourDexterity.(CanstackwithFlank.)
Bard
Class:Rogue
Requirements:Communication3orhigher,Music
Talent(Novice)
Bardsarereveredfortheirupliftingspiritsand
empoweringmelodies.Youusethepowerofmusictoaid
yourallies.Althoughtheyarenotmages,theirmusical
talentisuncanny,andtheycanprovetobeessentialallies
onandoffthebattlefield.
Novice
Yourtuneshavetheabilitytotrulyinspire.LearnSing.As
aMajorAction,youmayperformasongforonecharacter
toprovidethema1d6inspirationdiewhichtheymayuse
onanyabilitytest.Whenused,playersrolla3d6plustheir
inspirationdie,anddiscardthelowestnon-stuntdie.
Playerscanonlyhaveoneinspirationdieatatime,and
theyexpireafter1minute(or4roundsofcombat).You
mayinspireanumberofplayersequaltoyour
Communication.
Journeyman
Youlearntoplaymusicwhichdisruptsyourenemies.
LearnDissonantMelody.AsaMajorAction,playasong
thatconfusesyourenemies.AllenemiesmustmakeaWillpower(Self-Discipline)testvs.your
Communication(Performance).Iftheyfail,theysuffera-2penaltyontheirnextattackorspellcasting
rollandgenerate-1SPontheirnextstunt.
Master
Youareaskilledperformer,knownfarandwide.Whenyouperformasongforfriendsandallies,make
aCommunication(Performance)testtoseehowwellyouarereceived,andgainthefollowingbonuson
yournextturn:
Roll AdditionalEffect
3-10 +1Damage
11-15 +2Damage,+1Defense
16+ +3Damage,+1Defense
Chemist
Class:Rogue
Requirements:Alchemy(Novice)orbetter
Swiftpocketsandnimblefingers,thosetrainedinChemistrymake
themostofeveryitem.Sometimestheyevenseemtocreatethem
outofthinair!
Novice
Youlearntheartofsynthesizingconsumableitems,even
transposingthoseitemsintoexplodingversionswhichcanbeused
ontargetsfaraway.Gainthefollowingbonusesbasedonyour
trainingintheAlchemytalent:
AlchemyTalent Effect
Novice YoumaycraftPotionsfor100gil.Further,
youmayspend300giltotransposeany
PotionorRecoveryitemintoarangedVial.
VialsfollowtherulesofGrenadeswhen
used.
Journeyman YoumaycraftEchoscreens,Antidotesand
Eyedropsfor100gil;HolyWater,Maidens
Kiss,andGoldNeedlefor200gil;and
Hi-Potionsfor500gil.
Master YoumaycraftPhoenixDownfor5,000gil
andRemedyfor750gil.
Journeyman
YouexcelatmakingthingsgoBOOM!YoumayperformtheKaboom!Stuntfor-1SP.
AlsolearnVaccine,aMajorAction.Usetwoofasinglerecoveryitem(likeAntidoteorEyeDropsbut
notRemedy)tovaccinateonecharacteragainstthecorrespondingdiseaseforonehourorencounter.
Vaccinatedcharactersdonotneedtoperformopposedtestswhendefendingagainstthevaccinated
disease,itwillneverbeinflicted.
Charactersmayonlybevaccinatedforonediseaseatatime.Vaccinationdoesnottreatdiseases
alreadyinflicted.
Master
Youarefullofsurprises.Whenusinganyconsumableitem,youmaymakeaTN16Intelligencetestto
seeifyoucanusethisitemwithextremeefficiency.Ifsuccessful,youmanagetosaveenoughofthis
itemforoneadditionaluse.
Dancer
Class:Rogue
Requirements:Communication3orhigher
Novice
Yourmovementsarelikewateronthebattlefield.You
mayactiveSwordDancemodeasaminoraction.
Whilethisisactive,yougain+1toallstuntpoints
generated,solongasyouarenotwearingMailorPlate
Armor.
Journeyman
Enticingisyourmiddlename.LearnCharm,aMajor
Action.ByperformingasuccessfulCommunication
(Seduction)or(Persuasion)testagainstanadjacent
targetsWillpower(Self-Discipline),youcanCharm
themtoyourwayofthinkingforanumberofrounds
equaltoyourwillpower.Ifsuccessful,thistargetmust
doasyousuggestwhileunderthisactionseffect.
Otherwise,ithasnoeffect.
Eachround,thetargetcanattempttobreakfreeofyour
holdontheirwillbymakinganotherWillpower
(Self-Discipline)testvstheoriginalresultofyour
SeductionorPersuasiontest.Iftheyevertakedamage
fromanally,theywillalsosnapoutofthiseffect.
Master
Yourdancesmakewavesonthebattlefield.WhileSwordDanceisactive,youalsogain+2toyour
defense.
MAGE SPECS
Astrologian
Class:Mage
Requirements:Intelligence3orhigherandeitherFateor
DivinationArcana
Astrologiansderivetheirpowerfromthestars,anduseTarot
cardstoaidalliesanddisruptenemies.Byreadingthepathsof
thestarsandpatternsofthecards,theybecomeintunewith
natureandthebondsoffate.WhenyoutakeuptheWayofthe
Astrologian,youobtainaDeckof78andthisdeckbecomesyour
ArcaneDevice(ifitwasntalready).
Novice
Yourspellsareempoweredbytheenergyofthestars.Youmay
usetheKnockPronestuntasaspellstunt.AlsolearnDraw.
Drawacardfromyourdeckof78(1d6).Gainaneffectto
immediatelybestowuponyourselforanallywithin20yof
yourself,tolastuntilthestartyournextturn.Rolla1d3to
determinethebuffamountwhennecessary.DrawisaMinor
Action.
1 TheChariot:IncreaseSpeed +5
2 TheMoon:ReduceMPCost(min1MP) -3
3 TheTower:ReducethecostofnextStunt(min -1
1SP)
4 TheStar:Executeoneminoractionasafree --
action
5 TheEmpress:IncreaseArmor +2
6 TheSun:IncreaseDamage +3
Journeyman
Thestarsblessyouwithluck.YoumayrerolltheresultofaDrawuntilyoupulladifferentcardthan
before,butyoumustkeepthefinalresult.
Master
Youbegintobetterunderstandhowcardsrelatetoeachother.Immediatelyafterdrawingacard,you
canchoosenottoapplyitseffecttoatarget,butinsteaduseittoEmpowerthenextcardyouuse.
EffectisbasedoncardusedtoEmpower.EmpowerisaMinorActionandcosts3MP.Youmayonly
carrytheeffectofoneEmpowermentatatime;SubsequentEmpoweractionswilloverwriteany
unusedEmpowerments.
Example:IdrawtheTheSun,anduse3MPtoEmpowermynextdraw.OnmynextturnIdrawTheMoon.Ican
nowreduceMPcostforafriendlycharacterby6.
CardDrawn Empower
TheStar,TheChariot Extendduration.Effectlastsfor2turns
insteadof1.
TheMoon,TheTower Widenradius.Usetheeffectonall
targetsina6yradius.
TheSun,TheEmpress Boosteffect.Doublethepotency.*
*Star:ExecuteaMajorActionforaMinorAction
Summoner
Class:Mage
Requirements:WillpowerandCommunication2orHigher
InadistantlandliesaspecialformofMagicwheremasters
ofacertainArcanacouldcallupondeitiestoperform
miraclesontheirBehalf.Thispowerhassincebeenlostto
theages,however,thosewhoknowofitspowerseektocall
uponit.
Novice
YoucannowinvokethephysicalformsofArcana.Learn
Summon,aMajorAction.WhenyouattainJourneymanin
anarcana,youalsoobtainitsSummon.Refertothetable
belowtodeterminewhatSummonsyouhavereceived.You
mayonlyuseSummononceperencounter.
AlsolearnChanneling,aMajorAction.Youcanbegin
channelingaspecificSummon.WhileChanneling,you
cannotmoveorperformanyotheractions,buteach
consecutiveturnyouspendChannelingreducestheTNof
theSummonby1,toamaximumof-4TN.Eachturn,you
maydecidewhethertocontinueChannelingortoattempt
toSummon.
Journeyman
YourEmpathywithSummonshasopenedyoureyesto
otherideasandperspectives.Gaina+2bonusto
Perception(Empathy)andCommunication(Animal
Handling)tests.
Master
YouareintunewithyourSummonsmoreintenselythanbefore.YoumayrerollafailedSummoningroll
andkeepthesecondresult.
environments,andtheydamagefoesintheprocess.Eachtarget
mustmakeasuccessfulDexterity(Acrobatics)testuponmoving,
ortripandsuffer1d6+5damage.Chooseanyallytobehealedby
anamountequaltothedamagetakenbythetarget(s).
BlackMage
Class:Mage
Requirements:Intelligence2orhigher
Withunparalleledwisdomandwit,BlackMagesusetheir
knowledgeofthedifferentdimensionsoftheuniverseto
enhancetheirspells.Theyarefrightfullypowerfulonthe
battlefield--Ifyouencounterone,youbetterhopetheyare
onyourside!
Novice
Yourmindissharpandintunewiththeworldaroundyou.
YoumayspendadditionalMPtoimproveyourSpellpowerfor
asinglecast.PayMPrelativetoyourWillpowerandreferto
thechartbelowtoobtainthebonus:
MPCost Spellpower
bonus
Willpower+1 +1
Willpower2 +2
Willpower3 +3
Journeyman
Youareobsessedwithmagic,andaremorelikelyto
successfullycastspellsandperformspellstunts.Youhave
theoptiontopayanadditional5MPtoempoweraspellyouarecasting.Rolla4d6instead(3d6+1d6
stunt),andchooseoneofthenon-stuntdietodisregard.Usetheremainingdicetodeterminestunts
andcastingsuccess.
(ThiscannotbeusedinconjunctionwithaBardsInspirationdie.)
Master
Youlearnhowtocalluponaversionofyourselfthathasnthappenedyet.Youmayattempttocastany
spellfromanArcanayouveachievedNoviceorbetterin,butyoumustpay1.5thenormalMPcostof
thatspell.
Geomancer
Class: Mage
Requirements:Willpower2orhigher;Intelligence(NaturalLore)focus
Novice
Youbegintounderstandthelanguageoftheplanet
aroundyou.IfyoufailanIntelligence(NaturalLore)
test,youmayrerollitbutyoumustkeepthesecond
result.
Journeyman
Thewhispersoftheplanetkeepyouawareofthe
worldaroundyou,butonlyifyoulisten.Youmy
attempttoScryonapersonyouvemetora
locationyouvebeento.Thiscosts5MPandtakes
10minutes.TheDMwilldescribethevisualclues
youreceivefromtheplanetaboutwhatisaroundthe
objectofyourScryatthetimeyoucastit.
Master
Youimploretheplanettoaidyouinyourquest.
Describetheassistanceyouseek,androll3d6.If
yourollanumberequaltoorlowerthanyourlevel,
theplanethearsyourplea,andintervenes.TheDM
choosesthenatureoftheintervention.Ifyou
succeedinearningthePlanetsfavor,youcannot
usethisabilityagainfor7days.Otherwise,youcan
attemptitagainafterafull8hoursofrest.
MYSTIC KNIGHT
TheMysticKnightclasssacrificesphysicalmobilityfordiversityinbattle.Thesewarriorsareoftenseeninthe
formofHolyorDarkknights,butcanbecraftedinmanyversatileways.Theyareallowedtotakeonalimited
numberofArcana,butnoneofthemareoff-limits--theycanevenMasterone,iftheychoose.
MysticKnightscanbefoundeitherintherear,defendingthemagesofyourgroup,oronthefrontlinesalongwith
thewarriors.Sincetheyareabletoweararmorwithouthinderingtheirmagicalabilities,theyknowhowtotakea
punch.However,whattheygaininversatility,theylackinagility.Theseknightstendbecumbersomeandslow.
IttakesgreatpatienceanddeterminationtomasterbothMightandMagic.Knowthisbeforetakingonthe
challenge.
Lv1
ArcaneToken:EachMysticKnightmusthaveasmalltokenbywhichto
channeltheirmagicalabilities.Itcanbeapieceofjewelry,anorb,atome,or
evenatattoo.ChooseyourArcaneTokenbeforeyoumakeyourcharacter.If
youloseyourTokenforanyreason,youwillneedtospendanhourand5
MPrecraftingorfindinganewone.
MagicTraining:StudyaNewArcana.BecomeaNoviceinoneofthe
followingElementalArcanas:Air,Earth,Fire,Ice,Lightning,orWater.They
areconsideredtohaveSpellpowerequalto8+Willpower.
MagicPoints:GainMPequalto10+1d6+Willpower.MPwillincreaseas
youlevel.Fromlevels3-9,Yougain1d6+WillpowerMPonoddlevels.From
level11onwards,yougainonlyWillpoweronoddlevels.
StartingTalent:YoubecomeaNoviceinoneofthefollowingtalents:
ArcheryStyle,PoleWeaponStyle,SingleWeaponStyle,ThrowingWeapon
Style,Two-HanderStyle,UnarmedStyle,WeaponandShieldStyle.Youalso
becomeaNoviceinMageArmorTraining.
Lv2
NewTalent:YoubecomeaNoviceinanewtalentorgainadegreeinatalentyoualreadyhave.
Lv3 Lv4
StudyaNewArcana.BecomeaNoviceinanynew NewSpecialization:Youmaychooseonespecialization
magictalent. foryourclass.YougaintheNovicedegreeofits
specializationtalent.
Follow-up:Youcastaspellafterstrikingafoewitha
meleeattack,orvice-versa.Thisisastuntthatcosts3stunt
points.Ifcastingaspell,itcannothaveaMPcostgreater
than3,andacastingrollisrequiredasusual.Ifyouroll
doublesonthisattackorspellcastingroll,donotgenerate
additionalstuntpoints.
Lv5 Lv6
AdvancedArcana.Obtainthenextdegreeof NewSpecializationTalent:Yougainthe
understandinginanyofyourchosenArcana. Journeymandegreeinthespecializationtalentyou
gainedatlevel4.
NewTalent:YoubecomeaNoviceinanewtalentor
gainadegreeinatalentyoualreadyhave.
Lv7 Lv8
NewWeaponGroup:Youlearnanewweapongroup NewSpecializationTalent:YougaintheMasterdegreein
ofyourchoice. thespecializationtalentyougainedatlevel6.
NewTalent:YoubecomeaNoviceinanewtalentor ElementalStrike.For2SP,youmayuseanElemental
gainadegreeinatalentyoualreadyhave. ArcanayouhaveachievedNoviceorbetterintoempowera
physicalattack.TreatalldamageasElementalbasedonthe
Arcanausedtoempower.
Lv9 Lv10
AbsorbMana:Wheneveranenemydealsdamageto AdvancedArcana.Obtainthenextdegreeof
youasadirectresultofaspell,automaticallyregain understandinginanyofyourchosenArcana.
MPequaltothatspentbytheenemy.
Lv11 Lv12
NewTalent:YoubecomeaNoviceinanewtalentor NewSpecialization:Youmaychooseonenew
gainadegreeinatalentyoualreadyhave. specializationforyourclass.YougaintheNovice
degreeofitsspecializationtalent.
MagicPoints:Fromlevel11onwards,onlygain
WillpowerinMPonoddlevels.
Lv13 Lv14
StudyaNewArcana.BecomeaNoviceinanynew NewSpecializationTalent:Yougainthe
magictalent. Journeymandegreeinthespecializationtalentyou
gainedatlevel12.
SinisterStrike:Youareanachievedspellsword.
WhenusingElementalStrikewithanArcanayou
haveachievedJourneymanorbetterin,addyour
Willpowertotheattackdamage.
Lv15 Lv16
StudyaNewArcana.BecomeaNoviceinanynew NewSpecializationTalent:YougaintheMaster
magictalent. degreeinthespecializationtalentyougainedatlevel
12.
BruteForce:YoucansubstituteStrengthfor
Willpowerwhendealingdamagewithspells.
Lv17 Lv18
NewTalent:YoubecomeaNoviceinanewtalentor AdvancedArcana.Obtainthenextdegreeof
gainadegreeinatalentyoualreadyhave. understandinginanyofyourchosenArcana.
YoumayperformElementalStrikefor-1SP.
Lv19 Lv20
NewTalent:YoubecomeaNoviceinanewtalentor MasterMystic:Pickonetypeofstunt.Yougaina+1
gainadegreeinatalentyoualreadyhave. bonuswhengeneratingstuntpointsofthattype.
Paladin
Class:MysticKnight
Requirements:Willpower2orHigher,HealingArcana
(Novice)orbetter
Paladinsareblessedwithholymagicandarethewall
thatpreventsevilfrompreyingontheweak.While
Guardianstendtodefendonthefrontlines,Paladinscan
oftenfoundtakinguptherear,offeringaidtothemages
andarchersintheirparty.
Novice
Becomeasentinelonthebattlefield,selflessly
protectingallieswithyourbodyandshield.Choosean
allyandenterCovermodewithanActivateaction.Once
perround,ifyourchosenallyiswithinmovementrange
andisgoingtotakedamage,youmaydashtothemand
taketheblowintheirplace.Ifyouareholdingashield,
youmayusehalfyourArmorRatingtomitigatesome
damage(unlesstheblowitselfispenetrating).
Journeyman
Yourauraradiatesholyenergy.Whenyousuccessfully
Coverforanally,theyrestoreHPequalto1d3+your
Willpower.
AlsogaintheabilitytoSenseE
vil.Gaina+2bonuson
Perceptionteststosearchformaliciouscharactersor
items.
Master
Youareadeptintheartofself-sacrifice,andlearntoout-maneuveropponentsevenasyouaredashing
toyourallysaid.YoumayuseyourfullArmorRatingwhenusingashieldtocoverattacks(unlessthe
blowitselfispenetrating).
DarkKnight
Class:MysticKnight
Requirements:StrengthandConstitution2or
higher;ShadowArcana(Novice)orbetter
Thesefiercewarriorstapintothedarknessintheir
ownheartstocauseequalpaintotheirenemies.
Theysacrificetheirownlifeandwell-beingtothis
end,andthriveoffthedamagetheydoinbattle.
Novice
Youearnmorelethalblowsatthecostofyourown
lifeforce.WithanActivateaction,youcanenter
Darksidemode.LoseHPforeachattackor
damage-dealingspellcastingrollyoumakeinthis
modeequaltothenumberonthestuntdie,andadd
thesameamounttothedamageoftheattack.
Youareunabletobehealedwithmagicoritems
untilyouendDarkside.YoucanendDarkside
withanotheractivateaction.
Journeyman
Yourthirstforbloodempowersyou.While
Darksideisactive,youmayusetheSiphonstunt.
For3SP,restoreHPequaltotwicetheamountyou
paidforDarksidethisturn(ignoretheno-healing
penaltyofDarkside).
Master
Youtapintothedeepestdepthsofyourtormented
soul.YourDarksidegainsapermanent+3bonus.
NotethatthisaffectstheHPcosttoyou,aswellas
thedamagebuff.
RedMage
Class:MysticKnight
Requirements:FightingandIntelligence2or
higher
Quicktoutilizetheirfullskillset,RedMagesarethe
epitomeofaJack-of-all-trades.Theirsignature
movereliesonswitchingtoandfrommagicto
melee,dealingfastandlethaldamage.
Novice
Stringingtogethermagicandmeleeis
second-naturetoyou.Whenyouperformthe
Follow-upstunt,youmaycastaspellwithacost
ofupto5MPinsteadoftheusual3.
Journeyman
Whenyouaremotivated,nothingcanstopyou.You
maynowusetheSwiftcast.Youmaydoublethe
MPcostofaspelltoreduceitscastingtimebyhalf.
Forexample,ifaspellisusuallyaMajorAction,you
canuseSwiftcasttocastforaMinorAction
instead.Spellswith1minutecastingtimesare
reducedto30seconds(2roundsofcombat).
Master
Usemightandmagicwithaparticularflourish,
chainingtogethermeleeattacksandspellswith
ease.Younowgenerateadditionalstuntpointson
eachcastingorattackrollyoumakewhenusing
Follow-up.However,eachconsecutiveStuntused
increasesthecostofallstuntsby1.
GunMage
Class:MysticKnight
Requirements:Intelligence2orhigher;BlackPowder
WeaponGroup
Mysticswhohavechosentotakeupgunownershipare
knownasGunMages,andtheyarelearnedintheartof
creatingammunitionfromtheirownmentalprowess,able
tochanneltheirmagicalabilitiesthroughtheirweapons.
Novice
Learntocreateammunitionwithyourmentalability.You
cansubstituteammunitionforMPatarateof2MPper
round.WhenusingMProunds,damagefromyourgun
countsasmagical.LoadingyourgunwithanMProundis
aMinorAction.
Journeyman
Targetingenemiesiseveneasierwhenyouuseyour
intuition.YoucansubstituteIntelligenceforAccuracy
whenusingBlackPowderweapons.
Master
Youareatonewiththeelementsinyourarsenal.When
shootingMProunds,youmayuseElementalStrikeat
noSPcostbyinvestinganadditional1MPperround.
Roundsyouhaveempoweredwiththismethoddeal
additionaldamageequaltoyourIntelligence.
Tactician
Class:MysticKnight
Requirements:Perception2orHigher
Novice
Ifyouarestronger,appearweak,andifyouare
weaker,appearstronger.Thetruthofthesewords
resonateswithyou.YoumayrerollScanabilitytests
andtakethebetterresult.
Journeyman
TheBattlefieldisanessentialaspectofanybattle,
abletotiltthebattleinonewayoranother.Choosea
focus:Hearing,Smelling,orTouching.Ifyoufaila
Perceptiontestwithyourchosenfocus,youcan
rerollit,butyoumustkeeptheresultofthesecond
roll.
Master
Youareabletoconveyyourplanseasilyandfluently
tothosewhowouldlistenandfollow.Ifyouspend
10minutesexplainingacohesiveplantoagroupof
peopletotaltoyourcommunication,theygaina+2to
allabilitytestsforanyeffortgearedtowardbringing
thatplantofruition.
ARCANA
Poison
Youlearntoweakenyourenemiesfromtheinsideout.
Novice:YoulearnthespellsFeverandBio
Journeyman:YoulearnthespellVirus.AlsogainthefocusIntelligence(Poison
Arcana)
Master:YoulearnthespellFester.Youcanalsochooseonespellstunttouse
for-1SPwhenusingPoisonArcana.
Fever
Requirement PoisonArcana(Novice) SpellType Utility
MPCost 3 CastingTime MajorAction
TargetNumber 10 Test Constitution(Stamina)vs.Spellpower
Youinflictatargetwithin10yofyouwithamostlyharmlessyetfiercelystubbornpoisonforfourturns.Your
targetmustsucceedaConstitution(Stamina)testvsyourWillpower.Iftheyfail,theirbodybeginstofightit'sown
defensivesystems,leavingthemmoresusceptibletodiseases.Thetargettakesa-2penaltyonConstitution
(Stamina)testsforfourturns.
Bio
Requirement PoisonArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 11 Test Constitution(Stamina)vs.Spellpower
Poisonyourtarget.Chooseanenemywithin15yofyourself.ThetargetmustmakeaConstitution(Stamina)test
vs.yourSpellpower.Onasuccess,thespellhasnoeffect.Onafailure,thetargettakes1d6+Willpower
penetratingdamage.Atthestartofeachtheirturns,thetargetmustmakeanotherConstitution(Stamina)testvs.
yourSpellpower,taking1d6+Willpowerpenetratingdamageonafailure.Thespellcontinuesuntilasuccessful
testismadeorfourroundspass.
Virus
Requirement PoisonArcana(Journeyman) SpellType Attack
MPCost 8+ CastingTime MajorAction
TargetNumber 14 Test Constitution(Stamina)vs.Spellpower
Youfocusyourrotagainstyourtargetsimmunesystem.Atargetwithin10yofyoumakesaConstitution
(Stamina)testvs.yourSpellpower.Iftheyfail,theycannotbehealedwithmagicoritemsfor2turns,oruntilthe
targetsHPreacheszero.Playercaninvestanadditional4MPtoincreasethedurationbyoneturn.Thisstatus
canbecuredbyanAntidote.
Fester
Requirement PoisonArcana(Master) SpellType Attack
MPCost 11 CastingTime MajorAction
TargetNumber 16 Test Constitution(Stamina)vs.Spellpower
Ifatargetiswounded,youcanmaketheirwoundsfester.Chooseaninjuredtargetwithin15yofyourselftodeal
2d6+Willpowerpenetratingdamage.IftheyfailaConstitution(Stamina)test,theyarealsodiseasedwithBio.
Gravity
Bendtheforcesofspaceitselftoyourwill.
Novice:YoulearnthespellsFloatandHeavy
Journeyman:YoulearnthespellWarp.AlsogainthefocusIntelligence(Gravity
Arcana)
Master:YoulearnthespellDemi.Youcanalsochooseonespellstunttousefor
-1SPwhenusingGravityArcana.
Float
Requirement GravityArcana(Novice) SpellType Defense
MPCost 3 CastingTime MajorAction
TargetNumber 9 Test None
Youmanipulatespaceitselftotemporarilylevitateonecharacterwithin20yofyourself1ft.offtheground.This
characterignoresanyterrainpenalties,andstaysfloatingforfourturnsoroneminute.Theyarealsoconsidered
immunetoEarthelementaldamage.
Heavy
Requirement GravityArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 13 Test Strength(Might)vs.Spellpower
Chooseatargetwithin15yofyouandstrengthentheforceofgravityaroundthem.Thistargetisafflictedwitha
-2penaltytoSpeedandDexterity,andincreasesStrainby2.Iftheenemyiswearingmetalarmor,theymust
succeedaStrength(Might)testvs.yourSpellpowerorincreasethepotencyofHeavyto3.Oneachturn,the
targetcanmakeanotherStrength(Might)testtoseeiftheycanbreaktheeffect.
Warp
Requirement GravityArcana(Journeyman) SpellType Utility
MPCost 9+ CastingTime Variable
TargetNumber 14 Test Willpower(Self-Discipline)vs.Spellpower
Bendspaceandtimetowarpatargetsomewhereelse.Chooseatargetwithin20yofyou.Ifthistargetfailsa
Willpower(Self-Discipline)testvs.YourSpellpower,theycanbeinstantlyteleportedtoalocationofyourchoice
within10yoftheircurrentposition.Thenewlocationmustbeontheground(youcannotsendatagetoffacliff)
andyoumustbeabletoseeit.Additionally,thepathfromwhichyouwanttowarponetargettoanothermust
haveaclear,unobtrusivepath.Friendlycharactersandalliescanchoosetobypasstheresistancetest.
ByexpendingadditionalMP,youcanexpandtheradiusofthisspellandaffectmorethanonetargetatatime.Pay
anadditional3MPpertarget.YoumaymoveanumberoftargetsequaltoyourWillpower.Thecastingtime
becomesaMajorActionifmovingmultipletargets.
Demi
Requirement GravityArcana(Master) SpellType Attack
MPCost 10 CastingTime MajorAction
TargetNumber 16 Test None
Thefabricoftheuniversebendstoyourwill.Chooseatargetwithin20yofyouandrolla1d6+thetarget's
ConstitutiontodeterminethepercentageoftheirtotalHPtodealaspenetrating:
1d6+Con Damage
2 5%(1/20)
3-4 10%(1/10)
5-6 20%(1/5)
7-8 25%(1/4)
9+ 33%(1/3)
Time
Themysteriesoftimedonoteludeyou.
Novice:YoulearnthespellsHasteandSlow
Journeyman:YoulearnthespellQuickening.AlsogainthefocusIntelligence
(TimeArcana)
Master:YoulearnthespellTimeslip.Youcanalsochooseonespellstuntto
usefor-1SPwhenusingTimeArcana.
Haste
Requirement TimeArcana(Novice) SpellType Defense
MPCost 4 CastingTime MajorAction
TargetNumber 11 Test None
Shareyourunderstandingoftimewithatargetofyourchoicewithin15y.Forthem,timeitselfseemstoslow
down.Doubletheirspeedforthreeturns.
Slow
Requirement TimeArcana(Novice) SpellType Attack
MPCost 6 CastingTime MajorAction
TargetNumber 13 Test Dexterity(Initiative)vs.Spellpower
Manipulatetimetoyouradvantage.Foryourtarget,timeappearstospeeduparoundthem.Theirspeedis
consideredhalvedforuptothreeturns,buttheymaytryandbreaktheeffectatthestartoftheirturnby
succeedingaDexterity(Initiative)testvs.yourSpellpower.
Quickening
Requirement TimeArcana(Journeyman) SpellType Utility
MPCost 10 CastingTime MajorAction
TargetNumber 14 Test None
Adjusttheflowoftime,andchangetheorderofInitiative.Chooseonetargettobemovedtothetopofthe
initiativeorderfortheremainderoftheencounter.Ontheirnextturn,thischaractercantakeoneadditionalMajor
Actionthannormal.
Timeslip
Requirement TimeArcana(Master) SpellType Attack
MPCost 12 CastingTime MajorAction
TargetNumber 16 Test Dexterity(Initiative)vs.Spellpower
Yourunderstandingoftimedevelopsenoughtostopatargetintheirtracks.Alltargetswithin10ymustpassa
Dexterity(Initiative)testvs.yourSpellpower,andiftheyfailhavetheirinitiativeorderdroppedtothebottomfor
theremainderoftheencounter,andcannotmakeaMajorActionontheirnextturn.
Ice
Whipupablizzardwithdeadlyaccuracy
Novice:YoulearnthespellsColdTouchandIcicle
Journeyman:YoulearnthespellBlizzard.AlsogainthefocusIntelligence(IceArcana)
Master:YoulearnthespellFreeze.Youcanalsochooseonespellstunttousefor-1SPwhenusingIceArcana.
ColdTouch
Requirement IceArcana(Novice) SpellType Utility
MPCost 3+ CastingTime 1Minute
TargetNumber 10 Test None
Whenyoucastthisspell,youareabletocreatestructuresofice,likewallsorbridges,outofthinair.Youcan
createastructurewith10sqftofIceasmaterial.Thiseffectlastsfor1hourandcanbeextendedfor2MPper
additionalhour.
Icicle
Requirement IceArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 12 Test Dexterity(Acrobatics)vs.Spellpower
Launchafrozenspearatenemiesinastraightline.Thespearsreachis10ylongand1ywide.Thefirsttargetin
rangetakes2d6+Willpowerdamage.AllothertargetsinrangemustmakeaDexterity(Acrobatics)testvs.your
SpellpowerortakedamageequaltoyourWillpower.
Blizzard
Requirement IceArcana(Journeyman) SpellType Attack
MPCost 6 CastingTime MajorAction
TargetNumber 13 Test Constitution(Stamina)vs.Spellpower
Astormoficeassaultsa6yby6yareawithin20yofyouthatyoudesignate.Theblizzardlastsforfourturns.
ThosewhostayintheaffectedareamustmakeaConstitution(Stamina)testvs.yourSpellpoweratthestartof
theirturns.Iftheyfail,theytake1d6+Willpowerdamageandhalvetheirspeedforthatround.
Freeze
Requirement IceArcana(Master) SpellType Attack
MPCost 12 CastingTime MajorAction
TargetNumber 15 Test Constitution(Stamina)vs.Spellpower
Wrapatargetinastoneofice.Deal3d6+Willpowerdamage.ThetargetmustmakeaConstitution(Stamina)test
vs.yourSpellpower,andiftheyfailarepreventedfrommakinganyMajorActionsontheirnextturn.
Shield
Novice:YoulearnthespellsProtectandShell
Journeyman:YoulearnthespellWall. AlsogainthefocusIntelligence(Shield
Arcana)
Master:YoulearnthespellReflect.Youcanalsochooseonespellstunttousefor
-1SPwhenusingShieldArcana.
Protect
Requirement ShieldArcana(Novice) SpellType Defense
MPCost 4 CastingTime MajorAction
TargetNumber 9 Test None
Aveilofarcanemagicenvelopsasingletarget,protectingthemfromphysicalharm.Chooseatargetwithin8
yardsofyouthatyoucansee.For1minute,thistargetincreasesitsArmorRatingby2.Inaddition,adversaries
wishingtoknockthetargetpronemustspendanadditional1SPtodoso.
Shell
Requirement ShieldArcana(Novice) SpellType Defense
MPCost 5 CastingTime MajorAction
TargetNumber 10 Test None
Youmaygrantthepowerofanarcanebubbletoprovideabarrieragainstmagicaldamage.Chooseatargetwithin
8yardsofyouthatyoucansee.For1minute,thistargetreducesallmagicaldamagetaken(evenpenetrating)by
2,andmayrerollanyabilitytestsrelatedtoresistingspelleffects(keepingthesecondresult).
Wall
Requirement ShieldArcana(Journeyman) SpellType Defense
MPCost 11 CastingTime MajorAction
TargetNumber 14 Test None
Youmaybestowaboonoftemporarystaminauponatargetwithin6yardsofyou.Thischaractergainsadditional
HPequaltoyourSpellpowerforthenexthour,aswellastheConstitution(Stamina)focus,iftheydidnthaveit
already.
Reflect
Requirement ShieldArcana(Master) SpellType Defense
MPCost 15 CastingTime MajorAction
TargetNumber 16 Test None
Surroundyourselfinawarpedshieldofpuremanawhichdeflectsmagic.Thenextspelltotargetyouricochetsoff
andaffectsthepersonwhocasteditinstead.Thecastermustmakeanyresistancetestsagainstitsown
Spellpower,andcalculatedamagebasedonitsownabilityscores.
Draw
Novice:YoulearnthespellsDrainandOsmose
Journeyman:YoulearnthespellAbsorbStats.AlsogainthefocusIntelligence(Draw
Arcana)
Master:YoulearnthespellActionDrain.Youcanalsochooseonespellstunttouse
for-1SPwhenusingDrainArcana.
Drain
Requirement DrawArcana(Novice) SpellType Attack
MPCost 5+ CastingTime MajorAction
TargetNumber 12 Test None
Youtapintothemagicalforcesaroundyoutosuckthelifefromyourvictim.Deal1d6damageper5MPyou
spend(uptoamaximumof3d6for15MP)toanenemywithin10yardsandrestorehalfthatamount(rounded
down)toyourself.
Osmose
Requirement DrawArcana(Novice) SpellType Attack
MPCost 0 CastingTime MajorAction
TargetNumber 14 Test Willpower(Self-Discipline)vs.Spellpower
Yoursheerwillisstrongenoughtoinducethemanapowersfromyourtargettobeabsorbedintoyou.Choosea
targetwithin10yardsofyou.IftheyfailaWillpower(Self-Discipline)testvs.yourSpellpower,youobtainan
amountofManaPointsequalto1d6+twicethetargetsWillpower.Otherwise,nothinghappens.
Sap
Requirement DrawArcana(Journeyman) SpellType Attack
MPCost 10 CastingTime MajorAction
TargetNumber 15 Test None
Adeptatidentifyingstrengthsandweaknesses,youlearntotakesomestrengthforyourself.Chooseatarget
within10yardsandanAbility.ThetargetlosesonepointofthechosenAbilityscoreforoneminute,andyougain
apointofthesameAbilityforthesamelengthoftime.AtargetcanonlybeaffectedbyAbsorbStatonce,casting
itagainoverridesanddispelsthepreviouseffect.
ActionDrain
Requirement DrawArcana(Master) SpellType Attack
Tappingintothenaturalmagicalenergiesoftheworldaroundyou,attemptrobyouropponentofanaction.
Chooseatargetwithin10yardsofyouandmakeaWillpower(Self-Discipline)testvs.theirDexterity(Initiative).If
yousucceed,theopponentlosesaMinorActionontheirnextturnandyoumayuseanextraMinorActioninits
place.
Light
Novice:YoulearnthespellsFlashandBanish
Journeyman:YoulearnthespellFaith.AlsogainthefocusIntelligence(Light
Arcana)
Master:YoulearnthespellHoly.Youcanalsochooseonespellstunttousefor-1SP
whenusingLightArcana.
Flash
Requirement LightArcana(Novice) SpellType Attack
MPCost 3 CastingTime MajorAction
TargetNumber 10 Test -Perception(Seeing)vs.Spellpower
Aflashofblindinglightemanatesfromyourbody.Ifanyonewithin3yardsofyouiscurrentlyattackingyou,they
areblindedforanumberofturnsequaltoyourWillpower.Allothertargetswithintheradiusmustmakeanegative
Perception(Seeing)testvs.yourSpellpowerorarealsoblinded.EachtimeatargetisafflictedwithBlindness,
theygainastacking+2bonustoresistthesameeffectuntiltheendoftheencounter.
Banish
Requirement LightArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 12 Test Willpower(Faith)vs.Spellpower
Unleashabeamofholyenergyfromyourarcanedevicethatpiercesalltargetsinastraightlinethatis10yards
longand1ftwide.Thefirsttargettakes1d6+Willpowerdamage.Allothertargetsintheareaofeffectmust
succeedaWillpower(Faith)testvs.yourSpellpowerortakepenetratingdamageequaltoyourWillpower.
Faith
Requirement LightArcana(Journeyman) SpellType Defense
MPCost 7 CastingTime MajorAction
TargetNumber 13 Test None
Youbestowatargetofyourchoicewithin5yardsofyouwithenhancedspiritualfocus.Untiltheendofthe
encounter,thistargetgainsa+1bonustotheirWillpowerandisconsideredtohavetheWillpower(Faith)focusif
theydidntalready.
Holy
Requirement LightArcana(Master) SpellType Attack
MPCost 12 CastingTime MajorAction
TargetNumber 15 Test Willpower(Morale)vs.Spellpower
Yourconnectiontothedivineculminatesintoaphysicalform.Aweaponofyourchoosingappearsandcauses
damagetoatargetwithin20yardsofyouequalto3d6+Willpower.ThetargetmustmakeasuccessfulWillpower
(Morale)testvs.yourSpellpoweroritbecomesafraidofyou,causingittobeunabletotargetyouormovecloser
toyouuntilyournextturn.
DISEASES
ThesearepossiblediseasesyoucanemployinthisFinalFantasy-inspiredsetting,causedbyenemy
abilities,traps,ordungeonmechanics.
ITEMS
ThefollowingisalistofconsumableitemsfoundaroundGaia.TheycanbeusedwithanActivate
Action,butitemsinthePotionsfamilyinvoketheHealactionspenalty(UsingonepreventsyourHP
frombeingrestoredbyitemsandHealingKitsagainuntilmoredamagehasbeentaken).
AlsogainanewUncommonMagicItemcalledMateria.EachMateriaisashardofoneofthe4
crystalsandcontainsaspell.Itcanbeequippedasaweaponbyanyclassandthespellcanbeused
withsimilarmechanicstoaSpellStone.Dependingonwhichcrystaltheshardcamefromdetermines
whatkindofspellitmayhave(seebelow).Eachstonehasalimitednumberofuses,buttheycanbe
replenishedbysomeonewhoknowsthespell.
PlayersmustfirstdiscoverthespellheldwithinaMateriabeforeusingit.MasterSagesandAppraisers
aretheonlycharactersabletodivinethisinformation.
TALENTS
Enfuse
Class:Mage(canbechosenasastartingTalent)orMysticKnight
Requirement:NoviceinatleastoneofthefollowingAir,Earth,Fire,Ice,Lightning,orWater
Novice
Youbecometrainedintheartofelementalinfusion.LearnEnfuse,aMajorAction.Chooseoneofthe
elementalArcanayouhaveachievedNoviceorbetterinandapplythiselementtooneofyourrangedor
meleeweapons.Attacksmadewiththisweaponwillgeneratedamagemodificationsbasedonthe
ElementalD amageTable.
EffectlastsuntiltheendoftheEncounter,or1hour.
Journeyman
Yourstudiesrevealanewuseforyourtalent.YoumaycastEnfuseonanallysweapon.Thisallymust
beadjacenttoyouinordertouseEnfuse.
Master
Youareanexpertintheartofinfusion.Youmayspend1hourtoImbueaweaponwithachosen
element.Thisweaponwillbecomepermanentlyenchanted,unlessbroken.Onlyoneelementmaybe
imbuedatatime.
Gillionaire
Classes:All
FindingandhandlingGilisyouruniquespecialty.
Novice
Lootingalwaysleadstorewards.Findanadditional1d6x100gilinchestsandbodies.
Journeyman
Youkeepyourcoinpurseshuttightinalldiscussions.YoumayrerollCommunication(Bargaining)tests
butmustkeeptheresultsofthesecondroll
Master
Gilseemstobedrawntoyoulikeamagnet.Onceperday,youcanattemptaTN14Perception
(Searching)test,andifsuccessfulfind2d6x500gilcachedaway(eveninthemostunlikeliestof
places).
BlackPowderWeaponStyle
Classes:Rogue,Warrior
Carryingasmanypistolsasyoucan,thesmellofcorditeandblackpowderurgesyouintobattle.You
useyourpistolsinclosecombat,andyoudancetothesoundofgunfire.
Novice
Loadingyourpistolshasbecomesecondnaturetoyou.YoumayloadyourpistolsusingaMinorAction
insteadofaMajorAction.
Journeyman
Youraimincombatisimpeccable.YoucannowusetheDisarmstuntatrange.Youmakeanopposed
testofyourAccuracy(BlackPowder)againsttheirStrength(Might).Ifyouwin,theweaponisthrown
1d6+Accuracyyardsaway.Thisstuntmaynotbeperformedatfartherthanlongrange.
Master
Youareadeptatstrikingyourtargetwhereithurts.YoumayperformtheMightyBlowstuntfor4SP
insteadoftheusual5.
QuarterstaffStyle
Class:Mage,RogueandWarrior
Requirements:TrainedintheStavesGroupandarmedwithaQuarterstaffasatwo-handedweapon,
Accuracyof2orbetter
Along,straightpieceofwoodisallthatyouneedtodefeatyourenemies.
Novice
Yourstaffisbothshieldandweapon.WhenwearingLeatherarmorornoarmor,youmaytakean
Activateactiontogaina+1bonustoyourDefense,andopponentsgainnobonustohitifthey
outnumberyou.Thislastsuntiltheendoftheencounter.
Journeyman
Youhavelearnedtotripyouropponents.YoucanperformtheKnockPronestuntfor1SPinsteadof2.
Master
Youcanuseyourstafftogainanadvantageoveryouropponents.Whenwearingleatherornoarmor,
youmaytakeaMinorActiontoperformaVaultmaneuver.Chooseanenemythatisnotdirectly
adjacenttoyou.YoumaymoveinastraightlineandvaultoverthatenemywithaTN(13)Dexterity
(Acrobatics)test,dependingoncircumstances.Youmustlandinanemptyspacebehindyour
opponent.Thevaultitselfrequires2yardsofmovement.Ifsuccessful,yougaina+2advantagetohit
youropponent.
CHANGELOG
v3.0.2 5/01/2017
i. Samurai:AdjustedCounterattackmechanicstobemoreusableandremovedtheGilToss
ability.
v3.0.1 4/29/2017
i. RedMage:AdjustedJourneymanandMasterabilitiesforbalance.AddedSwiftcast.
ii. IceArcana:RemovedpenetratingdamagefromIcicle.
iii. AdjustedCarbuncle+toincludeincreasedMPpenalty.
v3.0.0 4/28/2017
i. NewSpecializations:Machinist,Dancer,Geomancer,andTactician
ii. NewArcana:Draw,Shield,andLightaswellastheirrespectiveSummons:Siren,Carbuncle+,
andAlexander.
iii. NewTalents:Gillionaire,BlackPowderWeaponStyle,andQuarterstaffStyle.
iv. Charmstatusadded.
v. AddednewactionsScan,Steal,andConcentrate.
vi. AddedLimitBreakandDoomPointMechanics.
vii. RemovedmaximumPotionhealingpenalty.
v2.2.7 2/20/2017
i. RebalancedGravityandTimespellstoincludeteststoresisteffects.
v2.2.6 2/14/2017
i. MysticKnight:ClarifiedMageArmorTrainingtalentanddenotedthatSpellpowerforMystic
Knightsisequalto8+Willpower.
v2.2.5 2/6/2017
i. MysticKnight:Rebalancing,mainlytoshiftaroundArcanaAdvancementstoallowformastery
ofoneatlv10.
v2.2.4 2/5/2017
i. Dragoon:NotedthatJumpcanonlybeusedwithaPoleWeapon,andrewordedthemechanics
toreflecttheFlyHighactioninsteadofspecifyingaheight.
v2.2.3 1/26/2017
i. RenamedSorceresstoBlackM age,andchangedthealterationforElementalisttobecome
Arcanist.
v2.2.2 1/19/2017
i. Monk:ExplicitlystatingBrawlingweapongroupmustbeusedtotakeadvantageof
specializationtechniques.
v2.2.1 1/18/2017
i. NerfedMateriatonolongerhaveunlimitedusesbasedonbalancingrecommendations.
Ii. ChangedEnfuseMasterabilitytoonlyrequire1hourofconcentrationtoImbueaweapon.
v2.2.0 1/17/2017
i. Chemist:Reworkedaroundrangedhealingabilityinsteadofincreasepotency,duetooverlap
withChirurgytalent.
ii. UpdatedPotionandHi-Potioneffectiveness.AddedGoldNeedleandPetrifydescriptions.
iii. Ice:UpdatedIcicletouseWillpowerfordamageinsteadofflat+2.
v2.1.4 1/16/2017
i. Astrologian:BufftoDrawmechanicamountstobetterreflecttheirtemporarystatus.
RewroteJourneymantoallowforrerollinginsteadoftheReversalability.
ii. AddedPotionsandHi-Potions.
v2.1.3 1/11/2017
i. Monk:RemodeledaroundLightningAttackstuntasopposedtosimplydealingmoredamage
withfists.
v2.1.2 1/9/2017
i. Paladin:ReworkedCoverabilityslightlytobemoreflexible.
ii. Bard:Rewordingtobetterreflectintendedpurpose.
iii. Sorceress:AdjustedMPcostsforSpellpowerbonuses
v2.1.1 1/8/2017
i. Ninja:RebalancedandbuffeddamagebonusestobeDexterity-basedinsteadofflat+2.
AddedlanguagetostipulatethattheplayercanonlyuseFlankwhiletheyarenotbeing
targeted.
ii. Bard:AdjustedbasicmechanicstobesimilartoSorceress,andlessconstrictive.
iii. DarkKnight:AdjustedmechanicsofDarksidetousethevalueoftheStuntdieinsteadof
rollinganextra1d6.
iv. Poison:RebalancedBiomechanicsandMPcosts.
v. ReorderedChangelogtoshowmostrecentupdatesatthetop.
v2.1.0 12/21/2016
i. Summoner:Rebalanceddamagetobemoreconsistentwiththeirhighcost.
v2.0.0 12/09/2016
i. NewC lass:AddedMysticKnightanditsSpecializations:Paladin,D
arkK
night,R
edM
age,
andGunM age.
ii. NewS pecializations:AddedSamurai,Chemist,andSorceress.
iii. NewArcana:AddedPoison,Gravity,Time,andIce.
iv. Summoner:BalancingMP/TN.AddedandadjustedSummonsfornewArcana:Cchulainn,
Atomos,Leviathan,andSylph.
v. Minortextmodificationstomakepenetratinglanguageconsistentwithcorerules.
v1.1.1 11/21/2016
i. Bard:RebalancedNoviceabilitytoallowplayertochooseanytest,notjustWillpower(Morale).
AlsonerfedMasterbonuses.
ii. ChangedtheimagesforBard,Ninja,andSummoner.
v1.1.0 11/07/2016
i. AddedW orldM
ap.
v1.0.4 10/31/2016
i. Ninja:RebalancedFlankbonusto+2insteadof1d6.
v1.0.3 10/23/2016
i. AdjusteddescriptionofPoison,nerfeddamage.
ii. Bard:ChangedDissonantM elodytoaffectallenemiesinsteadofone.
iii. Reorganizedandmodifiedthedocumenttobemoreeasilydigestible.
v1.0.2 9/6/2016
i. AddedGilcurrency.
ii. UpdatedElementalattributes.
iii. AdjustedpriceanddescriptionofPhoenixD own.
v1.0.1 9/5/2016
i. Rebalancingbasedonfeedbackfrom+GerbenvanEijk
ii. Monk:MovedChakrat oJourneyman,addedtheSweepingKickStunt
iii. Dragoon:ModifiedJumpmechanicstoallowforstuntpoints.
iv. Ninja:ReplacedSneakU
pwithFlank.
v. Summoner:ReplacedOdina ndYojimbow ithDiabolosandGilgamesh,respectively.
Removedinsta-killmechanics.
vi. AddedDisease-curingitems.
v1.0.0 9/2/2016
i. Storybase.
ii. NewSpecializations.
iii. ItemsandKeyItems(PhoenixDown,Materia).
iv. NewTalent(Enfuse).
v. AddedDiseases.