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FINAL FANTASY (AGE)

v3.0.2

AtabletopRPGsettingwrittenfortheFantasyAgesystemby
WallyZielinski
ChrisGiannoukos

andspecialthanksto
+GerbenvanEijk




(DownloadthePDFversion)



DISCLAIMER
Nocopyrightisclaimedbytheauthorsofthisdocumenttoanylicensedimageryorsimilaritiesto
SQUAREENIXsFINALFANTASYSeries,andtotheextentthatmaterialmayappeartobeinfringed,Iassert
thatsuchallegedinfringementispermissibleunderfairuseprinciplesinU.S.copyrightlaws.

HISTORY

WelcometoGaiaAlandofkingdomsandcrystals,swordsandmagic.ThedenizensofGaiaare
blessedbythelightofthe4crystals:

ThecrystalofWatergrantscleanandsaferivers,andpeoplepraytoitwhentheyneedassistancewith
interpersonalrelationships.
ThecrystalofWindensuresthereisalwaysacoolbreezewhichallowstheshipstosail.Peoplepraytoit
formattersofintellectanddifficultdecisions.
ThecrystalofEarthprovidesbountifulharvests,andwhenpeopleneedhelpintheircareerorfinancial
affairs,peopleseekitspower.
AndthecrystalofFiremeansthereisawarmthandlightwhichcanalwaysbefound,eveninthecoldest
darkestplaces.Itslightisasourceofinspirationtothosewhoneedajoltofcreativeenergy.

Longago,astrangeandmysteriouscultcametopower,ledbytheMageHunterDreggonandhislackeys.He
claimedthatiftheFourcrystalswerebroughttogether,itslightwoulderadicatesadness,death,andfear.The
worldwouldbeaUtopiabeyondimagining.Ashisfollowersbegantogrowinnumber,someofthepeoplebegan
tobelievetheirwords,andwarbrokeout.

Thefollowersworkedinsecret,infiltratedeachKingdom'ssecurity,andevenkilledtheirfellowmentoachieve
theirgoals,andeventuallytheybeganacquiringCrystals.Eachtimeacrystalwastakenfromitstemple,theworld
grewalittledarker.

TheseprophetsclaimedtheDarkeningwasonlytemporaryThatonceallfourwerebroughttogether,Utopia
wouldbeborn.Butthepeoplebegantofear.Townsfolkstarvedfromlackofharvests,thewatersrandarkand
polluted,andthewindscouldnolongercarryshipsacrosstheseas.OnlytheFirecrystalremainedprotectedby
theGreatKingAllag.Bythelightofthislastremainingcrystal,heformedanalliance.

TheAllaganAlliancewasapactbetweenthefourkingdomsofGaia.EachKingsworetoprotectthelast
remainingcrystalandrendthecultistsasunder.Tothatend,theyfoughtintheBattleoftheFourCorners,and
finallyallofthecrystalswerereclaimed.TheyreplacedthemintheirkingdomsandpertheAlliance,createdthe
AllaganForces,whosesolepurposewastoprotectthecrystalsfromeverbeingdisturbedagain.

Inthe150yearssincethen,Gaiahasbecomeapeacefulplaceoncemore.Blacksmithsprovideweapons,but
theiruseisgenerallyfrowneduponunlessone'slifeisthreatened.Merchantscanbefoundineverycorner,
peddlingwaresandtrinkets.Eachkingdomissafeandprotectedbyacrystal,andallisasitshouldbe.

Butdarkforcesareneverfullyquenched,andaplotisunfoldingwhichthreatensthehappylivesofGaiaonce
more.ThatiswhentheHeroesofLightstepforth...


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ADJUSTMENTS

Currency
Inthisrealm,GilisusedinplaceofCopper/Silver/Gold.TheformulaforGilisasfollows:

Gil=Copper10 -or- 1000gil=100cp/10sp/1gp

Elements
Enemieswillgenerallyhaveelementalweaknessesandresistances.Thefollowingtabledescribeshow
tomodifydamagebasedonelementalattributes.

Attribute Modifier

Weakness +3Damage

Resistance -3Damage

Immunity/Nullification Alldamageofthistypeisignored

Absorb Alldamageofthistypeisconvertedtohealing

NewClass
ThereisanadditionalcoreClassyoumaychooseatcharactercreation:theMysticKnight.Theseare
warrior/magehybridswithaccesstoMagicandWeaponsalike.

Specializations
Inadditiontothenewspecializations,pleaserefertothechartbelowandkeepthenewnamesforCore
FAGEspecsinmind.

OldSpecialization NewSpecialization

Knight ChocoboKnight

Elementalist Arcanist

MiracleWorker WhiteMage

SwordMage Spellsword

Sharpshooter Ranger

ArcaneScholar Sage

LimitBreaks
InadditiontoStuntPoints,charactersinthisworldhavetheopportunitytocriticallysucceed.This
occurswhenthetwonon-stuntdiceonanabilitytestareboth6.Whenthishappens,theplayergains

accesstoanewsetofstuntscalledLimitBreaks.Thenumberonthestuntdiereflectsthenumberof
LimitStuntstheymayuse.RefertothetablebelowforLimitBreakStunts:

LimitBreakCombatStunts

1 Braver YourBattleAcuityreachesitspeak.Rerollthelowestdamagedieand
takethehigheranddoublethetotalresult.

2 CrossSlash Makeasecondattackagainstthesameenemy.Ifbothattackshit,target
isknockedprone

3 XStrike YouandanAllymoveasone,andstrikeanenemysoquicklyin
successiononlyhalftheirdefensescanapplytoeitherofyou.Youand
anallyofyourchoicegaina+2bonusonyournextabilitytestagainst
thechosentarget.Additionally,youmayeachusethePierceArmorstunt
atnoSPcostwhenattackingthechosenenemy.

4 LunaticHigh Theadrenalineofthebattlesendsyoursensesintohyperdrive.Your
attackaffectsanadditionalenemyadjacenttoyourprimarytarget,or
within6yardsofitifyouareusingamissileweapon.Atthestartofthe
nextroundofcombat,youaremovedtothetopoftheinitiativeorder.

5 Grandlethal Theenemytakesasevereinjurypreventingitfromperforminginbattle.
ReplaceTheTargetsStuntDiewithad3whenmakingFightingand
Intelligencetests.

LimitBreakSpellStunts

1 RiotBlade YourMentalAcuityreachesitspeak.Ifyourspelldoesdamageor
healing,rerollthelowestdamage/healingdieandtakethehigherand
doublethetotalresult.

2 StarPrism Thepowerofthestarslendthemselvestoyourpower.Anyeffectthat
requiresanopposedtestagainstyourspellpowerisanautomaticfailure.

3 FreeEnergy Youdrawfromtheveryflowofbattletopoweryourspells.Decreasethe
MPCostofthespellto0.

4 LastResort YourSpelltriggersareactionwiththeeverpresentmagicalenergies
aroundyou.Yourspellsradiusexpandsby6yardsinalldirections.

5 GreatGospel YourSpellresonatestheveryheavensthemselves.Allallieswithin20
yardsofyouhealtheamountofyourtotalrollandgaina+2todefense
fortherestoftheencounter.

DoomPoints
SimilartoLimitBreaks,DoomPointsoccurontheothersideofthethreshold,whenacharacter
CriticallyFails.Thisoccurswhenaplayerrolls1sonthenon-stuntdie.Thenumberofstuntsgenerated
isequaltothenumberonthestuntdie,andplayersmustusestuntsfromthebelowtable:

DoomPointTable

1 WipedOut You are very much off your game. Replace your stunt die with a d3 for
1d6 nights rests.

2 Serious Your injuries are so severe, youll never be quite as healthy again without
Wound intensive care. The next round of damage you take permanently reduces
your maximum HP as well for 2d6 consecutive nights rest.

3 SlowHealer Your wounds will heal, but it will take time. Reduce your Constitution by 1
until you receive three consecutive nights of full rest.

3 Prone You not only failed to hit your enemy, the attack knocks you off balance.
You fall prone and take 1d6 damage.

4 EasyPrey The enemy takes advantage of your weakened position. Add 1d6 to the
next damage you receive.

5 Demoralized Your failure shakes your confidence. Take a -1 to your next Willpower
check.

5 OffBalance You dont recover as quickly as you should. Reduce Defense by 1 until
your next turn.

6 Fumble You drop your weapon and must use a minor action to retrieve it. This
effect bypasses effects that prevent disarmament.

NewActions

StealMajorAction
Youattempttopilfersomethingfromyourtarget.TheTNandtheitemsavailabletostealwillbe
determinedbytheDM.

ScanMinorAction
Youtakeamomenttotryandidentifypotentialweaknessesinatarget.Basedonthetarget,thetest
willbedeterminedbytheDM(NaturalLore,ArcaneLore,etc).TheTNalsowillvaryandtheinformation
obtainedwillbedeterminedbasedonyourlevelofsuccess.

ConcentrateMinorAction
Thisisanactionwhichcanbetakenbymagesonly.Youtakeamomentandconcentrateonthenext
spellyouwanttocast.YoumayaddanyrelevantArcanafocusestothedamagerollofthenextspell
youcast.

WARRIOR SPECS

Monk
Class:Warrior
Requirements:StrengthandConstitution2orhigher
andUnarmedStyle(Novice)

Skilledmartialartists,fightingwithnothingbutbare
fists.ThesewarriorsareatonewiththeEarth.Their
blindingspeedandaccuracywillmakeyourhead
spiniftheydontknockitoffyourshouldersfirst.

Novice
Yourfistsarefasterthanlightning.Youcanperform
LightningAttackasaMajorActioninsteadofaStunt
whenusingweaponsintheBrawlingweapongroup.
Thestuntitselfmaybeusedinadditiontothis,bringing
themaximumnumberofattacksperturntothree.

Journeyman
Youareatonewithmind,bodyandspirit.Learn
Chakra,aMajorAction.Youcanmeditate
momentarilytorecover1d6HPandremoveone
disease.

Master
Yourmartialskillssurpassall.LearntheSweeping
Kickcombatstunt.Thiscanonlybeusedwhenusing
weaponsintheBrawlingweapongroup.For4SP,your
attackaffectsallopponentsina2yradiusandknocksthemprone.

Dragoon
Class:Warrior
Requirements:Strength3orhigherandthePole
WeaponStyle(Novice)

Builtandtrainedtoslaydragons,thesefiercewarriorsare
onewiththeirLances,dealingmightyblowstoenemies
whodarestandintheirway.Practicallyaerialfighters,their
jumpingabilityisnottobeunderestimated.

Novice
Lancesareanextensionofyourownbodyanddonot
countasanimprovisedweapon,evenifyouareonfoot.

AlsolearnJump,aMajorActionwhichcanonlybeused
whenwieldingaweaponfromthePolegroup.Youtarget
anenemywithinyourmovementrangetostrikefrom
above.BythepowerofDragons,soarhighintothesky
untilthestartofyournextturn,thencrashdownonyour
opponent.Onthisturn,makeyourattackrollandgenerate
stuntpointsnormally,butdealdoubledamage.However,if
theenemyhasmoved4yormoresinceyouactivated
Jump,youautomaticallymiss.

Youareunabletobetargetedbyenemieswhileintheair.
Fortheremainderoftheroundafteryouland,youmay
onlyperformFreeandMinoractions.

Journeyman
Jumpingandfallingfromgreatheightsbarelyphasesyou.Strength(Climbing)teststakehalfthetime
theywouldnormally,andyoucanjumpandfallupto10ywithnopenalty.

Youcanalsocommunewithdragons.LearnSpeech(Drake).

Master
YoulearnthestuntDragonfiref or4SP.Whenyouperformthisstunt,youthrowyourweaponatan
enemyfromabove.Dealanadditional1d6+2penetratingdamage.

Samurai
Class:Warrior
Requirements:Perception2orhigher

Samuraiareknownfortheirfierceloyaltyandthick
pockets.Theyarewelltrainedintheartofthe
swordandarerenownedfortheirquickreflexesand
expertmaneuvers.

Novice
Youarequicktospotweaknessesinenemy
attacks.LearnCounterattack.Wheneveran
enemywithinyourmeleerangetargetsyouwithan
attack,youcanmakeanattackagainstthemasa
reactionifyourPerceptionishigherthantheir
Dexterity.

Thisisafreeactionthatdoesdamageequalto1d6
+Perception(regardlessofyourweapondamage),
buttheattackrolldoesnotgeneratestuntpoints.

Journeyman
Youcananticipatetheflowofbattle,andnow
generatestuntpointsonyourCounterattacks.

Master
Keenlyawareofthebattlefieldandyourenemysweakpoints,youareabletoexploitweaknessesin
enemymovement.Wheneveranenemymovesinoroutofyourmeleeattackrange,youcanactivatea
Counterattack,regardlessofwhetherornotthisenemytargetedyou.

Machinist
Class:Warrior
Requirements:BlackPowderWeaponsTalent(Novice)

Novice
Basedonyourtalentwithguns,youcanbe
significantlymoreprecisewithyourweapon,andcan
utilizetheaddedforceforsomedevastatingeffects.If
yourolllessthana10onyourattackrollwhenusing
Machinistabilities,yourgungetsJammedandyou
mustuseaMajorActiontorepairitbeforeyoucanfire
itagain.

BlackPowder MachinistAbility
WeaponTalent

Novice LegShot-Takea-2penaltyto
attack.Ifyourattackconnects,
thetargetsspeedisreducedtoa
numberequaltotheirDexterity
(min1)untilyournextturn.

Journeyman ArmShot-Takea-3penaltyto
attack.Ifyourattackconnects,
thetargetlosesoneMajorAction
ontheirnextturn.

Master CriticalShot-Takea-4penalty
toattack.Ifyourattack
connects,youcanrerollyour
lowestdamagedieandtakethe
betterresult.Targetisknocked
Prone.

Journeyman
Youareasniperinthefield,makingiteasyforyoutoattacktargetsatadistance.ExtendtheShortand
LongRangeofyourgunsby5and10yards,respectively.

Master
Youarepracticedintheartofpreventingweaponjams.Youmayrerollthelowestdieonyourattack
rolls,butyoumustkeepthesecondresult.

ROGUE SPECS

Ninja
Class:Rogue
Requirements:Dexterity3orhigher,andThrown
WeaponStyle(Novice)

Sneakingandstrikingwithprecision,Ninjasare
knownforbeingunseen.Theystalkthebattlefield
dealingpowerfulblowsfromtheshadows.

Novice
Youarewellversedintheartsofstealthand
surprise.LearnFlank,anActivateActionwhichcan
beusedwhenyouarebehindanenemyorinablind
spot,andtheenemyisntcurrentlytargetingyou.
Attacksmadewhilethisskillisactivateddeal
additionaldamageequaltoyourDexterity.

Journeyman
Youarenimbleandasonewiththeshadows.Gaina
+2bonusonallDexterity(Stealth)andDexterity
(Acrobatics)tests.

Master
Weaponsflyfromyourhandswithdeadlyforce.Gain
abonusonalldamagefromThrowingWeapons
equaltohalfyourDexterity.(CanstackwithFlank.)

Bard
Class:Rogue
Requirements:Communication3orhigher,Music
Talent(Novice)

Bardsarereveredfortheirupliftingspiritsand
empoweringmelodies.Youusethepowerofmusictoaid
yourallies.Althoughtheyarenotmages,theirmusical
talentisuncanny,andtheycanprovetobeessentialallies
onandoffthebattlefield.

Novice
Yourtuneshavetheabilitytotrulyinspire.LearnSing.As
aMajorAction,youmayperformasongforonecharacter
toprovidethema1d6inspirationdiewhichtheymayuse
onanyabilitytest.Whenused,playersrolla3d6plustheir
inspirationdie,anddiscardthelowestnon-stuntdie.

Playerscanonlyhaveoneinspirationdieatatime,and
theyexpireafter1minute(or4roundsofcombat).You
mayinspireanumberofplayersequaltoyour
Communication.

Journeyman
Youlearntoplaymusicwhichdisruptsyourenemies.
LearnDissonantMelody.AsaMajorAction,playasong
thatconfusesyourenemies.AllenemiesmustmakeaWillpower(Self-Discipline)testvs.your
Communication(Performance).Iftheyfail,theysuffera-2penaltyontheirnextattackorspellcasting
rollandgenerate-1SPontheirnextstunt.

Master
Youareaskilledperformer,knownfarandwide.Whenyouperformasongforfriendsandallies,make
aCommunication(Performance)testtoseehowwellyouarereceived,andgainthefollowingbonuson
yournextturn:

Roll AdditionalEffect

3-10 +1Damage

11-15 +2Damage,+1Defense

16+ +3Damage,+1Defense

Chemist
Class:Rogue
Requirements:Alchemy(Novice)orbetter

Swiftpocketsandnimblefingers,thosetrainedinChemistrymake
themostofeveryitem.Sometimestheyevenseemtocreatethem
outofthinair!

Novice
Youlearntheartofsynthesizingconsumableitems,even
transposingthoseitemsintoexplodingversionswhichcanbeused
ontargetsfaraway.Gainthefollowingbonusesbasedonyour
trainingintheAlchemytalent:

AlchemyTalent Effect

Novice YoumaycraftPotionsfor100gil.Further,
youmayspend300giltotransposeany
PotionorRecoveryitemintoarangedVial.
VialsfollowtherulesofGrenadeswhen
used.

Journeyman YoumaycraftEchoscreens,Antidotesand
Eyedropsfor100gil;HolyWater,Maidens
Kiss,andGoldNeedlefor200gil;and
Hi-Potionsfor500gil.

Master YoumaycraftPhoenixDownfor5,000gil
andRemedyfor750gil.

Journeyman
YouexcelatmakingthingsgoBOOM!YoumayperformtheKaboom!Stuntfor-1SP.

AlsolearnVaccine,aMajorAction.Usetwoofasinglerecoveryitem(likeAntidoteorEyeDropsbut
notRemedy)tovaccinateonecharacteragainstthecorrespondingdiseaseforonehourorencounter.
Vaccinatedcharactersdonotneedtoperformopposedtestswhendefendingagainstthevaccinated
disease,itwillneverbeinflicted.

Charactersmayonlybevaccinatedforonediseaseatatime.Vaccinationdoesnottreatdiseases
alreadyinflicted.

Master
Youarefullofsurprises.Whenusinganyconsumableitem,youmaymakeaTN16Intelligencetestto
seeifyoucanusethisitemwithextremeefficiency.Ifsuccessful,youmanagetosaveenoughofthis
itemforoneadditionaluse.

Dancer
Class:Rogue
Requirements:Communication3orhigher

Novice
Yourmovementsarelikewateronthebattlefield.You
mayactiveSwordDancemodeasaminoraction.
Whilethisisactive,yougain+1toallstuntpoints
generated,solongasyouarenotwearingMailorPlate
Armor.

Journeyman
Enticingisyourmiddlename.LearnCharm,aMajor
Action.ByperformingasuccessfulCommunication
(Seduction)or(Persuasion)testagainstanadjacent
targetsWillpower(Self-Discipline),youcanCharm
themtoyourwayofthinkingforanumberofrounds
equaltoyourwillpower.Ifsuccessful,thistargetmust
doasyousuggestwhileunderthisactionseffect.
Otherwise,ithasnoeffect.

Eachround,thetargetcanattempttobreakfreeofyour
holdontheirwillbymakinganotherWillpower
(Self-Discipline)testvstheoriginalresultofyour
SeductionorPersuasiontest.Iftheyevertakedamage
fromanally,theywillalsosnapoutofthiseffect.

Master
Yourdancesmakewavesonthebattlefield.WhileSwordDanceisactive,youalsogain+2toyour
defense.

MAGE SPECS

Astrologian
Class:Mage
Requirements:Intelligence3orhigherandeitherFateor
DivinationArcana

Astrologiansderivetheirpowerfromthestars,anduseTarot
cardstoaidalliesanddisruptenemies.Byreadingthepathsof
thestarsandpatternsofthecards,theybecomeintunewith
natureandthebondsoffate.WhenyoutakeuptheWayofthe
Astrologian,youobtainaDeckof78andthisdeckbecomesyour
ArcaneDevice(ifitwasntalready).

Novice
Yourspellsareempoweredbytheenergyofthestars.Youmay
usetheKnockPronestuntasaspellstunt.AlsolearnDraw.

Drawacardfromyourdeckof78(1d6).Gainaneffectto
immediatelybestowuponyourselforanallywithin20yof
yourself,tolastuntilthestartyournextturn.Rolla1d3to
determinethebuffamountwhennecessary.DrawisaMinor
Action.

1d6 Effect Value

1 TheChariot:IncreaseSpeed +5

2 TheMoon:ReduceMPCost(min1MP) -3

3 TheTower:ReducethecostofnextStunt(min -1
1SP)

4 TheStar:Executeoneminoractionasafree --
action

5 TheEmpress:IncreaseArmor +2

6 TheSun:IncreaseDamage +3

Journeyman

Thestarsblessyouwithluck.YoumayrerolltheresultofaDrawuntilyoupulladifferentcardthan
before,butyoumustkeepthefinalresult.

Master
Youbegintobetterunderstandhowcardsrelatetoeachother.Immediatelyafterdrawingacard,you
canchoosenottoapplyitseffecttoatarget,butinsteaduseittoEmpowerthenextcardyouuse.
EffectisbasedoncardusedtoEmpower.EmpowerisaMinorActionandcosts3MP.Youmayonly
carrytheeffectofoneEmpowermentatatime;SubsequentEmpoweractionswilloverwriteany
unusedEmpowerments.

Example:IdrawtheTheSun,anduse3MPtoEmpowermynextdraw.OnmynextturnIdrawTheMoon.Ican
nowreduceMPcostforafriendlycharacterby6.

CardDrawn Empower

TheStar,TheChariot Extendduration.Effectlastsfor2turns
insteadof1.

TheMoon,TheTower Widenradius.Usetheeffectonall
targetsina6yradius.

TheSun,TheEmpress Boosteffect.Doublethepotency.*
*Star:ExecuteaMajorActionforaMinorAction

Summoner
Class:Mage
Requirements:WillpowerandCommunication2orHigher

InadistantlandliesaspecialformofMagicwheremasters
ofacertainArcanacouldcallupondeitiestoperform
miraclesontheirBehalf.Thispowerhassincebeenlostto
theages,however,thosewhoknowofitspowerseektocall
uponit.

Novice
YoucannowinvokethephysicalformsofArcana.Learn
Summon,aMajorAction.WhenyouattainJourneymanin
anarcana,youalsoobtainitsSummon.Refertothetable
belowtodeterminewhatSummonsyouhavereceived.You
mayonlyuseSummononceperencounter.

AlsolearnChanneling,aMajorAction.Youcanbegin
channelingaspecificSummon.WhileChanneling,you
cannotmoveorperformanyotheractions,buteach
consecutiveturnyouspendChannelingreducestheTNof
theSummonby1,toamaximumof-4TN.Eachturn,you
maydecidewhethertocontinueChannelingortoattempt
toSummon.

Journeyman
YourEmpathywithSummonshasopenedyoureyesto
otherideasandperspectives.Gaina+2bonusto
Perception(Empathy)andCommunication(Animal
Handling)tests.

Master
YouareintunewithyourSummonsmoreintenselythanbefore.YoumayrerollafailedSummoningroll
andkeepthesecondresult.

Arcana Summon MP TN Effect

--- Carbuncle -- 13 GainthisSummonbydefault.Carbunclefollowsyou,butcanbe


assignedanotherplayertofollowinsteadasafreeaction.While
active,youcanusethisfreeactionatanytimetochange
Carbunclesdesignatedcharacter.Allallieswithinitslight(10y)
gaina+2bonusonallteststoresistspells.Canalsobeusedto
likeatorchtolightpassageways.WhileyouhaveCarbuncleactive,
yourmaxMPtakesapenaltyof10+halfyourLevel(rounded
down).YoucannotSummonagainuntilCarbuncleisdismissed.
DismissingCarbuncleremovestheMPpenaltybutthecharacter
doesnotregainanylostMP.

Air Garuda 25 17 Youcalluponthebloodthirstymaidenofthewindstodisplace


yourenemiesinaflurryofwindandfeathers.Chooseanenemy
within30yofyou.Deal1d6+9Damagetoenemiesina5yradiusof
yourtarget.Enemiesaffectedmaybepushed5yinanydirection.

Divination CaitSith 30 16 Amischievoustalkingcatreadsyourpartysfortune.AllAllies


receivea+2BonustotheirDefenseandtoallAttackrollsforthe
remainderoftheencounter,or1hour.

Draw Siren 25 16 Playsasongthatsingssweetlyinyouralliesearandspellsdoom


foryourfoes.AllhearingalliesgaintheeffectofDrainSamba.
Fortheremainderoftheencounter,playersrestoretheirHPfor
halftheamountofdamagetheydeal(beforearmor).

Earth Titan 30 17 Stalwartdefenderoftheearthemergesanderectsamountainous


walltodefendyouandyourallies.Chooseanallywithin20yof
you.AcircularWallwitha12yradiusiserectedcenteredaround
thistarget.ItshasanArmorRatingequaltoyourWillpowerand
itsHPisequaltoyourSpellpower+Level.Enemiesattacking
alliesinthewallwillstillmakeattackrollsvs.theirdefense,butthe
Wallwilltakeanydamage,untilitsHPreacheszero.Whilethewall
isupandhasHP,enemiesoutsideitmustmakeaDexterity
(Climbing)testvs.yourSpellpowerinordertomoveoverit.

Fate Tonberry 30 19 Asmalltonberrywithagleamingknifewaddlesuptoyourtarget


andimpalesthem.Chooseatargetwithin20yofyou.Deal
penetratingdamageequaltotheTargetsDefense+Your
Spellpower.

Fire Ifrit 40 18 Inaswatheofflames,ademonappearsandspreadsfireand


chaosinitswake.Chooseatargetwithin30yofyou.Deal2d6+8
damagetoallenemieswithina15yradiusofyourtarget.Affected
targetswhofailaDexterity(Acrobatics)testvs.yourSpellpower
arealsoknockedprone.

Gravity Atomos 35 18 Atoweringdisembodiedmouthrises,andbeginsswallowingup


everythinginitspath.Chooseatargetwithin30yofyou.Thisfoe
andallfoesina20yradiusofthemtake2d6+3penetrating
damageandmustmakeaConstitution(Stamina)test.Iftheyfail,
theyaremoved6yclosertoyourtarget.

Healing Unicorn 30 19 Aunicornwithagleaminghorngallopsintothebattlefieldtoaid


thoseinneed.Chooseanallywithin30yofyou.Thisallyandall
allieswithina12yradiusareRevivedandhavetheirHPandMP
fullyrestored.

Heroic Gilgamesh 20 16 LegendaryheroGilgameshlandsinthebattlefield,wieldingoneof


twobladestovaryingdegreesofsuccess.

Rolla3d6todetermineeffect.

12 Excalipoor Deal1d6+Willpowerdamagetoonetarget
within30yofyou.

13+ Excalibur Deal1d6+13damagetoenemiesina15y


wide,10ylongconeinfrontofyou.

Ice Shiva 25 17 Thebattlefieldchills,andoutoficiclesthatform,awoman


emerges.Withasnapofherfingers,theiceshatters,leaving
behindcolddevastation.Chooseatargetwithin30yofyou.Deal
1d6+7Damagetoallenemiesina10yradiusofthistarget.
Affectedenemieshavetheirspeedhalvedforthenext3turns.

Light Alexander 40 21 Acastleofstonefloatsdownfromtheheavensabove,guidedby


silverwings,unleashingaflurryofgoldenbeamsuponyour
enemies.Alltargetsina15yardcircleyoudesignatetake2d6+
TwiceyourWillpowerpenetratingdamageandareseared.Atthe
startoftheirturn,affectedtargetsmustsucceedaWillpower
(Faith)testvs.yourSpellpower,ortakeanother1d6+your
Willpowerpenetratingdamage.Thiseffectcontinuesuntilthey
succeedoruntil3oftheirturnspass.

Lightning Ramuh 45 20 Lookinguponthebattlefield,abeardedmanwithalargestaffcalls


upontheskyitselftodeliverjudgement.Chooseatargetwithin
20yofyou.Deal3d6+6penetratingdamageagainstthistarget.Up
to4enemieswithin10yardsofthistargetalsotake
2d6+Willpowerpenetratingdamage.

Poison Cchulainn 30 16 Anabominationfromthedepthsofhadesrisesintothebattlefield,


carryingallthemiasmaofthedeadwithit.Allenemiesonthe
battlefieldmustmakeaConstitution(Stamina)testvs.your
Spellpower,andiftheyfailtheyarediseasedwithFever,Poison,
andVirus.

Power Bahamut 50 22 TheskyitselfpartstocalltheKingofDragons.Hisbreathleaves


devastationinitswake.Chooseatargetwithin30yofyou.Deal
2d6+YourSpellpowerpenetratingdamagetoallenemiesina12y
radiusofyourtarget.

Shadow Diabolos 30 17 Asphericalvoidswallowsupalllightina10yradiusarounda


targetofyourchoicewithin30y,creatingadensefogofdarkness
thatlingersfor1hourorencounter.Alltargetsaffected(even
thosewithDarkSight)havetheirspeedhalvedandmustmake
successfulaDexterity(Acrobatics)testvsyourSpellpowerwhen
movingthroughthefog.Iftheyfail,theyfallandtakedamage
equalto1d6+(theirConstitution2),andareknockedprone.

Shield Carbuncle+ -- 18 Carbunclefunctionsashedoesnormally,butinsteadappliesthe


effectofProtectandShellonallthoseinrangeofhislight.
IncreasehisMPpenaltyto20+HalfyourLevel(Roundeddown)
whileinthismode.

Time Chocobo 30 16 Theforestbirdemergesontothebattlefieldandprovidesa


blessingtoyourallieswitharesoundingKweh!Increasesthe
Speedofallalliesby6andbestowsuponthemonebonusMinor
andMajoraction,whichexpiresattheendoftheencounterif
unused.

Water Leviathan 40 18 Aseaserpentappearsonthebattlefield,ridingatsunamithat


engulfseventhedriestlandscape.Deal2d6+7damageina20y
radius,andmakethebattlefieldsoakingwet.Allenemiesarenow
consideredweaktoLightningdamage.

Wood Sylph 25 16 Protectorsoftheforestheedyourcallandcometoyouraid,


callingupontheforestitselftoassistyouwhereveryoumaybe.
Thornedtreesandplantsbegintogrowevenintheharshest

environments,andtheydamagefoesintheprocess.Eachtarget
mustmakeasuccessfulDexterity(Acrobatics)testuponmoving,
ortripandsuffer1d6+5damage.Chooseanyallytobehealedby
anamountequaltothedamagetakenbythetarget(s).

BlackMage
Class:Mage
Requirements:Intelligence2orhigher

Withunparalleledwisdomandwit,BlackMagesusetheir
knowledgeofthedifferentdimensionsoftheuniverseto
enhancetheirspells.Theyarefrightfullypowerfulonthe
battlefield--Ifyouencounterone,youbetterhopetheyare
onyourside!

Novice
Yourmindissharpandintunewiththeworldaroundyou.
YoumayspendadditionalMPtoimproveyourSpellpowerfor
asinglecast.PayMPrelativetoyourWillpowerandreferto
thechartbelowtoobtainthebonus:

MPCost Spellpower
bonus

Willpower+1 +1

Willpower2 +2

Willpower3 +3

Journeyman
Youareobsessedwithmagic,andaremorelikelyto
successfullycastspellsandperformspellstunts.Youhave
theoptiontopayanadditional5MPtoempoweraspellyouarecasting.Rolla4d6instead(3d6+1d6
stunt),andchooseoneofthenon-stuntdietodisregard.Usetheremainingdicetodeterminestunts
andcastingsuccess.

(ThiscannotbeusedinconjunctionwithaBardsInspirationdie.)

Master
Youlearnhowtocalluponaversionofyourselfthathasnthappenedyet.Youmayattempttocastany
spellfromanArcanayouveachievedNoviceorbetterin,butyoumustpay1.5thenormalMPcostof
thatspell.

Geomancer
Class: Mage
Requirements:Willpower2orhigher;Intelligence(NaturalLore)focus

Novice
Youbegintounderstandthelanguageoftheplanet
aroundyou.IfyoufailanIntelligence(NaturalLore)
test,youmayrerollitbutyoumustkeepthesecond
result.

Journeyman
Thewhispersoftheplanetkeepyouawareofthe
worldaroundyou,butonlyifyoulisten.Youmy
attempttoScryonapersonyouvemetora
locationyouvebeento.Thiscosts5MPandtakes
10minutes.TheDMwilldescribethevisualclues
youreceivefromtheplanetaboutwhatisaroundthe
objectofyourScryatthetimeyoucastit.

Master
Youimploretheplanettoaidyouinyourquest.
Describetheassistanceyouseek,androll3d6.If
yourollanumberequaltoorlowerthanyourlevel,
theplanethearsyourplea,andintervenes.TheDM
choosesthenatureoftheintervention.Ifyou
succeedinearningthePlanetsfavor,youcannot
usethisabilityagainfor7days.Otherwise,youcan
attemptitagainafterafull8hoursofrest.

MYSTIC KNIGHT

PrimaryAbilities Strength,Fighting,Intelligence,Willpower StartingHealth 25+Con+1d6


WeaponGroups Brawling,andanytwoothersaslongasatleastoneofthefollowingischosen:Axes,
Bludgeons,HeavyBlades,LightBlades,SpearsorStaves.
Talents MaytakeanyTalentexcept:DualWeaponStyle,QuickReflexes,Thievery,Scouting,or
ArmorTraining
StartingEquipment Oneweapon,anarcanedevice,andHeavyLeatherarmor

TheMysticKnightclasssacrificesphysicalmobilityfordiversityinbattle.Thesewarriorsareoftenseeninthe
formofHolyorDarkknights,butcanbecraftedinmanyversatileways.Theyareallowedtotakeonalimited
numberofArcana,butnoneofthemareoff-limits--theycanevenMasterone,iftheychoose.

MysticKnightscanbefoundeitherintherear,defendingthemagesofyourgroup,oronthefrontlinesalongwith
thewarriors.Sincetheyareabletoweararmorwithouthinderingtheirmagicalabilities,theyknowhowtotakea
punch.However,whattheygaininversatility,theylackinagility.Theseknightstendbecumbersomeandslow.

IttakesgreatpatienceanddeterminationtomasterbothMightandMagic.Knowthisbeforetakingonthe
challenge.

Lv1


ArcaneToken:EachMysticKnightmusthaveasmalltokenbywhichto
channeltheirmagicalabilities.Itcanbeapieceofjewelry,anorb,atome,or
evenatattoo.ChooseyourArcaneTokenbeforeyoumakeyourcharacter.If
youloseyourTokenforanyreason,youwillneedtospendanhourand5
MPrecraftingorfindinganewone.

MagicTraining:StudyaNewArcana.BecomeaNoviceinoneofthe
followingElementalArcanas:Air,Earth,Fire,Ice,Lightning,orWater.They
areconsideredtohaveSpellpowerequalto8+Willpower.

MagicPoints:GainMPequalto10+1d6+Willpower.MPwillincreaseas
youlevel.Fromlevels3-9,Yougain1d6+WillpowerMPonoddlevels.From
level11onwards,yougainonlyWillpoweronoddlevels.

StartingTalent:YoubecomeaNoviceinoneofthefollowingtalents:
ArcheryStyle,PoleWeaponStyle,SingleWeaponStyle,ThrowingWeapon
Style,Two-HanderStyle,UnarmedStyle,WeaponandShieldStyle.Youalso
becomeaNoviceinMageArmorTraining.

Lv2

NewTalent:YoubecomeaNoviceinanewtalentorgainadegreeinatalentyoualreadyhave.

Lv3 Lv4

StudyaNewArcana.BecomeaNoviceinanynew NewSpecialization:Youmaychooseonespecialization
magictalent. foryourclass.YougaintheNovicedegreeofits
specializationtalent.

Follow-up:Youcastaspellafterstrikingafoewitha
meleeattack,orvice-versa.Thisisastuntthatcosts3stunt
points.Ifcastingaspell,itcannothaveaMPcostgreater
than3,andacastingrollisrequiredasusual.Ifyouroll
doublesonthisattackorspellcastingroll,donotgenerate
additionalstuntpoints.

Lv5 Lv6

AdvancedArcana.Obtainthenextdegreeof NewSpecializationTalent:Yougainthe
understandinginanyofyourchosenArcana. Journeymandegreeinthespecializationtalentyou
gainedatlevel4.
NewTalent:YoubecomeaNoviceinanewtalentor
gainadegreeinatalentyoualreadyhave.

Lv7 Lv8

NewWeaponGroup:Youlearnanewweapongroup NewSpecializationTalent:YougaintheMasterdegreein
ofyourchoice. thespecializationtalentyougainedatlevel6.

NewTalent:YoubecomeaNoviceinanewtalentor ElementalStrike.For2SP,youmayuseanElemental
gainadegreeinatalentyoualreadyhave. ArcanayouhaveachievedNoviceorbetterintoempowera
physicalattack.TreatalldamageasElementalbasedonthe
Arcanausedtoempower.

Lv9 Lv10

AbsorbMana:Wheneveranenemydealsdamageto AdvancedArcana.Obtainthenextdegreeof
youasadirectresultofaspell,automaticallyregain understandinginanyofyourchosenArcana.
MPequaltothatspentbytheenemy.

Lv11 Lv12

NewTalent:YoubecomeaNoviceinanewtalentor NewSpecialization:Youmaychooseonenew
gainadegreeinatalentyoualreadyhave. specializationforyourclass.YougaintheNovice
degreeofitsspecializationtalent.
MagicPoints:Fromlevel11onwards,onlygain
WillpowerinMPonoddlevels.

Lv13 Lv14

StudyaNewArcana.BecomeaNoviceinanynew NewSpecializationTalent:Yougainthe
magictalent. Journeymandegreeinthespecializationtalentyou
gainedatlevel12.
SinisterStrike:Youareanachievedspellsword.
WhenusingElementalStrikewithanArcanayou
haveachievedJourneymanorbetterin,addyour
Willpowertotheattackdamage.

Lv15 Lv16

StudyaNewArcana.BecomeaNoviceinanynew NewSpecializationTalent:YougaintheMaster
magictalent. degreeinthespecializationtalentyougainedatlevel
12.

BruteForce:YoucansubstituteStrengthfor
Willpowerwhendealingdamagewithspells.

Lv17 Lv18

NewTalent:YoubecomeaNoviceinanewtalentor AdvancedArcana.Obtainthenextdegreeof
gainadegreeinatalentyoualreadyhave. understandinginanyofyourchosenArcana.

YoumayperformElementalStrikefor-1SP.

Lv19 Lv20

NewTalent:YoubecomeaNoviceinanewtalentor MasterMystic:Pickonetypeofstunt.Yougaina+1
gainadegreeinatalentyoualreadyhave. bonuswhengeneratingstuntpointsofthattype.

Paladin
Class:MysticKnight
Requirements:Willpower2orHigher,HealingArcana
(Novice)orbetter

Paladinsareblessedwithholymagicandarethewall
thatpreventsevilfrompreyingontheweak.While
Guardianstendtodefendonthefrontlines,Paladinscan
oftenfoundtakinguptherear,offeringaidtothemages
andarchersintheirparty.

Novice
Becomeasentinelonthebattlefield,selflessly
protectingallieswithyourbodyandshield.Choosean
allyandenterCovermodewithanActivateaction.Once
perround,ifyourchosenallyiswithinmovementrange
andisgoingtotakedamage,youmaydashtothemand
taketheblowintheirplace.Ifyouareholdingashield,
youmayusehalfyourArmorRatingtomitigatesome
damage(unlesstheblowitselfispenetrating).

Journeyman
Yourauraradiatesholyenergy.Whenyousuccessfully
Coverforanally,theyrestoreHPequalto1d3+your
Willpower.

AlsogaintheabilitytoSenseE
vil.Gaina+2bonuson
Perceptionteststosearchformaliciouscharactersor
items.

Master
Youareadeptintheartofself-sacrifice,andlearntoout-maneuveropponentsevenasyouaredashing
toyourallysaid.YoumayuseyourfullArmorRatingwhenusingashieldtocoverattacks(unlessthe
blowitselfispenetrating).

DarkKnight
Class:MysticKnight
Requirements:StrengthandConstitution2or
higher;ShadowArcana(Novice)orbetter

Thesefiercewarriorstapintothedarknessintheir
ownheartstocauseequalpaintotheirenemies.
Theysacrificetheirownlifeandwell-beingtothis
end,andthriveoffthedamagetheydoinbattle.

Novice
Youearnmorelethalblowsatthecostofyourown
lifeforce.WithanActivateaction,youcanenter
Darksidemode.LoseHPforeachattackor
damage-dealingspellcastingrollyoumakeinthis
modeequaltothenumberonthestuntdie,andadd
thesameamounttothedamageoftheattack.

Youareunabletobehealedwithmagicoritems
untilyouendDarkside.YoucanendDarkside
withanotheractivateaction.

Journeyman
Yourthirstforbloodempowersyou.While
Darksideisactive,youmayusetheSiphonstunt.
For3SP,restoreHPequaltotwicetheamountyou
paidforDarksidethisturn(ignoretheno-healing
penaltyofDarkside).

Master
Youtapintothedeepestdepthsofyourtormented
soul.YourDarksidegainsapermanent+3bonus.
NotethatthisaffectstheHPcosttoyou,aswellas
thedamagebuff.

RedMage
Class:MysticKnight
Requirements:FightingandIntelligence2or
higher

Quicktoutilizetheirfullskillset,RedMagesarethe
epitomeofaJack-of-all-trades.Theirsignature
movereliesonswitchingtoandfrommagicto
melee,dealingfastandlethaldamage.

Novice
Stringingtogethermagicandmeleeis
second-naturetoyou.Whenyouperformthe
Follow-upstunt,youmaycastaspellwithacost
ofupto5MPinsteadoftheusual3.

Journeyman
Whenyouaremotivated,nothingcanstopyou.You
maynowusetheSwiftcast.Youmaydoublethe
MPcostofaspelltoreduceitscastingtimebyhalf.
Forexample,ifaspellisusuallyaMajorAction,you
canuseSwiftcasttocastforaMinorAction
instead.Spellswith1minutecastingtimesare
reducedto30seconds(2roundsofcombat).

Master
Usemightandmagicwithaparticularflourish,
chainingtogethermeleeattacksandspellswith
ease.Younowgenerateadditionalstuntpointson
eachcastingorattackrollyoumakewhenusing
Follow-up.However,eachconsecutiveStuntused
increasesthecostofallstuntsby1.

GunMage
Class:MysticKnight
Requirements:Intelligence2orhigher;BlackPowder
WeaponGroup

Mysticswhohavechosentotakeupgunownershipare
knownasGunMages,andtheyarelearnedintheartof
creatingammunitionfromtheirownmentalprowess,able
tochanneltheirmagicalabilitiesthroughtheirweapons.

Novice
Learntocreateammunitionwithyourmentalability.You
cansubstituteammunitionforMPatarateof2MPper
round.WhenusingMProunds,damagefromyourgun
countsasmagical.LoadingyourgunwithanMProundis
aMinorAction.

Journeyman
Targetingenemiesiseveneasierwhenyouuseyour
intuition.YoucansubstituteIntelligenceforAccuracy
whenusingBlackPowderweapons.

Master
Youareatonewiththeelementsinyourarsenal.When
shootingMProunds,youmayuseElementalStrikeat
noSPcostbyinvestinganadditional1MPperround.
Roundsyouhaveempoweredwiththismethoddeal
additionaldamageequaltoyourIntelligence.

Tactician
Class:MysticKnight
Requirements:Perception2orHigher

Novice
Ifyouarestronger,appearweak,andifyouare
weaker,appearstronger.Thetruthofthesewords
resonateswithyou.YoumayrerollScanabilitytests
andtakethebetterresult.

Journeyman
TheBattlefieldisanessentialaspectofanybattle,
abletotiltthebattleinonewayoranother.Choosea
focus:Hearing,Smelling,orTouching.Ifyoufaila
Perceptiontestwithyourchosenfocus,youcan
rerollit,butyoumustkeeptheresultofthesecond
roll.

Master
Youareabletoconveyyourplanseasilyandfluently
tothosewhowouldlistenandfollow.Ifyouspend
10minutesexplainingacohesiveplantoagroupof
peopletotaltoyourcommunication,theygaina+2to
allabilitytestsforanyeffortgearedtowardbringing
thatplantofruition.

ARCANA

Poison

Youlearntoweakenyourenemiesfromtheinsideout.

Novice:YoulearnthespellsFeverandBio
Journeyman:YoulearnthespellVirus.AlsogainthefocusIntelligence(Poison
Arcana)
Master:YoulearnthespellFester.Youcanalsochooseonespellstunttouse
for-1SPwhenusingPoisonArcana.

Fever
Requirement PoisonArcana(Novice) SpellType Utility
MPCost 3 CastingTime MajorAction
TargetNumber 10 Test Constitution(Stamina)vs.Spellpower

Youinflictatargetwithin10yofyouwithamostlyharmlessyetfiercelystubbornpoisonforfourturns.Your
targetmustsucceedaConstitution(Stamina)testvsyourWillpower.Iftheyfail,theirbodybeginstofightit'sown
defensivesystems,leavingthemmoresusceptibletodiseases.Thetargettakesa-2penaltyonConstitution
(Stamina)testsforfourturns.

Bio
Requirement PoisonArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 11 Test Constitution(Stamina)vs.Spellpower

Poisonyourtarget.Chooseanenemywithin15yofyourself.ThetargetmustmakeaConstitution(Stamina)test
vs.yourSpellpower.Onasuccess,thespellhasnoeffect.Onafailure,thetargettakes1d6+Willpower
penetratingdamage.Atthestartofeachtheirturns,thetargetmustmakeanotherConstitution(Stamina)testvs.
yourSpellpower,taking1d6+Willpowerpenetratingdamageonafailure.Thespellcontinuesuntilasuccessful
testismadeorfourroundspass.

Virus
Requirement PoisonArcana(Journeyman) SpellType Attack
MPCost 8+ CastingTime MajorAction
TargetNumber 14 Test Constitution(Stamina)vs.Spellpower

Youfocusyourrotagainstyourtargetsimmunesystem.Atargetwithin10yofyoumakesaConstitution
(Stamina)testvs.yourSpellpower.Iftheyfail,theycannotbehealedwithmagicoritemsfor2turns,oruntilthe
targetsHPreacheszero.Playercaninvestanadditional4MPtoincreasethedurationbyoneturn.Thisstatus
canbecuredbyanAntidote.

Fester
Requirement PoisonArcana(Master) SpellType Attack
MPCost 11 CastingTime MajorAction
TargetNumber 16 Test Constitution(Stamina)vs.Spellpower

Ifatargetiswounded,youcanmaketheirwoundsfester.Chooseaninjuredtargetwithin15yofyourselftodeal
2d6+Willpowerpenetratingdamage.IftheyfailaConstitution(Stamina)test,theyarealsodiseasedwithBio.

Gravity

Bendtheforcesofspaceitselftoyourwill.

Novice:YoulearnthespellsFloatandHeavy
Journeyman:YoulearnthespellWarp.AlsogainthefocusIntelligence(Gravity
Arcana)
Master:YoulearnthespellDemi.Youcanalsochooseonespellstunttousefor
-1SPwhenusingGravityArcana.

Float
Requirement GravityArcana(Novice) SpellType Defense
MPCost 3 CastingTime MajorAction
TargetNumber 9 Test None

Youmanipulatespaceitselftotemporarilylevitateonecharacterwithin20yofyourself1ft.offtheground.This
characterignoresanyterrainpenalties,andstaysfloatingforfourturnsoroneminute.Theyarealsoconsidered
immunetoEarthelementaldamage.

Heavy
Requirement GravityArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 13 Test Strength(Might)vs.Spellpower

Chooseatargetwithin15yofyouandstrengthentheforceofgravityaroundthem.Thistargetisafflictedwitha
-2penaltytoSpeedandDexterity,andincreasesStrainby2.Iftheenemyiswearingmetalarmor,theymust
succeedaStrength(Might)testvs.yourSpellpowerorincreasethepotencyofHeavyto3.Oneachturn,the
targetcanmakeanotherStrength(Might)testtoseeiftheycanbreaktheeffect.

Warp
Requirement GravityArcana(Journeyman) SpellType Utility
MPCost 9+ CastingTime Variable
TargetNumber 14 Test Willpower(Self-Discipline)vs.Spellpower

Bendspaceandtimetowarpatargetsomewhereelse.Chooseatargetwithin20yofyou.Ifthistargetfailsa
Willpower(Self-Discipline)testvs.YourSpellpower,theycanbeinstantlyteleportedtoalocationofyourchoice
within10yoftheircurrentposition.Thenewlocationmustbeontheground(youcannotsendatagetoffacliff)
andyoumustbeabletoseeit.Additionally,thepathfromwhichyouwanttowarponetargettoanothermust
haveaclear,unobtrusivepath.Friendlycharactersandalliescanchoosetobypasstheresistancetest.

ByexpendingadditionalMP,youcanexpandtheradiusofthisspellandaffectmorethanonetargetatatime.Pay
anadditional3MPpertarget.YoumaymoveanumberoftargetsequaltoyourWillpower.Thecastingtime
becomesaMajorActionifmovingmultipletargets.

Demi
Requirement GravityArcana(Master) SpellType Attack
MPCost 10 CastingTime MajorAction
TargetNumber 16 Test None

Thefabricoftheuniversebendstoyourwill.Chooseatargetwithin20yofyouandrolla1d6+thetarget's
ConstitutiontodeterminethepercentageoftheirtotalHPtodealaspenetrating:

1d6+Con Damage

2 5%(1/20)

3-4 10%(1/10)

5-6 20%(1/5)

7-8 25%(1/4)

9+ 33%(1/3)

Time

Themysteriesoftimedonoteludeyou.

Novice:YoulearnthespellsHasteandSlow
Journeyman:YoulearnthespellQuickening.AlsogainthefocusIntelligence
(TimeArcana)
Master:YoulearnthespellTimeslip.Youcanalsochooseonespellstuntto
usefor-1SPwhenusingTimeArcana.

Haste
Requirement TimeArcana(Novice) SpellType Defense
MPCost 4 CastingTime MajorAction
TargetNumber 11 Test None

Shareyourunderstandingoftimewithatargetofyourchoicewithin15y.Forthem,timeitselfseemstoslow
down.Doubletheirspeedforthreeturns.

Slow
Requirement TimeArcana(Novice) SpellType Attack
MPCost 6 CastingTime MajorAction
TargetNumber 13 Test Dexterity(Initiative)vs.Spellpower

Manipulatetimetoyouradvantage.Foryourtarget,timeappearstospeeduparoundthem.Theirspeedis
consideredhalvedforuptothreeturns,buttheymaytryandbreaktheeffectatthestartoftheirturnby
succeedingaDexterity(Initiative)testvs.yourSpellpower.

Quickening
Requirement TimeArcana(Journeyman) SpellType Utility
MPCost 10 CastingTime MajorAction
TargetNumber 14 Test None

Adjusttheflowoftime,andchangetheorderofInitiative.Chooseonetargettobemovedtothetopofthe
initiativeorderfortheremainderoftheencounter.Ontheirnextturn,thischaractercantakeoneadditionalMajor
Actionthannormal.

Timeslip
Requirement TimeArcana(Master) SpellType Attack
MPCost 12 CastingTime MajorAction
TargetNumber 16 Test Dexterity(Initiative)vs.Spellpower

Yourunderstandingoftimedevelopsenoughtostopatargetintheirtracks.Alltargetswithin10ymustpassa
Dexterity(Initiative)testvs.yourSpellpower,andiftheyfailhavetheirinitiativeorderdroppedtothebottomfor
theremainderoftheencounter,andcannotmakeaMajorActionontheirnextturn.

Ice

Whipupablizzardwithdeadlyaccuracy

Novice:YoulearnthespellsColdTouchandIcicle
Journeyman:YoulearnthespellBlizzard.AlsogainthefocusIntelligence(IceArcana)
Master:YoulearnthespellFreeze.Youcanalsochooseonespellstunttousefor-1SPwhenusingIceArcana.

ColdTouch
Requirement IceArcana(Novice) SpellType Utility
MPCost 3+ CastingTime 1Minute
TargetNumber 10 Test None

Whenyoucastthisspell,youareabletocreatestructuresofice,likewallsorbridges,outofthinair.Youcan
createastructurewith10sqftofIceasmaterial.Thiseffectlastsfor1hourandcanbeextendedfor2MPper
additionalhour.

Icicle
Requirement IceArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 12 Test Dexterity(Acrobatics)vs.Spellpower

Launchafrozenspearatenemiesinastraightline.Thespearsreachis10ylongand1ywide.Thefirsttargetin
rangetakes2d6+Willpowerdamage.AllothertargetsinrangemustmakeaDexterity(Acrobatics)testvs.your
SpellpowerortakedamageequaltoyourWillpower.

Blizzard
Requirement IceArcana(Journeyman) SpellType Attack
MPCost 6 CastingTime MajorAction
TargetNumber 13 Test Constitution(Stamina)vs.Spellpower

Astormoficeassaultsa6yby6yareawithin20yofyouthatyoudesignate.Theblizzardlastsforfourturns.
ThosewhostayintheaffectedareamustmakeaConstitution(Stamina)testvs.yourSpellpoweratthestartof
theirturns.Iftheyfail,theytake1d6+Willpowerdamageandhalvetheirspeedforthatround.

Freeze
Requirement IceArcana(Master) SpellType Attack
MPCost 12 CastingTime MajorAction
TargetNumber 15 Test Constitution(Stamina)vs.Spellpower

Wrapatargetinastoneofice.Deal3d6+Willpowerdamage.ThetargetmustmakeaConstitution(Stamina)test
vs.yourSpellpower,andiftheyfailarepreventedfrommakinganyMajorActionsontheirnextturn.

Shield

Novice:YoulearnthespellsProtectandShell
Journeyman:YoulearnthespellWall. AlsogainthefocusIntelligence(Shield
Arcana)
Master:YoulearnthespellReflect.Youcanalsochooseonespellstunttousefor
-1SPwhenusingShieldArcana.

Protect
Requirement ShieldArcana(Novice) SpellType Defense
MPCost 4 CastingTime MajorAction
TargetNumber 9 Test None

Aveilofarcanemagicenvelopsasingletarget,protectingthemfromphysicalharm.Chooseatargetwithin8
yardsofyouthatyoucansee.For1minute,thistargetincreasesitsArmorRatingby2.Inaddition,adversaries
wishingtoknockthetargetpronemustspendanadditional1SPtodoso.

Shell
Requirement ShieldArcana(Novice) SpellType Defense
MPCost 5 CastingTime MajorAction
TargetNumber 10 Test None

Youmaygrantthepowerofanarcanebubbletoprovideabarrieragainstmagicaldamage.Chooseatargetwithin
8yardsofyouthatyoucansee.For1minute,thistargetreducesallmagicaldamagetaken(evenpenetrating)by
2,andmayrerollanyabilitytestsrelatedtoresistingspelleffects(keepingthesecondresult).

Wall
Requirement ShieldArcana(Journeyman) SpellType Defense
MPCost 11 CastingTime MajorAction
TargetNumber 14 Test None

Youmaybestowaboonoftemporarystaminauponatargetwithin6yardsofyou.Thischaractergainsadditional
HPequaltoyourSpellpowerforthenexthour,aswellastheConstitution(Stamina)focus,iftheydidnthaveit
already.

Reflect
Requirement ShieldArcana(Master) SpellType Defense
MPCost 15 CastingTime MajorAction
TargetNumber 16 Test None

Surroundyourselfinawarpedshieldofpuremanawhichdeflectsmagic.Thenextspelltotargetyouricochetsoff
andaffectsthepersonwhocasteditinstead.Thecastermustmakeanyresistancetestsagainstitsown
Spellpower,andcalculatedamagebasedonitsownabilityscores.

Draw

Novice:YoulearnthespellsDrainandOsmose
Journeyman:YoulearnthespellAbsorbStats.AlsogainthefocusIntelligence(Draw
Arcana)
Master:YoulearnthespellActionDrain.Youcanalsochooseonespellstunttouse
for-1SPwhenusingDrainArcana.

Drain
Requirement DrawArcana(Novice) SpellType Attack
MPCost 5+ CastingTime MajorAction
TargetNumber 12 Test None

Youtapintothemagicalforcesaroundyoutosuckthelifefromyourvictim.Deal1d6damageper5MPyou
spend(uptoamaximumof3d6for15MP)toanenemywithin10yardsandrestorehalfthatamount(rounded
down)toyourself.

Osmose
Requirement DrawArcana(Novice) SpellType Attack
MPCost 0 CastingTime MajorAction
TargetNumber 14 Test Willpower(Self-Discipline)vs.Spellpower

Yoursheerwillisstrongenoughtoinducethemanapowersfromyourtargettobeabsorbedintoyou.Choosea
targetwithin10yardsofyou.IftheyfailaWillpower(Self-Discipline)testvs.yourSpellpower,youobtainan
amountofManaPointsequalto1d6+twicethetargetsWillpower.Otherwise,nothinghappens.

Sap
Requirement DrawArcana(Journeyman) SpellType Attack
MPCost 10 CastingTime MajorAction
TargetNumber 15 Test None

Adeptatidentifyingstrengthsandweaknesses,youlearntotakesomestrengthforyourself.Chooseatarget
within10yardsandanAbility.ThetargetlosesonepointofthechosenAbilityscoreforoneminute,andyougain
apointofthesameAbilityforthesamelengthoftime.AtargetcanonlybeaffectedbyAbsorbStatonce,casting
itagainoverridesanddispelsthepreviouseffect.

ActionDrain
Requirement DrawArcana(Master) SpellType Attack

MPCost 15 CastingTime MajorAction


TargetNumber 16 Test Dexterity(Initiative)vsWillpower
(Self-Discipline)

Tappingintothenaturalmagicalenergiesoftheworldaroundyou,attemptrobyouropponentofanaction.
Chooseatargetwithin10yardsofyouandmakeaWillpower(Self-Discipline)testvs.theirDexterity(Initiative).If
yousucceed,theopponentlosesaMinorActionontheirnextturnandyoumayuseanextraMinorActioninits
place.

Light

Novice:YoulearnthespellsFlashandBanish
Journeyman:YoulearnthespellFaith.AlsogainthefocusIntelligence(Light
Arcana)
Master:YoulearnthespellHoly.Youcanalsochooseonespellstunttousefor-1SP
whenusingLightArcana.

Flash
Requirement LightArcana(Novice) SpellType Attack
MPCost 3 CastingTime MajorAction
TargetNumber 10 Test -Perception(Seeing)vs.Spellpower

Aflashofblindinglightemanatesfromyourbody.Ifanyonewithin3yardsofyouiscurrentlyattackingyou,they
areblindedforanumberofturnsequaltoyourWillpower.Allothertargetswithintheradiusmustmakeanegative
Perception(Seeing)testvs.yourSpellpowerorarealsoblinded.EachtimeatargetisafflictedwithBlindness,
theygainastacking+2bonustoresistthesameeffectuntiltheendoftheencounter.

Banish
Requirement LightArcana(Novice) SpellType Attack
MPCost 5 CastingTime MajorAction
TargetNumber 12 Test Willpower(Faith)vs.Spellpower

Unleashabeamofholyenergyfromyourarcanedevicethatpiercesalltargetsinastraightlinethatis10yards
longand1ftwide.Thefirsttargettakes1d6+Willpowerdamage.Allothertargetsintheareaofeffectmust
succeedaWillpower(Faith)testvs.yourSpellpowerortakepenetratingdamageequaltoyourWillpower.

Faith
Requirement LightArcana(Journeyman) SpellType Defense
MPCost 7 CastingTime MajorAction
TargetNumber 13 Test None

Youbestowatargetofyourchoicewithin5yardsofyouwithenhancedspiritualfocus.Untiltheendofthe
encounter,thistargetgainsa+1bonustotheirWillpowerandisconsideredtohavetheWillpower(Faith)focusif
theydidntalready.

Holy
Requirement LightArcana(Master) SpellType Attack
MPCost 12 CastingTime MajorAction
TargetNumber 15 Test Willpower(Morale)vs.Spellpower

Yourconnectiontothedivineculminatesintoaphysicalform.Aweaponofyourchoosingappearsandcauses
damagetoatargetwithin20yardsofyouequalto3d6+Willpower.ThetargetmustmakeasuccessfulWillpower
(Morale)testvs.yourSpellpoweroritbecomesafraidofyou,causingittobeunabletotargetyouormovecloser
toyouuntilyournextturn.

DISEASES

ThesearepossiblediseasesyoucanemployinthisFinalFantasy-inspiredsetting,causedbyenemy
abilities,traps,ordungeonmechanics.

Disease Effect Resist

Silence Youarepreventedfromallformsofvocalcommunication.All Communication


magicissealedandyoumaynotattempttocastanyspells. (Persuasion)
vs.Spellpower

Blind Yoursightislosttodarkness.Attackrollssuffera-6penalty. Perception(Seeing)


vs.Spellpower

Confusion Youmustrolla1d6beforeperforminganyaction.Ifyourollan Willpower(Self-Discipline)


oddnumber,takedamageequaltotherollandlosethisturn. vs.Spellpower

Poison Atthestartofyourturn(orevery15minutes),makea Constitution(Stamina)


Constitution(Stamina)testwithaTNof14(orSpellpower).If vs.Spellpower
youfail,take1d6penetratingdamage.Lastsupto4turnsora
successfultest.

Curse Youarepreventedfromchangingyourcurrentweaponandgear Willpower(Faith)


andsuffera-2penaltyonallSpellcastingrolls. vs.Spellpower

Zombie Healingmagicanditemshavethereverseeffect,causingyouto Constitution(Stamina)


takedamageinstead.Actionsaremindlessandaremadeforyou vs.Spellpower
bytheGM.

Petrify Youareturnedtostone.Youmaynotmove,speak,ortakeany Constitution(Stamina)


actions. vs.Spellpower

Toad Youaretransformedintoatoad,andarepreventedfrommaking None


anyattackorspellaction.Youcanstillmove,butyourspeedis
reducedto3.

Charm Amagicalbindisplacedonyou,causingyoutobecompelledto Willpower(Self-Discipline)


actonsomeoneelsesbehalf.Youmustdoasthecastersays vs.Communication
(defendthebridge,attackyourfriends,protectme,etc)untilthe PersuasionorSeduction
effectisdispelled.Canbedispelledbytakingdamagefroman
ally.

ITEMS

ThefollowingisalistofconsumableitemsfoundaroundGaia.TheycanbeusedwithanActivate
Action,butitemsinthePotionsfamilyinvoketheHealactionspenalty(UsingonepreventsyourHP
frombeingrestoredbyitemsandHealingKitsagainuntilmoredamagehasbeentaken).

Item Price Description

Potion 200gil Bottlecontainingmagicalhealingenergy.Restores1d6HP.

Hi-Potion 1,000gil Astrongermagicalforcerestores2d6+theTargetsConstitutioninHP.

Ether 15,000gil Avialwiththeessenceofmentalacuity.Restores2d6+WillpowerMP.

Hi-Ether 25,000gil Alarge,ornateglassofbrightorangeliquid.Restores3d6+Level+


WillpowerMP.

EchoScreen 250gil Concoctionthatfreesyourvocalchords.CuresSilence.

EyeDrops 250gil Dropsthatrestoreyourvision.CuresBlind.

Antidote 250gil Syringewithantivenominside.CuresPoison.

HolyWater 800gil Waterblessedbyapriest.CuresZombieandCurse.

MaidensKiss 800gil Perfumewiththescentofabeautifulmaiden.CuresToad.

GoldNeedle 800gil Asmallneedlewhichwhenusedsoftenshardstone.CuresPetrify.

Remedy 1,500gil Curesatargetofalldiseases.

PhoenixDown 10,000gil Preemptivehealingitem.GrantsacharacterthePhoenixabilityforthe


lengthof1encounteror1hourwhenused.

Phoenixactivateswhenacharacterstartstheirturnwith0HP.Regain1d6
healthandrecoverfromdyingstatus.Playermaythentaketheirturn.A
charactercanonlybenefitfromthisonceperday.

AlsogainanewUncommonMagicItemcalledMateria.EachMateriaisashardofoneofthe4
crystalsandcontainsaspell.Itcanbeequippedasaweaponbyanyclassandthespellcanbeused
withsimilarmechanicstoaSpellStone.Dependingonwhichcrystaltheshardcamefromdetermines
whatkindofspellitmayhave(seebelow).Eachstonehasalimitednumberofuses,buttheycanbe
replenishedbysomeonewhoknowsthespell.

PlayersmustfirstdiscoverthespellheldwithinaMateriabeforeusingit.MasterSagesandAppraisers
aretheonlycharactersabletodivinethisinformation.

Materia Crystal Arcana

Ruby Fire Fire,Heroic,Power,Poison

Topaz Earth Earth,Shadow,Wood,Gravity

Aquamarine Water Water,Divination,Healing,Ice

Emerald Wind Air,Lightning,Fate,Time

TALENTS

Enfuse
Class:Mage(canbechosenasastartingTalent)orMysticKnight
Requirement:NoviceinatleastoneofthefollowingAir,Earth,Fire,Ice,Lightning,orWater

Novice
Youbecometrainedintheartofelementalinfusion.LearnEnfuse,aMajorAction.Chooseoneofthe
elementalArcanayouhaveachievedNoviceorbetterinandapplythiselementtooneofyourrangedor
meleeweapons.Attacksmadewiththisweaponwillgeneratedamagemodificationsbasedonthe
ElementalD amageTable.

EffectlastsuntiltheendoftheEncounter,or1hour.

Journeyman
Yourstudiesrevealanewuseforyourtalent.YoumaycastEnfuseonanallysweapon.Thisallymust
beadjacenttoyouinordertouseEnfuse.

Master
Youareanexpertintheartofinfusion.Youmayspend1hourtoImbueaweaponwithachosen
element.Thisweaponwillbecomepermanentlyenchanted,unlessbroken.Onlyoneelementmaybe
imbuedatatime.

Gillionaire
Classes:All
FindingandhandlingGilisyouruniquespecialty.

Novice
Lootingalwaysleadstorewards.Findanadditional1d6x100gilinchestsandbodies.

Journeyman
Youkeepyourcoinpurseshuttightinalldiscussions.YoumayrerollCommunication(Bargaining)tests
butmustkeeptheresultsofthesecondroll

Master
Gilseemstobedrawntoyoulikeamagnet.Onceperday,youcanattemptaTN14Perception
(Searching)test,andifsuccessfulfind2d6x500gilcachedaway(eveninthemostunlikeliestof
places).

BlackPowderWeaponStyle
Classes:Rogue,Warrior
Carryingasmanypistolsasyoucan,thesmellofcorditeandblackpowderurgesyouintobattle.You
useyourpistolsinclosecombat,andyoudancetothesoundofgunfire.

Novice
Loadingyourpistolshasbecomesecondnaturetoyou.YoumayloadyourpistolsusingaMinorAction
insteadofaMajorAction.

Journeyman
Youraimincombatisimpeccable.YoucannowusetheDisarmstuntatrange.Youmakeanopposed
testofyourAccuracy(BlackPowder)againsttheirStrength(Might).Ifyouwin,theweaponisthrown
1d6+Accuracyyardsaway.Thisstuntmaynotbeperformedatfartherthanlongrange.

Master
Youareadeptatstrikingyourtargetwhereithurts.YoumayperformtheMightyBlowstuntfor4SP
insteadoftheusual5.

QuarterstaffStyle
Class:Mage,RogueandWarrior
Requirements:TrainedintheStavesGroupandarmedwithaQuarterstaffasatwo-handedweapon,
Accuracyof2orbetter

Along,straightpieceofwoodisallthatyouneedtodefeatyourenemies.

Novice
Yourstaffisbothshieldandweapon.WhenwearingLeatherarmorornoarmor,youmaytakean
Activateactiontogaina+1bonustoyourDefense,andopponentsgainnobonustohitifthey
outnumberyou.Thislastsuntiltheendoftheencounter.

Journeyman
Youhavelearnedtotripyouropponents.YoucanperformtheKnockPronestuntfor1SPinsteadof2.

Master
Youcanuseyourstafftogainanadvantageoveryouropponents.Whenwearingleatherornoarmor,
youmaytakeaMinorActiontoperformaVaultmaneuver.Chooseanenemythatisnotdirectly
adjacenttoyou.YoumaymoveinastraightlineandvaultoverthatenemywithaTN(13)Dexterity
(Acrobatics)test,dependingoncircumstances.Youmustlandinanemptyspacebehindyour
opponent.Thevaultitselfrequires2yardsofmovement.Ifsuccessful,yougaina+2advantagetohit
youropponent.

CHANGELOG

v3.0.2 5/01/2017
i. Samurai:AdjustedCounterattackmechanicstobemoreusableandremovedtheGilToss
ability.
v3.0.1 4/29/2017
i. RedMage:AdjustedJourneymanandMasterabilitiesforbalance.AddedSwiftcast.
ii. IceArcana:RemovedpenetratingdamagefromIcicle.
iii. AdjustedCarbuncle+toincludeincreasedMPpenalty.
v3.0.0 4/28/2017
i. NewSpecializations:Machinist,Dancer,Geomancer,andTactician
ii. NewArcana:Draw,Shield,andLightaswellastheirrespectiveSummons:Siren,Carbuncle+,
andAlexander.
iii. NewTalents:Gillionaire,BlackPowderWeaponStyle,andQuarterstaffStyle.
iv. Charmstatusadded.
v. AddednewactionsScan,Steal,andConcentrate.
vi. AddedLimitBreakandDoomPointMechanics.
vii. RemovedmaximumPotionhealingpenalty.
v2.2.7 2/20/2017
i. RebalancedGravityandTimespellstoincludeteststoresisteffects.
v2.2.6 2/14/2017
i. MysticKnight:ClarifiedMageArmorTrainingtalentanddenotedthatSpellpowerforMystic
Knightsisequalto8+Willpower.
v2.2.5 2/6/2017
i. MysticKnight:Rebalancing,mainlytoshiftaroundArcanaAdvancementstoallowformastery
ofoneatlv10.
v2.2.4 2/5/2017
i. Dragoon:NotedthatJumpcanonlybeusedwithaPoleWeapon,andrewordedthemechanics
toreflecttheFlyHighactioninsteadofspecifyingaheight.
v2.2.3 1/26/2017
i. RenamedSorceresstoBlackM age,andchangedthealterationforElementalisttobecome
Arcanist.
v2.2.2 1/19/2017
i. Monk:ExplicitlystatingBrawlingweapongroupmustbeusedtotakeadvantageof
specializationtechniques.
v2.2.1 1/18/2017
i. NerfedMateriatonolongerhaveunlimitedusesbasedonbalancingrecommendations.
Ii. ChangedEnfuseMasterabilitytoonlyrequire1hourofconcentrationtoImbueaweapon.
v2.2.0 1/17/2017
i. Chemist:Reworkedaroundrangedhealingabilityinsteadofincreasepotency,duetooverlap
withChirurgytalent.
ii. UpdatedPotionandHi-Potioneffectiveness.AddedGoldNeedleandPetrifydescriptions.

iii. Ice:UpdatedIcicletouseWillpowerfordamageinsteadofflat+2.
v2.1.4 1/16/2017
i. Astrologian:BufftoDrawmechanicamountstobetterreflecttheirtemporarystatus.
RewroteJourneymantoallowforrerollinginsteadoftheReversalability.
ii. AddedPotionsandHi-Potions.
v2.1.3 1/11/2017
i. Monk:RemodeledaroundLightningAttackstuntasopposedtosimplydealingmoredamage
withfists.
v2.1.2 1/9/2017
i. Paladin:ReworkedCoverabilityslightlytobemoreflexible.
ii. Bard:Rewordingtobetterreflectintendedpurpose.
iii. Sorceress:AdjustedMPcostsforSpellpowerbonuses
v2.1.1 1/8/2017
i. Ninja:RebalancedandbuffeddamagebonusestobeDexterity-basedinsteadofflat+2.
AddedlanguagetostipulatethattheplayercanonlyuseFlankwhiletheyarenotbeing
targeted.
ii. Bard:AdjustedbasicmechanicstobesimilartoSorceress,andlessconstrictive.
iii. DarkKnight:AdjustedmechanicsofDarksidetousethevalueoftheStuntdieinsteadof
rollinganextra1d6.
iv. Poison:RebalancedBiomechanicsandMPcosts.
v. ReorderedChangelogtoshowmostrecentupdatesatthetop.
v2.1.0 12/21/2016
i. Summoner:Rebalanceddamagetobemoreconsistentwiththeirhighcost.
v2.0.0 12/09/2016
i. NewC lass:AddedMysticKnightanditsSpecializations:Paladin,D
arkK
night,R
edM
age,
andGunM age.
ii. NewS pecializations:AddedSamurai,Chemist,andSorceress.
iii. NewArcana:AddedPoison,Gravity,Time,andIce.
iv. Summoner:BalancingMP/TN.AddedandadjustedSummonsfornewArcana:Cchulainn,
Atomos,Leviathan,andSylph.
v. Minortextmodificationstomakepenetratinglanguageconsistentwithcorerules.
v1.1.1 11/21/2016
i. Bard:RebalancedNoviceabilitytoallowplayertochooseanytest,notjustWillpower(Morale).
AlsonerfedMasterbonuses.
ii. ChangedtheimagesforBard,Ninja,andSummoner.
v1.1.0 11/07/2016
i. AddedW orldM
ap.
v1.0.4 10/31/2016
i. Ninja:RebalancedFlankbonusto+2insteadof1d6.
v1.0.3 10/23/2016
i. AdjusteddescriptionofPoison,nerfeddamage.
ii. Bard:ChangedDissonantM elodytoaffectallenemiesinsteadofone.
iii. Reorganizedandmodifiedthedocumenttobemoreeasilydigestible.
v1.0.2 9/6/2016
i. AddedGilcurrency.
ii. UpdatedElementalattributes.
iii. AdjustedpriceanddescriptionofPhoenixD own.
v1.0.1 9/5/2016

i. Rebalancingbasedonfeedbackfrom+GerbenvanEijk
ii. Monk:MovedChakrat oJourneyman,addedtheSweepingKickStunt
iii. Dragoon:ModifiedJumpmechanicstoallowforstuntpoints.
iv. Ninja:ReplacedSneakU
pwithFlank.
v. Summoner:ReplacedOdina ndYojimbow ithDiabolosandGilgamesh,respectively.
Removedinsta-killmechanics.
vi. AddedDisease-curingitems.
v1.0.0 9/2/2016
i. Storybase.
ii. NewSpecializations.
iii. ItemsandKeyItems(PhoenixDown,Materia).
iv. NewTalent(Enfuse).
v. AddedDiseases.

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