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Character Sheet

Player Name Mikey

Baldrich 8 Warlord 13,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Goliath Medium 36 Male 7'6" 340 lbs Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
5 Initiative -1 4 2 5 Speed (Squares) 6 -1
CONDITIONAL MODIFIERS
24 AC 14 8 2 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

21 STR
Strength
5 9 22 FORT 14 5 1 2 14 Passive Insight 10 + 4

15 CON
Constitution
2 6
CONDITIONAL BONUSES
14 Passive Perception 10 + 4
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
8 DEX -1 3
Dexterity 16 REF 14 2 ATTACK WORKSPACE
10 INT
Intelligence
0 4 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Thundering Mordenkrad +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

10 WIS 0 4
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 13 4 5 2 2
Wisdom 21 WILL 14 3 1 2 1 ABILITY:
Melee Basic Attack - Distance Throwing hammer
17 CHA
Charisma
3 7 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 12 4 5 2 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
62 2 3 Melee Basic Attack - Thundering Mordenkrad +2
31 16 9 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
2d6+8 5 1 2
RACE FEATURES ABILITY:
Melee Basic Attack - Distance Throwing hammer
Mountain's Tenacity - +1 racial bonus to Will DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Powerful Athlete - Roll twice and use either result when 1d6+7 5 1 1
TEMPORARY HIT POINTS
making Athletics check to jump or climb
Stone's Endurance - Have the stone's endurance power BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS 13 vs AC Thundering Mordenkrad +2 2d6+8

RESISTANCES Resist 1 All, Resist 5 Fire, Resist 5 Necrotic 12 vs AC Distance Throwing hammer + 1d6+7

CURRENT CONDITIONS AND EFFECTS 12 vs AC Distance Throwing hammer + 1d6+7

9 vs AC Unarmed (Melee) 1d4+5


SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Combat Leader - You, and allies within 10 that see and FEATS
1 Acrobatics DEX 3 0 –2 0 hear you, gain +2 to initiative. Saving Inspiration - Ally gains saving throw with inspiring

4 4 0 n/a 0 Commanding Presence - Choose a Presence benefit; word


Arcana INT
provides bonuses with certain powers. Armor Proficiency (Scale) - Training with scale armor
14 Athletics STR 9 5 –2 2
Inspiring Presence - Ally that sees you and spends an Armor Proficiency (Plate) - Training with plate armor
7 Bluff CHA 7 0 n/a 0
action point for extra action regains lost hp: 1/2 your level + Weapon Proficiency (Mordenkrad) - Gain proficiency
12 Diplomacy CHA 7 5 n/a 0
Cha mod. with the Mordenkrad.
4 Dungeoneering WIS 4 0 n/a 0
Inspiring Word - Use inspiring word as an encounter Weapon Focus (Hammer) - Gain +1 damage per tier with
4 Endurance CON 6 0 –2 0
(special) power, minor action. Hammers.
4 Heal WIS 4 0 n/a 0

9 History INT 4 5 n/a 0

4 Insight WIS 4 0 n/a 0

12 Intimidate CHA 7 5 n/a 0

6 Nature WIS 4 0 n/a 2

4 Perception WIS 4 0 n/a 0

4 Religion INT 4 0 n/a 0


LANGUAGES KNOWN
1 Stealth DEX 3 0 –2 0
Common, Giant
7 Streetwise CHA 7 0 n/a 0

1 Thievery DEX 3 0 –2 0

Baldrich Page 1 Mikey


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Viper's Strike Thundering Mordenkrad +2 (E)
WEAPON
Direct the Strike Distance Throwing hammer +1
WEAPON

WEAPON

ARMOR
Black Iron Rimefire Plate Armor +2 (E)
ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Stone's Endurance
NECK
Inspiring Word Cloak of Resistance +2 (E)
RING
Vengeance is Mine
RING
Flattening Charge
WAIST PERSONALITY TRAITS
Sunder Armor Belt of Vigor (heroic tier) (E)

DAILY POWERS Bag of Holding (heroic tier)


Bastion of Defense

Stand the Fallen

MANNERISMS AND APPEARANCE

UTILITY POWERS
Shake It Off

Rousing Words

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 7 pp; 20 gp
Stored money: 0 gp
Encumbrance: 65 / 410 (+200)

Baldrich Page 2 Mikey


CHARACTER NAME
Skills Action Point
Baldrich
PLAYER NAME
1 Acrobatics DEX
ADDITIONAL EFFECTS

Mikey 4 Arcana INT


RACE CLASS LEVEL
Goliath Warlord 8 14 Athletics STR (Trained)
7 Bluff CHA
SCORE ABILITY MOD
12 Diplomacy CHA (Trained)
HP 21 STR +5 AC 4 Dungeoneering WIS
24 4 Endurance CON
62 15 CON +2 4 Heal WIS
Fort
Spd 9 History INT (Trained)
8 DEX –1 22 4 Insight WIS
5 10 INT +0 Ref 12 Intimidate CHA (Trained)
16 6 Nature WIS
Init 10 WIS +0 4 Perception WIS
Will 4 Religion INT
+5 17 CHA +3 21 1 Stealth DEX
7 Streetwise CHA Effect: Gain a standard action this turn.
1 Thievery DEX Special: You are reset to one action point when
14
Passive
14
Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
Insight Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Viper's Strike Direct the Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial

Standard Personal Standard * Melee weapon Standard 5 Ranged 5


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 13 vs AC One creature vs One ally

Effect: You spend a healing surge and regain 16 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Strength vs. AC Effect: The target makes a basic attack as a free
until the start of your next turn. Hit: 1[W] + Strength modifier (+5) damage. action against an enemy of your choice that you
Increase damage to 2[W] + Strength modifier can see and is within 10 squares of you.
(+5) at 21st level.
Effect: If the target shifts before the start of
your next turn, it provokes an opportunity attack
from an ally of your choice.

Thundering Mordenkrad +2: +13 attack, 2d6+8


damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Warlord 1 PH Warlord 1 MP2
UTILITY POWER AT-WILL POWER AT-WILL POWER

Stone's Endurance Inspiring Word Vengeance is Mine


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Healing, Martial Martial

Minor Personal Minor Personal


ACTION RANGE ACTION 5 RANGE ACTION RANGE
vs vs You or one ally in burst vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Effect: You gain resist 5 to all damage until the Special: You can use this power twice per Trigger: An enemy hits you
end of your next turn. encounter, but only once per round. At 16th Effect: You make a basic attack against the
Level 11: Resist 10 to all damage. level, you can use inspiring word three times per triggering enemy, and one ally within 5 squares
Level 21: Resist 15 to all damage. encounter. of you can move his or her speed and make a
Effect: The target can spend a healing surge and melee basic attack against the triggering enemy
regain an additional 1d6 hit points. as a free action.
The amount of additional hit points regained is
2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th
level, 5d6 at 21st level, and 6d6 at 26th level.

Unarmed: +4 attack
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * PH2 Warlord PH Warlord 1 MP2
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Baldrich Page 3 Mikey


Flattening Charge Sunder Armor Bastion of Defense
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon Martial, Weapon

Standard * Melee weapon Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
13 vs Fort One creature 13 vs AC One creature 13 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Requirement: You must charge and use this power Attack: Strength vs. AC Attack: Strength vs. AC
in place of a melee basic attack. Hit: 2[W] + Strength modifier (+5) damage. Hit: 3[W] + Strength modifier (+5) damage.
Attack: Strength vs. Fortitude Until the end of your next turn, any attack roll Allies within 5 squares of you gain a +1 power
Hit: 1[W] + Strength modifier (+5) damage, and you against the target can score a critical hit on a roll bonus to all defenses until the end of the
knock the target prone.
of 18–20. encounter.
Bravura Presence: If the attack hits, this power
Effect: Allies within 5 squares of you gain
is not expended.
Miss: The target gains combat advantage against you Thundering Mordenkrad +2: +13 attack, 4d6+8 temporary hit points equal to 5 + your Charisma
until the start of your next turn. damage modifier (+3).

Thundering Mordenkrad +2: +13 attack, 2d6+8 Thundering Mordenkrad +2: +13 attack, 6d6+8
damage damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Warlord 3 MP Warlord 7 PH Warlord 1 PH
ENCOUNTER POWER ENCOUNTER POWER DAILY POWER

Stand the Fallen Shake It Off Rousing Words


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Healing, Martial, Weapon Martial Healing, Martial

Standard * Melee weapon Minor 10 Ranged 10 Minor Close burst 5


ACTION RANGE 5
ACTION RANGE ACTION RANGE
13 vs AC One creature AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET Target: You or one ally Target: You or one ally in burst
Attack: Strength vs. AC Effect: The target makes a saving throw with a Effect: The target can spend two healing surges.
Hit: 3[W] + Strength modifier (+5) damage. power bonus equal to your Charisma modifier Inspiring Presence: The target regains
Effect: Each ally within 10 squares can spend a (+3). additional hit points equal to 5 + your Charisma
healing surge and regains additional hit points modifier (+3).
equal to your Charisma modifier (+3).
Unarmed: +4 attack
Thundering Mordenkrad +2: +13 attack, 6d6+8
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Warlord 5 PH Warlord 2 PH Warlord 6 MP

DAILY POWER UTILITY POWER UTILITY POWER

Thundering Mordenkrad +2 Distance Throwing hammer +1 Black Iron Rimefire Plate Armor +2

2d6 2 Hammer 1d6 2 Hammer 5/10 8 -2 -1 1


DAMAGE PROFICIENT GROUP RANGE DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY

+2 attack rolls and damage rolls 8 +2d6 thunder damage +1 attack rolls and damage rolls 1 None +2 AC 9 Armor
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Brutal Increase the weapon's normal range by 5 squares and the Resist 5 fire.
long range by 10 squares. Resist 5 necrotic.
Off-hand, Heavy Thrown
Melee Basic Attack: +13 attack, 2d6+8 damage
Melee Basic Attack: +12 attack, 1d6+7 damage
Ranged Basic Attack: +12 attack, 1d6+7 damage

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Power (Daily • Thunder): Free Action. Use this


power when you hit with the weapon. Deal 1d8
thunder damage and push 1 square.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Two-Hands 12 3400 AV Off-hand 2 360 PH Body 50 4200 AV
MAGIC WEAPON MAGIC WEAPON MAGIC ITEM

Baldrich Page 4 Mikey


Cloak of Resistance +2 Belt of Vigor (heroic tier) Bag of Holding (heroic tier)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+2 Fortitude, Reflex, and Will 7 Neck Slot Item 2 Waist Slot Item 5 Wondrous Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

You gain a +1 item bonus to your healing surge This bag can hold up to 200 pounds in weight or
value. 20 cubic feet in volume, but it always weighs only
1 pound.
Drawing an item from a bag of holding is a minor
action.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER

Power (Daily): Minor Action. Gain resist 5 to all


damage until the start of your next turn.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Neck 0 2600 PH Waist 0 520 PH 0 1000 PH
MAGIC ITEM MAGIC ITEM MAGIC ITEM

Baldrich Page 5 Mikey

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