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Baldrich
Baldrich
21 STR
Strength
5 9 22 FORT 14 5 1 2 14 Passive Insight 10 + 4
15 CON
Constitution
2 6
CONDITIONAL BONUSES
14 Passive Perception 10 + 4
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
8 DEX -1 3
Dexterity 16 REF 14 2 ATTACK WORKSPACE
10 INT
Intelligence
0 4 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Thundering Mordenkrad +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
10 WIS 0 4
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 13 4 5 2 2
Wisdom 21 WILL 14 3 1 2 1 ABILITY:
Melee Basic Attack - Distance Throwing hammer
17 CHA
Charisma
3 7 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 12 4 5 2 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
62 2 3 Melee Basic Attack - Thundering Mordenkrad +2
31 16 9 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
2d6+8 5 1 2
RACE FEATURES ABILITY:
Melee Basic Attack - Distance Throwing hammer
Mountain's Tenacity - +1 racial bonus to Will DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Powerful Athlete - Roll twice and use either result when 1d6+7 5 1 1
TEMPORARY HIT POINTS
making Athletics check to jump or climb
Stone's Endurance - Have the stone's endurance power BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS 13 vs AC Thundering Mordenkrad +2 2d6+8
RESISTANCES Resist 1 All, Resist 5 Fire, Resist 5 Necrotic 12 vs AC Distance Throwing hammer + 1d6+7
1 Thievery DEX 3 0 –2 0
WEAPON
ARMOR
Black Iron Rimefire Plate Armor +2 (E)
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Stone's Endurance
NECK
Inspiring Word Cloak of Resistance +2 (E)
RING
Vengeance is Mine
RING
Flattening Charge
WAIST PERSONALITY TRAITS
Sunder Armor Belt of Vigor (heroic tier) (E)
UTILITY POWERS
Shake It Off
Rousing Words
Effect: You spend a healing surge and regain 16 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Strength vs. AC Effect: The target makes a basic attack as a free
until the start of your next turn. Hit: 1[W] + Strength modifier (+5) damage. action against an enemy of your choice that you
Increase damage to 2[W] + Strength modifier can see and is within 10 squares of you.
(+5) at 21st level.
Effect: If the target shifts before the start of
your next turn, it provokes an opportunity attack
from an ally of your choice.
Effect: You gain resist 5 to all damage until the Special: You can use this power twice per Trigger: An enemy hits you
end of your next turn. encounter, but only once per round. At 16th Effect: You make a basic attack against the
Level 11: Resist 10 to all damage. level, you can use inspiring word three times per triggering enemy, and one ally within 5 squares
Level 21: Resist 15 to all damage. encounter. of you can move his or her speed and make a
Effect: The target can spend a healing surge and melee basic attack against the triggering enemy
regain an additional 1d6 hit points. as a free action.
The amount of additional hit points regained is
2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th
level, 5d6 at 21st level, and 6d6 at 26th level.
Unarmed: +4 attack
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Requirement: You must charge and use this power Attack: Strength vs. AC Attack: Strength vs. AC
in place of a melee basic attack. Hit: 2[W] + Strength modifier (+5) damage. Hit: 3[W] + Strength modifier (+5) damage.
Attack: Strength vs. Fortitude Until the end of your next turn, any attack roll Allies within 5 squares of you gain a +1 power
Hit: 1[W] + Strength modifier (+5) damage, and you against the target can score a critical hit on a roll bonus to all defenses until the end of the
knock the target prone.
of 18–20. encounter.
Bravura Presence: If the attack hits, this power
Effect: Allies within 5 squares of you gain
is not expended.
Miss: The target gains combat advantage against you Thundering Mordenkrad +2: +13 attack, 4d6+8 temporary hit points equal to 5 + your Charisma
until the start of your next turn. damage modifier (+3).
Thundering Mordenkrad +2: +13 attack, 2d6+8 Thundering Mordenkrad +2: +13 attack, 6d6+8
damage damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Thundering Mordenkrad +2 Distance Throwing hammer +1 Black Iron Rimefire Plate Armor +2
+2 attack rolls and damage rolls 8 +2d6 thunder damage +1 attack rolls and damage rolls 1 None +2 AC 9 Armor
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
Brutal Increase the weapon's normal range by 5 squares and the Resist 5 fire.
long range by 10 squares. Resist 5 necrotic.
Off-hand, Heavy Thrown
Melee Basic Attack: +13 attack, 2d6+8 damage
Melee Basic Attack: +12 attack, 1d6+7 damage
Ranged Basic Attack: +12 attack, 1d6+7 damage
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Two-Hands 12 3400 AV Off-hand 2 360 PH Body 50 4200 AV
MAGIC WEAPON MAGIC WEAPON MAGIC ITEM
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
+2 Fortitude, Reflex, and Will 7 Neck Slot Item 2 Waist Slot Item 5 Wondrous Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
You gain a +1 item bonus to your healing surge This bag can hold up to 200 pounds in weight or
value. 20 cubic feet in volume, but it always weighs only
1 pound.
Drawing an item from a bag of holding is a minor
action.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Neck 0 2600 PH Waist 0 520 PH 0 1000 PH
MAGIC ITEM MAGIC ITEM MAGIC ITEM