Professional Documents
Culture Documents
Team B - Behavioral Strategy
Team B - Behavioral Strategy
The
behavior that we are targeting from Allyson is that she frequently engages in off-task behaviors
that interfere with her work completion during math class, specifically during the first ten
minutes of class. We have decided to use a reward system, as outlined in Stipek (2002), to
attempt to increase the desired behaviors that we would like to see in Allyson. Currently, Allyson
is frequently engaging in off-task behaviors (playing with pencils, rummaging through her
backpack and binder, staring off into space, etc.) during the first ten minutes of class and we
would like to see her do the following desired behaviors: pick up her packet and find her seat, get
her materials out for class, write her MLA heading on her paper, and begin work on the do now
activity. In order to increase the likelihood of these desired behaviors, we have decided to use a
The specific token economy that we will implement with Allyson is a sticker chart. We
will implement the sticker chart solely with Allyson as she is the student in need of a behavioral
intervention. The sticker chart will have a list of the desired behaviors that we would like to see
from Allyson during the first ten minutes of math class. Allyson (with support from the teacher)
will place a sticker next to each of the desired behaviors that Allyson successfully completes.
1. I picked up my packets on the way into class and sat down in my seat.
2. I got out all of my desktop items and put everything else away.
The sticker chart will be an instant way for Allyson to visually see feedback from her teacher on
her behavior as well as give Allyson some motivation as well as an avenue to track and manage
Aside from the stickers being an immediate reward and positive recognition of Allysons
behavior, Allyson will also be working towards a goal of numbers of stickers in order to
exchange her stickers for a back up consequence that she values (Stipek, 2004, P. 24).
The first goal will be for Allyson to earn 20 stickers. We decided that this was a good
amount of time because it will take her determination and focus, but it is doable in three math
classes. After Allyson Earns 20 stickers, she will earn a tangible reward that she values and
chooses a Twix bar, Takis, or five mechanical pencils. The reward that Allyson chooses serves
as the reinforcer for her desired behavior. By allowing her to choose the reward, she may feel a
sense of self-determination as she is being extrinsically motivated (Wentzel and Brophy, 2014).
Eventually, we would hope this perceived self-determination would turn to true intrinsic
motivation.
After she earns 20 stickers, and chooses her first reward, she will start at zero and begin
earning stickers again. Her goal will increase to 30 stickers this time. This will show Allyson that
she will need to continue to put in her best effort in order to earn the next reward. We will
continue to increase the amounts of stickers by increments of ten in order to decrease the
frequency that Allyson is earning rewards. We will also continue to let Allyson choose the
reward, however, the options will become less tangible, for example, a positive phone call,
email, or note sent home. After, multiple cycles of the sticker chart and reward system, we will
tell Allyson that she will earn the next reward unexpectedly, after she earns an unknown amount
of stickers. That way, she has to continue exhibiting the desired behaviors and earning stickers,
We decided to use a token economy (sticker chart) with Allyson to elicit several desired
behaviors in Allyson during the first ten minutes of class. To restate, currently, Allyson is
frequently engaging in off-task behaviors (playing with pencils, rummaging through her
backpack and binder, staring off into space, etc.) during the first ten minutes of class and we
would like to see her do the following desired behaviors: pick up her packet and find her seat, get
her materials out for class, write her MLA heading on her paper, and begin work on the do now
activity. The token economy (sticker chart) is an attempt to get Allyson to begin to engage with
and complete the do now. Since Allyson is currently rarely completing her do now assignment,
we dont have a lot of data to back up whether or not she needs academic interventions.
Therefore, the sticker chart can serve as a way to jump-start Allysons motivation to participate
and engage in the do now so that the teacher can begin to understand Allysons understanding of
the content more clearly. In chapter 3, Wentzel and Brophy discuss important factors that
influence students, those include: autonomy, choice and self-determination. The hope is that this
token economy will create a form of autonomy where Allyson can celebrate and track her own
successes and progress. In addition, Allyson will have a choice of how to use her stickers
(tokens). Lastly, as previously stated, the hope is that the extrinsic rewards of stickers (tokens)
will foster a perceived sense of self-determination and will, thus, aid Allyson is developing some
Stipek, D. J. (2002). Motivation to learn: Integrating theory and practice. Boston, MA: Allyn &
Bacon.
Wentzel, K. R. & Brophy, J. E. (2014). Motivating students to learn. New York, NY: Routledge.