Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 3

Dance Dance Revolution ( Dansu Dansu Reboryshon ), ?

abbreviated DDR and also known as Dancing Stage in earlier games in Europe and Australasia,
and some other games in Japan, is a music video game series produced by Konami. Introduced in
Japan in 1998 as part of the Bemani series, and released in North America and Europe in
1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video
games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with
their feet to musical and visual cues. Players are judged by how well they time their dance to the
patterns presented to them and are allowed to choose more music to play to if they receive a
passing score.
Dance Dance Revolution has been given much critical acclaim for its originality and stamina in the
video game market. There have been dozens of arcade-based releases across several countries
and hundreds of home video game console releases, promoting a music library of original songs
produced by Konami's in-house artists and an eclectic set of licensed music from many different
genres. The DDR series has inspired similar games such as Pump It Up by Andamiro and In the
Groove by Roxor.

Gameplay[edit]
The core gameplay involves the player, stepping his or her feet to correspond with the arrows that
appears on screen and the beat. During normal gameplay, arrows scroll upwards from the bottom of
the screen and pass over a set of stationary arrows near the top (referred to as the "guide arrows" or
"receptors", officially known as the Step Zone). When the scrolling arrows overlap the stationary
ones, the player must step on the corresponding arrows on the dance platform, and the player is
given a judgement for their accuracy of every streaked notes (From highest to lowest: Marvelous,
[1]
Perfect, Great, Good, Almost,[2] Miss[3]).
Additional arrow types are added in later mixes. For instance, Freeze Arrows (introduced
in DDRMAX) which is a long green arrow that must be held down until the tail of it reaches the Step
Zone, that is given an "O.K.!" judgement if it succeed or "N.G." if fails to do so, or Shock
Arrows (introduced in DDRX), walls of arrows with lightning effects which must be avoided, which
are scored in the same way as Freezes (O.K./N.G.); if they are stepped on, a N.G. is awarded, the
life bar decreases, and the steps become hidden for a short period of time. Until DDR SuperNOVA2,
the N.G. judgement did not break the combo, though it does decrease the life bar.
Successfully hitting the arrows in time with the music fills the "Dance Gauge", or life bar, while failure
to do so drains it. If the Dance Gauge is fully exhausted during gameplay, the player will fail the song
(and the game will be over). Otherwise, the player is taken to the Results Screen, which rates the
player's performance with a letter grade and a numerical score, among other statistics. The player
may then be given a chance to play again, depending on the settings of the particular machine (the
limit is usually 3-5 songs per game).
Aside from play style Single, Dance Dance Revolution provides two other play styles: Versus (Player
1 side of play style Single and player 2 side of play style Single playing together) and Double (One
player utilizes both pads to play). Some games offer additional modes beyond these, such as
Course mode (players must play a set of songs back-to-back) and Battle mode (two players
compete with a tug-of-war life bar by sending distracting modifiers to each other). Earlier versions
also have Couple/Unison Mode, where two players must cooperate to play the song. This mode later
become the basis for "TAG Play" in newer games.

Characteri Order of sequence of generation of arcade cabinet


stics

First First (Refresh) Second Third

Photo

Year
1998 2006 2008 2013
released

Black
(Fusion)
Thematic
color of Red
Black Black White
arcade (SuperNova)
cabinet
Blue (US
SuperNova 2
only)

Bemani
Python
Initial
(Fusion)[10]
system System 573 Bemani PC type 4
board
Python 2
(SuperNova se
ries)
CRT-based,[11] 29" CRT-based, 29" LCD-based, 37", LCD-based, 42",
Screen
at 240p or 480i at 480p 720p 720p
Front lights
Lateral Japanese models
LED lights only
e-
Amusemen Available as an Japanese models
t card upgrade only
reader
Memory
Optional (PS1)
card slots
Panel lights
Panel
colors Pink (vertical) Pink Pink
(vertical)

Baby blue (vertical)


Baby blue (horizontal) (horizontal)
Baby blue
Black (horizontal)
Black background
background
and arrow White
White text and arrow borders borders background
and arrows
White
arrows
Handle bar
Red Black Baby blue and pink
colors
First edition
of DDR
using such 1st SuperNOVA X 2013 edition
arcade
cabinet
2ndMix to 2013 SuperNova 2 to
X2 to 2013 edition;
Upgrade edition; 2013 edition; 2014 edition and A
2014 edition and A
options 2014 edition and A 2014 edition and A via online only
via online only
via online only via online only

You might also like