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Casey Burns #3

ACADEMIC GAMES
Games that are designed to help students learn about certain subjects, expand concepts, or
assist them in learning a skill as they play.

Supports student:
Motivation
Social skills, such as verbal communication
and rule-following
On-task behavior
Processing at deeper levels
Energy release
Positive memories of learning

How it works:
Engages students by utilizing various
combinations of the five senses and activating
multiple intelligences.

Examples of games:
Word sorts
Math dice games
Conjunctions Jenga
Mathematics Jenga
Vocabulary Bingo
20 Questions
Around the World
Jeopardy
Casey Burns #3

ACADEMIC GAMES
Applicable to:
Learning Disabled
General population
Behavioral Disorders
Attention Deficit Hyperactive Disorder
Communication Disorders

How to implement
Select content to be taught
Decide on which game to utilize
Ensure all necessary materials are available
Develop a method for assessment
Learn the game rules, practice the game
Teach students the academic game
Facilitate game-playing and learning
Assess student performance

Resources
Bakker, M., Van Den Heuvel-Panhuizen, M., & Robitzsch, A. (2016). Effects of mathematics computer games on
special education students' multiplicative reasoning ability. British Journal Of Educational Technology, 47(4),
633-648.

Charlton, B., Williams, R. L., & McLaughlin, T. F. (2005). Educational games: A technique to accelerate the
acquisition of reading skills of children with learning disabilities. International Journal Of Special Education,
20(2), 66-72.

Ke, F., & Abras, T. (2013). Games for engaged learning of middle school children with special learning needs. British
Journal Of Educational Technology, 44(2), 225-242.

Wegrzyn, S. C., Hearrington, D., Martin, T., & Randolph, A. B. (2013). Brain games as a potential
nonpharmaceutical alternative for the treatment of ADHD. Journal Of Research On Technology In Education,
45(2), 107-130.

Wells, J. C., & Narkon, D. E. (2011). Motivate students to engage in word study using vocabulary games. Intervention
In School And Clinic, 47(1), 45-49.

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