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Game Parts: Board / Map
Game Parts: Board / Map
GAME PARTS
they are approximately 30 miles apart. Different types
of terrain are represented by different types of dots, as
shown in the map key.
Empire Builder contains: The map also shows 62 cities. There are 7 major cities
v 1 puzzle-cut board (map) each is marked with a large red hexagon. Near each
v100 load chips city are symbols representing the goods available for
v 2 decks of cardsincluding: pickup in that city. The map also shows the approximate
w 136 demand cards location of the seacoasts and major rivers that may
w 20 event cards affect the construction of railway lines. The locations of
w 12 two-sided loco (locomotive) cards some cities have been moved slightly inland to ease play.
v 6 wipe-off crayons The seacoast is identified by the sharp line along the
v 6 pawns coast. Players cannot build track across ocean inlets.
v 1 pack of money These are indicated on the map by heavy black lines
v 1 rules booklet (Now in your hands!)
along the oceans and the Great Lakes.
Load Chips
DALLAS ,
t
drawn. The effects of each JACKSONVILLE, or
CULIACN
event card are described on loses 1 turn and 1 load.
BUILDING COST
EXAMPLES
The cost for building to each
milepost is:
Clear ....................1 million
Mountain ............2 million
Small City ............3 million
Medium City ......3 million
Major City ..........5 million
River Crossing ....+2 million
Lake Channel
Crossing....+2 million
A player may not build
across an ocean inlet (i.e.,
across a solid black ocean/lake
boundry). Building across a
river to a mountain milepost
thus costs 4 million. See the
illustration for more examples.
4
t Initial Building Phases LIMITS ON ENTRY INTO
The board begins without any track on it. At the start MEDIUM AND SMALL CITIES
of the game, each player takes two turns with no opera- Only three players may build track into a medium
tion phase to start building his rail empires. Each player city (squares), and only two players may build track
may spend up to 20 million (of his initial 50 million) in into a small city (circles). No player may build more
each of his two turns to build track or upgrade his train. than three track sections to a medium or small city.
No track may be built which would prevent a second
For the first round, the first player takes his turn,
player from building at least one segment of track into
and play progresses clockwise. After completing the
a small city, or which would prevent a second or third
first round, the player who played last in the first
player from building track into a medium city.
round goes first in the second round. The order of
play then continues counterclockwise until the the last Example: (See previous diagram) Yellow would like
player (the original first player) takes his turn. (This is build track into Pittsburgh from Washington (D).
known as the Switchback Start.) From this point, play- However, he may not do so because Green and
ers will take normal turns, starting with the first play- Brown already have track running into Pittsburgh
er, with play continuing in a clockwise direction. (E,F).
NO CREDIT/NO LOANS
t Special Cases A player may not build track for which he cannot
When building track there are a number of rules immediately pay. Track drawn which cannot be paid
that cover special situations.
LIMITS ON BUILDING FROM MAJOR CITIES
for is immediately erased.
RIGHT TO ENTER MAJOR CITIES
During his turn, a player may not build more than Every player has the right to build at least one seg-
two track segments from major city mileposts. These ment of track to each major city. No track may be built
mileposts may be from the same major city, or from which blocks any player from connecting all the major
multiple major cities. cities. No track may be built in the red area of a major
However, a player may build an unlimited number city.
t Planning Routes
of track segments into major city mileposts at a cost
of 5 million each. With proper planning, players can
avoid building track into major cities (and the 5M Before building any track, each player should look at
expense!). the nine demands on his three demand cardsfinding
Example: On his turn, Blue builds track out of where the loads are available for pickup by looking on
New York to Buffalo (A). Blue also builds from New the chart and matching each of them to the correspon-
York to Philadelphia (B). Blue would like to build ding city on the board. The player should then plan a
between New York and Boston (C), but unless he route for his railroad to connect the cities where the
wants to pay out 5M, he should wait until his next loads can be delivered for payoff. The player begins to
turn because he has already built twice out of New build track.
York this turn. Important: Only one demand is filled on a demand
A
card.
C
Note: To help locate the cities on the map, and
where different demand goods may be found, handy
quick reference sheets are included in the middle of
this rulebook for use during the game. They are
B
provided to help find the resources needed to fulfill
demands.
Note: Keep in mind that a player will only be able
E
to deliver one demand on each card. When filled,
the demand card is discarded and replaced. So try
F
and fill demands on more than one card if possible.
D
r
5
HAULING FREIGHT Trains may carry up to two or three loads, depend-
ing on the type of loco card the player has. The maxi-
STARTING YOUR TRAIN
mum number of loads that can be carried at one time
is shown on the loco card. Trains may carry different
At the beginning of the game, a player may start his types of loads, or multiples of the same type.
train (represented by his pawn) in any city on the
A train may pick up and carry loads whether or not
map.
there is a demand for those loads. It may be profitable
Note: A player must begin building track from a to carry such loads in case a demand card for them is
major city, but he may begin his train at the begin- drawn.
ning of the game in any city.
RUNNING THE TRAIN
A load may be dropped without payoff at any city. A
player picking up or dropping off a load incurs no
A player moves his train by traveling on track built movement penalty and may still travel up to his full
on the board and counting the mileposts reached, up movement allowance. During the Operation Phase, a
to the maximum movement of the train. The speed player may load, unload, and move his train any num-
for each type of train is shown on the loco card: ber of times in any order. Movement is limited only by
freight and heavy freight locos may move up to 9 the type of train and any event cards in play. A train
mileposts each turn. Fast freight and super freight may not move more than its maximum movement
locos may move up to 12 mileposts each turn. The during the Operation Phase, regardless of the number
type of milepost does not mattereach milepost costs of starts and stops it makes.
one movement point to move to, regardless of terrain. DELIVERING LOADS
There is no limit to the number of trains that may When a player delivers a load to a city with a
end a turn on one milepost or use the same track. A demand for that load on one of his demand cards, the
player's train does not block another player's train player must then:
movement; two trains may pass each other on the
1. Return the load chip to the stock of available loads.
same track (it is assumed that there are sidetracks
available for trains to pass each other). 2. Receive the amount stated on the demand card
from the bank.
A train may only reverse direction if it is in a city
(including all major city mileposts). A train may 3. Discard the demand card. Only one load can be
change direction at a junction during its move. A train delivered for payoff with each demand card.
may change direction in this way as many times as a 4. Draw a new demand card. If an event card is
player wishes each turn, as long as it still has move- drawn, it takes effect immediately, and another
ment points remaining. card from the deck is drawn. The event may pre-
Each player may treat the red areas of the major vent the player from making other deliveries.
cities as his track. This represents local belt or termi- Important: Only one demand is filled on a
nal rail systems. Any train may travel across the city demand card.
using the red area as its own track. Loads may be After delivery, the player continues his turn, includ-
picked up or dropped off at any milepost in the major ing, if he can: delivering another load for payoff, drop-
city. The center milepost is counted for movement.
RENTING TRACK
ping a load, picking up a load, and moving. The player
may continue until his movement allowance is used
A player pays nothing to run his train on his own up.
track. A player may run on an opponents track, but When making multiple deliveries to the same city,
must pay 4 million per turn to each opponent upon each load must be resolved separately. A player must
whose track his train will run. A player may not use an complete all of the above steps for each load delivered,
opponents track unless he has the cash to pay before before making the next delivery.
using it. These fees do not count toward the spending EXPANDING TRACK
limit in the building phase of the turn.
PICKING UP LOADS
After finishing movement, a player proceeds to the
Building Phase of his turn. A player may spend up to 20
A load may be picked up by a train passing through million to build track or to upgrade his train. Adding
a city where the load is available. If there is no load new track follows the rules described on page 4.
chip of that type available, then a player may not pick
6 up that load until one is returned to the bank.
R AVAILABLE LOADS R R Cities R
Atlanta ......................Southeast, G-7 Monterrey ................................G-10
Cattle d SheepL
Steel P Textiles T Mexico
Imports v
Norfolk Salt Lake City
East Canada
East Mountain Birmingham ..............................G-7
South
..........................................I-4
Tourists V
....................................H-4
East
P
........................................H-4
Billings Mountain Birmingham Southeast Steel (3) Machinery z East Oklahoma City ..........................G-7
Oil D Wheat X
Calgary Duluth Birmingham
Midwest
Mountain Philadelphia
Midwest
..............................H-5
i
..................................F-9
Portland, OR ............................D-3
Raleigh
k
........................................H-6
Denver Machinery z Tobacco U
Jurez
........................................F-5
Coffee (3) Mexico Durango Mexico Lead y Mountain
Southeast
Veracruz Mexico Knoxville South Monterrey Mexico Des Moines Regina ..........................................F-2
................................H-5
Cattle d UraniumW
Raleigh Southeast Corn n Swine R Midwest
Mid-Canada
Mountain
Oats C
..........................................G-3
Coal i Uranium W
Guadalajara
Southwest
C
Mexico East
Savannah
Minneapolis Midwest Oats (3) Guadalajara ..............................F-11
....................................H-7
Cotton o Tobacco U
Uranium (3) W Corn n Wheat X Southeast
Fish q
o
Mid-Canada
St. Louis
Winnipeg
Mexico ......................................H-6
X
South
Houston Fruit s
Oklahoma City
Southeast
South Jurez ..........................................F-8
q
Midwest
Toronto ......................................H-4
Hermosillo Knoxville ....................................G-6
Cars c Machinery z
J
Mexico
Machinery z East Canada
Torren ....................................F-10
Bauxite a
West Canada
Midwest
Veracruz ..................................G-12
Coffee k Imports v
Fruit (3) s Mexico City
Miami
..................Mexico, G12
................................H-9 Washington DC
Mexico
........................H-5
San Diego West
Cattle d Southeast
Winnipeg
San Francisco
....................................G-3
West
Minneapolis ..................H-4 Oats C Wheat X Mid-Canada
Cattle d SheepL
Steel P Textiles T Mexico
Imports v
Norfolk Salt Lake City
East Canada
East Mountain Birmingham ..............................G-7
South
..........................................I-4
Tourists V
....................................H-4
East
P
........................................H-4
Billings Mountain Birmingham Southeast Steel (3) Machinery z East Oklahoma City ..........................G-7
Oil D Wheat X
Calgary Duluth Birmingham
Midwest
Mountain Philadelphia
Midwest
..............................H-5
i
..................................F-9
Portland, OR ............................D-3
Raleigh
k
........................................H-6
Denver Machinery z Tobacco U
Jurez
........................................F-5
Coffee (3) Mexico Durango Mexico Lead y Mountain
Southeast
Veracruz Mexico Knoxville South Monterrey Mexico Des Moines Regina ..........................................F-2
................................H-5
Cattle d UraniumW
Raleigh Southeast Corn n Swine R Midwest
Mid-Canada
Mountain
Oats C
..........................................G-3
Coal i Uranium W
Guadalajara
Southwest
C
Mexico East
Savannah
Minneapolis Midwest Oats (3) Guadalajara ..............................F-11
....................................H-7
Cotton o Tobacco U
Uranium (3) W Corn n Wheat X Southeast
Fish q
o
Mid-Canada
St. Louis
Winnipeg
Mexico ......................................H-6
X
South
Houston Fruit s
Oklahoma City
Southeast
South Jurez ..........................................F-8
q
Midwest
Toronto ......................................H-4
Hermosillo Knoxville ....................................G-6
Cars c Machinery z
J
Mexico
Machinery z East Canada
Torren ....................................F-10
Bauxite a
West Canada
Midwest
Veracruz ..................................G-12
Coffee k Imports v
Fruit (3) s Mexico City
Miami
..................Mexico, G12
..................................H-9 Washington DC
Mexico
........................H-5
San Diego West
Cattle d Southeast
Winnipeg
San Francisco
....................................G-3
West
Minneapolis ....................H-4 Oats C Wheat X Mid-Canada
Cattle d SheepL
Steel P Textiles T Mexico
Imports v
Norfolk Salt Lake City
East Canada
East Mountain Birmingham ..............................G-7
South
..........................................I-4
Tourists V
....................................H-4
East
P
........................................H-4
Billings Mountain Birmingham Southeast Steel (3) Machinery z East Oklahoma City ..........................G-7
Oil D Wheat X
Calgary Duluth Birmingham
Midwest
Mountain Philadelphia
Midwest
..............................H-5
i
..................................F-9
Portland, OR ............................D-3
Raleigh
k
........................................H-6
Denver Machinery z Tobacco U
Jurez
........................................F-5
Coffee (3) Mexico Durango Mexico Lead y Mountain
Southeast
Veracruz Mexico Knoxville South Monterrey Mexico Des Moines Regina ..........................................F-2
................................H-5
Cattle d UraniumW
Raleigh Southeast Corn n Swine R Midwest
Mid-Canada
Mountain
Oats C
..........................................G-3
Coal i Uranium W
Guadalajara
Southwest
C
Mexico East
Savannah
Minneapolis Midwest Oats (3) Guadalajara ..............................F-11
....................................H-7
Cotton o Tobacco U
Uranium (3) W Corn n Wheat X Southeast
Fish q
o
Mid-Canada
St. Louis
Winnipeg
Mexico ......................................H-6
X
South
Houston Fruit s
Oklahoma City
Southeast
South Jurez ..........................................F-8
q
Midwest
Toronto ......................................H-4
Hermosillo Knoxville ....................................G-6
Cars c Machinery z
J
Mexico
Machinery z East Canada
Torren ....................................F-10
Bauxite a
West Canada
Midwest
Veracruz ..................................G-12
Coffee k Imports v
Fruit (3) s Mexico City
Miami
..................Mexico, G12
................................H-9 Washington DC
Mexico
........................H-5
San Diego West
Cattle d Southeast
Winnipeg
San Francisco
....................................G-3
West
Minneapolis ..................H-4 Oats C Wheat X Mid-Canada
Cattle d SheepL
Steel P Textiles T Mexico
Imports v
Norfolk Salt Lake City
East Canada
East Mountain Birmingham ..............................G-7
South
..........................................I-4
Tourists V
....................................H-4
East
P
........................................H-4
Billings Mountain Birmingham Southeast Steel (3) Machinery z East Oklahoma City ..........................G-7
Oil D Wheat X
Calgary Duluth Birmingham
Midwest
Mountain Philadelphia
Midwest
..............................H-5
i
..................................F-9
Portland, OR ............................D-3
Raleigh
k
........................................H-6
Denver Machinery z Tobacco U
Jurez
........................................F-5
Coffee (3) Mexico Durango Mexico Lead y Mountain
Southeast
Veracruz Mexico Knoxville South Monterrey Mexico Des Moines Regina ..........................................F-2
................................H-5
Cattle d UraniumW
Raleigh Southeast Corn n Swine R Midwest
Mid-Canada
Mountain
Oats C
..........................................G-3
Coal i Uranium W
Guadalajara
Southwest
C
Mexico East
Savannah
Minneapolis Midwest Oats (3) Guadalajara ..............................F-11
....................................H-7
Cotton o Tobacco U
Uranium (3) W Corn n Wheat X Southeast
Fish q
o
Mid-Canada
St. Louis
Winnipeg
Mexico ......................................H-6
X
South
Houston Fruit s
Oklahoma City
Southeast
South Jurez ..........................................F-8
q
Midwest
Toronto ......................................H-4
Hermosillo Knoxville ....................................G-6
Cars c Machinery z
J
Mexico
Machinery z East Canada
Torren ....................................F-10
Bauxite a
West Canada
Midwest
Veracruz ..................................G-12
Coffee k Imports v
Fruit (3) s Mexico City
Miami
..................Mexico, G12
..................................H-9 Washington DC
Mexico
........................H-5
San Diego West
Cattle d Southeast
Winnipeg
San Francisco
....................................G-3
West
Minneapolis ....................H-4 Oats C Wheat X Mid-Canada
17 MILLION
to Raleigh. he moves his train moves 3
In Raleigh he picks up Machinery (z) bound for mileposts to Pittsburgh where n Corn
A
he picks up Steel (P) which
Pittsburgh (card-A)his train is full. PITTSBURGH
Blue moves 6 more mileposts to Pittsburgh and deliv-
he hopes to eventually deliver
6 MILLION
z Machinery
to New York (card-D).
Blue uses the rest of his
ers his Machinery (z) and collects 6M as indicated on
card-A. He also discards card-A and draws card-D. His 4
movement for the turn is over since his train may only movement for the turn to
move 9 mileposts each turn. move 6 mileposts to Raleigh
On Blues next turn, he moves his train 6 mileposts
where he delivers his Coal
(i) and collects 10M as NEW YORK
to Cincinnati where he delivers his Imports (v) and
28 MILLION
indicated on card-C. He
W Uranium
collects 11M as indicated on card-B. He discards discards card-C and draws
card-B and draws another demand card (not shown). another demand card (not
He picks up a load of Coal (i) to take back to Raleigh MONTERREY
shown).
(card-C). 20 MILLION
C Oats
B
CINCINNATI
11 MILLION
v Imports
27
DENVER
30 MILLION
k Coffee
JUREZ
19
a Bauxite
MILLION
C
RALEIGH
10 MILLION
i Coal
90
NEW YORK
P 6 MILLION
Steel
D
CHIHUAHUA
y 17 MILLION
Lead
NORFOLK
30 MILLION
L Sheep
7
41
EVENT CARD EFFECTS t Specific Effects
Here are more complete explanations of effects of
An event card takes effect immediately when it is various specific event cards:
FLOODS
drawn. Some event cards remain in play until the end
of the drawing players next turn (in the next round)
and affect all players. Some events stay in play until There are a number of
the requirements on the card are fulfilled. Players flood cards in the deck. Each
must obey the directions on all event cards while they flood card indicates which FLOOD
are in effect. rivers are flooded by that No train may cross
t General Effects
the MISSISSIPPI,
event. Flood cards have two MISSOURI,
effects: or
OHIO rivers.
Here are explanations of general effects that are 1. All bridges built over the All bridges over these
rivers are destroyed.
common to a variety of event cards: indicated flooded rivers
COUNTING MILEPOSTS are destroyed. Erase all
the bridges over those
Mileposts are counted the same way train movement rivers.
137
LOSING TURNS
8 mileposts
loses 1 turn and 1 load. the train to the bank. The
153
No rail building is allowed player also loses his next
A player may not move his within 10 mileposts.
turn.
RAIL STRIKES
train, deliver or pick up any
139
loads, or build track or
upgrade a loco on a lost turn. A Rail Strike makes it
A player may also not discard all his demand cards impossible to pickup or
and draw new ones on a lost turn. deliver any loads at mileposts MEXICAN
A player who draws an event card that causes him to touching the affected border. RAIL STRIKE
No train in Mexico
lose his turn, loses the rest of the current turn and all Strikes last until the end of may move.
of his next turn. For this reason, it is important to the drawing players next No train may enter Mexico.
resolve any event drawn right away. If a player was try- turn. No player may
build track in Mexico.
ing to deliver two loads to the same city, and an event
caused him to lose his turn after he delivered the first
load, then he would have to wait until after his next
8
144
turn before he could deliver the second load.
HOW TO WIN Backtracking A player may reverse his trains
direction on any milepost (not just a city milepost)
A player declares victory when he fulfills the follow- at the cost of losing one full turn. A train which
ing two requirements: backtracks can move in any direction in its next
turn. A train may not backtrack when the player has
Connect six of the seven major cities with one con- discarded his cards during the same turn; a train
tinuous line of track. This track can have any num- may backtrack if it cannot move for any other rea-
ber of loops and branches, but must be unbroken. son (e.g., derailment). A player whose train back-
Have at least 250 million in cash at the end of his tracks while on an opponents track is assessed the
turn. Only cash is counted; the money spent on use fee for that turn.
t Fast Trains
building railroads or upgrading locomotives does
not count toward winning.
When a player declares victory, play continues until the Note: Recommended for beginners.
current round ends, that is, once each player has com- New players (or old hands who want a quicker game)
pleted an equal number of turns. If two or more players can play with fast trains. When using this rule, freight
all declare victory in the same round, the one with the and heavy freight trains can move up to 12 mileposts
most cash wins. In the event of a tie, the cash require- per turn. Fast freight and super freight trains can move
ment is raised by 50 million to 300 million. Play then up to 16 mileposts. Half Rate is 6 and 8 mileposts
continues, with all players still eligible to win. Both respectively.
t Fast Game
requirements still need to be fulfilled in order to win.
COURTESY IN PLAY
To speed up the play of Empire Builder, use the Fast
A players demand cards and loco cards (together Trains rule above and/or any or all of the following
with the load chips on the loco cards) must be face up rule changes:
v Each player starts with 70 million and 3 pre-move-
in front of the player for all to see. A player need not
show his money until after the Rail Tax event card
appears, after which the amount of each players ment turns.
money is also public information. v Discard the event cards dealt during the initial
VARIATIONS
deal; do not shuffle them into the deck.
v The Excess Profits Tax event card has no effect and
is removed prior to play.
v Deal 5 cards to each player at the beginning of the
Here are some optional rules that players might
want to try when playing Empire Builder. All players game, replacing event cards normally. After complet-
must agree to any optional rules that are used before ing the first 2 building turns, each player discards 2
the game begins.
Special Tournament
demand cards, and then play continues normally.
t
Be Alert: Some of these optional rules radically
Credits
Loads dropped off in a city without a payoff remain
at that city for 4 turns. During that time, any player
may pick up that load by passing through the city and
picking it up normally. At the end of the dropping Line Editor: Larry Roznai
players fourth subsequent turn, the load is returned Original Game System Developer: Darwin Bromley
to the tray. Original Empire Builder Design:
COST TO MOVE
Darwin P. Bromley, Bill Fawcett
North American Rails Design:
Each player must pay 1 million per turn that his Joe Roznai, Bill Wordelmann, Elaine Henninger
train moves on its own track. The 4 million cost for Mexican Rails Design: Bill Fawcett
moving on the other players track remains the same. Rules Editors: Larry Roznai, Peter Bromley, Coleman Charlton
COST TO LOAD Cover Art : Stefan Sierhej
Each player uses one milepost of movement to pick Graphic Design: Pete Fenlon, Peter Bromley,
up or drop off one load. For example, if a player both Morgan Dontanville, Drew Perkett
picks up 1 load and drops off 1 load or if a player Production: Pete Fenlon, Coleman Charlton, Drew Perkett
picks up 2 loads, the player has used 2 mileposts of The Team: Bill and Elaine Wordelmann; Marty McDonnell;
movement. Joe, Barb, Loren & Bridget Roznai; Sue Balmes; Brian Steffen;
ADDITIONAL TRAINS
Don Glass; Jim Jewell
The Playtesters: Glen Johnson, Todd Johnson, Walter Smith,
Each player starts with two trains, a freight and a fast Forest Brown, Mariam McKenzie, Steve Courtemanche, Louis
freight, which may be upgraded in the usual way. Both Newman, Simon Billenness, Steve Ivanwosky, Ig Lew, Bruce
move and may move in the same turn. Players may McIntyre, Steve Knight, Paul Gardner, Mike Johnson, Ty Hare,
(by mutual agreement) have four demand cards Craig Mills, Briane Moore, Kevin Stone, Conrad von Betxke,
Mike Barno, Jeff Zarse, Trax readers, Trax Master Brux, dozens
instead of three.
RESHUFFLE
of loyal fans, and the entire staff of the old Mayfair Games.
Special Thanks: We at Mayfair would like to thank the loyal fans
Cattle d SheepL
Steel P Textiles T Mexico
Imports v
Norfolk Salt Lake City
East Canada
East Mountain Birmingham ..............................G-7
South
..........................................I-4
Tourists V
....................................H-4
East
P
........................................H-4
Billings Mountain Birmingham Southeast Steel (3) Machinery z East Oklahoma City ..........................G-7
Oil D Wheat X
Calgary Duluth Birmingham
Midwest
Mountain Philadelphia
Midwest
..............................H-5
i
..................................F-9
Portland, OR ............................D-3
Raleigh
k
........................................H-6
Denver Machinery z Tobacco U
Jurez
........................................F-5
Coffee (3) Mexico Durango Mexico Lead y Mountain
Southeast
Veracruz Mexico Knoxville South Monterrey Mexico Des Moines Regina ..........................................F-2
................................H-5
Cattle d UraniumW
Raleigh Southeast Corn n Swine R Midwest
Mid-Canada
Mountain
Oats C
..........................................G-3
Coal i Uranium W
Guadalajara
Southwest
C
Mexico East
Savannah
Minneapolis Midwest Oats (3) Guadalajara ..............................F-11
....................................H-7
Cotton o Tobacco U
Uranium (3) W Corn n Wheat X Southeast
Fish q
o
Mid-Canada
St. Louis
Winnipeg
Mexico ......................................H-6
X
South
Houston Fruit s
Oklahoma City
Southeast
South Jurez ..........................................F-8
q
Midwest
Toronto ......................................H-4
Hermosillo Knoxville ....................................G-6
Cars c Machinery z
J
Mexico
Machinery z East Canada
Torren ....................................F-10
Bauxite a
West Canada
Midwest
Veracruz ..................................G-12
Coffee k Imports v
Fruit (3) s Mexico City
Miami
..................Mexico, G12
................................H-9 Washington DC
Mexico
........................H-5
San Diego West
Cattle d Southeast
Winnipeg
San Francisco
....................................G-3
West
Minneapolis ..................H-4 Oats C Wheat X Mid-Canada
Copyright 1982,
1988, 1991,1996, 2008
Mayfair Games, Inc.
Empire Builder, the
Mayfair Shield logo,
and the round Empire
Builder Brand Logo are
trademark properties
of Mayfair Games, Inc.
All rights reserved.
Made in the U.S.A.