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Mag SQ Rep
Mag SQ Rep
Mag SQ Rep
Introduction
Conclusion
References
Introduction
This report aims to explore the possible applications of magic squares in everyday
life. In doing this, different types of magic squares will be investigated and the
methods used to construct them. How magic squares have evolved and where they
originally came from should also be considered. Also, variations on the basic magic
square will be looked at to see if these have any practical applications.
The earliest magic square known dates from around 2800 B.C. in China. A Chinese
myth says that Emperor Yu found a tortoise with a pattern on its shell while walking
along the Yellow River. He called this unique diagram, Loh-Shu (Anderson, 2001).
However, the first recorded magic square was described as the scroll of the river Loh
or Loh-Shu by Fuh-Hi (Farrar, 1997 & Grogono, 2004). It is a 3x3 magic square with
symbols rather than numbers (See fig 1.2). The Chinese scholars of today have only
managed to trace the Loh-Shu back as far as the fourth century B. C. and from then
until the tenth century it was seen as a symbol of great significance. This Loh-Shu
was numerical, with the number of dots in each symbol representing a whole number
(See fig 1.2). The even numbers were thought to represent the female principle, yin,
and the odd numbers the male principle, yang. The 5 in the middle was thought to be
the earth, around which lie the other four elements; metal, 4 and 9, fire, 2 and 7,
water, 1 and 6 and wood 3 and 8 (Gardner, 1988).
The Loh-Shu Magic Square (Fig 1.2)
There are also Greek writings relating to magic squares from around 1300 B.C.
(Farrar, 1997). It is thought that from China, magic squares were introduced to Indian
culture, and it was there that the first magic square of order four was discovered
(Swaney, 2000). In India, magic squares were used not only in the traditional
mathematical context, but also for other applications such as in recipes for making
perfume and also in medical work, with a third order magic square appearing as a
means of easing childbirth (Anderson, 2001).
Islamic and Arabic mathematicians were aware of magic squares, probably from the
Indians, by about the fifth century A.D. and are often attributed to using them in
astrology and predictions. Their magic squares were of larger order & they compiled a
list of magic squares up to order nine (Ballew, 2006). It was Islamic mathematicians
who first made simple rules for creating magic squares. In around 1300, the
Byzantine, Manual Moschopoulos, wrote a book based on the findings of Al-Buni, an
Arab mathematician, about magic squares. It was Moschopoulos who introduced
magic squares to Europe, where they were associated with divination, alchemy and
astrology (Anderson, 2001).
Since then, magic squares have been looked at in relation to planets and the sun, art
and religion. Also in the past, magic squares were important in African culture. They
held spiritual importance and were often inscribed on masks, clothes and religious
artefacts and were influential in house design and building (Anderson, 2001).
Chapter 2: What is a Magic Square?
An odd order magic square is of the form, n 2m 1 . There are several methods of
generating such magic squares for m 1 . With the most common being the known as
the Siamese or staircase method (see fig 2.1.1). In this method the numbers are written
in ascending numerical order as an upward diagonal to the right. When a filled square
is reached the next number is placed vertically below its predecessor. This method
was devised by De la Loubre when the 1 is placed in the middle column of the top
row (Ball, 1959). If the 1 lies in the middle column on the row directly above the
middle row it is known as the method of Bachet de Mziriac (Kraitchik, 1960).
The Siamese or staircase method for generating odd order magic squares (Fig 2.1.1)
A doubly even magic square is in the form n 4m . One method of constructing this
type of magic square, for m 1 , is the cross method (See fig 2.2.1). By writing all the
numbers in order from the top left of a square to the bottom right, then drawing a
cross through every 4x4 square, or sub-square of a larger square, and swapping the
numbers along the diagonals of the cross, will yield a magic square.
The cross method for generating doubly even magic squares (Fig 2.2.1)
2.3: Singly Even
A singly even magic square is of the form 4m 2 , when m 1 . One method of
construction is that of Ralph Strachey, to divide the square up into equal quarters. For
example, in a 6x6 square, this will give four 3x3 squares. Each of these can then be
formed using De la Loubres method for odd order squares (Ball, 1959).
8 1 6 26 19 24
3 5 7 21 23 25
4 9 2 22 27 20
35 28 33 17 10 15
30 32 34 12 14 16
31 36 29 13 18 11
Strachey Method (Fig 2.3.1)
Another method for generating singly even magic squares was found by J. H. Conway
and is called the LUX method. Create m 1 rows of L followed by one row of U and
then m 1 rows of X at the bottom. Then swap the middle U with the L directly
above it. The rows of letters form an odd order square, so starting at the top middle L,
put in the numbers working through the letters using the De la Loubre method
(Weisstein, 2003).
Panmagic squares, also known as pandiagonal and diabolic squares, have the same
properties as normal magic squares except that all the broken diagonals of the square
must also equal the magic sum (Ball, 1959), therefore the square must be magic along
all rows, columns, the two full diagonals and all broken diagonals (See Fig 3.1.1).
Panmagic squares do not exist for order 3 or for order 4m 2 , where m is any
integer. The Siamese method for generating odd order magic squares will produce
panmagic squares for order 6m 1 when using vector (2, 1) and break vector (1, -1)
(Weisstein, 2006). Where the vector is the number of cells moved across and down
respectively. The break vector is how the pattern changes when a filled cell is reached
again.
An antimagic square is the complete opposite of a magic square in that all the rows,
columns and diagonals equal different values. They contain the same numbers, 1 to
n 2 , just in a different arrangement. Antimagic squares of order 1, 2 and 3 are
impossible to create (Weisstein, 2002).
Examples of antimagic squares (Fig 3.2.1)
Benjamin Franklin produced several magic squares during the mid 1700s, many of
which were only partial Latin squares since their diagonal totals did not add up to the
magic sum. However, they had other properties which made them of interest to
mathematicians.
130
130 52 61 4 13 20 29 36 45
260 14 3 62 51 46 35 30 19
260 53 60 5 12 21 28 37 44
260 11 6 59 54 43 38 27 22
260 55 58 7 10 23 26 39 42
260 9 8 57 56 41 40 25 24
260 50 63 2 15 18 31 34 47
260 16 1 64 49 48 33 32 17
228 130
Franklins original 8x8 square (Fig 3.3.2)
As fig 3.3.1 shows, Franklin was interested in looking at bendy rows which also sum
to the same constant as each row and column. From fig 3.3.2, it is clear that in an 8x8
Franklin square, all the half rows and half columns and any 2x2 sub-square within it
total half of the magic sum (Morris, 2005).
When considering Franklins 16x16 square (see fig 3.3.3), the bendy rows and
columns and any half rows or colums add up to half the row or column total, but there
are no sub-squares which do. This is because half a row would be 8 cells, no sub-
square can contain 8 cells because there is no value for n such that n2 8 .
2168
2040 199 216 231 248 7 24 39 56 71 88 103 120 135 152 167 184 2040
57 38 25 6 249 230 217 198 185 166 153 134 121 102 89 70 2040
197 218 229 250 5 26 37 58 69 90 101 122 133 154 165 186 2040
59 36 27 4 251 228 219 196 187 164 155 132 123 100 91 68 2040
200 215 232 247 8 23 40 55 72 87 104 119 136 151 168 183 2040
54 41 22 9 246 233 214 201 182 169 150 137 118 105 86 73 2040
202 213 234 245 10 21 42 53 74 85 106 117 138 149 170 181 2040
52 43 20 11 244 235 212 203 180 171 148 139 116 107 84 75 2040
204 211 236 243 12 19 44 51 76 83 108 115 140 147 172 179 2040
50 45 18 13 242 237 210 205 178 173 146 141 114 109 82 77 2040
206 209 238 241 14 17 46 49 78 81 110 113 142 145 174 177 2040
2040 48 47 16 15 240 239 208 207 176 175 144 143 112 111 80 79 2040
195 220 227 252 3 28 35 60 67 92 99 124 131 156 163 188 2040
61 34 29 2 253 226 221 194 189 162 157 130 125 98 93 66 2040
193 222 225 254 1 30 33 62 65 94 97 126 129 158 161 190 2040
63 32 31 0 255 224 223 192 191 160 159 128 127 96 95 64 2040
2040 2040 2040 2040 2040 2040 2040 2040 2040 2040 2040 2040 2040 2040 2040 2040 1912
Franklins original 16x16 square (Fig 3.3.3)
Modern day applications of magic squares are difficult to find. There seems to be
some sort of link between magic squares and music and the Latin squares along with
the Greaco Latin squares are used in the popular puzzle, Sudoku. Apart from that,
other applications found were from mathematicians in history which no longer apply.
4.1: Music
The main area of the application of magic squares to music is in rhythm, rather than
notes. Indian musicians seem to have applied them to their music and they seem to be
useful in time cycles and additive rhythm. In this case it is not the usual magic
properties of a square that are important, but the relationship of the central number to
the total sum of all the numbers in the magic square. This is because for rhythm,
consecutive numbers 1 to n 2 are not used to fill the cells of the n n magic square.
This relationship is:
The total sum of the magic squares numbers = central number x 9.
This is important to music as it shows the size of the magic square, which is how
many pulses or sub-divisions there are in the sequence, this will indicate how and
where to apply it.
3 5 7
5 8 11
7 11 15
Magic Square for Rhythm (Fig 4.1.1)
Using fig 4.1.1 as an example, 8x9=72 gives the size of the magic square. This can
therefore be applied to a piece of music with 18 crotchet beats since 18x4=72. Rests
can also be added between the first and second or second and third rows to create a
feeling of the music building towards a cadence. By choosing different values for the
rests, the same magic square can create many different musical passages (Dimond,
2006).
4.2: Sudoku
Sudoku was first introduced in 1979 and became popular in Japan during the 1980s
(Pegg & Weisstein, 2006). It has recently become a very popular puzzle in Europe,
but it is actually a form of Latin square. A Sudoku square is a 9x9 grid, split into 9 3x3
sub-squares. Each sub-square is filled in with the numbers 1 to n where n 9 , so
that the 9x9 grid becomes a Latin square. This means each row and column contain
the numbers 1 to 9 only once. Therefore each row, column and sub-square will sum to
the same amount.
An Example of a Sudoku Square (Fig 4.2.1)
Conclusion
Mathematicians today do not need to speculate and attach meaning to magic squares
to make them important, as has been done in the past with Chinese and other myths.
The squares were thought to be mysterious and magic, although now it is clear that
they are just ways of arranging numbers and symbols using certain rules. They can be
applied to music and Sudoku as has been discussed but are mainly of interest in
mathematics for their magic properties rather than their practical applications.
References
Adler, A. (1996). What is a magic square? [online]. Available from
http://mathforum.org/alejandre/magic.square/adler/adler.whatsquare.html [Accessed
7th December 2006].
Gardner, M. (1988). Time travel and other mathematical bewilderments. New York.
W. H. Freeman and Company.
Swaney, M. (2000). Mark Swaney on the history of magic squares [online]. Available
from http://www.ismaili.net/mirrors/Ikhwan_08/magic_squares.html [Accessed 7th
December 2006].