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Please Give Credit Where Credit Is Due, This Specials List Was Put Together by Petrapool
Please Give Credit Where Credit Is Due, This Specials List Was Put Together by Petrapool
Defender
Level 1 Normal
UNIVERSAL #1
Bonus DEF: +15% when HP < 30%
UNIVERSAL #2
Bonus DEF: +15% when taking damage from
enemies with < 30% HP
Defender
Level 2 Normal
UNIVERSAL #1
Bonus DEF: +20% when taking damage from
enemies with < 30% HP
UNIVERSAL #2
Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
Bonus DEF: +25% when HP > 70%
NA
Defender
Level 3 Normal
UNIVERSAL #1
Bonus DEF: +30% DEF when HP >70 %
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
Bonus DEF: +30% DEF when enemys HP >70 %
UNIVERSAL #4
Bonus DEF: +25% DEF when enemys HP < 30%
NA
NA
Raider
Level 1 Normal
UNIVERSAL #1
Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +15% when HP > 30%
Raider
Level 2 Normal
UNIVERSAL #1
Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
Bonus ATK: +20% when HP < 30%
NA
Raider
Level 3 Normal
UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
Bonus ATK: +30% when enemys HP >70 % HP
UNIVERSAL #4
Bonus ATK: +25% when enemys HP < 30%
NA
NA
Slayer
Level 1 Normal
UNIVERSAL #1
Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2
Bonus crit: +15 crit when enemys HP < 30%
Slayer
Level 2 Normal
UNIVERSAL #1
Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2
Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
Bonus crit: +20 crit when HP < 30%
NA
Slayer
Level 3 Normal
UNIVERSAL #1
Bonus CRIT: +25 crit when enemys HP < 30%
UNIVERSAL #2
Bonus CRIT: +30 crit when enemys HP > 70%
UNIVERSAL #3
Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70%
NA
NA
Supporter
Level 1 Normal
UNIVERSAL #1
Bonus healing: When healed, regain 25% more HP.
UNIVERSAL #2
Random DEF: +15% DEF to one team member for
first 2 turns of each wave
Supporter
Level 2 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more HP
UNIVERSAL #2
Random DEF: +20% DEF to one team member for
first 3 turns of each wave
UNIVERSAL #3
Random ATK: +20% ATK to one team member for
first 3 turns of each wave
NA
Supporter
Level 3 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 80% more HP
UNIVERSAL #2
Random DEF: +30% def to one other team member
for first 3 turns of each wave
UNIVERSAL #3
ATK down: when attacking, a better chance to
cause -30% ATK for 3 turns
UNIVERSAL #4
Random ATK: +30% ATK to one other team member
for first 3 turns of each wave
NA
NA
Please give credit where c
Defender Defender
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from
Bonus DEF: +20% for first 2 turns of every wave enemies with < 30% HP
Defender Defender
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from
enemies with > 60% HP enemies with < 30% HP
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +25% when HP > 70%
MELEE
Reflect: When taking damage, small chance to
NA
reflect 50% damage
Defender Defender
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from Bonus DEF: +30% DEF when HP >70 %
enemies with > 60% HP
UNIVERSAL #2
NA Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +30% DEF when enemys HP >70 %
UNIVERSAL #4
NA Bonus DEF: +25% DEF when enemys HP < 30%
MELEE
Reflect: When taking damage, better chance to NA
reflect 80% damage
TRAIT
Absolute Defense: When taking damag, a better
NA
chance to reduce the damage to 0
Raider Raider
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30%
Raider Raider
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60% Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
NA Bonus ATK: +20% when HP < 30%
MELEE
Random AP: +10% to one team member at NA
beginning of each wave
Raider Raider
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60% Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
NA Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
NA Bonus ATK: +30% when enemys HP >70 % HP
UNIVERSAL #4
NA Bonus ATK: +25% when enemys HP < 30%
MELEE
Random AP: +20% to one team member at NA
beginning of each wave
TRAIT
Bonus AP: all team members receive +8% AP at NA
the beginning of each wave
Slayer Slayer
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemys HP < 30%
Slayer Slayer
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60% Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
NA Bonus crit: +20 crit when HP < 30%
MELEE
Bleeding: when taking DMG, a better chance to NA
cause 50 damage bleeding for 3 turns
Slayer Slayer
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60% Bonus CRIT: +25 crit when enemys HP < 30%
UNIVERSAL #2
NA Bonus CRIT: +30 crit when enemys HP > 70%
UNIVERSAL #3
NA Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
NA Bonus CRIT: +30 crit when HP > 70%
MELEE
Bleeding: when taking DMG, a better chance to NA
cause 70 damage bleeding for 4 turns
TRAIT
Party Healing: Heal all team members with 20 % NA
hp at the beginning of each wave.
Supporter Supporter
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEAL: Heal one team member for 20% Bonus healing: When healed, regain 25% more HP.
at beginning of each wave
UNIVERSAL #2 UNIVERSAL #2
Random ATK: +20% to one team member for first Random DEF: +15% DEF to one team member for
2 turns of each wave first 2 turns of each wave
Supporter Supporter
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more HP
50% at beginning of each wave
UNIVERSAL #2 UNIVERSAL #2
ATK down: when attacking, small chance to Random DEF: +20% DEF to one team member for
cause -25% ATK for 2 turns first 3 turns of each wave
UNIVERSAL #3
NA Random ATK: +20% ATK to one team member for
first 3 turns of each wave
MELEE
Random HEAL: When taking damage, small NA
chance to heal one team member for 10%
Supporter Supporter
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy Bonus HEAL: When healed, regain 80% more HP
UNIVERSAL #2
NA Random DEF: +30% def to one other team
member for first 3 turns of each wave
UNIVERSAL #3
NA ATK down: when attacking, a better chance to
cause -30% ATK for 3 turns
UNIVERSAL #4
NA
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave
MELEE
Random HEAL: When taking damage, better NA
chance to heal one team member for 20% of
their max HP
TRAIT
Leech Life: When attacking, a better chance to NA
regain hp by 80% of the damage
edit where credit is due, this specials list was put together
Defender Defender
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from
Bonus DEF: +20% for first 2 turns of every wave enemies with < 30% HP
Defender Defender
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from
enemies with > 60% HP enemies with < 30% HP
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +25% when HP > 70%
MELEE
Reflect: When taking damage, small chance to
NA
reflect 50% damage
Defender Defender
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from Bonus DEF: +30% DEF when HP >70 %
enemies with > 60% HP
UNIVERSAL #2
NA Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +30% DEF when enemys HP >70 %
UNIVERSAL #4
NA Bonus DEF: +25% DEF when enemys HP < 30%
MELEE
Reflect: When taking damage, better chance to NA
reflect 80% damage
TRAIT
Def Down: when taking DMG, a better chance to
NA
cause -35% def for 3 turns
Raider Raider
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30%
Raider Raider
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60% Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
NA Bonus ATK: +20% when HP < 30%
MELEE
Random AP: +10% to one team member at NA
beginning of each wave
Raider Raider
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60% Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
NA Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
NA Bonus ATK: +30% when enemys HP >70 % HP
UNIVERSAL #4
NA Bonus ATK: +25% when enemys HP < 30%
MELEE
Random AP: +20% to one team member at NA
beginning of each wave
TRAIT
AP Down: when taking DMG, a better chance to NA
cause -30 AP
Slayer Slayer
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemys HP < 30%
Slayer Slayer
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60% Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
NA Bonus crit: +20 crit when HP < 30%
MELEE
Bleeding: when attacking a better chance to cause NA
50 damage bleeding for 3 turns
Slayer Slayer
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60% Bonus CRIT: +25 crit when enemys HP < 30%
UNIVERSAL #2
NA Bonus CRIT: +30 crit when enemys HP > 70%
UNIVERSAL #3
NA Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
NA Bonus CRIT: +30 crit when HP > 70%
MELEE
Bleeding: when attacking a better chance to cause NA
70 damage bleeding for 4 turns
TRAIT
Stun: when attacking, a better chance to stun the NA
enemy for 2 turns
Supporter Supporter
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEAL: Heal one team member for 20% at Bonus healing: When healed, regain 25% more
beginning of each wave HP.
UNIVERSAL #2 UNIVERSAL #2
Random ATK: +20% to one team member for first 2 Random DEF: +15% DEF to one team member
turns of each wave for first 2 turns of each wave
Supporter Supporter
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more HP
50% at beginning of each wave
UNIVERSAL #2 UNIVERSAL #2
ATK down: when attacking, small chance to cause Random DEF: +20% DEF to one team member
-25% ATK for 2 turns for first 3 turns of each wave
UNIVERSAL #3
NA Random ATK: +20% ATK to one team member for
first 3 turns of each wave
MELEE
Self healing: regain 50 % HP at the beginning of NA
each wave
Supporter Supporter
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy Bonus HEAL: When healed, regain 80% more HP
UNIVERSAL #2
Random DEF: +30% def to one other team
member for first 3 turns of each wave
NA
UNIVERSAL #3
ATK down: when attacking, a better chance to
NA cause -30% ATK for 3 turns
UNIVERSAL #4
Random ATK: +30% ATK to one other team
NA member for first 3 turns of each wave
MELEE
Self healing: regain 80% HP at the beginning of NA
each wave
TRAIT
Teammate reviving: When killing an enemy, a NA
better chance to revive a teammate with 40% Hp
and +100% def for 1 turn
ut together by Petrapool
Defender Defender
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from
Bonus DEF: +20% for first 2 turns of every wave enemies with < 30% HP
Defender Defender
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from
enemies with > 60% HP enemies with < 30% HP
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +25% when HP > 70%
RANGED
ATK down: When taking damage, small chance to
NA
cause -25% ATK for 2 turns
Defender Defender
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from Bonus DEF: +30% DEF when HP >70 %
enemies with > 60% HP
UNIVERSAL #2
NA Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +30% DEF when enemys HP >70 %
UNIVERSAL #4
NA Bonus DEF: +25% DEF when enemys HP < 30%
RANGED
ATK down: When taking damage, better chance NA
to cause -30% ATK for 3 turns
TRAIT
Stun: when taking damage, a better chance to
NA
stun the enemy for 2 turns
Raider Raider
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30%
Raider Raider
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60% Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
NA Bonus ATK: +20% when HP < 30%
RANGED
Stronger ATK: Small chance to attack with NA
stronger trait
Raider Raider
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60% Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
NA Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
NA Bonus ATK: +30% when enemys HP >70 % HP
UNIVERSAL #4
NA Bonus ATK: +25% when enemys HP < 30%
RANGED
Stronger ATK: a better chance to attack with NA
stronger trait
TRAIT
AP down: When attacking, a better chance to NA
cause - 30 AP
Slayer Slayer
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemys HP < 30%
Slayer Slayer
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60% Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
NA Bonus crit: +20 crit when HP < 30%
RANGED
Bleeding: when taking DMG, a better chance to NA
cause 50 damage bleeding for 3 turns
Slayer Slayer
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60% Bonus CRIT: +25 crit when enemys HP < 30%
UNIVERSAL #2
NA Bonus CRIT: +30 crit when enemys HP > 70%
UNIVERSAL #3
NA Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
NA Bonus CRIT: +30 crit when HP > 70%
RANGED
Bleeding: when taking DMG, a better chance to NA
cause 70 damage bleeding for 4 turns
TRAIT
Splash DMG: When attacking, a better chance to NA
attack all enemies adjacent to the target with 80%
atk
Supporter Supporter
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEAL: Heal one team member for 20% at Bonus healing: When healed, regain 25% more
beginning of each wave HP.
UNIVERSAL #2 UNIVERSAL #2
Random ATK: +20% to one team member for first Random DEF: +15% DEF to one team member
2 turns of each wave for first 2 turns of each wave
Supporter Supporter
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more HP
50% at beginning of each wave
UNIVERSAL #2 UNIVERSAL #2
ATK down: when attacking, small chance to cause Random DEF: +20% DEF to one team member
-25% ATK for 2 turns for first 3 turns of each wave
UNIVERSAL #3
NA Random ATK: +20% ATK to one team member
for first 3 turns of each wave
RANGED
Self healing: regain 50 % HP at the beginning of NA
each wave
Supporter Supporter
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy Bonus HEAL: When healed, regain 80% more HP
UNIVERSAL #2
NA Random DEF: +30% def to one other team
member for first 3 turns of each wave
UNIVERSAL #3
NA ATK down: when attacking, a better chance to
cause -30% ATK for 3 turns
UNIVERSAL #4
NA
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave
RANGED
Self healing: regain 80% HP at the beginning of NA
each wave
TRAIT
Self Healing: When killing an enmy, a better NA
chance to regain 100% HP and + 50% DEF for 1
turn
Defender
Level 1 Crit
UNIVERSAL #1
Bonus DEF: +20% when HP > 60%
UNIVERSAL #2
Bonus DEF: +20% for first 2 turns of every wave
Defender
Level 2 Crit
UNIVERSAL #1
Bonus DEF: +25% when taking damage from
enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave
NA
RANGED
ATK down: When taking damage, small chance to
cause -25% ATK for 2 turns
Defender
Level 3 Crit
UNIVERSAL #1
Bonus DEF: +35% when taking damage from
enemies with > 60% HP
NA
NA
NA
RANGED
ATK down: When taking damage, better chance to
cause -30% ATK for 3 turns
TRAIT
Impair: when taking damage a better chance to
impair the enemy for 3 turns.
Raider
Level 1 Crit
UNIVERSAL #1
Bonus ATK: +20% when HP > 60%.
UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave
Raider
Level 2 Crit
UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60%
UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave
NA
RANGED
Stronger ATK: Small chance to attack with stronger
trait
Raider
Level 3 Crit
UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60%
NA
NA
NA
RANGED
Stronger ATK: a better chance to attack with
stronger trait
TRAIT
Bonus AP: receive +20% AP at the beginning of
each wave
Slayer
Level 1 Crit
UNIVERSAL #1
Bonus CRIT: +20 when HP > 60%
UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave
Slayer
Level 2 Crit
UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave
UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60%
NA
RANGED
Bleeding: when attacking a better chance to cause
50 damage bleeding for 3 turns
Slayer
Level 3 Crit
UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60%
NA
NA
NA
RANGED
Bleeding: when attacking a better chance to cause
70 damage bleeding for 4 turns
TRAIT
Double Attack: When attacking, a better chance to
make a second attack with 150% ATK
Supporter
Level 1 Crit
UNIVERSAL #1
Random HEAL: Heal one team member for 20% at
beginning of each wave
UNIVERSAL #2
Random ATK: +20% to one team member for first 2
turns of each wave
Supporter
Level 2 Crit
UNIVERSAL #1
Random HEALING: HEAL one team member for
50% at beginning of each wave
UNIVERSAL #2
ATK down: when attacking, small chance to cause
-25% ATK for 2 turns
NA
RANGED
Random HEAL: When taking damage, small chance
to heal one team member for 10%
Supporter
Level 3 Crit
UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy
NA
NA
NA
RANGED
Random HEAL: When taking damage, better
chance to heal one team member for 20% of their
max HP
TRAIT
Impair: when attacking, a better chance to impair
the enemy for 3 turns.