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COLLADA Newsletter Flyer Siggraph 2010
COLLADA Newsletter Flyer Siggraph 2010
COLLADA Newsletter Flyer Siggraph 2010
with new members from many diverse disciplines that employ 3D technologies. Many of our members turn to Khronos
standards such as COLLADA, OpenGL ES and WebGL to support 3D content that can take advantage of web protocols and
the forthcoming HTML5 suite of standards. The synergy between the industry's 3D applications with Khronos standards
motivates best-in-class COLLADA coherent products; products that soon will have the potential to operate within native 3D
enabled browsers. This summer at Siggraph, we welcome you to join us at the COLLADA Birds of a Feather session
on Tuesday, July 27 from 1:00 pm - 3:00 pm in the Los Angeles Convention Center, Room 402A, to hear from some of
these members on how they employ COLLADA. You'll also learn more about our current working group efforts and our
plans for the future.
Alan Chaney, President of Mechnicality, and one of our new members, says, “When 3D applications move to the browser,
developers encounter two new problems: stateless server operation and latency. REST (REpresentational State Transfer)
addresses both issues: it removes the need to maintain client state in the server and thus allows the development of highly
scale-able Web services. It also allows selective access to individual components of the scene, dramatically reducing
latency. With REST, the server doesn’t need to know anything about the state of the client application; it uses the URI the
client gives it to retrieve a particular data component. And because the data are hierarchical, you can retrieve only the level
of detail required at a particular moment. Fortunately, the COLLADA 1.5 specification already provides selection of detail
by URI.” Mechnicality is extending this approach to create a completely dynamic online 3D data management solution.
Rightware’s Kanzi Solution enables rapid deployment and smooth workflow for advanced 3D user interfaces and graphical
content creation. This has been made possible due to intuitive pipeline, which reduces need of engineering when creating
User Interfaces or graphical content. Kanzi is built on top of Khronos open standards such as OpenGL ES and COLLADA.
Kanzi has been built to be extensible via third party solutions, for example by integrating font solutions or physics libraries.
Kanzi and COLLADA work hand-in-hand, as the Kanzi tools all support the COLLADA language, whose flexibility and
dynamic nature provide all the required data such as complex geometry and animations. Due to COLLADA’s strengths,
Rightware plans to extend its use by providing user interface data, to be specified in future editions or revisions of the
COLLADA specification. Rightware is currently championing the user interface format as an officially supported
COLLADA feature, working within the COLLADA working group at Khronos. At Siggraph, Rightware will be presenting
how the Kanzi Tool and COLLADA work together to bring world class mobile and automotive 3D content into actual
devices.
In our Siggraph COLLADA Birds of a Feather session this July, Khronos will be delivering presentations and demos that
showcase the work done to further advance the vision and goals of 3D applications for the web as well as for standalone
tools applications. In the COLLADA session (see the top right bar here), we are pleased to have Mechnicality discussing
how they see internet protocols bringing COLLADA into the cloud, Smith Micro Software will show off the latest
COLLADA support for Poser Pro and students from University of Oregon will be showcasing an easy-to-use COLLADA
web viewer that truly rocks! We’re also excited that Rightware (Kanzi) will demonstrate their user interface solutions with
COLLADA, and lastly, Rémi Arnaud will deliver a brief presentation on the future of COLLADA.
www.khronos.org
COLLADA 1.4 Conformance testing will be available ….Stay tuned at Khronos.org for up-to-the-minute announcements!
mattratcliffe: Use #modo Try the free Collada plugin. It truly rocks: http://bit.ly/deeFwL
twitter May 16th, 2010
About COLLADA
COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse
3D authoring and content processing tools be combined into a production pipeline. The intermediate language provides
comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even
multiple version representations of the same asset. COLLADA FX enables leading 3D authoring tools to work effectively
together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading
Language, Cg, CgFX, and DirectX® FX.
www.khronos.org
www.khronos.org