Druid Pregen Sheet

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Druid/Circle of the Land 2 City Watch

class & level BackgrouNd Player Name


Tayorer Ermonor
Human Lawful Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
13 +2 30
10 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

0 PersoNality traits

hit Point maximum 18


0 strength
dExtErity
+2 dexterity

15 +2 constitution
ideals
currEnt hit pOints
+3 intelligence
+2 * +3 Wisdom
* +3 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
15
+2 acrobatics (dex) total successes
+2 +3 animal handling (Wis)
* +1 arcana (int) hit dice
Failures

death saves FlaWs


intElligEncE +2 athletics (str)

13
* +3 deception (cha)
Name atk BoNus damage/tyPe Druidic. You know Druidic, the secret language of druids.
+1 history (int) You can speak the language and use it to leave hidden
Club +2 1d4 bludgeoning messages. You and others who know this language
+1 +3 insight (Wis)
* +3 intimidation (cha) Longbow +2 1d8 +2 piercing
automatically spot such a message. Others spot the
message's presence with a successful DC 15 Wisdom
(Perception) check but can't decipher it without magic.
wisdOm +1 investigation (int)
Dagger +4 1d4 +2 piercing Wild Shape. Starting at 2nd level, you can use your action
+1 medicine (Wis) to magically assume the shape of a beast that you have
13 +3 Nature (int)
seen before. You can use this feature twice. You regain
expended uses when you finish a short or long rest. Your
* +1 Perception (Wis)
druid level determines the beasts you can transform into,
as shown in the Beast Shapes table. At 2nd level, for
+1 example, you can transform into any beast that has a
+3 Performance (cha) challenge rating of 1/4 or lower that doesn't have a
flying or swimming speed. (see the Players Handbook for
+3 Persuasion (cha) further details)
charisma
+1 religion (int) Bonus Cantrip. When you choose this circle at 2nd level, you
17 +2 sleight of hand (dex) learn one additional druid cantrip of your choice.

+2 stealth (dex) Natural Recovery. Starting at 2nd level, you can regain some
of your magical energy by sitting in meditation and
+3 +1 survival (Wis) communing with nature. During a short rest, you choose
expended spell slots to recover. The spell slots can have
a combined level that is equal to or less than half your
skills attacks & spEllcasting druid level (rounded up), and none of the slots can be 6th
level or higher. You can't use this feature again until
you finish a long rest. For example, when you are a
4th-level druid, you can recover up to two levels worth of
11 Passive Wisdom (PercePtioN)
cP spell slots. You can recover either a 2nd-level slot or
two 1st-level slots

Languages.Common sP

Weapon.Dagger, Sickle, Spear, Mace,


Quarterstaff, Sling, Javelin, Club, Scimitar,
Dart eP

Armor. Light, Medium, Shields


gP
Tools. See the Players Handbook for details.

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 years 5'4" 158 lbs.
AGE HEIGHT WEIGHT
Tayorer Ermonor
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wis 11 +3
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6
Dancing Lights
Acid Splash

Spell
Level
slots total slots expended

1 3 7
epar
Hail of Thornsspell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like