Professional Documents
Culture Documents
Actually Medieval Professions
Actually Medieval Professions
Every OSR system needs a good table of professions. Arnold K's and James Young's tables are
good, but (despite claims), they aren't terribly medieval. Examples: forceps (only widely used in
the 1700s), astronomer (not really a profession separate from astrologer until the 1600s),
chimney sweep (not a profession until the Industrial Revolution), icecutter (rare and very, very
regional until the 1800s), etc.
The professions below aren't implausible for a European city or town between 1100 and 1400.
I've found citations for all the Guilded professions listed.
1d100 Actually Medieval Professions
Roll
Profession
Guild?
Item
Weapon
Weapon Type
1
Armourer
G
helmet
hammer
light, improvised
2
Astrologer
bag of salt
cleaver
light, improvised
25
Cooper
G
barrel (0 slots)
hammer
light, improvised
26
Dog breeder
cleveryoung dog
whip
light
27
Drunkard
dead rabbit
bow and 20 arrows
ranged
40
Jailer
Manacles
club
light
41
Jeweler
G
wire scraps, bending tools
hammer
light, improvised
42
Leatherworker
G
leather helmet
club
light
43
Link Boy
torch
club
light
44
Mason
G
bag of mortar
hammer
light, improvised
45
Mercer
G
3 fruits, vegitables, or nuts
club
light
46
Midwife
bundle of rags
scalpel
light, improvised
47
Miller
G
bag of flour
club
light
48
Miner
G
lantern
mining pick
heavy, improvised
49
Minstrel
G
lute
rapier
medium
50
Miracle Play Actor
G
disguise kit
wooden sword (as club)
light
51
Needlemaker
G
10 needles
file
useless, improvised
52
Pack Handler
G
donkey (0 slots)
whip
light
53
Painter
G
3 tubes of paint (R,W,B)
club
light
54
Parchment maker
G
parchment, 3 pieces
scraping knife (dagger)
light
55
Parent
3 rations
belt with heavy buckle
useless, improvised
56
Plasterer
G
bucket and brush
club
light
57
Porter
G
wheelbarrow (0 slots)
club
light
58
Potter
G
clay
trowel
useless, improvised
59
Poultry-keeper
2 chickens
bucket
useless, improvised
60
Prostitute
G
makeup kit (disguise kit)
dagger
light
61
Rag Man
bundle of rags
bone dagger
light
62
Rat Catcher
livery
club
light
68
Servant (Military)
livery
dagger
light
69
Shepherd
enormous trumpet
sword
medium
77
Weaponsmith
G
metal file
sword
medium
78
Wet Nurse
G
3 cloth diapers
club
light
79
Woodcarver
G
devotional statue
chisel (as dagger)
light
80
Woodcutter
G
bundle of wood
axe
medium
81
Woolwinder
G
bundle of wound wool
club
light
High-Status
82
Alchemist
flask of glue
dagger
light
83
Apothecary
G
nightshade (1d6)
pestle
useless, improvised
84
Architect
G
measuring string (0 slots)
staff (as quarterstaff)
medium
85
Banker
G
set of scales
dagger
light
86
Bookbinder
G
defective book
awl
useless, improvised
87
Bureaucrat
"healing" herbs
dagger
light
94
Illustrator
livery, club
whip
light
96
Locksmith
G
lockpick set
dagger
light
97
Poet
book of poetry
dagger
light
98
Sailor
G
50' rope
club
light
99
Storyteller
hand puppets
quarterstaff
medium
100
Tax Collector
lockbox (0 slots)
staff (as quarterstaff)
medium
Guild Professions (marked with a G) require membership in a guild. There are lots of good
articles online that discuss guilds, apprenticeships, and status.
High-Status Professions (82-100) earn double Income. You are also treated better, even as an
apprentice, than most other professions.
Normally, you start with your Professions as a Skill and the item listed. You don't start with the
weapon listed.
You can also use this table for hirelings, for figuring out the identity of a corpse or the contents
of someone's pockets, or to generate Level 0 characters.
Light weapons deal 1d6 damage. Medium weapons deal 1d6 damage if you use one hand, 1d8
damage if you use two hands. Heavy weapons deal 1d8 damage and require two hands.
Improvised weapons deal half damage. Useless weapons deal 1 damage on a crit and no damage
otherwise.