5.5-Ounce Leather Ball

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Cricket games glossary: A

All Out: refers to a team having lost all ten of its wickets in an innings.
All Rounder: a very valuable cricket player who can both bat and bowl well.
Appeal: the act of bowlers or fielders shouting at the umpire to ask if the batsman is out.
Arm Ball: bowled ball with no spin that remains on a straight line.
Asking Rate: required runs per over for a win.

Cricket games glossary: B

Ball: refers to the 5.5-ounce leather ball with a cork core.goldenvolleTampering: to change
the condition of the cricket ball artificially, an illegal act.
Bat: the wooden equipment with which the batsman strikes the ball.
Bat-Pad: term for field position calculated to catch the ball that pops up off the bat.
Beamer: a very dangerous ball that does not bounce after leaving the bowlers hand and
reaches the batsman above the waist.
Belter: pitch that is to the batsmen's advantage and not to bowlers.
Bouncer: pitched ball passing by a batsmans chest or head area.
Boundary: the perimeter of the playing area often used in reference to four or six runs
scored by the batsman.
Box: term for padding/protector used by batsmen and wicketkeepers.
Buffet Ball: very poor delivery that allows the batsman to help himself to some easy runs.
Bump Ball: played ball hitting the ground and quickly caught by a fielder.
Bye: ball untouched by batsman resulting in a run scored.

Cricket games glossary: C

Cameo: brief but very fast scoring innings by the batsman.


Carry the Bat: refers to an opening batsman who does not remain until the end of the
innings.
Charge: attack by batsman departing from the crease and possibly converting the ball into a
half volley.
Chest-on: term for bowler who moves the ball utilizing his chest, rather than side on.
Chucker: term for bowler who throws the ball.
Closing the Face: hitting the ball to the leg side by rotating the bat inwards.
Corridor of Uncertainty: refers to batsman's off stump decision to leave or play the ball.
Cross Bat: term for holding the bat horizontally and striking the ball that can result in hooks,
pulls and/or cuts.

Cricket Terms: D - F

Dead Ball: when there are no runs to be scored or wickets taken.


Declaration: occurs when an inning ends prior to all batting players counted as out.
Dibbly Dobbly: a bowler of medium pace without variations.
Dolly: refers to a very easy catch for a fielder.
Drifter/Floater: bowled delivery curving away from a right-hander and does not turn.
Duck: cricket game score of 0.
Duckworth Lewis: refers to the method of calculating targets during rainy matches.
Extras Runs: not scored by batsmen.
Featherbed: a very good wicket to bat on, offering little help to the bowlers.
Free Hit: a penalty delivery in which the batsman can only be run out.
Full Toss: ball that does not bounce before reaching the designated batsmen.

Cricket Game Terms: G - H

Gardening: jargon for repair of grooves in the pitch caused by the ball or studs using the
bat.
Good Length: refers to the bowlers aim to force the batsman to decide between play
forwards or back.
Googly: jargon for difference that turns into the right-hander and away from the left-hander.
Grubber: cricket game ball that barely bounces.
Half Volley: ideal length for driving, but falls short of a full toss.
Handled the Ball: a deliberate hand-touch by a batsman that could result in an out.
Hat Trick: three wickets taken by a bowler in three consecutive deliveries.
Heavy Ball: unexpected strong motion that hits the bat.
Hit the Ball Twice: a deliberate double strike by a batsman to gain runs that could result in a
given out.
Hit the Deck: movement that results in an additional bounce from the pitch.

Cricket Game Terms: I - L

Inside Out: ball movement past the off resulting in the batsman playing open-chested.
Inside-out Shot: term for batsmans stroke around leg stump into the off side..
Jaffa: an unplayable delivery by the bowler.
Leading Edge: ball is hit in the opposite direction intended by the batsman.
Leg-bye: term for when batsmen run after the ball that has deflected off the pad. Not
counted against the bowler.
Leg-break/Spin: ball movement from leg to off for a right-hander.
Leg-cutter: term for ball movement that moves away from the batsman towards the offside.
Leg-side: area of pitch behind the batsman's legs.
Length: described as short, full or good, this term refers to ball pitches down the wicket.
Lifter: surprising upward movement of the ball.
Line: attack utilized by bowler.
Lollipop: very easy ball to hit.
Long Hop: term for ball that pitches short and is available to hit.
Loop: flight path of the ball.

Cricket Game Terms: M - N

Michelle: refers to a bowler who has taken five wickets in an inning.


Middle: ball delivery method to connect well. Middle also refers to centre of the field.
Minefield: A complicated batting track where proper shots are difficult to put into play.
New Ball: put in play usually after every 80 overs.
Nick: faint edge off the bat.
Nightwatchman: term for promotion of a non-batsman into the final overs.
No-ball: illegal delivery, usually a bowler error.
Nurdle: movement of the ball around and into gaps.

Cricket Game Terms: O

Obstruction: act of blocking a fielder to prevent a catch being made or a run-out being
affected.
Occupy the Crease: occurs when a batsman remains at the wicket but scores slowly.
Off-break/spin: ball turning into the right-hander from off to leg.
Off-cutter: off break delivered with speed.
Off the mark: first run score by batsman.
Off-side: side of the pitch, either to batsman's right or left.
On-side: same as leg-side.
On the Up: hitting the ball while on the rise.
Out: occurs for obstruction, bowled, hit the ball twice, hit wicket, handled the ball, caught,
stumped, run out and timed out.
Outside Edge: hit on the edge of the bat furthest away from the body.

Cricket Game Terms: P

Paddle: terms for a sweep shot.


Pair: jargon for a batsman who gets a duck in both innings.
Pie Chucker: a part time bowler who bowls slowly.
Pinch-hitters: batsman promotion to go for some quick runs.
Pitch: term for the bounce of the ball.
Play On: batsman hitting the stumps and he is bowled.
Pudding: ball pitch that proves to be complicated to score quickly.

Cricket Game Terms: R

Return Crease Parallel: area which bowler's back foot must land, otherwise a no-ball is
called.
Rip Big: wrist action resulting in superior revolutions on the ball.
Ring Field: standard fielding arrangement.
Roll: term for flattening the playing surface with a heavy roller.
Rope: term for marking the perimeter of the field.
Rough: pitch area that is messy because of bowler follow-through play.
Run-chase: term for a pre-determined time or maximum number of overs set near the end of
the game or day.
Run Rate: the number of runs required per over.
Run-up: bowlers position while awaiting ball delivery.
Runner: term for substitute cricket player for an injured batsman.

Cricket Game Terms: S


Seam: stitching located between the two halves of a cricket game ball.
Sitter: easy fielder catch.
Sledging: refers to the verbal abuse used to disrupt the cricket players concentration.
Standing back/Standing up: term for two wicketkeeper positions for fast bowler or spinners
respectively.
Stonewall: defense of one's wicket.
Strike rate: number of runs a batsman scores per 100 balls.
Sundries: another name for extras conceded by the bowling team.
Swing: term for ball movement that curves through the air rather than off the seam.

Cricket Game Terms: T - Z

Timed Out: a mode of dismissal for a batsman failing to appear on the ground two minutes
after a batsman has been dismissed.
Tonk: a robust ball hit.
Wagon-wheel: term for graph of region where a batsman has scored runs.
Walk: term for batsman giving himself out without an umpire's decision.
Walking Wicket: a batsman who could get out of any delivery.
Wicket: term for distance of 22 yards between the stumps.
Wide: ball delivery pitched too far away for the batsman to score resulting in an extra and a
re-bowl.
Wrist Spin: ball delivery by a flick of the wrist as opposed to a tweak of the fingers.
Zooter: a ball with a very low bounce, said to be almost running along the ground.

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