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exposed to water, you will take 1d4 electric damage

Races for every turn your electronics are exposed to water.


Digital Life: Even though you were constructed,
Humans you are a living creature. You are immune to disease
Diverse and adaptable, humans have the following and infections. You do not need to eat or breathe, but
traits: depending on how your temperature is regulated, you
Ability Score Increase: Your ability scores each may need to replace fluids. Instead of sleeping, you
increase by 1. go into an inactive state and recharge 4 hours each
Age: Humans reach adulthood in their late teens day. You do not dream in this state: you are partially
and live about a century. aware of your surroundings and need to make a
Alignment: Humans have no natural tendencies perception check to notice approaching enemies and
towards any alignment. other events.
Size: Humans vary widely in size, from just under 5 Models: Two main types of robot models exist:
feet to well around 7 feet tall. Regardless of your Work Robots and Social Robots.
position in that race, your size is Medium.
Speed: Your base walking speed is 30 feet. Work Robots
Language: You can speak, read, and write two Work robots were built for hard labor, such as
languages of your choice. The recommended manufacturing, construction, or even combat. They
languages include English, Spanish, and Mandarin are commonly more obviously more machines than
Chinese. Social Robots.
Ability Score Increase: Your Strength score

Robot increases by 2, and you have proficiency in Athletics.


Movement: Your base walking speed is 40 feet.
As resilient as their creators, robots have the following Natural Armor: You have a resistance to
traits: bludgeoning, piercing, and ballistics damage.
Ability Score Increase: Your Constitution and Tough as Nails: Because of your materials, your
Wisdom scores each increases by 2. health is the following, regardless of class:
Age: Because they are inorganic, Robots do not Hit Dice: 1d12 per level
mature and age like biological life does. However, Hit Points at 1st Level: 12 + Constitution Modifier
more civil models can be made to vaguely look like Hit Points at Higher Levels: 1d12 (or 7) + your
humans at any level of maturity. constitution modifier per level
Alignment: Robots vary in morality, much like their
creators. However they have loose tendencies
Social Robot
towards lawful alignments, however robots can be just
Social robots are designed for domestic use: caring
as chaotic as humans.
for elderly or dependants, working as secretaries or
Size: Robots range from a tiny 3.5 feet to well over
retail workers. They sometimes are built to more
7 feet tall. Robots under 4.5 feet are considered
resemble humans, but only on a basic level.
Small, while those over 4.5 feet are considered
Ability Score Increase: Your Charisma score
Medium.
increases by 2, and you have proficiency in one skill
Darkvision: You have superior vision in dark and
under Charisma.
dim conditions, and can see thermal tracks. In
Movement: Your base walking speed is 30 feet.
darkness, you can 60 feet in front of you as if it were a
Built to Help: You can speak, read, and write in
bright light, and 120 feet in front of you as if it were a
three languages at your choice.
dim light.
Social Butterfly: Once per recharge, you can
Damage Resistance: You are resistant to fire
focus your energy on charming one specific hostile or
damage.
neutral creature or group of creatures. You gain
Damage Vulnerability: You have vulnerability to
advantage on any Charisma checks and saves, and
electric damage. In addition, while you are ingress
they get disadvantage on any Charisma saves, for the
protected against water, if your electronics are
duration you talk to them.
Aarakocra
As an aarakocra, you have certain traits in common
with your people. Being able to fly at high speed
starting at 1st level is exceptionally effective in certain
circumstances and exceedingly dangerous in others.
As a result, playing an aarakocra requires special
consideration by your DM.
Ability Score Increase: Your Dexterity score
increases by 2, and your Wisdom score increases by
1.
Age: Aarakocra reach maturity by age 15. They live
about as long as humans, being able to live up to a
century old.
Alignment: Generally Aarakocra tend towards
good and rarely choose sides when it comes to law
and chaos. Tribal leaders and warriors might be
lawful, while explorers and adventurers might tend
toward chaotic.
Size: Aarakocra are about 5 feet tall. They have
thin, lightweight bodies that weigh between 80 and
100 pounds. Your size is Medium.
Speed: Your base walking speed is 35 feet.
Flight: You have a flying speed of 35 feet. To use
this speed, you cant be wearing medium or heavy
armor. Your flight speed is affected by gravity.
Talons: You are proficient with your unarmed
strikes, which deal 1d4 slashing damage on a hit.
Languages:You can speak, read, and
write,Aarakocra and one language of your choice

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