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Ark Grand Gaia Chronicles Guide - Summoners Central
Ark Grand Gaia Chronicles Guide - Summoners Central
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This Grand Gaia Chronicles (henceforth shall be abbreviated as GGC) is surprisingly easy.
The overall fight, according to my personal observation, is tanking damage to win. That
being said, forget about building a nuking squad. It is impossible to nuke the Lv 3 fights
like the other GGCs. A big thank you for @Picione and @Sr20 for the heads up during this
GGC,
P.S. This is my first attempt on writing a GGC guide based on personal observation, not
based on datamining script. Please inform me if there is a certain threshold or trigger that
you find during the fight. I will update it and credit those who do. Thank you in advance
For the Squad Building Guideline. TL;DR? Check this suggestion (credits to @greenpuck )
Lead Unit:
HP & Def Boosting LS is the main thing you should prioritize.
Chance to Heal when Taking Damage
Chance to reduce received damage
Extra mitigation after receiving X damage
Elemental reduction
Sub Units
Mitigator is mandatory
BB fill on hit unit
Healer (Burst healer and HoT healer)
Def buffer and Stat to Def Converter (thanks for pointing this out @greenpuck )
Stat Debuff Null unit (credits to @greenpuck )
Extra mitigation for elements
HP Buffer
Injury inflicting units.
ATK Down Debuff inflicting units.
Cleanser (as always)
Null ailments is nice but not mandatory
Friend Unit
HP & Def Buff should be prioritized
Basically a unit who will make your squad more tanky
My clearing squad was: Laberd Lead + Grahdens 7* Friend, Reinhart, Charla, Isuterio, and
Rahgan
The Spheres are mostly GGC spheres and Collaboration reward spheres. No high-end RC6
spheres
Great stuff @Visovence . Some additional tips / observation from my few runs clearing it
today.
Key considerations
Key skill effects required for this trial (via Squad Builder) - Highlighted in RED.
Squad + Key skill effects (via Squad Builder)
Reed GGC Sphere and/or Unit with Angel Idol Effect when HP < 20%
Fight 1
Keep up Nulls Stats Debuff skill effects every turn and stack with DEF + STATS to DEF
convert skills and you'll be good.
Take ark to 50% or close and you will clear.
Other units other than Ark himself tends to do heavy damage going through 50% HP.
Beware.
Fight 2
Yuura will leave fight on 4th Turn.
Dion will leave fight when HP < 25%.
ARK will evolve to 7* and hits really hard for 3 turns. UBB mitigation if you need. You
can survive without it too if you're using Grah Lead.
ARK will not attack on 4th turn after evolution. Lucius (not in battle) will debuff and
attack ARK and your squad with endless.
Various validated way to survive the above
My method, i brought Selena for HoT and also for her Extra Skill with Angel
Idol < 20% HP. I also have Farzen on Reed GGC sphere, plus Grah's SBB. Selena
survived without even using her angel idol with 3k hp left when defending.
sr20wrx's method: UBB HP Shield of any unit. e.g. Zephyr, Grybe, Lucius himself.
Other methods i thought of - Balgran / Iris LS skills that increase mitigation on
guard. Not tested so far.
Key Reward
3 Gems
ARK's Twin Holy Rings Sphere
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