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Story. Substance, Structure, Style and The Principles of Screenwriting.
Story. Substance, Structure, Style and The Principles of Screenwriting.
Robert McKee,
die de auteur van Story zijt,
uw naam worde geheiligd,
uw soort films kome,
uw boek worde gelezen,
gelijk in het Oude Europa alzo ook in de Verenigde Staten.
Geef ons heden onze dagelijkse les,
en vergeef ons onze blunders,
gelijk ook wij vergeven de scenaristen die blunders maakten.
Verleid ons niet tot arrogantie,
maar verlos ons van de auteursfilm.
Want u staat voor inhoud,
en structuur, en stijl,
en de principes
van het scenarioschrijven.
Amen.
Het epistel voor dit verslag voorgeschreven is het evangelie van McKee, deel 1 t/m 4, de
pocketversie:
Introduction
STRUCTURE is a selection of events from the characters life stories that is composed
into e strategic sequence to arouse specific emotions and to express a specific view
of life.
A STORY EVENT creates meaningful change in the life situation of a character that is
expressed and experienced in terms of value.
STORY VALUES are the universal qualities of human experience that may shift from
positive to negative, or negative to positive, from one moment to the next.
A Story event creates meaningful change in the life situation of a character that is
expressed and experienced in terms of a value and ACHIEVED THROUGH
CONFLICT.
A SCENE is an action through conflict in more or less continuous time and space
that turns the value-charged condition of a characters life on at least one value
with a degree of perceptible significance. Ideally, every scene is a STORY EVENT.
A BEAT is an exchange of behaviour in action/reaction. Beat by Beat these changing
behaviours shape the turning of a scene.
A SEQUENCE is a series of scenes-generally two to five-that culminates with greater
impact than any previous scene.
An ACT is a series of sequences that peaks in a climactic scene which causes a major
reversal of values, more powerful in its impact than any previous sequence or
scene.
A STORY is a series of acts that build to a last act climax or story climax which
brings about absolute and irreversible change.
THE STORY TRIANGLE
To PLOT means to navigate through the dangerous terrain of story and when
confronted by a dozen branching possibilities tot choose the correct path. Plot is
the writers choice of events and their design in time.
Archplot, Miniplot, Antiplot.
CLASSICAL DESIGN means a story built around an active protagonist who struggles
against primarily external forces of antagonism tot pursue his or her desire,
through continuous time, within a consistent and causally connected fictional
reality, to a closed ending of absolute irreversible change.
FORMAL DIFFERENCES WITHIN THE STORY TRIANGLE
Closed versus open endings
A Story Climax of absolute, irreversible change that answers all questions raised
by the telling and satisfies all audience emotion is a CLOSED ENDING.
A Story Climax that leaves a question or two unanswered and some emotion
unfulfilled is an OPEN ENDING.
External versus Internal Conflict.
The archplot puts emphasis on external conflict.
Single versus Multiple Protagonists
The classically told story usually places a single protagonist at the heart of the
telling.
Active versus Passive Protagonist
An ACTIVE PROTAGONIST, in the pursuit of desire, takes action in direct conflict
with the people an d the world around him.
A PASSIVE PROTAGONIST is outwardly inactive while pursuing desire inwardly, in
conflict with aspects of his or her own nature.
Linear versus Nonlinear time
A story with or without flashbacks and arranged into a temporal order of events
that the audience can follow is told in LINEAR TIME.
A story that either skips helter-skelter through time or so blurs temporal
continuity that the audience cannot sort out what happens before and after
what is told in NONLINEAR TIME.
Causality versus coincidence
CAUSALITY drives a story in which motivated actions cause effects that in turn
become the causes of yet other effects, thereby interlinking the various levels
of conflict in a chain reaction of episodes to the Story Climax, expressing the
interconnectedness of reality.
COINCIDENCE drives a fictional world in which unmotivated actions trigger
events that do not cause further effects, and therefore fragment the story into
divergent episodes and an open ending, expressing the disconnectedness of
existence.
Consistent versus Inconsistent Realities
CONSISTENT REALITIES are fictional settings that establish modes of interaction
between characters and their world that are kept consistently throughout the
telling to create meaning.
INCONSISTENT REALITIES are settings that mix modes of interaction so that the
storys episodes jump inconsistently from one reality to another tot create a
sense of absurdity.
Change versus stasis
Although nothing changes within the universe of a Nonplot, we gain a sobering
insight and hopefully something changes within us.
THE POLITICS OF STORY DESIGN
The writer must earn his living writing.
The writer must master classical form.
The writer must believe in what he writes.
9. Act design
PROGESSIVE COMPLICATIONS
Points of no return
A story must not retreat tot actions of lesser quality or magnitude, but
move progressively forward to a final action beyond which the audience
cannot imagine another.
The law of conflict
The music of story is conflict.
Complication versus Complexity
Complexity: conflict at all three levels.
Act Design
First, the multiplication of act climaxes invites clichs.
Second, the ,multiplication of acts reduces the impact of climaxes and results
in repetitiousness.
Design Variations
First, stories vary according to the number of major reversals in the telling.
Second, the shapes of stories vary according to the placement of the Inciting
Incident.
False ending
For most films, however, the False Ending is inappropriate.
Act Rhythm
Repetitiousness is the enemy of rhythm.
Subplots and Multiple Plots
A subplot may be used to contradict the Controlling Idea of the Central Plot
and thus enrich the film with irony.
Subplot may be used to resonate the Controlling Idea of the Central Plot and
enrich the film with variations on a theme.
When the Central Plots Inciting Incident must be delayed, a setup subplot
may be needed to open the storytelling.
A subplot may be used to complicate the Central Plot.
12. Composition
UNITY AND VARIETY
Within this unity, we must induce as much variety as possible.
PACING
Its just like sex.
RHYTHM AND TEMPO
Rhythm is set by the length of the scenes. Tempo is the level of activity within a scene
via dialogue, action, or a combination.
EXPRESSING PROGRESSION
There a four primary techniques.
SOCIAL PROGRESSION
Widen the impact of character actions into society
PERSONAL PROGRESSION
Drive actions deeply into the intimate relationships and inner lives of the characters.
SYMBOLIC ASCENSION
Build the symbolic charge of the storys imagery from the particular to the universal, the
specific to the archetypal.
IRONIC ASCENSION
Turn progression on irony.
He gets at last what hes always wanted but too late to have it.
Hes pushed further and further from his goal only to discover that in fact hes been
led right to it.
He throws away what he later finds is indispensable to his happiness.
To reach a goal he unwittingly takes the precise steps to lead him away.
The action he takes to destroy something becomes exactly what is needed to be
destroyed by it.
He comes into possession of something hes certain will make him miserable, does
everything possible to get rid of it only to discover its the gift of happiness.
PRINCIPLE OF TRANSITION
The third element is the hinge for a transition; something held in common by two scenes
or counterpointed between them.
13. Crisis, climax, resolution
CRISIS
This dilemma confronts the protagonist who, when face-to-face with the most powerful
and focused forces of antagonism in his life, must make a decision to take one action or
another in a last effort to achieve his Object of Desire.
CRISIS WITHIN THE CLIMAX
For a Climax built around a Turning Point is the satisfying of all.
15. Exposition
SHOW, DONT TELL
Dramatize exposition.
THE USE OF BACKSTORY
Powerful revelations come from the BACKSTORY-previous significant events in the lives
of the characters that the writer can reveal at critical moments to create Turning Points.
FLASHBACKS
First, dramatize flashbacks.
Second, do not bring in a flashback until you have created in the audience the need
and desire to know.
DREAM SEQUENCES
The Dream Sequence is exposition in a ball gown.
MONTAGE
Like the Dream Sequence, the montage is an effort to make undramatized exposition less
boring by keeping the audiences eye busy.
VOICE-OVER NARRATION
Voice-over narration is yet another way to divulge exposition.
16. Problems and solutions
THE PROBLEM OF INTEREST
Curiosity is the intellectual need to answer questions and close open patterns. Concern,
on the other hand, is the emotional need for the positive values of life: strength, survival,
love, truth, courage.
17. Character
THE MIND WORM
The writer is a Mind Worm.
Characters are not human beings
TRUE CHARACTER can only be expressed through choice in dilemma. How the
person chooses to act under pressure is who he is-the greater the pressure, the
truer and deeper the choice to character.
Character Dimension
Dimension means contradiction: either within deep character (guilt-ridden
ambition) or between characterization and deep character (a charming thief).
Cast Design
In essence, the protagonist creates the rest of the cast.
The Comic Character
The comic character is marked by a blind obsession.
Three tips on writing characters for the screen
Leave room for the actor
Fall in love with all your characters
Character is self-knowledge
Fade out
Write every day, line by line, page by page, hour by hour. Keep Story at hand. Use what
you learn from it as a guide, until command of its principles becomes as natural as the
talent you were born with.