RT - Tarkin Holt - Arch-Militant

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Character

Name
Career
Rank
Home World
Birthright
Lure of the Void
Trials and Travails
Motivation

Skills

Speak Language (Hive Dialect) Basic


Speak Language (Low Gothic)
Secret Tongue (Military)
Common Lore (War)
Scholastic Lore (Tactica Imperialis)
Tech-Use Basic
Intimidate
Dodge

Talents

Basic Weapon Training (Universal)


Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution
Leap Up
Hatred (Imperial Guard)
Enemy (Adeptus Arbites)
Peer (Underworld)
Quick Draw
Traits

The Face of the Enemy (Imperial Guard)


Accustomed to Crowds

Hivebound
Wary
Weapon Master ()

Experience

Total XP
Spent XP
Unspent XP

Advancement
Tarkin Holt
Arch-Militant
1
Hive World
Stubjack
Criminal - Wanted Fugitive
The Hand of War
Fortune
penalty - 10 for followship, Willpower if Provocation or give into hatred

a 10 penalty to all Survival and 5 penalty to all Intelligence tests when not in a
Proper Hab
a +1 to Initiative
The Arch-militant gains a +10% bonus to hit, +2 to damage, and +2 initiative

Cost
WS BS S T Ag

Weapons

Name Class Damage Pen Range

Bolt Pistol Basic 1d10+5 X 4 30m


Good Craftsmenship Sword Mono Melee 1d10 R 2

Armour Gear

Type Carapace 2 Bolt Pistols


Head 5 Good Craftsmenship Sword Mono
Body 5 Micro-bead
Arms 5 Void suit
Leg 5 Enforcer Light Carapace Armour
Bolt Shell Keepsake
Medikit
Manacles
Arms Coffer

Wounds Movement

Total 12 Half 4
Current 12 Full 8
Fatigue Charge 12
Run 24

Fate Profit
Total 5 Starting
Current 5 Current
Misfortunes

Corruption Insanity
Total Total 2
Degree Degree
Malignancies Disorder
Int Per Wp Fel

Rof Clip Rld Special

S/2/- 8 Full Tearing


Balanced

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