Tom Clancys The Division GAME GUIDE PDF

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 119

Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.

com 1 / 117

Dark Zones, Equipment and Money in

The Division
Game Guide

Survive in the ruins of New York!

by Jakub Bugielski

Published by GRY-OnLine S.A.

Copyright GRYOnline.pl for


gamepressure.com

info@gamepressure.com

ISBN 978-83-8060-679-1

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 2 / 117

Copyright GRYOnline.pl
for Gamepressure.com

All Rights Reserved. No part of this book may be reproduced


or transmitted in any form or by any means, electronic
or mechanical, including photocopying, recording,
or by any information storage and retrieval system, without
permission in writing from the copyright owner.

All trademarks, brands, logos and images are copyrighted by


their respective owners.

This guide is licensed for your personal use only.


It may not be sold, re-sold or given away to other people.
Thank you for respecting tens, hundreds or even thousands
of hours we spend on this game guide.

Cover Photo Copyright Shutterstock Images LLC. All rights


reserved - Used with permission. Signed model release filed
with Shutterstock, Inc.

Html version of this guide can be found at:


http://guides.gamepressure.com/tomclancysdivision/

More game guides can be found at: http://guides.gamepressure.com

Friday, April 01, 2016

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 3 / 117

Table of Contents

Introduction ___________________________________________________________ 4
Hints _________________________________________________________________ 5
General hints _________________________________________________________________ 5
How to quickly earn credits? _____________________________________________________ 7
How to quickly earn experience points? ____________________________________________ 9
While in the Dark Zone ________________________________________________________ 11
How to acquire crafting materials? _______________________________________________ 12
How to unlock additiional content (DLC)? __________________________________________ 15
What is Division Tech? _________________________________________________________ 20
How to quickly acquire Phoenix Credits? ___________________________________________ 22
Key aspects of the gameplay ______________________________________________ 25
In-game currencies ___________________________________________________________ 25
Base of Operations _____________________________________________________ 28
General information ___________________________________________________________ 28
Medical Wing ________________________________________________________________ 30
Tech Wing __________________________________________________________________ 35
Security Wing ________________________________________________________________ 40
Character development __________________________________________________ 45
General information ___________________________________________________________ 45
Route to the 30th level ________________________________________________________ 47
Equipment ____________________________________________________________ 49
Weapon parameters ___________________________________________________________ 49
Gear parameters _____________________________________________________________ 54
Weapon talents ______________________________________________________________ 58
Gear talents _________________________________________________________________ 68
Dark Zone ____________________________________________________________ 76
General information ___________________________________________________________ 76
Key places __________________________________________________________________ 77
How to quickly get DZ Ranks? ___________________________________________________ 79
Dark Zone - chests, containers and enemies __________________________________ 81
Dark Zone - 01 _______________________________________________________________ 81
Dark Zone - 02 _______________________________________________________________ 86
Dark Zone - 03 _______________________________________________________________ 89
Dark Zone - 04 _______________________________________________________________ 92
Dark Zone - 05 _______________________________________________________________ 95
Dark Zone - 06 _______________________________________________________________ 98
Roles and character builds ______________________________________________ 101
General information __________________________________________________________ 101
Tank ______________________________________________________________________ 102
Healer ____________________________________________________________________ 106
Support ___________________________________________________________________ 110
DPS - a class focused on dealing damage _________________________________________ 114

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 4 / 117

Introduction

Tom Clancy's The Division game guide contain a wide range of tips and descriptions of the most
essential elements of the game. You will learn how to survive in a fallen American metropolis. A
great amount of details was devoted to the Dark Zones, full of chests containing various items. Each
of the big chests is marked on the appropriate map of a given zone. The guide contain information
how to quickly gain a lot of cash, where to look for the best items or what to do in order to evade
death from another player's hand. One of chapters focus mostly on items and their stats and perks.
All perks are fully described and rated based on their usefulness. Tom Clancy's The Division is a
tactical action game with RPG elements which focuses on multiplayer entertainment. The action
takes place in the near future and presents a vision of the United States in the face of a pandemic.
Players assume the role of a member of a secret government unit, known as The Division, which
needs to stop the chaos spreading in New York.
The game guide for Tom Clancy's The Division includes:

Various tips concerning the gameplay

Localization of Dark Zone Chests

Description of the most important elements of the game

Ways to earn money quickly and find the best items

Information on the Base of Operation development

Full description of items properties and perks.

Jakub Bugielski (www.gry-online.pl)

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 5 / 117

Hints
General hints
1. Always use cover: The Division is a cover shooter and using every possible form of cover is
crucial to win a shoot-out. During missions, we often encounter waves of enemies, so even after
defeating the last opponent it is wise to stay in cover just in case another wave appears.
2. Remember to use your abilities. Pulse is the most useful skill available in beta and you should
use it whenever you can. It will protect you from a sudden attack and will improve your combat
skills. Remember that other players can hide from your Pulse by using a special modification to the
skill.
3. Pay attention to your surroundings. Aside from the Dark Zone, you will always have access to
the mini-map, which will show (with a red field) the side from which the enemy is approaching.
4. Watch your steps! Enemies will constantly throw grenades at you (and mortal-like weapons will
appear farther in the game), which will by marked by a red field appearing in the specified area. To
avoid taking damage, or getting negative effects caused by those attacks, leave the indicated area
of effect.
5. Fully automatic fire is almost always pointless (unless you are an expert on keeping your
crosshair on the target), as most of the bullets will miss your intended target. However, firing this
way will allow you to pin down the enemy - he will stay behind cover for a few seconds, not able to
do anything.
6. Each story-related mission ends with a boss-like fight - an encounter with an enemy
with a unique name, huge amount of health and armor. Additionally, those enemies are able
to dish out enormous damage, so try not to get caught in the open when dealing with them.
Moreover, they always have a flaw that can be used against them - some of them will use a sniper
rifle (and they can be damaged in between each shot), some will wield a light machine gun (leaving
them vulnerable for several seconds while reloading) and so on.
7. Use your grenades with moderation - during some of the longer missions you will have a hard
time replenishing them, and a single, well-aimed grenade can turn the tides of every encounter.
8. Your skills should be constantly used. They have no cost, and the cooldown times of most of
them are short enough not to hinder you in any way. However, the Signature skills need enormous
amount of time before they can be used again, which means that you should think twice before
using them.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 6 / 117

9. While playing in a team, all of you should try to pick your skills in order to supplement
each other. This goes especially for the Signature skills, which a single player can only have one -
it's a good idea to have all three different Signature skills in the team's repertoire. Some of them,
like the Pulse, can be doubled - if more than one player has access to this skill, it will allow you to
pinpoint the location of your enemies more often.
10. If you are playing with a team of players, pay attention to what happens to them.
Whenever a companion is knocked down to the ground, rush to their position to revive them.
11. Always focus your attention on the enemy snipers (a crosshair-like icon will appear next to
their health bar). Those foes can take out your whole health bar with a single shot.
12. Don't shoot at the first encountered enemy as soon as you enter a new room, or a
location. Look around, pinpoint the location of the most dangerous foes, find a good position. The
enemies will be unaware of your presence until you make a ruckus.
13. Complete some of the upgrades as early as possible. The ones you should be especially
interested are the Counseling from the Medical Wing and the Situation Room from the Security
Wing. The former gives a 10% increase in Credit gain, whereas the latter one increases your
experience gain by 10%.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 7 / 117

How to quickly earn credits?


As with any MMO game, in Tom Clancy's The Division the currency is extremely important, and, as
you've probably already guessed, gaining it will require a lot of hard work, and even then you won't
have enough of it.

Completing missions
The main source of Credit income are missions. Whether it is a main, story-related mission, or
one of the many side activities, each one of them will reward you with a certain amount of money
for their completion. Additionally, main missions can be repeated multiple times, and even though
they won't give you the previous experience points, they will still offer a hefty sum of Credits
(coupled with useful items).
Side missions differ slightly from the main ones, as they cannot be repeated. However, their sheer
numbers make up for that. Remember, that completing side missions and encounters
associated with a given wing of your base, you will be given precious wing-related
supplies, allowing you to further upgrade your base (and gain addition abilities, talents and
perks).

Acquiring and selling equipment


Acquiring and selling equipment to a vendor is an equally important (and for some probably
the main one) source of income in the game. This way you can earl many times more Credits
than with regular missions, not to mention that most of the stuff you stumble upon will be useless to
you and can be sold without giving it a second thought.
Keep in mind, that even though the space in your inventory is severely limited, it's worth
to pick up all the junk that the enemies drop. It's even more important during the first hours of
the game, where you lack the money the most. If you aren't in dire need of money, or you don't
really care about purchasing anything from vendors, the items you acquire can be dismantled for
crafting components. Remember that components of the lower grade (like the "white" ones) can be
used to create higher-quality components.
Remember to visit Dark Zones regularly as you make progress in the game. Those aren't the
safest and most predictable sources of income, and you will sometimes come out of them empty-
handed, but on the other hand they will allow you to acquire powerful gear. Despite the fact that
some of the gear from the Dark Zone will still be useless to you, it can still be sold to a vendor for a
huge amount of Credits.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 8 / 117

Earning by saving
You should always remember about the underestimated and omitted way of earning - by
saving. If you aren't careful, you can spend astronomical amount of money on things that will
increase the effectiveness of your character by a tiny little bit (like a single point of armor, or a few
points of damage).
Vendors will always have a lot of gear that will be better than the one you are using at the moment,
but the gain will be marginal, and the amount of Credits you have will diminish extremely quickly.
Furthermore, note the following:

Vendors are responsible for creating the artificial need to acquire money. By visiting
their shops and seeing (most useless) pieces of equipment (giving you 1% increase of a
given stat while costing a fortune), you will be tempted to use your hard-earned money on
that. You should refrain from doing so - the items you need can be acquired by completing
missions, dropped from enemies, or simply crafted by you at the crafting station.

You should always consider dismantling items for crafting ingredients, instead of
selling them to a vendor. You will have less money, that is a fact, but you will quickly
accumulate huge amount of crafting materials, which will allow you to create your own items,
which are often more powerful than the most expensive gear sold by the merchant. Stick to
the simple rule - if you want to craft, focus on dismantling, otherwise just sell the equipment
to a vendor.

Search through the visited areas, especially those you venture through during
story-related missions. By doing this, you will stumble upon many containers, with
valuable loot hidden inside.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 9 / 117

How to quickly earn experience points?


Acquiring experience points and advancing your character to higher levels is the most important
aspect of every MMO game. Tom Clancy's The Division is no different - the higher level you have,
the higher your stats will be, and the character will be able to use more powerful items, and fighting
with enemies will become easier.

Completing missions
The main source of experience points are missions - by completing them you will be given
immense amount of that valuable "resource". The exact amount of experience points
gained for completing mission can be checked on the mission selection screen.
Interestingly enough, the amount of XP points does not change with the difficulty level of
a main, story-related mission, although it does not mean that it will not affect the
experience acquisition rate. The level of difficulty increases the effectiveness, the health
points and the damage dealt by enemies, which in turn cause them to give you more
experience when you eliminate them. Remember, that even though you can repeat story-
related missions, the experience will be given only once, upon the first completion.
Side missions and encounters are one-time only, but there will always be at least a dozen of them
available for you, while new ones unlock all the time, giving you plenty of opportunities to complete
them. Completing them will not give you the same amount of experience like then you do a story-
related one, but they require only a fraction of time to complete them - some of them can be done
in less than a minute. Remember, that completing side missions and encounters associated
with a given wing of your base, you will be given precious wing-related supplies, allowing
you to further upgrade your base (and gain addition abilities, talents and perks).

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 10 / 117

Killing enemies
Killing enemies is an additional (and probably the most satisfying) way of earning experience points.
Each kill, regardless of the strength of the enemy, will reward you a specific amount of experience
points. The difference between the power of your character and the enemy influences the exact
amount - the bigger it is (or to be more specific - the more punishment the enemy can take, and the
more he / she can deal to you), the more XP points will be given. Eliminating weak enemies is
exactly the opposite - you won't gain much experience that way.
Remember, that you can increase the difficulty level of a main, story-related mission, increasing the
effectiveness of enemies met there. This, in turn, causes them to give more experience upon death
(not to mention the better items they drop).
Note that the way in which you kill the enemy also affects how much XP will be given. As long as it
doesn't matter in most cases, killing your foe with a headshot will reward you with an experience
points (aside from dealing additional damage).
Furthermore, note the following:

Experience points aren't lost upon death - once you get them there's no way of losing
them.

Elements of your equipment can have an additional attribute, which give a


percentage bonus to the experience gained by killing enemies. You can equip those
items, provided that they won't decrease the effectiveness of your character.

The Experienced Agent and Veteran perks give a percentage bonus to gained
experience.

While playing in a party (with a higher difficulty level selected) during a story-
related mission, enemies will be a lot tougher and more effective, giving you (and your
companions) more experience once killed.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 11 / 117

While in the Dark Zone


1. Before you head to the Dark Zone, try to gain some items and experience. You should
finish at least few side quests and encounters marked blue on the map. A good way to gain good
equipment is to repeat the main quest called Madison Field Hospital on a more difficult level. Try to
finish it with friends or by using the automatic player selection.
2. While in the Dark Zone, try to send your items as often as possible. In order to do so,
head to the Extraction arena (marked orange), call the helicopter and use the rope given by the
pilot. Sending items as often as possible is extremely important because once you die, you are likely
to lose all the items from your backpack.
3. The safest thing to do, is to move around the Dark Zone in a group. It is way easier to
defeat enemies controlled by artificial intelligence or avoid being attacked by other players. Your
companions can also resurrect you and guard your body, to make the process of retrieving your
gear safer.
4. Remember that other players will be able to hide from your Pulse ability by selecting a
specific mod to their own skill. Even if your Pulse didn't pinpoint the location of an enemy, be on
guard, as they could still be nearby.
5. When you order the helicopter to come pick up the equipment you scavenged in the
Dark Zone, you will lure all the players in the Dark Zone to your location (as they will be
given an information on the map). Prepare for a tough encounter, as some of them will surely come
for your stuff.
6. First hours in the Dark Zone should be spent on eliminating the computer-controlled
units (NPCs), not on fighting with other players. It is especially important when you are in the Dark
Zone on your own, without a trustworthy team.
7. Dark Zone Ranks are more important than items early on. Without them you won't be able
to open most valuable containers, and fighting with other players, especially when you are on your
won, will quickly be a cause of your death. To quickly level up, focus on fighting the NPCs and help
other players deal with rogue players.
8. Never, ever carry a huge amount of Dark Zone Funds with you. Each time you die from the
hands of a player you will lose a percentage of that value - it is increased several times when you
die as a Rogue player, which is given to someone upon attacking an innocent player.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 12 / 117

How to acquire crafting materials?

The amount of crafting materials can be checked in your inventory.

Crafting is one of the key aspects of most MMO games, and Tom Clancy's The Division is no
different. Thanks to that you will be able to create your own powerful items, giving you a lot more
flexibility in acquiring and selecting your equipment - you won't have to rely on the randomness of
the mission rewards, as well as the horrendous prices of vendors.
There are 5 types of crafting materials in the game - Fabrics, Weapon Parts, Tools, Electronics
and Division Tech. The first four are gained during the "normal" playthrough, the last one can be
acquired only during your venture into the Dark Zone.
There are several sources of crafting materials, such as:

Chests located inside of the Base of Operation.

Chests scattered around the city.

Materials gained from dismantling equipment.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 13 / 117

Chests located inside of the Base of Operation


During your first hours with the game you won't have access to them, but as you upgrade
your wings in the Base of Operation you will be given additional crafting materials. The
numbers given to you through those means are quite insignificant, but every piece counts - not to
mention that the same upgrades that give you crafting materials will also give a lot of new abilities,
talents and perks.
Items can be collected from specific, fixed containers, which appear after you purchase the required
upgrade. The upgrades that give you crafting materials are as follows:

Gunsmith in the Security Wing) - gives you one piece of Weapon Parts of the "specialized"
rank each hour.

Pharmacy in the Medical Wing - gives you one piece of Fabric of the "specialized" rank each
hour.

Field Engineering in the Tech Wing - gives you one piece of Tools of the "specialized" rank
each hour.

Division Tech in the Tech Wing - gives you one piece of Electronics of the "specialized" rank
each hour.

Chests scattered around the city


There are numerous chests containing crafting materials scattered around the whole city.
Those chests, depending on their type, contain various crafting materials - Weapon Parts, Fabrics,
Tools and Electronics. Places in which you can stumble upon them are fixed - they always appear at
the same places.
The chests are "regenerated" each two hours - you should pay attention to the time and visit them
as often as you can. Their locations will be marked on the map, in one of the chapters of this guide.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 14 / 117

Dismantling equipment
The quickest way to acquire crafting materials is without a doubt by dismantling items. Each
dismantled item will give you at least one piece of a crafting material. The type of material is
determined by the item you dismantle (a weapon will give Weapon Parts, an armor will give a
Fabric, and so on), and their rank depends on the quality of the item you dismantle - the better the
quality, the better (and more numerous) the material.
You should remember that the crafting materials of the "lower" rank (like the "green" ones) can be
transformed into a better one. In order to do so, you will need 5 pieces of the lower-quality material,
which will give you 1 piece of the higher-quality crafting material in return. This means that it's
worth to pick up all the items, even those potentially worthless.
Furthermore, note the following:

Crafting materials cannot be sold or purchased.

There are only three ranks of crafting materials in the game (green, blue and orange
ones), and they are used to craft everything ranging from the weakest to the strongest
pieces of equipment. The type of crafting material depends on the rank of the item - the
higher the rank, the higher (and more numerous) the crafting material needed.

There is no limit to the crafting materials a character can carry - you can have an
unlimited amount of them in your inventory.

Crafting materials do not take space in your inventory.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 15 / 117

How to unlock additiional content (DLC)?

By purchasing a specific version of the game you will be granted access to unique items.

The game allows the player to unlock some additional content at the very beginning of the game -
this will make the first hours of your journey more enjoyable. The amount of items you will be able
to unlock differs slightly according to some conditions, such as:

Whether or not you took part in the beta version of the game.

Whether or not you've purchased the Season Pass.

From the amount of Units points that you can spend.

Note that most of the items unlocked this way are purely cosmetic, influencing the appearance of
your character, instead of giving you any real combat-related advantages.
The following table shows all the items that can be unlocked at the beginning of the game, coupled
with their requirements.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 16 / 117

Items to unlock
Name What does it unlock Requirements
Purchasing the Season
JFT P416 - JFT P416 Assault Rifle Pass.
Purchasing the Season
Defiler - Defiler sidearm Pass.
Purchasing the Season
Natonial Guard Backpack National Guard Backpack
Pass.
- National Guard cap
- National Guard Jacket
Purchasing the Season
National Guard Outfit - National Guard pants
Pass.
- National Guard boots

- Motorcycle police helmet


- Motorcycle police jacket
- Motorcycle police pants Purchasing the Season
Motorcycle police set
- Motorcycle police scarf Pass.
- Motorcycle police shirt
- Motorcycle police boots
- Trooper hat
- Trooper jacket
Purchasing the Season
NY trooper set - Trooper pants
Pass.
- Trooper shirt
- Trooper shoes
- Sherrif hat
- Sherrif jacket
Purchasing the Season
Sherrif set - Sherrif pants
Pass.
- Sherrif shirt
- Sherrif shoes
- SWAT helmet
- SWAT jacket
- SWAT pants Purchasing the Season
SWAT set
- SWAT scarf Pass.
- SWAT shirt
- SWAT boots
Shortbows Sport Cap Shortbows Sport Cap Taking part in the beta.
Shortbows Sports Jacket Shortbows Sports Jacket Taking part in the beta.

Note - all of those items can be collected from the Reward Claim Vendor.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 17 / 117

Units points can be used to purchase some interesting items as well.

Additionally, you can unlock some new items with the Ubisoft Club - by completing various
activating in the games that are associated with the Uplay, you will be given a specific amount of
Units points. Those can be used to purchase additional, in-game content. The following table shows
the items that can be acquired from the Ubisoft Club.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 18 / 117

Items from the Ubisoft Club


Name What does it unlock Costs

The Division Mobile Tom Clancy's The Division


Wallpaper wallpapers for mobile 0
devices.

The Division Desktop Tom Clancy's The Division


Wallpaper 0
wallpapers for Desktops.

A pack of various items, that


are useful at the beginning of
the game. The pack includes
Ubisoft Club 'Go Bag' 500 Credits, 3 Medikits and a 0
number of crafting materials.
Those can be collected from
the Reward Claim Vendor.

Gives access to additional


Stray Stripes - Urban weapon skins.
Snow Weapon Skin 20 Units points
Those can be collected from
the Reward Claim Vendor.

Gives you two units of each


rare crafting ingredients.
Master Crafting Kit 30 Units points
Those can be collected from
the Reward Claim Vendor.

Gives you the Iconic Division


Jacket item.
Iconic Division Jacket 30 Units points
Those can be collected from
the Reward Claim Vendor.

Gives you 3 Dark Zones


Keys, which can be used to
open chests in the Dark
Dark Zone Keys 30 Units points
Zone.
Those can be collected from
the Reward Claim Vendor.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 19 / 117

Gives you appearance items.


Centurions Basketball
Fan Pack Those can be collected from the Reward Claim 30 Units points
Vendor.

Gives you 30 Phoenix Credits, which can be used to


purchase end-game items.
Phoenix Credit Pack 30 Units points
Those can be collected from the Reward Claim
Vendor.

Gives you appearance items.


Broker Outfit
Those can be collected from the Reward Claim 40 Units points
Vendor.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 20 / 117

What is Division Tech?


What is it?

Division Tech can be used, above all else, to acquire "regular" crafting materials.

Division Tech is, in general, the most exquisite crafting material available in the game - it
is used mainly to crate weapons and pieces of gear from the blueprints acquired in the Dark Zone.
Those items require regular crafting materials (like 5 Weapon Parts and 2 pieces of Electronics), but
you will need a third component, which is the Division Tech itself (most of the times you need 2
"yellow-grade" ones for a blueprint). Division Tech has three ranks like any other crafting materials,
but you should be mainly focused about the best one, the "yellow" one, as it is used to craft level 30
items.
A thing worth noting is the fact, that Division Tech can also be used to acquire any
"regular" crafting material (of "blue" and "yellow" grade). For two pieces of this valuable material
you will be given a single piece of a specific "regular" one: Weapon Part, Fabric, Electronics, Tools.
However, you should not be using it for this purpose, as Division Tech will be required to craft
items from the blueprints acquired in the Dark Zone, whereas "regular" crafting materials can be
acquired from a variety of ways (more on the topic can be found in the "How to acquire crafting
materials" chapter).

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 21 / 117

How to acquire Division Tech?


There are two main ways of acquiring Division Tech at the moment - killing enemies in the
Dark Zone and opening special containers, also found in the Dark Zone. In the former case
every enemy, regardless of the "rank" (whether it's a regular foe, or a unique named one) has a
small chance to drop a single piece of Division Tech. You shouldn't focus on acquiring this crafting
material using this method, rather treat it as a secondary, additional source of Division Tech
acquisition - killing enemies will also grant you Dark Zone experience, DZ Funds and numerous
items.
The second method is a lot faster when it comes to the amount of Division Tech crafting
materials you can acquire - each opened container will always give you two pieces of this
valuable resource. There are dozens of those containers in the Dark Zone, scattered literally around
the whole area. The exact locations of each one of those containers can be found in the "Dark Zone -
chests, containers and enemies" chapter - 6 maps can be found there, representing the whole area
of the Dark Zone, and each one contains places in which you will be able to find the desired
containers.
During your hunt for the Division Tech containers you should remember about one thing -
you are not alone, and other players will try to do the exact same thing. No one will kill you for that
(as Division Tech materials aren't dropped upon death from the hands of other players), but there's
a big chance that the container you are looking for is already looted. When it happens you should
just head to the next one and pray that this time you will have more luck.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 22 / 117

How to quickly acquire Phoenix Credits?


There are numerous ways of acquiring Phoenix Credits (as it was described in the "In-game
currencies" chapter). You can, however, use a small exploit in the game, allowing you quickly
accumulate large amount of Phoenix Credits. Each time (which takes from 3 to 5 minutes,
depending on your gear and your own abilities) you can gain from 1 to 2 Phoenix Credits, from 2 to
4 Superior-ranked items, with a small chance to acquire a High-End item as well. To sum up, in just
one hour you will be able to accumulate:

From 20 to 60 Phoenix Credits (completing all the Daily Quests will net you 80 credits, but
completing the mission on Challenge Difficulty, which gives 50, is practically impossible when
playing solo).

From 40 to 80 Superior-ranked items, which can then be sold, or broken down in order to
acquire crafting materials - given the fact that each "purple" item gives 2 crafting materials,
you will be able to gain from 80 to 160 materials during a single hour.

A chance for a High-End item - typically, the chance to acquire the said item by killing a
boss is about 0.5% (increased by your Scavenger attribute - 100% will turn it into 1%, 200%
into 1,5% and so on).

How does it work?


In order to gain all of the above, you have to complete the Police Academy mission, on the Hard
difficulty level. You can also invite up to 3 people for the task.

Mobile Cover should be set up like that.

The whole purpose of this method is to skip about 90% of the mission by using a glitch in the game.
In order to do so, you will need the Mobile Cover ability, coupled with the Extension mod. When
the mission starts, head along the buildings on the left side until you reach a double door, with a
police sign above it. The door is locked, which is why you must now use your Mobile Cover ability
and aim it in such a way, that the left side of the wall goes through the door (which can be seen
on the above screenshot). Drop the cover in the specified way, wait for it to set up and stick to
the cover. All you have to do now is to simply "walk" to the left side of the wall (while sticking to it
all the time), which should cause you to phase through the door and enter the police station.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 23 / 117

Now to take out the boss and his underlings...

With the help of this little glitch you just skipped most of the mission, entering the room just before
the final boss. To push the quest further, go through the broken window located in front of the door
you've just phased through, turn left and reach the gym. Wait for a short while and activate the
ECHO located in the middle of the room. Afterwards, turn back, enter the corridor, turn to the left
and reach the computer at the end of the hallway. After a while you will be able to interact with the
console, which will begin the last stage of the mission.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 24 / 117

...after which you just have to collect the drops and repeat the whole process!

Now you must get back to the room you've entered after phasing through the door, wait for the
enemies and kill all of them, until the boss arrives. Eliminate the boss and any remaining enemies,
and when the mission is over collect all the items they've dropped. Now you can open up the map,
select the Police Academy mission and repeat the whole process as many times as you wish.
Note: This is certainly not the quickest way to obtain Phoenix Credits, as with some luck (if the
location wasn't already cleared by other players) and with a good team you can acquire a lot more
of this precious currency in the Dark Zone. But everything comes down to luck - the above described
method is a dependable and constant source of Phoenix Credits, as well as crafting materials.
Note - this method is simply an exploit, which requires you to use a loophole in the game.
This won't get you banned or punished in any way, but there's a high chance that it will be fixed in
one of the upcoming patches and will simply stop working. When this chapter was written (version
1.02) the method was still working.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 25 / 117

Key aspects of the gameplay


In-game currencies

The amount of currencies can be checked, for instance, in your inventory.

There are three types of currencies used in the Tom Clancy's The Division game:

Credits

DZ Funds

Phoenix Credits

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 26 / 117

Credits
Credits are the most basic currency used in the game. During most of the time (until you
reach the 30th level with your character) they will be used to purchase weapons, armors and
upgrades.
Your main source of Credits will be selling items. During your journey through the game world
the enemies you encounter will drop enormous amount of items, most of which will be completely
useless. And here you have two choices - you can either dismantle such an item for rafting
materials, or sell it to one of the vendors. If you aren't planning on focusing on crafting, you should
sell them to a merchant - you will always be short on Credits, but later on in the game one of the
shopkeepers will have items of Superior rank. They are extremely expensive, but almost always
worth their price.
Another, almost equality important source of Credits are missions. Every single one of them,
even the smallest and easiest ones will reward you with a specific amount of credits once you
complete them, and the amount of money gained can be increased by playing on a higher difficulty
level. Not only that the enemies will drop better loot, you will be given a bigger reward at the end of
the mission.

DZ Funds
Dark Zone Funds (DZ Funds) is the "middle" currency - more valuable than the Credits,
but not as elite as the Phoenix ones. DZ Funds are also one of the most unique elements of the
game - they can be gained only when inside of the Dark Zone, and are the only Currency that can
be lost upon dying from the hands of another player.
This currency can be gained by eliminating the NPC enemies scattered around the Dark
Zone, as well as by killing other players. It can be used only inside of the Dark Zone (aside from
a single vendor in the Base of Operations) - special vendors can be found in safe zones. Those will
offer powerful elements of equipment, as well as various crafting blueprints, which can be purchased
by using your DZ Funds.
You must be careful, as the Dark Zone funds can easily be lost. Each time you die from the
hands of another player, the amount of DZ currency you have will decrease by several percent.
Additionally, while you are marked as a Rogue, which will happen when you attack an innocent
player, the penalty for a death will be even more severe - you will lose couple times more DZ Funds
than normally. This is precisely the reason why you shouldn't run around the Dark Zone with a huge
amount of DZ Funds in your pocket - the more you have it in your inventory, the more you will lose
upon death.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 27 / 117

Phoenix Credits
Phoenix Credits is the most valuable currency in the game, which can be used to purchase the
most powerful armors and weapons, elements of attire or even the Dark Zone Keys. It is also an
alternative to those who are unwilling to cope with the toxic players in the Dark Zone - acquiring
them is a difficult and time-consuming process, but you won't get shot in the back by a now-former
ally.
There are two sources of Phoenix Credits - Daily Missions and completing story-related
missions on the Challenge difficulty. Daily Missions appear once a day, stay for 24 hours and
there are 3 of them each time. When you complete them, you have to wait for them to get replaced
by a set of new ones. The Challenge difficulty level can be set on some of the story-related missions,
but only after you've reached the 30th level. Those are extremely difficult to complete, but they are
the best source of Phoenix Credits.
Phoenix Credits can be spent at two different locations - at the special vendor in the Base of
Operation (located in the Tech Wing), as well as in one of the safe houses located in the Dark Zone.
You shouldn't hurry, as you will need to get the 30th level of experience, as well as a high Dark
Zone rank in order to purchase anything in the Dark Zone (the vendor in the BoO has items that
have only experience level restrictions).

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 28 / 117

Base of Operations
General information

A fully upgraded Base of Operations is a thing to be proud of.

Your Base of Operations is one of the most important places, which must be established right after
you complete the tutorial and arrive on Manhattan. This location is filled with vendors selling various
equipment, a crafting table (which is the only place you can find it at), a notice board, as well as an
NPC which, after interacting with, will give you dozens of side missions and activities on the map.
The most important elements of the Base of Operations are the wings - the Medical, Tech
and Security Wing. Each one of those will grant you access to additional, story-related missions,
as well as the possibility to further develop the character you are playing with. Contrary to other
MMO titles, in Tom Clancy's The Division you won't unlock additional skills and abilities simply by
leveling up your character - you must complete various upgrades for specific wings, which, in return,
unlock new abilities, talents and perks.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 29 / 117

What is more, there's a Stash here, used to store the items you don't need at the moment, and the
ones that you managed to recover from the Dark Zone. Additionally, there's the Reward Claim
Vendor, used to get all of the unique items you receive from, for instance, purchasing them by using
the Units currency in the Uplay store.
Additionally, you should note the following:

The Base of Operations is one of the safe houses, which means, that no one will be able
to attack you as soon as you enter it. You can take care of your own affairs here without
being disrupted.

The Base of Operations, as well as all the regular safe houses automatically
regenerate your health and allow you to replenish your supply of ammunition,
grenades and medkits - the last two should be of upmost interest to you, as they can't be
replenished by most chests in the game (when you resupply during a mission, you will only
regain ammo).

You can get to the base immediately with the help of the quick travel option. All you
have to do is to simply select the base while on the world map, and then press the
appropriate key / button. After a short while you will be standing at the entrance to the base.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 30 / 117

Medical Wing

The entrance to the Medical Wing.

How to gain access: by completing the story-related mission, Madison Field Hospital.
The Medical Wing gives access to upgrades that increase the vitality of your character (with which,
for instance, you will be able to enter highly contaminated areas). Furthermore, it unlocks abilities
that are focused on healing, increasing the effectiveness of healing-oriented skills and items, or
abilities that are used to support both you and the rest of your team.
The Medical Wing and the missions and events are associated with the green color, whereas the
supplies needed to upgrade the wing (Medical Wing Supplies) are marked with a special, green icon.
The following table represents all the upgrades available in the Medical Wing, coupled with their
costs and the abilities, talents and perks that each one of them unlock.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 31 / 117

Medical Wing upgrades


Name Cost Unlocks Requirements

Ability:

Clinic 500x Medical Wing - First Aid None


Supplies Perk:
- Medkits

Ability:
- Support Station
Virus Lab 500x Medical Wing None
Supplies Perk:
- Protective
Measures

Ability:
- Recovery Link Wing upgrade:
Disaster Aid 1000x Medical Wing
Perk: - Clinic
Supplies
- Canned Food - Virus Lab

- Supplier

Ability
modifications:
- Recon Pack (Pulse
Mod)
- Tactical Scanner
Quarantine 400x Medical Wing (Pulse Mod) None
Supplies
- Scrambler (Pulse
Mod)
Perk:
- Contamination
Intel

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 32 / 117

Ability modifications:
- Defibrillator (First Aid Mod)
- Overdose (First Aid Mod) Wing
Intensive Care 400x Medical Wing upgrade:
Supplies - Booster Shot (First Aid
Mod) - Clinic
Perk:
- Medkits

Ability modifications:
- Life Support (Support
Station Mod)
- Immunizer (Support Station Wing
Hazmat Unit 400x Medical Wing Mod)
upgrade:
Supplies
- Ammo Cache (Support - Virus Lab
Station Mod)
Perk:
- Protective Measures

Talent:
- Adrenaline
Decontamination 200x Medical Wing
- Triage None
unit Supplies
Perk:
- Hazardous Materials

Talent:
- Shock and Awe

Pharmacy 200x Medical Wing - Battle Buddy None


Supplies Perk:
- Rigger
- Protective Measures

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 33 / 117

Talent:
- Critical Save
Counseling 200x Medical Wing Supplies - Shrapnel None

Perk:
- Credit

Talent:
- Combat Medic
Pediatric Care 200x Medical Wing Supplies - Strike Back None

Perk:
- Medkits

A fully upgraded Medical Wing.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 34 / 117

What should you focus on?


You should complete all the available upgrades, as they unlock new abilities, talents and perks, but
there are some of them that should definitely be completed earlier. Those are:

Counseling - an extremely useful perk called Credit, which increases your Credit gain by
10%.

Quarantine - gives you the ability mods to the Pulse skill. Pulse should always be used by
you (if you are playing solo), or by someone on your team.

Virus Lab - unlocks an extremely powerful ability called Support Station, which can be used
to heal your entire team. Additionally, it comes with a perk, Protective Measures, increasing
your Virus Protection filter by 1, allowing you to access more contaminated areas.

Pharmacy and Hazmat Unit - both increase your Virus Protection filter by 1.

Pediatric Care and Intensive Care - both increase the amount of medkits your character
can carry by 1.

The upgrades listed above should be completed as quickly as possible - the rest can be done later.
Note - if you are planning on using the signature ability of the Medical Wing, the Recovery Link,
collect enough supplies and complete the Disaster Aid upgrade. It will cost you 1,000 Medical Wing
Supplies, but the Recovery Link ability is the strongest healing skill in the game, so it's well worth
the price.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 35 / 117

Tech Wing

The entrance to the Tech Wing.

How to gain access: by completing the story-related mission, Subway Morgue.


The Tech Wing focuses on upgrades that are essential for any character willing to player as a
damage dealer, be it with the use of their own weapon, or numerous offensive abilities.
The Tech Wing and the missions and events are associated with the yellow color, whereas the
supplies needed to upgrade the wing (Tech Wing Supplies) are marked with a special, yellow icon.
The following table represents all the upgrades available in the Tech Wing, coupled with their costs
and the abilities, talents and perks that each one of them unlock.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 36 / 117

Tech Wing Upgrades


Name Cost Unlocks Requirements

Ability:

Control Room 500x Tech Wing - Turret None


Supplies Perk:
- Inventory

Ability:
- Seeker Mine
Communications 500x Tech Wing None
Supplies Perk:
- Hazardous
Materials

Ability:
- Tactical Link
Wing upgrade:
Division Tech 1000x Tech Wing Perk:
Supplies - Control Room
- Division Tech - Communications
Materials
- Engineer

Ability
modifications:
- BFB (Sticky Bomb
Mod)

Generators 400x Tech Wing - Flashbang (Sticky None


Supplies Bomb Mod)
- Proximity Fuse
(Sticky Bomb Mod)
Perk:
- Soda

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 37 / 117

Ability modifications:
- Active Sensor (Turret
Mod)
Water 400x Tech Wing - Dragonbreath (Turret Wing upgrade:
Purification Supplies Mod)
- Control Room
- Zapper (Turret Mod)
Perk:
- Water

Ability modifications:
- Cluster (Seeker Mine Mod)
- Gas Charge (Seeker Mine Wing upgrade:
Field 400x Tech Wing Mod)
Engineering -
Supplies
- Airbust (Seeker Mine Mod) Communications
Perk:
- Craftsman

Talent:
- Tactical Advance
Central Heating 200x Tech Wing
- Demolition Expert None
Supplies
Perk:
- Energy Bar

Talent:
- Police Up
SatComms 200x Tech Wing None
- Fear Tactics
Supplies
Perk:
- Resource Assessment

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 38 / 117

Talent:
- Evasive Action
Recalibration 200x Tech Wing Supplies - Tech Support None

Perk:
- Stat Switch

Talent:
- Wildfire
Recharge Center 200x Tech Wing Supplies - Death by Proxy None

Perk:
- Dark Zone Funds

A fully upgraded Tech Wing.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 39 / 117

What should you focus on?


You should complete all the available upgrades, as they unlock new abilities, talents and perks, but
there are some of them that should definitely be completed earlier. Those are:

Water Purification - even if you won't make any use of the perk increasing the duration of
water, you will surely love the mods to the Turret ability this upgrade comes with. This
upgrade is a must-have for those willing to use turrets.

Generators - if you, however, are not interested in turrets, and you want to stick to the
Sticky Bomb ability, this upgrade will be necessary. The mods that come with this purchase
significantly increase the effectiveness of the ability - the one mod that you should remember
about is the Flashbang, which stuns all the enemies hit.

Recalibration - a very cheat, yet one of the most important upgrades in the entire game.
Thanks to that, a new activity will appear in the Tech Wing, a Recalibration Table. It will allow
you to recalibrate your equipment, swapping one of its stats with another. More on that will
be covered in a separate chapter.

Recharge Station - an upgrade for those that are planning to spend a lot of time in the
Dark Zone. The perk that comes with it increases the DZ Funds gain by 10%.

The upgrades listed above should be completed as quickly as possible - the rest can be done later.
Note - if you are planning on using the signature ability of the Tech Wing, the Tactical Link, collect
enough supplies and complete the Division Tech upgrade. It will cost you 1,000 Tech Wing
Supplies, but the Tactical Link ability gives a huge boost to the damage dealt by your character, as
well as by any ally standing in the area of effect. What is more, it gives a perk that allows you to
transform crafting materials to their higher, more valuable counterparts.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 40 / 117

Security Wing

The entrance to the Security Wing.

How to gain access: by completing the story-related mission, Lincoln Tunnel Checkpoint.
The Security Wing offers upgrades that are reserved for those wanting a more defensive approach to
the game - those that are planning to build their character as a tank. It offers various abilities,
talents and perks which will allow you to increase the durability of your character by decreasing the
amount of damage you take.
The Tech Wing and the missions and events are associated with the blue color, whereas the supplies
needed to upgrade the wing (Security Wing Supplies) are marked with a special, blue icon. The
following table represents all the upgrades available in the Security Wing, coupled with their costs
and the abilities, talents and perks that each one of them unlock.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 41 / 117

Security Wing upgrades


Name Cost Unlocks Requirements

Ability:
- Smart Cover
Situation Room 500x Security Wing None
Supplies Perk:
- Experienced
Agent

Ability:
- Mobile Cover

Armory 500x Security Wing Perk: None


Supplies
- Grenades
- Advanced
Weaponry

Ability:
Wing upgrade:
Barracks 1000x Security Wing - Survivor Link
Supplies - Situation Room
Perk:
- Armory
- Combat Veteran

Ability
modifications:
- Reactive
Targeting (Ballistic
Shield Mod)
- Assault Shield
(Ballistic Shield Mod)
Dark Zone Ops 400x Security Wing None
Supplies - Kinetic Breaker
(Ballistic Shield Mod)
Perk:
- Hazardous
Materials
- Black Market
Vendor

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 42 / 117

Ability modifications:
- Trapper (Smart Cover Mod)
Wing
- Recharger (Smart Cover Mod)
400x Security Wing upgrade:
Supply Line
Supplies - Concealment (Smart Cover
- Situation
Mod)
Room
Perk:
- Clothes Vendor

Ability modifications:
- Blast Shield (Mobile Cover
Mod)
- Countermeasures (Mobile
Wing
Gunsmith 400x Security Wing Cover Mod)
upgrade:
Supplies
- Extension (Mobile Cover Mod) - Armory
Perk:
- Explosive Bullets
- Gunsmith

Talent:
- Steady Hands
Procurement 200x Security Wing
- On the Move None
Team Supplies
Perk:
- Scavenger

Talent:
- Precision

Guard Posts 200x Security Wing - Chain Reaction None


Supplies Perk:
- Incendiary Bullets
- Special Ammo

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 43 / 117

Talent:
- Desperate Times
Shooting Range 200x Security Wing Supplies - Stopping Power None

Perk:
- Shooting Range

Talent:
- Repo Reaper
Canine Unit 200x Security Wing Supplies - One is None None

Perk:
- Intel Discovery

A fully upgraded Security Wing.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 44 / 117

What should you focus on?


You should complete all the available upgrades, as they unlock new abilities, talents and perks, but
there are some of them that should definitely be completed earlier. Those are:

Guard Posts - extending the duration of the incendiary ammo, as well as the possibility to
replenish your supply of incendiary and explosive ammo at the Base of Operations.
Additionally, this unlocks the Chain Reaction talent, which goes especially well with abilities
causing explosions, as well as increasing the damage various explosive objects on the map
do (not to mention the gas canisters on the back of the enemies equipped with
flamethrowers).

Gunsmith - unlocks mods for the Mobile Cover ability, as well as a perk that increases the
duration of explosive ammo.

Canine Unit - an upgrade reserved for those who are planning on getting every collectible
hidden in the game. After completing all the side missions and activities in a given district, all
of the possible collectibles located within that district will appear on the map. Collectibles,
aside from their lore-related value, give you enormous amount of experience. This upgrade
also unlocks one of the best talents in the game - One is None. Each time you hit enemy,
there's a 50% chance that the shot will not cost you a bullet. It goes especially well with
sniper rifles and shotguns, weapons that have small magazines.

Armory - one of the most important upgrades in the Security Wing. It gives you a perk that
increases the amount of grenades your character can carry by 1 (4 instead of 3
fragmentation grenades, and two pieces of every special grenade). Additionally, it will unlock
a special vendor in the Base of Operations, whose equipment is a lot better (although many
times more expensive) than that of normal merchants.

Note - if you are planning on using the signature ability of the Security Wing, the Survivor Link,
collect enough supplies and complete the Barracks upgrade. It will cost you 1,000 Security Wing
Supplies, but the Survivor Link gives a huge boost to defenses and movement speed to you and
your entire party. This ability is perfect for characters built as a tank.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 45 / 117

Character development
General information

Reaching 30th level gives you a huge leap in your main attributes.

As the main part of the game starts as soon as you reach the maximum, 30th level of experience,
you should know how to reach it as quickly as possible, so you won't lose any of those precious end
game rewards. Additionally, it will allow you to negate the disproportions between your characters,
and the ones used by the quickest players. Unfortunately, MMO titles that rely heavily on the PvP
(Player versus Player), you won't really be able to avoid taking part in "the rat race" - if you aren't
fast enough, some of the players will quickly gain a substantial advantage over you. This means that
you will have a tough time fighting them in the Dark Zone.
Killing enemies is a good source of experience for the first couple of levels, but this quickly becomes
an ineffective way of leveling up - the amount of experience needed for higher levels grow to
astronomical values and killing enemies will hardly fill the progress bar. This way of gaining
experience should be treated as a supplement, not the main source of your progress. If you want to
get to the maximum level as quickly as possible, you have to complete missions.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 46 / 117

Completing each story-related mission will, in most cases, give you enough experience points to fill
up the entire progress bar. Unfortunately, main quests reward the player with experience points only
for the first completion - you can repeat them as many times as you want, but they will only give
you Credits and items for doing so. This leads to a conclusion, that you should be completing side
missions and encounters in between story-related quests - aside from money, items and experience,
they will give you blueprints that can be used to create your own equipment
During your journey towards the 30th level you should stick to the following rules (which are
explained thoroughly in the next chapters):

Don't force yourself! This method is designed for those that are looking for a way to get to
the maximum level as quickly as possible. If you want to indulge yourself in the story and the
secrets of the world, you shouldn't be rushing - a few days of delay won't necessarily mean
that you won't be able to compete with other players, even though they will have an
advantage over you.

Don't waste your time leveling up by killing enemies. You will kill hundreds, if not thousands
of them during your playthrough.

Play with friends, or find someone to join your party with the help of the in-game
matchmaking mechanic. You won't be getting more experience for doing so, but some of the
side missions can be done a lot quicker with two, three, or especially four people.

If you care about the time above all else, avoid missions that require you to find a missing
person by exploring "Echoes" scattered around the world - some of them will run you through
the whole city, making them last longer than some of the story-related missions!

You can complete story-related missions that are one, two levels above your character -
especially if you are playing in a team. If you lack more levels, don't even think about
starting those missions - killing enemies will take ages due to your low damage output.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 47 / 117

Route to the 30th level

Getting to the 30th level will take a few days.

Now that you've learned the basics, it's time for the real deal. This guide will focus on two methods
of gaining experience - completing main, story-related missions and side activities, completely
ignoring the grind (farming experience by killing enemies). Your task will be to:

Achieve the level which will allow you to take part in the "nearest" story-related mission. You
will do so by completing side missions and encounters.

Completing the aforementioned story-related missions (which will probably end in filling the
entire progress bar of your character), as soon as you are a level or two below the
recommended level of the mission. For instance, if you want to complete the mission with a
recommended level being 16, do so when you are either 14 or 15.

Repeat the whole process.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 48 / 117

Side quests and encounters


Your first task on your route to complete side quests is to find a safe house in a given district - a
safe house is always visible on the world map. After entering the safe house, interact with the JTF
Officer and the Situation Board you can find inside - both of those points will be marked on your
mini-map. As soon as you do that, a large amount of side quests and encounters will appear on the
world map, specifically in the district you are currently in. You can, of course, complete those
missions without revealing them with the said NPC and board, but you will have to find them on your
own, as they are normally hidden.
Afterwards, complete all the side missions and events in a given district - you might think that it will
be time-consuming, but each one of those lasts up to a few minutes, which allows you to complete
them smoothly. When completing those missions, you should plan your route beforehand - check
the distances to each point by clicking on them, and then choose them in a way that will reduce the
amount of backtracking you have to do. The more efficiently you move between the points, the less
time it will take to complete all of them.
By completing all of the side missions and events in a given district, you should be prepared for the
next story-related mission (by having 1 or 2 levels below the recommended level of the mission
itself). Additionally, doing all of them will reward you with decent items, blueprints and Credits.
Story-related missions will be described in separate chapters.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 49 / 117

Equipment
Weapon parameters
The first thing that sticks out to most of the players when it comes to weapons is the "DPS"
parameter - damage per second. This is the theoretical amount of damage that you are able to
inflict on an enemy in a single second of continuous fire, by using a given weapon - theoretical,
because the amount of damage is influenced by many other things, and the DPS stat simply does
not match.
This happens because the DPS value is influenced by a large amount of factors that, in reality, have
no impact on the damage you deal. Those are, above all else: accuracy, reload speed, the amount of
bullets in a magazine, or the weapon stability. On the other hand, things that should give a huge
boost to damage (such as, for instance, the chance to critically hit an enemy) will only give a slight
increase of the DPS value.
The effectiveness of the weapon depends on a lot more factors than the "damage per second" value.
Each weapon is described with a number of parameters, which, for the purpose of this guide, were
divided into primary and secondary parameters.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 50 / 117

Primary parameters

Primary parameters are only a tip of the iceberg when it comes to weapons.

Each one of your weapons is characterized by the following primary parameters:

Rounds Per Minute (RPM). The amount of bullets you are able to shoot during a minute of
continuous fire. This parameter is important for Light Machine Guns and Shotguns. The only
flaw is the fact that the faster you shoot, the quicker you will empty your ammo reservoir.

MAG, the amount of bullets in a magazine. One of the most important stats, as it allows
you to perform more attacks before you are forced to reload your weapon.

Accuracy. A stat that decides whether your bullet will reach the target or not. A low
accuracy value on a weapon may result in a miss, even though your crosshair was directly at
the target - as soon as you fire, the reticle will be blown to the sides, and the bullet will fly
elsewhere.

Reload Speed. The amount of time needed to change a magazine - the bigger the value, the
quicker the weapon will be reloaded. This is a very important attribute, as each second
wasted on reloading your weapon may result in your sudden death at the hands of your
enemy.

Range. The range at which the weapons retains its effectiveness (or to be more specific - the
damage). If the range is low (in the case of, for instance, light machine guns, or shotguns),
the enemies staying outside of it will receive reduced damage. There's no point in forcefully
increasing this attribute at the cost of others - you won't turn a shotgun into a sniper rifle.

Stability. An attribute that influences the crosshair, the way it behaves during a continuous
fire. The higher the value, the easier it will be for you to keep the crosshair at the enemy -
the lower it is, the harder it will pull your aim upwards during continuous fire.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 51 / 117

Secondary parameters

There are also secondary parameters, given to your weapons by installing various modifications.

Aside from the parameters described above, there are also the ones that can be called "secondary".
Those come from various weapon modifications - barrels, magazines, handles, or sights. Those can
give the following:

Optimal Range - increases the range attribute of a weapon by a percentage value.

Headshot Damage - increases the amount of damage dealt to an enemy while shooting him
at the head.

Critical Chance - a chance that the hit will deal increased damage (150% by default).

Critical Damage - increases the bonus damage dealt when a critical hit occurs. By
increasing the critical damage value by, for instance, 20%, your critical hits will deal 170% of
base damage (150% default + 20% bonus).

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 52 / 117

Reload Time - a percentage bonus to the "Reload Speed" primary attribute, decreasing the
process of reloading a weapon.

Increased Threat - it influences the way the enemies see you. The bigger the threat you
are to them, the higher the chance that they will focus their fire on your character. This is an
ideal stat for a character that is built as a tank, someone who wants to attract all the enemy
attention.

Reduced Threat - this is the opposite of the one described above. The bigger the value of
reduced threat, the lower the chance that the enemy will even think about attacking you.
This is a perfect parameter for those characters that are built as a sniper, or a support
character.

Hip Fire Accuracy - a percentage increase to the accuracy when firing from hip, or to be
more specific, without aiming. Additionally, this comes in handy during blind fire.

Rate of Fire - the parameter that increases the amount of rounds per minute.

Magazine Size - a percentage increase in the amount of bullets in the magazine (it
increases the MAG primary parameter).

Stability - increases the "Stability" primary parameter by a percentage value, allowing for
easier continuous fire.

Horizontal Stability - a percentage value that decreases the weapon spread to the left and
right. This comes in handy during continuous fire with the light machine guns and assault
rifles.

Initial Bullet Stability - decreases the recoil of your first bullet, allowing for easier
continuous fire.

Headshot Kill XP - increases the amount of experience points your character will be given
for each kill performed by shooting the enemy in the head. This is useful only during the first
few levels, later on it becomes one of the most useless attributes in the game.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 53 / 117

What should you focus on?


At the beginning of this chapter it is mentioned that the "DPS" parameter isn't the perfect reflection
of the amount of damage you will be able to deal with a given weapon, but, in theory, you can rely
on it to some extent - a higher value of this parameter will increase the damage of your character.
However, you should also pay attention to the other parameters describing a weapon.
When you find an extremely powerful shotgun, which has only two bullets in a magazine and a very
long reload time, the weapon will be completely useless, as you will spent more time reloading it
than actually firing it. This is similar when it comes to light machine guns - even if you are able to
fire 300 rounds per minute at the enemy, but when most of them will miss thanks to low accuracy
and stability, the weapon will be of no use to you.
Selecting your weapon is entirely up to you, of course, but you should keep a number of rules and
tips in mind when it comes to choosing them, such as:

Shotgun - the attribute you are mostly interested here is the amount of damage a single
shot is capable of doing (which is the DMG value, not the DPS), magazine size, reload speed
and the rate of fire. You can completely ignore the accuracy, range and stability - you won't
be using this weapon on a distance other than extremely short.

Light Machine Guns - the main purpose of this weapon is not to deal the most damage
available, but to pin down your enemy with surpassing fire, which will allow your teammates
to flank a trapped enemy. However, this does not meant that you shouldn't pay attention to
the damage. The most important attributes are the amount of damage, stability, magazine
size, and the reload speed (which is extremely long in the case of this weapon type). The
amount of bullets shot per minute (RPM) can be ignored.

Sniper Rifles - this weapon is all about damage and accuracy, and those are the two
attributes that you have to look for. As weapon mods to this weapon come, take those which
offer boosts to damage, critical chance and critical damage. Don't forget about installing a
x12 / x15 optics on your weapon, so you are able to fire from a long distance.

Assault Rifles and SMGs - the role of this weapons is to deal damage on a short and
medium range. You should be interested in the damage, aim and stability attributes - the
amount of bullets shot per minute (RPM), as well as the reload speed can be ignored.

Pistols - the only available sidearm (aside from a two-shot shotgun). This weapon won't be
utilized by you very often, which means that you should only pay attention to the damage
and accuracy of it.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 54 / 117

Gear parameters
Similar to weapons, pieces of gear are also described by a number of various parameters, although
they differ from the ones found on firearms. Gear parameters, in most cases, have a direct impact
on the your character - they increase the survivability (total health points, armor, resistances), as
well as the effectiveness of weapons and abilities.
Gear parameters are divided into three groups: main, minor and ability affecting ones. Each
piece of gear you are able to equip to your character offers a bonus to one of the three main stats,
Firearms, Stamina, or Electronics, as well as an increase to its total armor. The Holster is the
only item that can offer a bonus to all three stats at the same time.

Main parameters
Main parameters are the ones that directly increase the effectiveness of your character in combat,
affecting the amount of dealt, as well as taken damage. Because of the fact, that some of the
attributes will be unavailable to certain pieces of gear, the following table represents all of the main
attributes you can find on those items, their descriptions, as well as pieces on which they can
appear.

Parameter Description Piece of gear

A percentage bonus to the chance


to inflict a critical hit. A critical hit Mask
Crit Chance increases the amount of damage Gloves
your attack deals by the amount
of "Crit Damage" you have.

A percentage bonus to the Backpack


Crit Damage amount of damage your attack Gloves
does when a critical hit happens. Knee Pads

Increases the amount of damage


(DMG, not DPS) your weapon
has.
It can give bonus to the following
Additional weapon weapons: Assault Rifles, Gloves
damage Marksman Rifles, Light Machine
Holster - only for the pistol
Guns, SMGs, Shotguns and
Pistols.
A single piece of equipment can
give bonus to more than a single
weapon.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 55 / 117

This parameter gives a percentage bonus to the Mask


Damage vs amount of damage you deal against elite enemies - Body Armor
Elites those with unique names, as well as all of the Gloves
enemies you stumble upon during Challenge-mode Knee Pads
missions and during your stay in Dark Zone 06.

This parameter gives additional armor, aside from the Body Armor
Backpack
Bonus armor one that is normally found on every piece of gear. An
extremely important parameter, especially during Knee Pads
Challenge-mode missions. Holster

Additional health points, which are not a direct result Mask


Health of your Stamina stat. Not that useful and can easily Body Armor
be replaced with another parameter if you feel the Knee Pads
need to, as Stamina will give you a lot more health.

A percentage value of maximum health points your Mask


Health on character will replenish each time you kill an enemy. Body Armor
kill An extremely powerful attribute, which will be useful Gloves
on any character.

Quite a weird parameter at first glance, but in reality


it's quite simple - it decreases, by a percentage Mask
Exotic value, the amount of damage received by your Body Armor
Damage character from everything besides bullets. It allows Knee Pads
Resilience you to decrease the damage from explosions, fire,
electricity, as well as falling damage and the one you
receive from melee combat.

Decreases the amount of damage your character


receives from elite enemies - - those with unique
Protection names, as well as all of the enemies you stumble Body Armor
vs Elites upon during Challenge-mode missions and during Knee Pads
your stay in Dark Zone 06. An absolute priority for all Holster
those characters build as tanks, as well as for those
players that are focusing on fighting elite enemies.

This is basically a parameter that decreases the


cooldown of your abilities. A 5% Skill Haste will
decrease their cooldown time by 5%. This does not Backpack
Skill Haste
affect Signature Skills. Holster
A decent parameter, that should be on your character
whenever you have the chance to do so.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 56 / 117

This parameter increases the skill power of your


character (which can be checked at the top of
character screen, just above the Electronics). This
attribute increases the power of your abilities (the Mask
Skill Power amount of damage they deal, the amount of health Backpack
they restore, and so on), as well decreases their
cooldown times significantly. One of the most
important attributes on characters that are focusing
on fighting with their abilities, as well as for all the
support players.
Signature
Resource The equivalent of "Skill Haste" - decreases the time Backpack
Gain needed for a Signature Skill to be available again.

Mask
A slot allowing you to install a mod into it. With that, Body Armor
Mod Slot you will be able to increase the bonuses offered by a Knee Pads
piece of gear. Backpack
Holster

Minor parameters
The following table represents all of the minor attributes you can find on those items, their
descriptions, as well as pieces on which they can appear.

Parameter Description Piece of gear

In general, this attribute is simply


responsible for enemy armor
penetration, increasing the
Enemy Armor amount of damage your attacks Mask
Damage do to armored enemies by a Knee Pads
percentage value. Each 1% of
enemy armor damage equals to
1% more damage.

The X is to be replaced by Shock,


Bleed, Blind, Disorientation, Burn,
Disrupt. Decreases by a
percentage value the character Mask
Resistance to X susceptibility to a given effect - Backpack
the higher the value, the less Knee Pads
damage the character will
receive, and shorter time the
effect will last for.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 57 / 117

An attribute increasing the chance to find a better gear Mask


- the equivalent of "Magic Find" stat from, for instance,
Scavenging the Diablo franchise. In theory a very desirable Knee Pads - a
huge, several times
attribute, in practice it gives almost absolutely nothing.
higher bonus.
You can replace it with another one if you want to.

A percentage bonus to the amount of experience Mask


earned by killing enemies. During your route to level
Body Armor
30 it's one of the most useless attributes in the game,
Kill XP but it comes in handy later on, when you want to Knee Pads - a
advance through the Dark Zone ranks. Each 1% of Kill huge, several times
XP equals 1% less time needed to advance to a higher higher bonus.
level there.

A percentage bonus to the amount of ammunition your


Ammo character is able to carry. An extremely useful Backpack
Capacity attribute, especially during expeditions to the Dark Body Armor
Zone. Don't confuse it with weapon magazine capacity
- those two are completely different.

The attribute is
Backpack always present on a
This parameter increases the available space in your
Capacity Backpack.
inventory. The higher the value, the better.
Exclusive to
Backpacks.

Ability affecting parameters


Ability affecting parameters are percentage bonuses to given abilities - increasing the amount of
damage they deal, the protection they offer, or the amount of health points they restore. You should
remember about one thing when it comes to them - use only those ability bonuses, that you have
currently equipped. There's no point to equip, for instance, a backpack increasing the effectiveness
of your Pulse, when you're not even using the ability.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 58 / 117

Weapon talents

Weapon talents are one of the most important things on a weapon.

Each weapon, aside from its standard parameters described in the previous chapter, has several
talents - unique characteristics, which increase the weapon's effectiveness significantly. Talents
appear on weapons of Superior and High-End rank - in the former case there will be two talents, in
the latter three (pistols are an exception to this rule - Superior pistols have one talent, whereas
High-End have two).
Most talents in the game have their own requirements - a character wielding a weapon with specific
talent will need to have a high enough amount of a given stat: Stamina, Firearms and / or
Electronics. Each talents requires up to two stats, with varying amounts of them. If the character
does not meet the requirements, the talent will remain inactive. The only exception to this is the
third talent of the High-End weapon (as well as every talent on a piece of gear - more on that topic
can be found in the next chapter) - it does not require anything to work.
The following table represents all the talents that can roll out on a weapon, coupled with their
descriptions. Some of the talents have varying values (as well as duration times) - those were
replaced with "X" and "Y" respectively. The game is still in the early stage (as it was released only a
few weeks ago), which is why some of the numbers are still unknown, and some will certainly
change over the next weeks.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 59 / 117

A couple of hints that will help you with weapon, as well as talents selection:

Most talents (located in the 1st and 2nd "talent slot" of a weapon) will have their own
requirements of Stamina, Firearms and / or Electronics, which is why you most certainly
won't be able to use all of them at the same time. You shouldn't rewrite your whole character
in order to, for instance, activate a talent increasing the chance for a critical hit.

Weapon talents are often more valuable than pure weapon damage (the best example is the
"Self-Preserved" or "Balanced" talent). It's worth to sacrifice a small portion of damage in
order to activate extremely powerful talents. Use moderation - decreasing the DPS of a
weapon by half is never worth it!

Creating weapons by crafting them on your own will cause the talents on a weapon to reroll
each time - if a weapon you've created doesn't satisfy you, repeat the process as many times
as you want until you reach the best combination.

Talents must go in harmony with the weapon. A talent that gives increased damage on a
distance higher than 40 meters rolled on a shotgun is useless.

Talents must go in harmony with your character as well. There's no point in using weapons
that have talents focused around killing enemies, when your character is a support / tank
one, and your damage output is too low to kill enemies constantly.

Weapon talents
Name Description and rating

Description: Accuracy is increased by x%


Accurate Note: Weapon accuracy is always needed - even if it does not
increase your overall damage output by any significant amount.
This talent is most important for marksmen rifles, where you
always want to aim for the headshot.

Description: Skill increases your critical hits chance by 3% for y


seconds.
Adept
Note: On paper this talent is quite good, but in practice it's
completely useless and only takes up a precious talent spot - a 3%
increase to critical hit chance is a rather small bonus (single
weapon mods can give up to three times us much).

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 60 / 117

Description: Weapon acquires maximum accuracy faster when


shouldered.
Note: Probably the most powerful weapon talent in the game.
"Shoulder fire" is basically when you shoot after aiming - the
Balanced "acquires maximum accuracy faster" causes the reticle to "calm
down" quicker.
Basically in means, that you can take your shot almost
immediately after aiming your weapon - without the talent your
crosshair would be scattered around the whole screen.
Without a doubt the most valuable talent on a weapon.

Description: Headshot damage is increased by x% when using


this weapon.
Brutal Note: A talent that is a must-have when using a marksman rifle -
they have their own headshot damage bonus, but every additional
percent of damage counts. In case of weapons other than a
marksman rifle, the talent is not that useful, as most of the times
you won't have enough time to carefully aim for the head.

Description: Using a skill improves the handling of your weapon


for x seconds.
Capable
Note: A good talent for those classes, that are focused around
supporting the rest of the team (which have a lot of cooldown
reduction), as well as for the tanks, that use Light Machine Guns to
suppress enemies.

Description: Every kill performed while the signature skill is active


Commanding extends its duration by x%.
Note: A powerful talent that can almost double the duration time
of the signature skill, provided that you activated the ability at the
right moment.

Description: Weapon damage is increased by x% for y seconds


after using a skill.
Note: A talent that is effective on characters that are focused on
Competent dealing damage with their weapons, and abilities are used only as
a support, not as a source of damage. With that talent, every time
you activate any of your abilities, your damage will increase for a
few seconds.
This talent is also good for support characters, as well as tanks, as
those classes tend to have low damage output.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 61 / 117

Description: Performing a headshot reduces all skill cooldowns by


x%.
Note: An extremely effective and must-have talent for all characters
Coolheaded
built as a tank, who uses a Ballistic Shield and a pistol. With this,
each headshot you perform will decrease the cooldown times of your
abilities (which should be low already thanks to your Skill Power).
Aside from that, the talent is effective on almost any character,
provided that you can aim your shots properly.

Deadly Description: Critical hit damage is increased by x%.


Note: A talent that increases your damage output significantly.
Every weapon should have that.

Description: Armor destruction value is increased by x% when


using this weapon.
Destructive
Note: A talent that comes in handy when doing Challenge missions,
as well as when you are in Dark Zone (zones 04, 05 and 06), where
enemies tend to have heavy armors, decreasing the amount of
damage you deal to them by a fair amount.

Description: Killing a target reduces skill cooldowns by x%.


Note: A weaker version of the "Coolheaded" talent, which will come
in handy for those who are not focusing on shooting at the enemy
head.
Determined
Missions of the Challenger difficulty, as well as ventures into Dark
Zones render this talent completely useless - killing enemies there
will take a lot of time and you won't even notice any difference.
The biggest problem of this talent is the fact, that you must KILL
THE ENEMY for the talent to work - when playing in a team,
especially with three other people, chances for that are a lot lower.

Description: Every kill while your signature skill is active reduces


the cooldown of your other skills by x%.
Dominant
Note: Another talent that looks good in theory, but in practice is
completely useless. The duration time of signature skills is way too
low for you to get something off that talent - you should look for
something else on a weapon.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 62 / 117

Description: This weapon deals x% more damage when the target is


below y% health.
Note: An extremely effective talent when dealing with enemies who
Expert have immense amount of health - all of the ones with unique names,
as well as regular enemies you stumble upon during Challenge
missions, as well as in higher zones in the Dark Zone.
In the case of enemies on 30-31 levels, you won't even notice the
difference - they will die too fast for you to even feel the damage
increase.

Description: Damage against elite and named enemies is increased


by x%.
Note: One of the best talents that can roll on a weapon. Every enemy
Ferocious
you stumble upon during the Challenge missions, a large portion of
those in the Dark Zone (DZ 05 and 06), as well as all of the uniquely
named enemies are treated as elites.
Together with the "Damage vs Elites" attribute from gear, this talent
will turn even the most powerful enemies into regular cannon fodder.

Description: Critical hit chance is increased by x% when using this


weapon.
Fierce
Note: Another powerful talent. A lot of things in the game are
activated when you perform a critical hit (not to mention a portion of
talents as well) - ignoring the obvious damage increase that it offers,
you want your shots to critically hit as often as possible.

Description: Kills by active skills prolong their duration by x%.


Fordern Note: A fairly situational talent, and, in general, completely useless -
your abilities will be able to kill enemies only when playing missions on
normal and hard difficulty, elsewhere they are used mainly for
supporting your team.

Description: Each hit has a x% chance to apply the 'bleed' status


effect.
Harmful
Note: In theory a decent talent, in practice you should look for
something else. Bleeding is simply a portion of damage caused by the
bullet dealt over a few seconds - on higher difficulty levels you won't
even notice any difference.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 63 / 117

Description: The first bullet of a magazine has a x% chance to apply


the 'on fire' status effect.

Intense Note: A talent similar to the one described above, the only difference
being that it causes the enemy to be set on fire, rendering him
useless for a few seconds. The only problem of this talent is the
chance to cause the effect - a small chance, and especially only with
the first bullet of a magazine causes this talent to be completely not
worth the precious slot.

Description: Killing a target has a x% chance to instantly refill the


magazine.

Meticulous Note: A talent that is especially useful when using Light Machine
Guns. Those weapons take ages to reload, and a free magazine is a
blessing, as it allows you to fire at your enemy continuously.
There's only one problem with this talent - you must be the one to kill
the enemy for it to work. You can't really count on that when playing
in a team.

Description: Damage is increased by x% when more than 40 meters


from the target.
Prepared
Note: An extremely powerful talent for characters that use
marksman rifles - in most cases you will be further than 40 meters
from your enemies either way. If the talent is rolled on a weapon that
is incompatible with it (like an SMG or a Shotgun), you can ignore it.

Description: The last bullet in your magazine deals x% bonus


damage.
Note: A talent that might be useful only using a risky tactic. It will
require you to use a marksman rifle with extremely high damage
from a single shot, and the character talent "One is None".
Provident The talent gives you a 50% chance to regain the bullet when
performing a headshot. With enough luck you can perform your shot,
regain the bullet thanks to the talent (and with a damage increase
from the "Provident" weapon talent, as it is the last bullet in the
magazine) and repeat the process. This works even better when
using a shotgun - it shoots numerous pellets, and each one of them
has a 50% chance to give you the ammo back.
As it is quite an unreal situation, this talent is pretty much useless.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 64 / 117

Description: The first bullet shot when out of combat has a x%


chance to result in a critical hit.
Proficient Note: A useful talent, which will activate each time there's no enemy
nearby, with whom you are fighting. This goes extremely well with
marksman rifles with huge damage from a single bullet - by shooting
at the enemy head you have a chance to cause absurd damage.
Aside from that the talent is completely useless.

Description: Killing a target regenerates x% health over y seconds.


Note: Each additional healing you are able to gain is extremely
Predatory valuable. This is even more important when fighting with higher-
leveled enemies (31 and 32), as it will take some time between
killing them, allowing the talent to "work" for a few seconds,
regenerating your health. There's only one problem with this talent -
you must be the one to kill the enemy for it to work. You can't really
count on that when playing in a team.

Description: Killing a target with this weapon removes all negative


status effects.
Restored Note: A powerful talent that comes in handy in numerous situations.
Killing an enemy will remove bleeding, burning, shock and stun
effects from your character. On the other hand, it is quite situational
- you shouldn't really be in the range of those effects in the first
place.

Description: Damage is increased by 5% when closer than 10


meters to the target.
Responsive
Note: The equivalent of the "Prepared" talent, this time giving boost
to damage when fighting on a short distance. Perfectly suited for
characters fighting on a short distance, using Shotguns and SMGs.
Useless when you tend to fight on a medium / long distance.

Description: Stability is improved by x%.


Stable Note: Similar to the talent increasing the Accuracy, Stability is
always important. It will allow you to perform continuous fire without
the risk that your bullets will scatter around the whole screen.
Useful especially when using Light Machine Guns and Assault Rifles.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 65 / 117

Description: Killing a target increases your health by x%.


Note: The description of this talent is quite weird, but the working
Sustained method is simple - each kill restores a specific amount of your
maximum health. Together with the "health for kill" attribute from
gear, killing enemies might restore a whole segment of your health!
There's only one problem with this talent - you must be the one to
kill the enemy for it to work. You can't really count on that when
playing in a team.

Description: Headshot kills with this weapon increase signature skill


resources by x%.

Skilled Note: Extremely overpowered talent, especially for those that are
able to constantly kill enemies with headshots. Each time you kill an
enemy with a headshot, your signature skill's cooldown will decrease
- in extreme scenarios, you might be able to use it again after a
minute it wore off (which is enormously powerful, given the ~10
minutes cooldown of those skills).

Description: Reloading is x% faster.


Swift Note: Increasing the reload speed of your weapons is extremely
valuable - especially for those using Light Machine Guns. Each
fraction of a second of reload time can decide whether you will live or
die.

Description: Critical hits with this weapon heal the user for x% of
damage dealt.
Note: A talent similar to the one described above ("Sustained"), but
Self- a lot more powerful. Each critical hit will heal your character, which is
Preserved absurdly effective when using SMGs.

SMGs have an increased chance for a critical chance - coupled with


the rest of your equipment, you should be way over the 50% chance
for a critical hit, healing your character with every second shot.
One of the most valuable talents on a weapon.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 66 / 117

Description: Killing a target with this weapon increases skill power by


x% for y seconds.
Note: This talent would be good on support and healing-oriented
characters, if not for one thing - it requires you to kill the enemy to gain
Talented the boost.
Characters that will benefit the most from it (support and healing ones)
won't be able to benefit from it, as they won't be able to secure a kill on
their own. On the other hand, those classes that are focused on dealing
damage and gain the benefits of this talent won't gain must, as their
Skill Power won't be high enough to matter.
To sum up: the talent is completely useless.

Description: Headshots with this weapon have a x% chance to apply


the 'blind' status effect.

Toxic Note: A talent useful for those using marksman rifles - as those
weapons require you to go for the enemy head the most. Blinding the
enemy causes him to be disoriented for a few seconds, preventing him
from doing anything.
This talent is very situational and a lot of other talents are simply better
than it.

Description: Critical hits increase signature skill resources by x%.

Trained Note: Having a large critical chance will allow you to make the
signature skill ready before the previous use even ended - which will in
turn allow you to continuously use this powerful ability.
The talent is disabled (as of version 1.02), as it was simply
overpowered.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 67 / 117

Description: Missing health segments increases your damage by


x%.

Unforgiving Note: In theory this is a powerful talent, as it gives you one of the
highest damage boosts in the game, but it is also extremely
dangerous to use. Playing with a single segment of health in order to
get the full benefits of this you risk way too much - a single bullet
from the enemy sniper, or a grenade blast will kill you. You shouldn't
use this talent at all.

Description: Critical hit chance is increased by x% while at full


health.
Note: A powerful talent, provided that you can keep your health at
Vicious the maximum all the time. To increase your chances, install a
silencer (that gives Reduced Threat) on your weapon, so that the
enemies won't attack you that often.
This is most effective on a character built as a tank, which uses a
Ballistic Shield with a pistol - in most cases the enemies won't be
able to take any of your health, as the shield will block any attack.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 68 / 117

Gear talents

Gear talents might compensate for average stats on a piece of gear.

Gear talents differ from the ones available for weapons. The biggest difference is the fact, that each
piece of gear can have only a single talent on it. Additionally, they are only available for High-End
gear, but at the same time have no stats requirements. Another thing is the fact, that each talent is
unique to a specific type of gear - they are not universal.
It makes looking for that best piece of gear a lot more difficult, but on the other hand, some of the
talents can compensate for average stats rolled on an item. Additionally, effects that are given by
the talents on gear are mostly unavailable from other sources.
The following table represents all the talents that can roll out on a piece of gear, coupled with their
descriptions. Some of the talents have varying values (as well as duration times) - those were
replaced with "X" and "Y" respectively. The game is still in the early stage (as it was released only a
few weeks ago), which is why some of the numbers are still unknown, and some will certainly
change over the next weeks.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 69 / 117

A couple of hints that will help you with gear, as well as talents selection:

Often a talent compensates average or low stats that were rolled on the piece of gear.
Sometimes it's better to sacrifice some of the damage, or a portion of health gained from
another item to gain a powerful, unique talent.

On the other hand, you should do that with moderation - there's no point in hunting for that
one, specific talent, when the rest of the stats won't really be good on your character.

Remember, that talents can't be changed with the help of Recalibration Station - a stat on an
item, however, can be. If you acquire an item with a powerful talent, but with a single stat
that you don't really need, remember that you can swap it easily to look for that perfect one.

Talents should be chosen in accordance to your role in the team. There's no point in focusing
on those increasing damage, when your main task is to heal your teammates, or divert the
attention of enemies.

Body Armor
Name Description and rating

Description: Your armor is increased by x% while your


Signature Skill is active.
Note: Additional armor value is always needed, but this talent
Forceful
is useful only for those characters that are constantly fighting
when out of cover, or they are the tank of the team.
If you tend to sit behind cover all the time, or constantly use
healing abilities, you should look for an item with different
talent.

Description: The cooldown of your healing skills is decreased


by 13%.
Note: A talent which is a must-have for characters built as a
Rapid medic. Together with the high Electronics and Skill Power, as
well as Skill Haste (which is basically the cooldown reduction
stat in the game), you will be able to use your heals a lot more
often.
As far as other classes go, you should look for some other
talent.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 70 / 117

Description: You deal 13% more damage and receive 10% more
damage.
Note: A talent useful only to those characters, that fight from a long,
Reckless safe distance, while hidden behind a solid cover - basically for snipers.
A boost to damage is significant, but it comes at a price - you will
receive a lot more damage.
Incompetent usage of this talent (like, for instance, on a tank, or
when fighting from a close distance) will cause your character to die
often.

Description: You have 45% more armor while in cover.


Note: As Tom Clancy's The Division is a cover shooter, you will spend
Robust most of your time behind a cover, which will activate the talent and
increase your armor significantly.
Remember, that 45% increase of armor is not equal to 45% reduction
of damage - armor suffers from the "diminishing effects", which
means that every next point of armor gives you less protection than
the previous one did.

Description: All your healing skills have Over Heal enabled.


Note: Probably the best talent in the game for a medic-class
Vigorous character. Thanks to huge Skill Power your abilities will often heal
more than your teammates are capable of taking, causing some of the
healing from the skill will go to waste.
Thanks to that talent, however, that extra amount can be used, as it
will overheal the target, increasing the health bar above the maximum
for a short while

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 71 / 117

Mask
Name Description and rating

Description: While in your last segment, your health


Enduring continuously regenerates to fill up the segment.
Note: A useless talent, as it is extremely dangerous and risk to
use - you don't want to sit on your last health bar and fight with
enemies, as it is easy to die from a single bullet.

Description: When your health is in the last segment, all your


Refreshed healing is improved by 30%.
Note: Similarly to the above described talent, this one is also
too risky to use.

Description: Consuming a medkit also removes all negative


status effects from you.
Note: A powerful and invaluable talent when you are fighting
Rejuvenated with enemies spamming grenades, and those, that attack you
with flamethrowers. During status effects your character won't
be able to use all of the abilities (aside from blinding / deafening
effect, which "only" decrease your visibility and hearing).
Additionally, it's useful when fighting with other players (PvP),
to negate the effects of some of the abilities.

Description: When you are affected by a status effect you are


healed for 2% every second.
Rehabilitated Note: Another very useful talent, especially when the enemies
try to lure you out of the cover with incendiary, flashbang, or
gas grenades. In those cases, there's a high chance that your
character will regain more health than those effects can take
out from you.

Description: Using a Medkit increases your damage by x% for


Tenacious y seconds.
Note: A useless talent - you can only carry up to 5 medkits,
and using them to increase your damage is a very bad idea.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 72 / 117

Backpack
Name Description and rating

Description: Your Skill Power is increased by 13% while you are at full
health.
Note: A very useful talent, provided that you are able to keep your
Inventive
health at the maximum.
Extremely effective on a character that is built as a tank and uses a
Ballistic Shield with a pistol - in most cases the enemies won't be able to
take out any of your health points, as the shield will block most of the
attacks directed at you.

Description: 3% of the damage dealt by your skills is returned to you


as healing.
Relentless
Note: In theory quite a useful talent, but the abilities in the game are
mainly used for their effects, not for the damage. Even if you manage to
deal 200,000 points of damage, you will only be healed by 6,000 - it's
definitely not worth this precious slot for a talent.

Description: All healing applied to you is also applied to your skill


objects.

Resourceful Note: A talent that is sought out by players using characters built as a
tank, who use a Ballistic Shield with a pistol. Each healing done by your
character (as well as any used medkits) will also regenerate the health
on your shield. Because of the fact, that a tank in this game must have a
huge amount of Skill Power, the enemies won't be able to break through
your shield.

Description: x% of your Firearms and Stamina are added to your Skill


Power.
Specialized
Note: A talent perfectly suited for those, that focus on dealing damage
with their weapons, and treat abilities as a back-up only. Thanks to that,
they will be given a significant boost to the Skill Power, slightly
increasing the effectiveness of their abilities.

Description: While your signature skill is active, your Skill Power is


Technical increased by 13%.
Note: Looking at all the talents available to the Backpack, this one is
completely useless - other ones are simply better.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 73 / 117

Gloves
Name Description and rating

Description: The first 3 bullets of your magazine have a 9.5%


higher chance to do a Critical Hit.
Note: A talent that is useful for characters that use powerful
Astute
marksman rifles and shotguns, that deal huge damage with a
single shot.
In other cases this talent is quite ineffective, as the rest of the
weapons are focused on dealing constant damage, not single,
powerful hits.

Cunning Description: After reloading, your next shot with this weapon
has a 9.5% higher critical hit chance.
Note: A weaker version of the talent described above.

Description: Headshots with your side arm deal 25% more


Decisive damage.
Note: A talent useful for characters built as a tank, fighting with
the Ballistic Shield, as they are forced to use a sidearm.

Description: Your Critical hit chance is increased by 13%


against targets out of cover.
Savage Note: Probably the best talent from this group of items - it will
allow you to deal significantly increased damage to targets that
are staying out of cover (some of the tougher enemies won't
use cover at all), as well as against those that are running from
one cover to another.

Description: You deal 13% more damage and receive 10%


more damage.
Note: A talent useful only to those characters, that fight from a
Reckless long, safe distance, while hidden behind a solid cover - basically
for snipers. A boost to damage is significant, but it comes at a
price - you will receive a lot more damage.
Incompetent usage of this talent (like, for instance, on a tank,
or when fighting from a close distance) will cause your character
to die often.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 74 / 117

Knee Pads
Name Description and rating

Description: Rewards from Accolades are tripled.


Note: Accolades, to put it simply, are the all the actions that
you are given extra experience points for - such as headshots,
Accomplished killing numerous enemies in a short time, and so on.
This is one of the most useless talents in the game - it would be
good to have it when leveling up your character, but it's not
available then, as only the High-End items can have a talent,
and those items require you to have 30th level.
Note - those bonuses don't give anything in the Dark Zone..

Description: Your Item find and Gold find bonuses are


increased by 25%.
Perceptive
Note: Probably the best (as it's not completely useless) talent
from this group of items. At the moment, the chance to find
better gear in the game is quite confusing, but from the three
talents available to Knee Pads this one is definitely the best.

Description: Critical headshots grant you credits.


Prosperous
Note: Another useless talent, because of the fact, that after
reaching the 30th level you won't really have any use for
normal Credits.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 75 / 117

Holster
Name Description and rating

Description: While doing a cover to cover move in combat, you


heal 2% of your max Health for every y meter run.
Nimble Note: A talent useful for mobile characters, fighting on the run,
who change cover constantly and try to flank the enemies.
Thanks to that, you will be able to regenerate enormous amount
of health, and you won't really have to depend on the automatic
health recovery

Description: Damage taken while doing a cover to cover


maneuver is regenerated over 5 seconds upon reaching your
destination.
Recovered Note: A talent similar to the one described above, but useful
when you change cover (when, for instance, the enemy flushed
you out of it). This way any damage you receive while doing a
cover to cover move will be regenerated.
Remember to stay behind cover for at least 5 seconds -
otherwise the regeneration effect will be interrupted.

Description: While in cover, health regeneration kicks in twice


Steadfast as fast.
Note: Quite an ineffective talent, as it only decreases the time
needed for the automatic health recovery to start. There are
better talents for this item.

Description: Your armor is increased by 12.5% when you stay


Sturdy more than y seconds in the same cover.
Note: A talent useful for snipers, who tend to stay behind the
same cover. Otherwise, you should look for something else.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 76 / 117

Dark Zone
General information

A Dark Zone can sometimes turn to an all-out battlefield.

The Dark Zone is the endgame of Tom Clancy's The Division - a place in which players who reached
the maximum level will spend most of their time. This separated area differs greatly in several
aspects from the rest of the city. The main differences are:

The neutral enemies you stumble upon here are a lot more powerful than their counterparts
in the "normal" parts of the city (the only exception are the enemies met during the
Challenge difficulty missions).

This is the only place in the game that a player can fight another player.

Your progress in the Dark Zone is represented by a separate experience bar - DZ Ranks.

Items that you are able to collect here must first be extracted by a helicopter before you can
use them. More on this can be found in the next chapters.

While in the Dark Zone you won't be able to use the fast travel option - you must walk on
your own while inside of it.

However, the Dark Zone can be (and should be) entered before you even reach the maximum level
of experience. The whole area is divided into 6 sections, which differ in the recommended level - the
higher it is, the more powerful enemies you will stumble upon there. As soon as you reach level 30,
most of the Dark Zone is leveled to it as well - only the last two areas (DZ 05 and DZ 06) are filled
with enemies on 31 and 32 levels.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 77 / 117

Key places

The Dark Zone area has its own unique places and points.

You can find a number of unique places in the Dark Zone. What is more, those are the key points of
the entire area, without which the adventure here would be pointless. Those are:

Checkpoints

Safe Rooms

Extraction areas

Landmarks

Checkpoints
Checkpoints are basically places through which you can enter and leave a Dark Zone - they connect
the Dark Zone with the "normal" part of the map. Aside from the entrance, each checkpoint has a
single vendor inside of it, who will offer you various goods (which can be purchased with the DZ
Funds, of course), as well as a chest that can be used to replenish your ammo, grenades and
medkits.
Note - you can get through a checkpoint and enter the regular part of the city even if you have
contaminated (collected in the Dark Zone) items in your inventory. Those, however, will simply lie in
your dark zone inventory until you perform an extraction in the Dark Zone. Afterwards, the items
will appear in your Stash in any given safe house, under the "Extracted" tab.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 78 / 117

Safe Rooms
Safe Rooms are small places scattered around the Dark Zone, inside of which you are perfectly safe
- you can't be attacked, killed or robbed by anyone. Additionally, there's a special vendor inside who
will sell you high-level equipment - most of which is of the "High-End" quality. To purchase them
you will need to be at 30th level of experience and at 30th or 50th DZ Rank - this is definitely not
the place to be interested in during your first hours in the game.
There are 5 Safe Rooms in the Dark Zone, and aside from the functions described above they will
allow you to replenish your ammo, as well as respawn when your character is killed.

Extraction Areas
Extraction Areas are places in which you are able to call in a helicopter, which will then take all of
your contaminated equipment (the one collected in the Dark Zone). Afterwards, go to your Stash
(available in any safe house, as well as in the Base of Operation on the "regular" map) and collect
them from the "Extracted" tab.
The whole extraction process is divided into two phases - calling in the helicopter and attaching your
loot to it. During the first phase you must wait for 90 seconds, until a helicopter appears in the
middle of the flashing area. As soon as it happens, you will have 30 seconds to attach your items to
the special rope that was dropped from the helicopter. Afterwards, your items will be collected and
transported to your Stash.
To make the whole process a lot more difficult:

As soon as someone calls in an extraction, every single player inside of the Dark Zone will be
given an information that the extraction is happening (a flashing icon will appear on their
map). This means, that the extraction area will soon be flooded with normal players (those
trying to extract their loot as well), as well as with Rogue ones, which are only looking for a
way to kill you and take your loot.

Remember that the map is filled with NPC characters - the ones located the nearest to the
extraction point will rush towards it as well.

After shooting the signal flare, hide behind a solid cover and wait for the helicopter. Approach it only
when you are certain that there are no neutral enemies, as well as rogues nearby - this is important,
as you will be defenseless while attaching your gear to the rope. You should save your Pulse ability
for the last 10-15 seconds before the helicopter arrives - use it then and check if there are enemies
nearby. No foe should be able to reach the extraction area during those 15 seconds and you should
be safe.

Landmarks
Landmarks are the characteristic places in the Dark Zone, which differ greatly from the other parts
of the contaminated city. The looks aren't the most important, but the fact that you can fight the
most powerful neutral enemies near them - named enemies (some form of a mini-boss in the
game). Those foes are many times more powerful than their regular counterparts, and killing them
is a guaranteed drop of a Superior (purple) item, as well as a few units of Phoenix Credits.
You shouldn't go to the those places on your own - the named enemies are guarded by a large
group of regular enemies and the area is often filled with other players (also those hunting other
players). Head there only when you are a part of a trustworthy, well-organized party.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 79 / 117

How to quickly get DZ Ranks?

Your DZ Rank is important when purchasing items from vendors inside of the Dark Zone.

DZ Ranks are equally as important as the normal levels of experience of your character. They won't
increase the effectiveness of your character on their own, but reaching a specific rank (30th or 50th)
is a requirement to purchase items from the Dark Zone vendors, or to be able to open some of the
chests hidden in this area.
This is why you should level up as quickly as possible. There are three ways of acquiring the
experience needed to advance DZ Ranks. Those are:

Eliminating computer-controlled enemies (NPCs).

Eliminating other players that become Rogue.

Become a Rogue and eliminating other players.

Eliminating computer-controlled enemies (NPCs)


The Dark Zone is literally filled with those enemies, as they travel in large groups, patrolling the
streets. Killing them will reward you with a fixed amount of Dark Zone experience. This is the most
arduous and time-consuming method of acquiring higher DZ Ranks, but at the same time the safest
- getting killed by neutral enemies won't cause you to lose your experience points and precious
items, such as the DZ Funds and DZ Keys.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 80 / 117

Eliminating other players that become Rogue.


A lot more effective option when it comes to acquiring experience points for your DZ Ranks (ranging
from several to over a dozen times more experience points than after a regular kill of an NPC).
However, this is also the least dependable method as well.
First things first - players that decided to become Rogue and hunt other people are a bigger threat
to you than you are to them. They will be prepared that someone is coming for them, and you can
be sure that they have more experience fighting other players than you have - both of those will
give them a huge advantage over you. Note that they can have friends beside them, who will attack
you as soon as you focus your attention on the enemy.
Second problem is the fact that you can't really depend on this method. There aren't a lot of players
that decide to go Rogue, and even when someone appears on the map, all the players in the entire
Dark Zone will hunt him / her. This means that most of the times you won't be able to even reach
the place before the Rogue is either dead, or their time as a Rogue has come to an end and they
reverted to a "normal" player.

Become a Rogue and eliminating other players


A situation completely opposite to the one described above - this time it will be you who
will become a Rogue and will hunt other players. You can become a Rogue the moment you
attack a non-hostile player - you must deal a specific amount of damage and single stray bullet
won't be able to cause it. As soon as you become a Rogue, all other players will be able to attack
you freely (they won't turn Rogue when they attack you). Additionally, your current location will be
visible to other players - your icon will flash on their maps. The higher your Rogue rank (which
increases as you kill more players), the more often you will pulse on other players' maps and you
will be easier to hunt.
Simply killing other players won't give you points towards your DZ Ranks - you must
escape their pursuit as well. As soon as you become Rogue, a timer will appear on your character
- it will be replenished whenever you enter gunfight with another player. If you manage to run from
other players and the timer ends, you will be given a huge amount of experience points for your DZ
Rank - sometimes enough to get a few ranks in one go!
However, to complicate things, dying as a Rogue comes with some nasty consequences.
First things first, you will lose some DZ experience points - sometimes enough to even drop to a
lower rank. Additionally, you will lose DZ Funds, DZ Keys and all the items you had in your DZ
inventory.
As soon as the pursuit timer reaches zero, or when you die from the hands of another player, your
Rogue status will be removed and you will again become a normal player.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 81 / 117

Dark Zone - chests, containers and enemies


Dark Zone - 01
Tom Clancy's The Division - Dark Zone Map - DZ 01

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 82 / 117

Description of Tom Clancy's The Division - Dark Zone Map - DZ 01

Named enemy #1 - This enemy can be found next to the #1 chest.

Named enemy #2 - This enemy is patrolling the street near the #2 chest.

Named enemy #3 - The enemy can be found underground, near chest #4.

Dark Zone Chest #1 - The chest can be found in a narrow passage between two buildings.

Dark Zone Chest #2 - The chest can be found right next to the main street, surrounded by
sandbags.

Dark Zone Chest #3 - The chest can be found underground.

Dark Zone Chest #4 - The chest can be found underground.

Key points of Tom Clancy's The Division - Dark Zone Map - DZ 01

This icon was used to mark locations in which you can find Dark Zone Chests - those that
require a Dark Zone Key to open.

This icon was used to mark locations in which you can find chests containing Division Tech
crafting materials.

This icon was used to mark unique, named enemies - The Division's equivalent of bosses.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 83 / 117

The above map indicates the locations of all key places in the Dark Zone 01. There you will find
chests requiring a Dark Zone key to open, containers with the extremely valuable Division Tech
components hidden inside, as well as dwelling places of unique, named enemies, killing which will
give you both Phoenix Credits, as well as a chance for a High-End drop.
Dark Zone 01 is the first "district" inside of this dangerous and unfamiliar area. You can find the
following things here:

4 Dark Zone chests - two of them hidden underground, in the subway tunnels.

3 unique, named enemies - each one of them patrolling the area surrounding one of the Dark
Zone chests. In the case of #3 enemy, he can be found near the #4 chest.

2 suitcases with Division Tech crafting materials, located on the outskirts, far away from any
place of action.

Given the fact, that this is the first zone you will probably visit, it will be extremely hard to collect
any items, or to kill any unique enemies, as this area will be flooded with other players, traveling
around fixed farming routes. However, you can meet fairly large group of weak enemies (30 level
max) here, who are a good source of Dark Zone experience points.

Dark Zone chest #1

The first Dark Zone chest can be found at the end of a narrow passage between buildings.

The first Dark Zone chest inside of the Dark Zone 01 can be found on the southern edge of the
district, at the end of a narrow passage between buildings - there will be a unique enemy here as
well.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 84 / 117

Dark Zone chest #2

Dark Zone chest #2.

The second Dark Zone chest can be found in the northern section of the Dark Zone 01 - it's
surrounded by sandbags.

Dark Zone chest #3

Dark Zone chest #3.

The third chest can be found underground, in the subway tunnels - you can find it inside of a small
room, adjacent to a collapsed tunnel.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 85 / 117

Dark Zone chest #4

Dark Zone chest #4.

The last chest in this district can also be found inside the subway tunnels - in the area patrolled by a
unique enemy equipped with a flamethrower. It's lying next to one of the walls.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 86 / 117

Dark Zone - 02
Tom Clancy's The Division - Dark Zone Map - DZ 02

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 87 / 117

Description of Tom Clancy's The Division - Dark Zone Map - DZ 02

Dark Zone Chest #1 - The chest can be found on the ground floor of the building, right next
to a wall.

Dark Zone Chest #2 - The chest can be found right next to the library, by the main
entrance.

Dark Zone Chest #3 - The chest can be found right in the middle of the sports store, on the
upper floor.

Dark Zone Chest #4 - The chest can be found inside of a contaminated area - surrounded
by multiple boxes.

Named enemy #1 - The enemy can be found on the upper floor of the building with the #1
chest.

Named enemy #2 - The enemy can be found at the main entrace to the library.

Named enemy #4 - The enemy can be found right in the middle of the contaminated area.

Named enemy #3 - The enemy is patrolling the building in which you can find #3 chest.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 88 / 117

Key points of Tom Clancy's The Division - Dark Zone Map - DZ 02

This icon was used to mark locations in which you can find Dark Zone Chests - those that
require a Dark Zone Key to open.

This icon was used to mark locations in which you can find chests containing Division Tech
crafting materials.

This icon was used to mark unique, named enemies - The Division's equivalent of bosses.

The above map indicates the locations of all key places in the Dark Zone 02. There you will find
chests requiring a Dark Zone key to open, containers with the extremely valuable Division Tech
components hidden inside, as well as dwelling places of unique, named enemies, killing which will
give you both Phoenix Credits, as well as a chance for a High-End drop.
Dark Zone 02 is the second in order, and at the same time a lot less populated area. You can find
the following things here:

4 Dark Zone chests - all of them located above the ground this time.

4 unique, named enemies - each one of them patrolling the area surrounding one of the Dark
Zone chests.

11 suitcases with Division Tech crafting materials, scattered around the whole map, mainly in
the vicinity of Dark Zone chests / unique enemies.

Finding chests, unique enemies and suitcases with Division Tech crafting materials is a lot easier this
time, given the fact that none of this things is hidden underground, and most of them (aside from a
single container with Division Tech) are lying in one of the five zones in the district.
Unfortunately, this comes with a serious problem - easy access to the above mentioned things, even
with lesser player density makes it extremely difficult to stumble upon unique enemies that are still
alive, or unopened chests and / or containers. If you arrived at a place that is already looted, head
towards the next one and get back here later (enemies require several minutes to respawn, chests
few hours).

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 89 / 117

Dark Zone - 03
Tom Clancy's The Division - Dark Zone Map - DZ 03

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 90 / 117

Description of Tom Clancy's The Division - Dark Zone Map - DZ 03

Dark Zone chest #1 - Te chest can be found underground - you must venture two levels
below ground. The chest can be found behind the staircase.

Dark Zone chest #2 - The chest can be found right in the middle of the extraction zone.

Dark Zone chest #3 - The chest can be found underground -it's located under a staircase.

Dark Zone chest #4 - This chest is located underground, near chest #3. In order to reach it,
turn around after collecting chest #3, run upstairs, head along the corridor and turn to the
left, through a narrow passage. Now you just have to go to the lowest level, where a chest
will await you.

Named enemy #1 - The enemy can be found underground, near #1 chest.

Named enemy #2 - He is patrolling the area of the extraction zone.

Named enemy #3 - The enemy can be found underground, near #3 chest.

Named enemy #4 -

Key points of Tom Clancy's The Division - Dark Zone Map - DZ 03

This icon was used to mark locations in which you can find Dark Zone Chests - those that
require a Dark Zone Key to open.

This icon was used to mark locations in which you can find chests containing Division Tech
crafting materials.

This icon was used to mark unique, named enemies - The Division's equivalent of bosses.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 91 / 117

The above map indicates the locations of all key places in the Dark Zone 03. There you will find
chests requiring a Dark Zone key to open, containers with the extremely valuable Division Tech
components hidden inside, as well as dwelling places of unique, named enemies, killing which will
give you both Phoenix Credits, as well as a chance for a High-End drop.
The third Dark Zone district differs slightly from the others, as the action in the district is focused
mainly in one place. You can find the following things here:

4 Dark Zone chests - three of them, unfortunately, underground. The advantage of the
situation is the fact, that they are easy to spot - they can be found at the end of tunnels, at
the lowest levels. None of them is hidden in a difficult to find place. Additionally, one of the
chest is located right in the middle of the extraction zone, at the center of the map.

4 unique, named enemies - each one of them patrolling the area surrounding one of the Dark
Zone chests. Two of them are underground, one is inside of a building, the last one is
patrolling the extraction area.

4 suitcases with Division Tech crafting materials, scattered around the map, making Dark
Zone 03 an ineffective source of them.

Because of the fact, that the action of the entire district is focused around a single extraction zone,
located right in the middle of the district, this zone is heavily populated with other players. The
advantage is the fact that you can simply "hook" to someone, or a group of players - to receive
drop, or experience points from an enemy you just have to deal any amount of damage to him.
Regardless of the player who kills the enemy, every player that wounded him will get both drop and
experience points - on top of Phoenix Credits if it was a unique enemy. If the extraction zone is
already cleared, wait for a short while and they will respawn.
If you are looking for a place to farm Division Tech crafting materials, better look for another area -
there are only 4 suitcases with them in the Dark Zone 03, and they are scattered around the whole
district. This makes farming them here extremely ineffective.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 92 / 117

Dark Zone - 04
Tom Clancy's The Division - Dark Zone Map - DZ 04

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 93 / 117

Description of Tom Clancy's The Division - Dark Zone Map - DZ 04

Dark Zone chest #1 - The chest can be found in an area with multiple car wreckages - it's
standing right next to a white truck.

Dark Zone chest #2 - The chest can be found in a contaminated area, at the eastern edge
of it. It's standing right next to a quarantine tent.

Dark Zone chest #3 - The chest is located on the roof of a building.

Named enemy #1 - The enemy can be found near the #1 chest.

#2 - He is located in the contaminated area.

Named enemy #3 -

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 94 / 117

Key points of Tom Clancy's The Division - Dark Zone Map - DZ 04

This icon was used to mark locations in which you can find Dark Zone Chests - those that
require a Dark Zone Key to open.

This icon was used to mark locations in which you can find chests containing Division Tech
crafting materials.

This icon was used to mark unique, named enemies - The Division's equivalent of bosses.

The above map indicates the locations of all key places in the Dark Zone 04. There you will find
chests requiring a Dark Zone key to open, containers with the extremely valuable Division Tech
components hidden inside, as well as dwelling places of unique, named enemies, killing which will
give you both Phoenix Credits, as well as a chance for a High-End drop.
This zone, as well as the 03, is filled with more powerful enemies, as they will be on the 31th level.
Additionally, this is also the zone that more Rogue players will appear in. You can find the following
things here:

3 Dark Zone chests - all of them located above the ground this time.

3 unique, named enemies - each one of them patrolling the area surrounding one of the Dark
Zone chests.

9 suitcases with Division Tech crafting materials, grouped in several areas.

Dark Zone 04 is quite a nice district to farm in, as, despite long distances between various key
locations, you can easily set up a farming route and run from one place to another, without wasting
any time. Another good thing about is the fact that all of the things here are located above the
ground - no more running through subway tunnels. If you arrive at a place that is already looted,
head towards the next one - there's a chance that someone (or a group of players) is travelling
along the same route, and you will catch up to them eventually. Most of players won't be hostile
towards you and will allow you to travel with them - farming in a group is a lot quicker than doing it
solo.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 95 / 117

Dark Zone - 05
Tom Clancy's The Division - Dark Zone Map - DZ 05

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 96 / 117

Description of Tom Clancy's The Division - Dark Zone Map - DZ 05

Dark Zone chest #1 - The chest is located in the contaminated area, at the western edge of
it. It's lying on the back of a small truck.

Dark Zone chest #2 - The chest is located on the lowest level of the underground - you can
find it at the end of the railroad tracks, inside of a small room.

Dark Zone chest #3 - The chest can be found in the landmark called The Pit.

Named enemy #2 - The enemy can be found underground, near the #2 chest.

Named enemy #1 - The enemy can be found in the contaminated area, near the #1 chest.

Named enemy #3 - The enemy can be found in the landmark called The Pit, near #3 chest.

Named enemy #4 - The enemy can be found near the landmark called Scaffolding Collapse.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 97 / 117

Key points of Tom Clancy's The Division - Dark Zone Map - DZ 05

This icon was used to mark locations in which you can find Dark Zone Chests - those that
require a Dark Zone Key to open.

This icon was used to mark locations in which you can find chests containing Division Tech
crafting materials.

This icon was used to mark unique, named enemies - The Division's equivalent of bosses.

The above map indicates the locations of all key places in the Dark Zone 05. There you will find
chests requiring a Dark Zone key to open, containers with the extremely valuable Division Tech
components hidden inside, as well as dwelling places of unique, named enemies, killing which will
give you both Phoenix Credits, as well as a chance for a High-End drop.
The penultimate district in the Dark Zone is also the place where things start to get difficult. First
things first, enemies you stumble upon here will have 32th level - they are equal to the ones you
can find during the Challenge-mode missions. The next problem is the presence of high-level
players, who are looking both for unique enemies, as well as for lone players to kill. To sum up -
don't venture into the Dark Zone 05 on your own, as even when you avoid the attention of other
players, killing enemies will take ages. The small difference in experience points is not worth it at all.
You can find the following things here:

3 Dark Zone chests - all of them located above the ground.

4 unique, named enemies - each one of them patrolling the area surrounding one of the Dark
Zone chests. One of the enemies is located in a place without a Dark Zone chest.

11 suitcases with Division Tech crafting materials, scattered around the map, making them
hard to farm efficiently.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 98 / 117

Dark Zone - 06
Tom Clancy's The Division - Dark Zone Map - DZ 06

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 99 / 117

Description of Tom Clancy's The Division - Dark Zone Map - DZ 06

Dark Zone chest #1 - The chest can be found under a balcony of a building, standing right
next to the street.

Dark Zone chest #2 - The chest can be found in the area of a landmark called Q Building

Named enemy #1 - The enemy can be found near the #1 chest.

Named enemy #2 - The enemy can be found in the area of a landmark called Q Building.

Dark Zone chest #3 - The chest can be found underground, in the subway tunnels.

Dark Zone chest #4 - The chest can be found underground, in the subway tunnels.

Dark Zone chest #5 - The chest can be found underground, in the subway tunnels.

#3 - Named enemy #3. The enemy can be found underground, in the subway tunnels.

Named enemy #4 - The enemy can be found inside of the contaminated area, in the south-
western section of zone 06.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 100 /
117

Key points of Tom Clancy's The Division - Dark Zone Map - DZ 06

This icon was used to mark locations in which you can find Dark Zone Chests - those that
require a Dark Zone Key to open.

This icon was used to mark locations in which you can find chests containing Division Tech
crafting materials.

This icon was used to mark unique, named enemies - The Division's equivalent of bosses.

The above map indicates the locations of all key places in the Dark Zone 06. There you will find
chests requiring a Dark Zone key to open, containers with the extremely valuable Division Tech
components hidden inside, as well as dwelling places of unique, named enemies, killing which will
give you both Phoenix Credits, as well as a chance for a High-End drop.
The last district of the Dark Zone, as well as a literal slaughterhouse when it comes to contact with
other players. You will stumble upon groups of players that are hunting other players (as part of the
Rogue Protocol) - this whole district is one, huge battleground for PvP. If you prefer to play on your
own, without a party, don't even think about coming here. Even if you are able to acquire a good
item, there's a high chance that you will be attacked by other players as soon as you try to extract
it.
Another difficulty comes from the fact, that most neutral enemies (with 32th level) travel in huge
groups, which are extremely difficult to eliminate while soloing. You should find yourself a good
group before coming here.
You can find the following things here:

5 Dark Zone chests - three of them hidden underground, in the subway tunnels.

4 unique, named enemies - each one located on the edge of the map. Killing them is almost
impossible, given the amount of players hunting them, as well as those that are hunting
other living players as well.

12 suitcases with Division Tech crafting materials, scattered around the map, making them
hard to farm efficiently. Their total number is huge, but they will almost always be already
looted.

While in the Dark Zone 06, you must remember about one thing - if you managed to collect a good
item, never, ever extract it in the Dark Zone 06. Instead, get back to one of the lower districts and
extract it right there. Thanks to that you will decrease the risks of getting killed by another player.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 101 /
117

Roles and character builds


General information
There's no class division in the Tom Clancy's The Division game - every character created by the
player can serve any function in the game, depending on the carrying equipment and weapons, as
well as abilities and talents.
It does not mean, however, that you cannot create a character that will serve a very specific role in
a team. Quite the contrary - numerous talents on pieces of gear and weapons, as well as the
abilities and talents on your character are there to offer unlimited possibilities. In the next chapters
you will learn about the most diverse character builds in the game, such as:

The Tank - a character that is focused on attracting the attention of the enemies, as well as
scattering the enemy ranks.

The Healer - a character whose main role is to keep the allies alive, and to reach quickly
when something goes wrong.

The Support - a character focused around using abilities to deal immense amount of damage,
to inflict numerous status effects on the enemies, or to simply restrict the movements of
foes.

A DPS character - a character that focuses on dealing the highest possible damage with
weapons and eliminating the enemies from a safe distance.

As far as solo game comes, you should use a balanced character, but during the more difficult
missions (such as the ones on the Challenge difficulty), diversifying your team into specific roles will
significantly increase the chances of success. Not to mention the fact, that playing a specific role
(and doing it right) gives a lot of satisfaction!
A few things to remember about:

No half measures. If you want to play as a tank, most of your stats should be focused into
the Electronics, as well as a small amount into Stamina. You're not there to deal damage and
Firearms are useless to you.

Building a character that serves a very specific role will require a lot of work and devotion, as
you will be required to collect items that have the desired stats and talents. Without that you
still be able to play as a, for instance, tank, but your effectiveness will be reduced.

Playing a specific role in a team (especially in the case of the tank) requires good
coordination with the rest of the team - the lack of it will quickly cause you to become the
fifth wheel of your team.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 102 /
117

Tank
General information
Your main role as a tank in the Tom Clancy's The Division is to divert the attention of your enemies,
so that they focus their fire on you, instead of your teammates, allowing them to do their jobs - deal
damage. Building a tank in this game differs severely when compared to other games - you won't
accumulate absurd amount of health to survive the attack of enemies. Instead, you must focus on
increasing your Skill Power.
This is because of the fact, that even while having 150,000 health points, enemies on the Challenge
difficulty and some of them in the highest districts of the Dark Zone will be able to kill you in a few
shots. This is even more evident when dealing with enemies equipped with shotguns - they can deal
absurd amount of damage, able to kill a normal character in a single shot.
Having huge Skill Power will allow you to negate that with the help of the Ballistic Shield, which will
be your main tool. After activating it, the character generates a shield, that can withstand gigantic
amounts of punishment. Proper amount of Skill Power is crucial, as it will allow your shield to soak
up over 500,000 points of damage, multiple times more than when using normal health.
Additionally, a shield that has been broken can easily be replaced by reactivating the ability.

Key attributes
Things that are required for this build to work are as follows:

High Skill Power - ranging 40,000 - 45,000. It will allow your shield to have over half a
million health points. Additionally, all of your abilities will be more effective, and they will
have significantly reduced cooldown times.

Skill Haste - which is basically the cooldown reduction in this game. The quicker your
abilities take to reset, the more often you will be able to use them.

Armor. This will decrease the amount of damage you receive from enemy bullets. Remember
that armor has no impact on the amount of damage received from other sources (you will
need exotic resistance for that). An optimal value should be between 4,500 to 5,000 points of
Armor. You shouldn't increase it further, as the amount of damage reduction quickly
diminishes with when armor value exceeds 5,000 points.

Protection vs Elites. Most of high-leveled enemies are classified as "elite", which means
that each 1% of this stat will reduce the damage they deal to you by 1% as well.

Bonus to a specific ability (as a minor attribute on gear): to Ballistic Shield and any other
ability you are going to use (more on that can be found further in this chapter).

Health, ranging from 50,000 to 60,000. You won't be taking damage without the shield, but
that amount will come in handy when the enemy flanks you from behind, or when you are
forced to reactive the shield.

Naturally, you will be able to play having lower values than those recommended above, especially
because reaching them will take some time, but the above ones should be your final goal - if you
manage to do so, your character will be extremely effective as a tank.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 103 /
117

Abilities and talents


Ability selection is rather optional - the only one that you must use is the Ballistic Shield. As far as
the mod on that ability goes, you should use the Reactive Targeting one - the shield will have
more health, and the enemies will be pulsed when they attack you (making them receive more
damage from your allies). A good choice is the Assault Shield as well - enemies will be knocked back
when you fire at them, which will be useful when you are constantly rushed by enemy shotgunners.
As far as the second ability goes, you can choose:

Pulse, to increase the damage dealt by your team (with your Skill Power the bonus will be
enormous). The best mod for that is the Tactical Scanner, giving even more bonus damage.

First Aid, with the Overdose mod. It comes in handy when you have problems with keeping
up your shield - you can simply "heal" it (you will need the "Resourceful" talent from the
Backpack to do so).

Smart Cover, with the Recharger mod. Thanks to that you will be able to give your allies
an absurd bonus to protection (almost 70%!) and to damage. Additionally, the cover will now
heal them by a small amount each second, as well as give some cooldown reduction.

Mobile Cover, with the Extension mod. A cover made by this ability will be able to
withstand up to a million points of damage, allowing the players hiding behind it to be safe.
Additionally, it's perfectly suited to block narrow passages - the enemies won't be able to
jump over it, they can only run around it.

Selecting the second ability should depend on the abilities the rest of your team will use. If there's
someone responsible for healing, as well as someone who focuses on supporting (meaning that First
Aid and Smart Cover won't be needed), take the Pulse to increase the damage of your team.
When it comes to signature skills, you should take the Survivor Link. Skill Power has no impact on
the effectiveness of signature skills, but it reduces the cooldown time significantly. Additionally, this
ability is the best from the signature ones - 80% damage reduction will cause your teammates to be
practically immortal for the duration.
Talent which should be taken with this build are as follows:

Critical Save - 40% damage reduction after using a medkit will allow you to take a lot more
damage before your shield breaks.

One is None - 50% chance to give you the bullet back when you hit the enemy head. The
less time you spend on reloading your weapon, the higher the chance that the enemies will
lose interest in you and will go attack your teammates.

On the Move - killing an enemy while on the move will give you a 30% damage reduction
for 10 seconds. As you won't be hiding behind cover, this is perfectly suited for a tank.

Precision - hitting the enemy in the head will pulse them. It will allow you to mark the
enemies for your teammates to focus their attention on.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 104 /
117

Equipment
When it comes to weapons, you will be limited to a sidearm only, as you will be using a Ballistic
Shield. You should look for a pistol with good accuracy, large magazine and the "Coolheaded" talent.
The talent will cause your headshots to reduce the cooldowns on your abilities. You can install only
the silencer for the pistol, and you should look for one that increases your threat (Increased Threat).
Thanks to that, the enemies will more likely attack you, instead of your teammates.
The rest of your gear should have stats mentioned at the top of this chapter, and as far as their
talents go, you should look for the following ones:

Body Armor - you should take either Rapid or Vigorous.

Mask - Rehabilitated talent. You will be often between numerous enemies, who will cause
various status effects. Thanks to that, you will be able to regenerate your health (and your
shield, provided that you have the "Resourceful" talent on your backpack).

Backpack - without a doubt the Resourceful talent. Thanks to that, all the healings done by
you will also regenerate the health of your Ballistic Shield.

Gloves - Decisive talent. You will be using a sidearm all the time, and increasing the damage
you deal with it won't harm you.

Knee Pads - pretty much any talent for that item.

Holster - similarly to the above one. Talents from this group are focused around using
covers, which you won't really need to do.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 105 /
117

How to play
As it was mentioned at the beginning of this chapter, your main role will be to force the enemies to
focus their attention on you, attack them from a close distance and prevent them from reaching
your allies. In order to do so, you must:

Always position yourself in such a way, that you are facing the enemy. The Ballistic Shield
takes damage only from the enemies in the front, meaning that enemies standing behind you
will deal damage to your character instead.

Don't rush into a huge group of enemies - they will quickly surround you and you won't be
able to block with your shield properly.

If extremely annoying enemies (such as the ones wielding shotguns) are approaching the
area, you can block the entrance to your allies by standing in it. Unfortunately, your allies
won't be able to do much as well, as you will be blocking their bullets, but it can give you a
little bit of time to think of your next move.

Don't split from your team. Your task is to protect them, and not to fight with an enemy
standing 50 meters away from them, when your allies are stomped into the ground by a
group of shotgunners. You shouldn't be further than several meters away from your team.

If you noticed that the shield won't hold out, hide behind a cover, discard it (by selecting a
main weapon) and activate it again to gain a new, fresh shield.

If there's a medic in the team and he has a backpack with the "Resourceful" talent, ask him
to heal you whenever he has the chance (when the heal is not needed elsewhere). This way
your shield will be able to withstand a lot more damage before breaking.

If you can, try to use a pistol with the "Coolheaded" talent. Each time you hit the enemy in
the head, the cooldown times of your abilities will be reduced, allowing you to constantly use
your abilities.

The Pulse ability, thanks to your Skill Power, will significantly increase the amount of damage
your teammates do. Remember to use it whenever it's possible, especially because of the
fact, that it should now have similar cooldown time and duration time.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 106 /
117

Healer
General information
The main task of a healer class is to heal the rest of the team and try to keep them alive. Similarly
to the tank build described in the previous chapter, the medic will focus on building the highest Skill
Power available, which will increase the amount of health restored by his abilities, as well as reduce
their cooldown times.
Enemies on the higher difficulties deal insane amount of damage, and even the most durable Agents
won't be able to hold out long without the proper source of healing - and the amount of medkits you
can carry is limited. The medic is the solution to this problem, healing teammates in between series
of bullets fired at the enemies, keeping the allies alive and resurrecting them when something went
wrong.
A very important characteristic of this build is the adaptability of it - given the huge Skill Power
required for it to work, you can use it to deal immense damage with offensive abilities, and in
extreme cases play as a tank of the team.

Key attributes
Things that are required for this build to work are as follows:

High Skill Power - ranging 40,000 - 45,000. It will allow you to use your abilities
constantly, whereas your healings will restore the health of your allies to the maximum (and
often way above that).

Skill Haste - which is basically the cooldown reduction in this game. The quicker your
abilities take to reset, the more often you will be able to use them.

If possible - Firearms. You won't be focusing on dealing damage, but it's good to be able to
dish out some of it between healings.

Armor. This will decrease the amount of damage you receive from enemy bullets. Remember
that armor has no impact on the amount of damage received from other sources (you will
need exotic resistance for that). An optimal value should be between 4,500 to 5,000 points of
Armor. You shouldn't increase it further, as the amount of damage reduction quickly
diminishes with when armor value exceeds 5,000 points.

Protection vs Elites. Most of high-leveled enemies are classified as "elite", which means
that each 1% of this stat will reduce the damage they deal to you by 1% as well.

Bonus to a specific ability (as a minor attribute on gear): to First Aid and any other ability
you are going to use (more on that can be found further in this chapter).

Health. A bare minimum ranges from 50,000 to 60,000. You shouldn't go below that, as
some of the enemies will be able to take you out with a single bullet.

Naturally, you will be able to play having lower values than those recommended above, especially
because reaching them will take some time, but the above ones should be your final goal - if you
manage to do so, your character will be extremely effective as a healer.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 107 /
117

Abilities and talents


Your bread and butter ability will be the First Aid. It allows you to heal enemies from a distance,
decreasing the chances of getting killed yourself when trying to save someone. The best mod for this
is the Defibrillator - it will allow you to save the ally that was incapacitated by the enemy.
As far as the second ability goes, you can choose:

Support Station, with the Ammo Cache mod. This ability will allow you to heal any ally in
the range of it (and with your Skill Power they will be able to recover more than the enemy is
dealing) and will allow them to reanimate themselves at it. The mod gives everyone in the
zone a free magazine (reloading a weapon won't use ammo) and decreases the cooldown
time of the abilities.

A Turret with the Dragonbreath mod. It can be taken when you don't need the Support
Station, and additional damage and crowd control effect is always welcome.

Pulse, to increase the damage dealt by your team (with your Skill Power the bonus will be
enormous). The best mod for that is the Tactical Scanner, giving even more bonus damage.

Selecting the second ability is optional, but in most cases you should take the Support Station -
allies standing in the range of it will be practically immortal, and when they are knocked down they
will be able to reanimate themselves.
When it comes to signature skills, you should take the Survivor Link. Skill Power has no impact on
the effectiveness of signature skills, but it reduces the cooldown time significantly. Additionally, this
ability is the best from the signature ones - 80% damage reduction will cause your teammates to be
practically immortal for the duration.
Talent which should be taken with this build are as follows:

Critical Save - 40% damage reduction after using a medkit will allow you to take a lot more
damage before your shield breaks.

Combat Medic - using a medkit will restore a portion of health of your nearby allies as well.

Triage - decreases the cooldown time of an ability when it was used on an ally.

Strike Back - when your health reaches the last segment, you will receive a 20% cooldown
reduction.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 108 /
117

Equipment
You should focus on using an Assault Rifle, or a Sniper Rifle. Both of them will allow you to fight on a
medium / long range, on which you should be fighting all the time - it decreases the chances of
getting attacked (and killed). When selecting mods for your weapons you have a total freedom, but
you should take a silencer that decreases the threat (Reduced Threat), making the enemies less
likely to attack you.
The rest of your gear should have stats mentioned at the top of this chapter, and as far as their
talents go, you should look for the following ones:

Body Armor - without a doubt the Vigorous talent. All of your abilities will allow you to
overheal, increasing the maximum health of the target for a few seconds.

Mask - Rejuvenated or Refreshed. The first one will cause the medkits to remove the status
effects (which prevent you from using abilities), whereas the second one will increase your
healings when in the last segment off health.

Backpack - without a doubt the Resourceful talent. Thanks to that, you will be able to heal
objects that were created with abilities (such as turrets, covers, and the Ballistic Shield of the
tank). Alternatively, you can select the Inventive, which will increase your Skill Power while
at full health.

Gloves - Savage talent. It gives a bonus to damage against targets without cover. Stay away
from the Reckless talent.

Knee Pads - pretty much any talent for that item.

Holster - similarly to the above one. It should be taken in accordance to your style of play. If
you tend to move between covers all the time, you should take Nimble or Recovered. If you
stay behind the same cover, take the Sturdy talent.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 109 /
117

How to play
As it was mentioned at the beginning of this chapter, your task is to heal your team, prevent them
from dying and attacking enemies when your abilities are either on cooldown, or not needed. In
order to do so, you must:

Monitor the health bar of your allies all the time. If anyone of them were injured, heal them
with the First Aid to prevent them from dying.

Even if the ally wasn't incapacitated, and his health is still high, you can use your healings on
him (especially if you have the Vigorous talent from the Body Armor). Thanks to that, your
ally will be able to change the cover if he's surrounded by enemies, or it will simply be easier
for him to fire at the enemy.

If you aren't playing with your friends who are familiar with your playstyle, tell your allies
that you are using a character that is built around healing and let them know which abilities
you are planning to use. Thanks to that they will be able to take other skills, support you,
and prevent you from dying.

Don't' split from your team, as it will end up badly - in a quick death. You should stick to your
team, who will be able to divert the attention of your enemies from your character, while you
focus on healing.

If there's a tank using a Ballistic Shield in the team, you should heal him regularly (provided
that you have the Resourceful talent from your Backpack). The tank will focus all of the
enemy attention onto himself, which means, that he must be kept alive at all costs.

Standing in the range of the Support Station with the Ammo Cache mod you will have a
reduced cooldown time, which is short even without it. Abuse your abilities as often as you
can, because they will quickly be available again.

If there's another medic in the team, you can alter your build, so that you can play as a
support character instead. In extreme cases, you can even play as a tank, as it requires a
high amount of Skill Power, which you have.

The Pulse ability, thanks to your Skill Power, will significantly increase the amount of damage
your teammates do. Remember to use it whenever it's possible, especially because of the
fact, that it should now have similar cooldown time and duration time.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 110 /
117

Support
General information
A support character is quite similar to the medic - your main task is to support your team. The only
difference is the fact, that while a medic focuses on healing teammates, your task is to deal damage
to enemies and to prevent them from moving around the battlefield.
Your main goal will be to accumulate the highest amount of Skill Power you can manage. Thanks to
that, your abilities will deal huge amount of damage, their duration will increase, and the cooldown
times will be decreased. Objects created by the abilities, such as the Turrets and covers, will be
more durable.
A very important characteristic of this build is the adaptability of it - given the huge Skill Power
required for it to work, you can use it to deal immense damage with offensive abilities, and in
extreme cases play as a tank of the team.

Key attributes
Things that are required for this build to work are as follows:

High Skill Power - ranging 40,000 - 45,000. It will allow you to use your abilities
constantly, whereas your offensive abilities will deal immense damage. Skill Power also
increases the effectiveness of the Turret.

Skill Haste - which is basically the cooldown reduction in this game. The quicker your
abilities take to reset, the more often you will be able to use them.

If possible - Firearms. You won't be focusing on dealing damage, but it's good to be able to
dish out some of it between using abilities.

Armor. This will decrease the amount of damage you receive from enemy bullets. Remember
that armor has no impact on the amount of damage received from other sources (you will
need exotic resistance for that). An optimal value should be between 4,500 to 5,000 points of
Armor. You shouldn't increase it further, as the amount of damage reduction quickly
diminishes with when armor value exceeds 5,000 points.

Protection vs Elites. Most of high-leveled enemies are classified as "elite", which means
that each 1% of this stat will reduce the damage they deal to you by 1% as well.

Bonus to a specific ability (as a minor attribute on gear): to Turret and any other ability
you are going to use (more on that can be found further in this chapter).

Health. A bare minimum ranges from 50,000 to 60,000. You shouldn't go below that, as
some of the enemies will be able to take you out with a single bullet.

Naturally, you will be able to play having lower values than those recommended above, especially
because reaching them will take some time, but the above ones should be your final goal - if you
manage to do so, your character will be extremely effective as a support character.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 111 /
117

Abilities and talents


Your main ability will be the Turret, with the Dragonbreath mod. It's not used to deal huge
damage (but those will be nice as well), but to set the enemies on fire, preventing them from doing
anything from a few seconds.
As far as the second ability goes, you can choose:

Sticky Bomb with the BFB mod. This ability, given your Skill Power, can deal huge damage
- you can easily reach 250,000 points of damage. Additionally, it has a chance to cause
bleeding, which means that every affected enemy will receive from 400,000 to 500,00 points
of damage! Alternatively, if you don't need damage, you can use the Flashbang mod, which
will stun enemies.

Seeker Mine with the Cluster mod. It deals less damage than the Sticky Bomb, but you
don't have to worry about aiming it, as it will home on the target on its own. It's extremely
effective to flush the enemy out of the cover. The mod can be changed to the Gas Charge,
which will disorient enemies.

Smart Cover, with the Recharger mod. Thanks to that you will be able to give your allies
an absurd bonus to protection (almost 70%!) and to damage. Additionally, the cover will now
heal them by a small amount each second, as well as give some cooldown reduction.

Pulse, to increase the damage dealt by your team (with your Skill Power the bonus will be
enormous). The best mod for that is the Tactical Scanner, giving even more bonus damage.

Mobile Cover, with the Extension mod. A cover made by this ability will be able to
withstand up to a million points of damage, allowing the players hiding behind it to be safe.
Additionally, it's perfectly suited to block narrow passages - the enemies won't be able to
jump over it, they can only run around it.

When it comes to support role, selecting the second ability depends on your own preferences, as
well as the abilities used by your allies.
When it comes to signature skills, you should take the Survivor Link. Skill Power has no impact on
the effectiveness of signature skills, but it reduces the cooldown time significantly. Additionally, this
ability is the best from the signature ones - 80% damage reduction will cause your teammates to be
practically immortal for the duration. If you want more damage for your allies, take the Tactical Link
instead.
Talent which should be taken with this build are as follows:

Wildfire - 30% chance that an enemy that was set on fire will cause other nearby foes to be
ignited as well. Perfectly suited to use with the Dragonbreath Turret.

Shrapnel - similarly to the above one, but this time it causes bleeding. Perfectly suited to
use with the Sticky Bomb, with the BFB mod.

Death by Proxy - disrupting an enemy ability will increase the Skill Power of your character
by 20% for 30 seconds. To disrupt an enemy, simply cause a critical hit shot to his head, or
use a Sticky Bomb with the Flashbang mod.

Strike Back - when your health reaches the last segment, you will receive a 20% cooldown
reduction.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 112 /
117

Equipment
You should focus on using an Assault Rifle, or a Sniper Rifle. Both of them will allow you to fight on a
medium / long range, on which you should be fighting all the time - it decreases the chances of
getting attacked (and killed). When selecting mods for your weapons you have a total freedom, but
you should take a silencer that decreases the threat (Reduced Threat), making the enemies less
likely to attack you.
The rest of your gear should have stats mentioned at the top of this chapter, and as far as their
talents go, you should look for the following ones:

Body Armor - Robust talent. All talents on the Body Armor are quite optional for the support
class, but additional armor is always worth it.

Mask - Rejuvenated. The first one will cause the medkits to remove the status effects (which
prevent you from using abilities).

Backpack - Inventive talent, which increases your Skill Power when you are at full health.

Gloves - Savage talent. It gives a bonus to damage against targets without cover. Stay away
from the Reckless talent.

Knee Pads - pretty much any talent for that item.

Holster - similarly to the above one. It should be taken in accordance to your style of play. If
you tend to move between covers all the time, you should take Nimble or Recovered. If you
stay behind the same cover, take the Sturdy talent.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 113 /
117

How to play
As it was mentioned at the beginning of this chapter, your main task is to support your team, hold
enemies at bay, cause various status effects to your foes, and attack enemies when your abilities
are either on cooldown, or not needed. In order to do so, you must:

If you aren't playing with your friends who are familiar with your playstyle, tell your allies
that you are using a character that is built around supporting the team and let them know
which abilities you are planning to use. Thanks to that they will be able to take other skills,
support you, and prevent you from dying.

Don't' split from your team, as it will end up badly - in a quick death. You should stick to your
team, who will be able to divert the attention of your enemies from your character, while you
focus on healing.

If there's another support character in the team, you can alter your build, so that you can
play as a healer character instead. In extreme cases, you can even play as a tank, as it
requires a high amount of Skill Power, which you have.

The Pulse ability, thanks to your Skill Power, will significantly increase the amount of damage
your teammates do. Remember to use it whenever it's possible, especially because of the
fact, that it should now have similar cooldown time and duration time.

Place your Turret with the Dragonbreath mod in narrow passages, so that enemies passing it
will be asset on fire. Focus all of your attacks on an ignited enemy to quickly get rid of the
threat.

If you are using the Sticky Bomb, try to hit as many enemies as you can - thanks to that you
will increase the damage dealt by the ability, or cause more enemies to be stunned.

Use the Seeker Mine to flush enemies out of cover.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 114 /
117

DPS - a class focused on dealing damage


General information
A class oriented around dealing damage with a firearm is probably the most popular one in the game
at the moment - you won't need a good team for it to work, it can be used while playing solo, and
it's quite effective when venturing to the Dark Zone and fighting with other players (PvP).
Your main goal will be to get the highest possible damage output (DPS), while still having a fairly
decent amount of health in order to not die from a single bullet. Unfortunately, focusing on
extremely high damage will require you to fight from a considerable, safe distance, while staying
behind a solid cover, otherwise you will be dying all the time. This can be solved by playing in a
team with a good tank, who will attract all the enemy attention to himself.
What is important about this build is how customizable it is - you can sacrifice some of the damage
in order to get more health, or do something completely opposite, focusing solely on damage output
while risking getting killed from a single bullet.

Key attributes
Things that are required for this build to work are as follows:

High DPS value - depending on the weapon you will be using, as well as the amount of
health you want to have, this value will reside between 120,000 to even 200,000 DPS. The
higher the value, the better. Remember to not increase it by any means - more on that
subject can be found in the "Weapon parameters" chapter.

Focusing on Firearms stat. Your absolute minimum will be to reach about 2,300-2,400
points in Firearms, but you should aim to reach, or even break the 3000 points barrier.
Remember that each point of Firearms increases the damage of your weapon by 1%.

Armor. Everyone needs it, and a character focusing on getting the highest DPS possible is no
different. This will decrease the amount of damage you receive from enemy bullets.
Remember that armor has no impact on the amount of damage received from other sources
(you will need exotic resistance for that). An optimal value should be between 4,500 to 5,000
points of Armor. You shouldn't increase it further, as the amount of damage reduction quickly
diminishes with when armor value exceeds 5,000 points. You can also play while having a lot
less armor that the recommended amount, but some of the enemies will be able to kill you
with a single bullet as soon as you poke your head behind a cover.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 115 /
117

Damage vs Elites. Most of high-leveled enemies are classified as "elite", which means that
you will be dealing more damage to them with this attribute. Each 1% of "Damage vs Elites"
will increase the amount of damage you deal against those foes by 1% as well. The more
bonus you can accumulate, the better.

Enemy armor damage. Practically any high-leveled enemy will have an armor, which will
decrease the amount of damage your bullets deal. The bigger the bonus you can have, the
easier it will be for you to break through their protection.

Health. A bare minimum ranges from 50,000 to 60,000. You shouldn't go below that, as
some of the enemies will be able to take you out with a single bullet.

If possible, Skill Power ranging between 15,000 to 20,000. The higher the value, the
bigger the benefits of skills (such as the Pulse) you will have.

Naturally, you will be able to play having lower values than those recommended above, especially
because reaching them will take some time, but the above ones should be your final goal - if you
manage to do so, your character will be extremely effective as a class focused on dealing damage.

Abilities and talents


Depending on whether you will be playing in a team, or solo, your abilities will differ slightly.
However, the one you should always have on you is the Pulse, with the Tactical Scanner mod. It's
one of the most powerful damage-enhancing abilities in the game - additionally, enemies marked by
the pulse will be easier to spot.
As far as the second ability goes, you can choose:

A Turret with the Dragonbreath mod. This ability is extremely effective if enemies rush you
constantly and attack you from a close distance. Enemies set on fire will be unable to do
anything for a few seconds.

Smart Cover with the Recharger mod. This ability gives all the things that you might need,
it reduces incoming damage, increases your own damage, and the Recharger mod decreases
cooldown times of your abilities and will replenish some of your health.

Support Station with the Ammo Cache mod. In your case this ability is not about healing
(but it surely comes in handy nonetheless), but about replenishing ammo (each time you
reload your weapon while in the Support Station zone you will get a free magazine for your
weapon) and reducing cooldown times of your abilities.

The selection of the second ability depends solely on whether you will be playing solo (Turret is the
best for this scenario), or in a team - and if you're part of a team, check what abilities your allies
use and pick those that are needed the most.
When it comes to the Signature Skill, you should without a doubt take the Tactical Link. This will
give you (and your allies) a tremendous boost to damage output, and this whole build is all about it.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 116 /
117

Talent which should be taken with this build are as follows:

Tactical Advance - moving from cover to cover will give you a damage boost for every
meter you run. Extremely useful when you are changing covers constantly.

Wildfire or Steady Hands. The former should be taken when you are using a Turret with
the Dragonbreath mod (it gives a chance to set adjacent targets on fire), whereas the latter
should be taken when you aren't using a turret (it gives a bonus to accuracy after taking
cover).

Stopping Power - suppressing an enemy with fire will give you a boost to headshot
damage.

One is None - each time you hit an enemy in the head has a 50% chance to not use a
bullet.

Equipment
You should focus on using a Marksman Rifle, coupled with an Assault Rifle (for medium-long range
distance combat), or with a SMG (for short-ranged combat). Given your low health pool, you should
keep your distance as much as you can - which means that an Assault Rifle will be a better choice
here. Assault Rifles will deal less damage, as SMGs have a bonus critical chance stat on them, but
you will be a lot safer fighting from a longer distance.
As far as weapon mods go, if you are playing in a team, you should install a silencer on it, with the
Reduced Threat stat - this will make the enemies less likely to attack you. If you are playing solo,
install something that increases your damage (giving, for instance, a chance to critically hit). In
general, you should focus on: increasing the chance to critically hit, increasing the size of your
magazine (available only to the magazine extension) and increasing accuracy (as you will be fighting
from a long range).
The rest of your gear should have stats mentioned at the top of this chapter, and as far as their
talents go, you should look for the following ones:

Body Armor -Reckless talent. It's a double-edged sword, but it gives a huge boost to
damage. Your character won't be the most durable either way, so you won't suffer much
from the increased damage you will take.

Mask - Rejuvenated talent. This will cause the medikits (upon usage) to remove all crowd
control effects (which prevent you from using abilities, and, in most cases, from attacking).

Backpack - Specialized talent. This will give a portion f your Firearms and Stamina as an
additional Skill Power.

Gloves - Savage talent. This gives additional damage against targets that are out of cover. If
you want to get pure damage, take the Reckless talent (see Body Armor).

Knee Pads - pretty much any talent you wish to use.

Holster - Sturdy talent. This will give you a bonus to armor after staying behind the same
cover for a few seconds, which nullifies the negative effects from the Reckless talent(s).

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Dark Zones, Equipment and Money in The Division - Game Guide - guides.gamepressure.com 117 /
117

How to play
Your main task is to deal the highest possible damage with your weapon, and to get rid of enemies
before they reach your position - which will end in you dying in a split second. In order to do this:

If you aren't playing with your friends who are familiar with your playstyle, tell your allies
that you are using a character that is built around dealing the highest possible damage and
let them know which abilities you are planning to use. Thanks to that they will be able to take
other skills, support you, and prevent you from dying.

Don't' split from your team, as it will end up badly - in a quick death. You should stick to your
team, who will be able to divert the attention of your enemies from your character, while you
focus on dealing damage.

Use your Pulse ability whenever it is ready. Not only that it will increase your damage
significantly, it will allow you to spot enemies behind cover easily. Thanks to that you will be
able to avoid a situation in which an enemy suddenly appears next to you.

Place your Turret with the Dragonbreath in narrow passages, so that the enemy rushing your
position will have to go near it. When the enemy is set on fire, focus all your attention on him
to quickly get rid of the threat.

If the enemy is firing at your position and suppressing you, hide behind cover and wait for a
few seconds - someone from your team should attack that enemy as well. Thanks to the
attention of the enemy will be diverted from you, allowing you to resume fire after a short
while.

Copyright GRYOnline.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.
This document or any of its part may not be reproduced, modified or merged with other documents. WWW preview is available here.
Did you find our guide useful?
Visit guides.gamepressure.com for even more walkthroughs and guides in PDF and
EPUB format.

Download iBooks from App Store to purchase guides on your iOS device.

List of our guides on iBooks Store

Looking for trailers, screenshots and


release dates?
Visit our Game Encyclopedia!
Thousands of games, trailers, screenshots and more.
games.gamepressure.com

Join us on Facebook and follow us on


Twitter!
Stay updated with what's new on our website.
facebook.com/gamepressurecom
twitter.com/gamepressurecom

www.gamepressure.com

You might also like