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Puzzles - GingerGM Method
Puzzles - GingerGM Method
Puzzles - GingerGM Method
GM Simon Williams
Question 1.
Question 2.
Black to play.
1
Question 3.
Question 4.
2
Question 5.
Question 6.
3
Question 7.
White to play.
Question 8.
4
Question 9.
Question 10.
5
Question 11.
Question 12.
6
Question 13.
Question 14.
Is 18Bxf4 good?
7
Question 15.
Question 16.
Black to play.
8
Question 17.
Question 18.
9
Question 19.
Question 20.
10
Question 21.
Question 22.
11
Question 23.
Question 24.
12
Question 25.
Question 26.
13
Question 27.
Question 28.
14
Solutions
1 Black destroyed Whites center with 12c5! 13.dxc5 Nd7, followed by Nxe5 and
Bb7, with a strong attack over the entire board.
2 Black launches an attack with 9Qe8!, followed by Qh5, f4, Bh3 and Nd7-f6-
g4.
3 19Bxh6? loses to 20.gxf7+ Kh8 21.Be5+ Bg7 22.Rxh7+! Nxh7 23.Rh1, and Rxh7#
is unstoppable.
4 17.Bxc6! Qxc6 18.Qe5+ wins the g7 pawn. In the game, Black played 17bxc6, but
after 18.Qe5+ Qxe5 19.Nxe5, Black cant defend both c6 and f7.
5 15.e5! opens the position to take the advantage of Whites lead in development.
Blacks premature attack leads to nothing, as h2 is very well protected.
6 Black has development issues to resolve. So he played 13Bd7, with the idea of
improving the position of the bad bishop via e8 and g6 or h5.
8 Black should attack on the kingside with the pawn break f4. For that reason, he
played 21Nh8!, to follow with 22.g5.
9 Black played 29Qd8!, with the idea of improving the queen via b8(!)-a7-c5.
10 17h6!! Is a brilliant idea to take full control of the weakened h7-b1 diagonal.
After 18Bh7!, the threat of Qe4(f5 or g6 also work) wins.
11 White is already doomed positionally, so he has to activate all his pieces without
losing time. 16.c5!! Nxc5 17.Rxc5! dxc5 18.Bc4 activates the bishop to take control
of the weakened light squares and prevent kingside castling.
13 Both! After 13.Bxg6! hxg6 14.Bxd6! Qxd6 15.Ne5 Black is deprived of his best
minor pieces, has a big problem on e5 and his Bb7 is still locked in.
14 No! Although he doubles Whites pawns, he loses his good bishop and, whats
worse, his bad bishop is soon alone (as the Na5 can be easily taken when he lands
on c4).
15 Black has a big problem on his light squares and this can be exploited with 17.Ne6!
Rc8 18.Qh5+, as now 18Qf7 loses to Nd(e)xc7+, as well as 18g6 19.Nxf6+.
16 After 25b5! the knight is the superior minor piece, as it has a great square on d5,
15
blocking the d4 pawn and keeping it on the same color square as the bishop.
17 12.Ne1, with the idea of Nd3-f4, is a magnificent way to increase the pressure over
the isolated pawn.
18 White has a space advantage on the kingside, so he must advance his pawns there.
But the problem is that the Kf1 will be weakened. Therefore, before advancing,
White moves his king to a more secure square: b1! So, White played 34.Ke1!!
20 Black wins on the spot with Qh1+!, Nh2+ and Rg1#. So White can only play
30.Qg8+! Kxg8 31.Nce7+ Kh7 32.Nxg6, as he has lot of pieces for the queen. In
any case, Blacks attack is still very dangerous.
23 50.Ke5! g6 51.Nd5 gives White an active position and, at least, clear compensation
for the two pawns.
24 Black is a pawn up in the endgame, so he must play for the victory. If that is your
aim, dont exchange pawns! Black must play 49a5, with a clear advantage.
25 White has a big advantage as he has the more active king. With 27.Ke4!, followed
by Ke5 and Kf6 (or Kd6) White is close to winning.
26 39h5! Is a must! In the game, Black played 39Rc4?, and after 40.g4! White
squeezes Blacks pawns and later won a nice game.
27 60.Kc4! and Black is in zugzwang! If 60Kh6, then 61.Rh8+ and b8Q. So, Black
must move the rook. But after 60Rb1 61.h6! gxh6 62.f6 Black cant prevent both
White pawns from promoting.
28 12Nxe3!! 13.Kxe3 Bc5+ 14.Kf3 Qd7! and White is mated. He cant stop both
Qc6+ and Bg4.
16