Professional Documents
Culture Documents
Warhammer Aos Ogre Kingdoms en
Warhammer Aos Ogre Kingdoms en
Warhammer Aos Ogre Kingdoms en
WARSCROLLS
COMPENDIUM
Introduction
The hulking ogors are obsessed with and their savage beasts go to war in The warscrolls in this compendium
two things eating and fighting. Given every Mortal Realm. Brutish and dense, allow you to use your Citadel
the chance, they will indulge in both a single ogor can flatten a dwelling- Miniatures collection in fantastical
at the same time. Emerging from their place, whilst a rampaging horde of battle, whether telling epic stories set
lairs in cave networks, mountainsides the gluttonous bullies can topple an during the Age of Sigmar, or recreating
and tumbled ruins, the ravenous ogors entirecity. the wars of the world-that-was.
Warscroll Key
U N DS
Attacks to hit to Wound Rend
8 4+ Brace of Ogre Pistols Damage
SAV E
12" 2 4+ 3+ -1
WO
MELEE WEAPONS D3
bR
8 Club, Basher or Slicer
Range Attacks to hit to Wound Rend Damage
AV ERy 1" 6 3+
3
description
D6 name
how fast, powerful and brave the model is, and how
A Tyrant is a single model. Some Tyrants
fight with a massive, double-handed 1 Deathcheater:The Tyrant has 9
Wounds instead of 8. Club em then Club em Again: All
Ogre Club, while others prefer to wield Tyrants know that two clubs are better
a Club, Basher or Slicer in each hand. 2 Brawlerguts:You can add 1 to wound
rolls for this Tyrant in the combat than one. You can re-roll failed hit rolls
Some Tyrants instead fight with a single for
a Tyrant armed with more than one
effective its weapons are. Club, Basher or Slicer and carry a brace phase if it charged in the same turn. Club,
of 3 Mawseeker:The Tyrant has a Save Basher or Slicer.
OgrePistols. of
3+ instead of 4+.
commA nd Ability
7 5+ MELEE WEAPONS
SAV E
then the description will say how many models the unit
3+ -1 3
bR
AV ERy
unit, you can still field one unit with as many models as
to wield. player must subtract 1 from the Bravery
slayer of Champions: You can add of any of their units that are within
1 to all 6" of
hit rolls made for Bragg the Gutsman Bragg in the battleshock phase of the
when same turn.
he targets a Hero.
4+ 3+
4+ 2
SAV E
6 2+
0-2 12"
5 3+
3-4 10"
4 3+
5-7 8"
3 4+
6"
6. Damage Table: Some models have a damage table KEyWORDs DEsTRuCTiOn, OgOR, bEAsTClA
W, MOnsTER, sTOnEHORn
3"
u n ds
8
br a ery
v
6"
u n ds
b
10
r av ery
description
Skrag the Slaughterer is a single model. Models
He fights with a pair of Stump Blades, Slain Powers Granted to Skrag Prophet of the Great Maw: In your hero
crudely fixed to where his hands used to 1 Skrag, and all Gorgers from phase, Skrag the Slaughterer can pray to
be. He is lashed to a huge cauldron with your army, heal D3 wounds. the Great Maw. If he does so, pick one of
hooked chains sunk into his flesh, in 2 As above. In addition, you can the prayers below then roll a dice, adding
which he collects the severed body parts of add 1 to all hit rolls made for 1 to the result if Skrag slew any enemy
hisvictims. Skrag and any Gorgers from models in the previous turn. If the result
your army within 14" of him is a 4 or higher, the prayer is answered,
Abilities when they attack in your next and its effect takes place. If the result is a 1,
Cauldron of the Great Maw: Keep track combatphase. Skrag has a violent bout of indigestion and
of models that are slain by Skrag during 3+ Both of the above. In addition, suffers a mortal wound.
each round of the battle. In your hero you can add 1 to all wound
phase, look up the number of models slain rolls made for Skrag and any Bonecrusher: Skrag mumbles a prayer
by Skrag in the last battle round in order to Gorgers from your army that through great mouthfuls of ribs and skulls,
find out what powers are granted to Skrag are within 14"of him when they and in answer the Great Maw causes
by the cauldron: attack in your next combatphase. enemy bones to snap and break. Roll a
dice for each enemy unit within 7" of
Skrag. On a 4 or more, that unit suffers a
mortalwound.
KEYWORDS Destruction, Ogor, Gutbuster, Hero, Priest, Butcher, Skrag the Slaughterer
8
br a ery
Club, Basher or Slicer 1" 6 3+ 3+ -1 2
v
Massive Ogre Club 2" 4 3+ 3+ -2 3
description D6 Name
A Tyrant is a single model. Some Tyrants 1 Deathcheater: The Tyrant has 9 Club em then Club em Again: All
fight with a massive, double-handed Wounds instead of 8. Tyrants know that two clubs are better
Ogre Club, while others prefer to wield 2 Brawlerguts: You can add 1 to wound than one. You can re-roll failed hit rolls for
a Club, Basher or Slicer in each hand. rolls for this Tyrant in the combat a Tyrant armed with more than one Club,
Some Tyrants instead fight with a single phase if it charged in the same turn. Basher or Slicer.
Club, Basher or Slicer and carry a brace of 3 Mawseeker: The Tyrant has a Save of
OgrePistols. 3+ instead of 4+. command Ability
4 Longstrider: The Tyrant has a Move of Bully of the First Degree: If a Tyrant
Abilities 8" instead of 6". uses this ability, pick one Ogor unit from
Big Name: Before setting this model up, 5 Giantbreaker: If any of the Tyrants your army within 6". That unit suffers D3
roll a dice to discover its big name: weapons targets a Monster, add 1 to mortal wounds but does not then have to
itsDamage. take battleshock tests for the rest of the
6 Choose the result. battle whilst this Tyrant is alive and on
thebattlefield.
6"
u n ds
7
br a ery
v
description Abilities
Bragg the Gutsman is a single model. He is Gutgouger: Any wound roll of 6or more The Gutsman: If Bragg inflicts any
armed with Great Gutgouger, a fearsome made with the Great Gutgouger inflicts wounds in the combat phase, the opposing
magical weapon that only he has the skill doubleDamage. player must subtract 1 from the Bravery
to wield. of any of their units that are within 6" of
Slayer of Champions: You can add 1 to all Bragg in the battleshock phase of the
hit rolls made for Bragg the Gutsman when same turn.
he targets a Hero.
description Abilities
A Bruiser Standard Bearer is a single Muscle-bound Bully: In the battleshock Banner of the Great Maw: In your hero
model. He is armed with a Bruisers phase, you may re-roll any battleshock phase, a Bruiser can plant the Banner
Club or Blade and carries the Banner of tests made for units of Ogors from your of the Great Maw in the ground with a
the GreatMaw, hung with trophies and army that are within 6" of a Bruiser. If you mighty bellow. If he does so, he may not
tokens of the tribes greatest victories and choose to re-roll a battleshock test, the unit move until your next hero phase, but
bloodiest accomplishments. Some Bruisers suffers D3 mortal wounds before you make until then all Ogor units from your army
also carry an Ogre Pistol. the re-roll as the Bruiser dispenses some within 18" of him are imbued with the
discipline with his fists this can result in hunger of the Great Maw. In the combat
an additional penalty to the reroll if an phase, wound rolls of 6 or more for these
ogre is beaten to death by theBruiser! units inflict a mortal wound in addition to
any other damage, as your warriors bite big
chunks out of the foe.
Butcher
MOV E
6"
u n ds
8
br a ery
v
description Magic
A Butcher is a single model. He is armed A Butcher is a wizard. He can attempt a casting value of 7. If successfully cast,
with a Butchers Cleaver or Tenderiser. to cast one spell in each of his own hero pick a unit within 18" that is visible to the
phases, and unbind one spell in each caster. That unit suffers D3 mortal wounds.
Abilities enemy hero phase. He knows the Arcane Roll a dice after resolving any damage;
Bloodgruel: Roll a dice each time a Bolt, Mystic Shield and The Maw spells. on a 1, 2 or 3 the maw emits a satisfied
Butcher successfully casts or unbinds a burp and then disappears. On any other
spell (roll after resolving the effects of the The Maw roll it chomps again, inflicting another
spell). On a 2 or more, the Butcher heals 1 By consuming a terrifying amount of raw D3 mortal wounds on the unit. Keep
wound. On a roll of 1, however, the Butcher meat, the Butcher summons the power of repeating this process until either the maw
chokes on whatever gobbet of flesh he was the Great Maw itself and the ground splits is satisfied or all models in the unit have
ramming down his throat and suffers 1 to reveal a tooth-lined, bottomless pit that beeneaten!
mortalwound. hungrily snaps and snarls. The Maw has
6"
u n ds
6
br a ery
v
description Abilities
A unit of Ogres has 3 or more models. Bull Charge: You can re-roll wound rolls Tribal Banner: You can re-roll dice rolls
Some units are equipped with Ogre of 1 for an Ogre unit if it made a charge of 6 when taking battleshock tests for a
Clubs or Blades in one hand and a spiked move in the same turn. If the unit also unit that includes any Tribal Banners.
gauntlet called an Iron Fist in the other, has 10 or more models, you can re-roll all
which they use to bat aside an enemys failed wound rolls instead. Look Out Gnoblar: Roll a dice whenever
blows before punching them in the face. a unit with a Look Out Gnoblar suffers a
Others instead prefer to wield an Ogre Ogre Clubs and Blades: All Ogres know wound or mortal wound from a missile
Club or Blade in each meaty hand. that two clubs are better than one. You can weapon. On a 6, the Look Out Gnoblar
re-roll hit rolls of 1 for an Ogre armed with screeches a warning in time and that
Crusher more than one Ogre Club or Blade. wound is ignored.
The leader of this unit is a Crusher.
ACrusher makes 4 attacks rather than 3. Iron Fists: Each time you make a
successful save roll of 6 or more for a unit
Bellower of Ogres armed with Iron Fists, and the
Models in this unit may be Bellowers, who attacking unit is within 1", the attacking
roar at the foe with incredible volume. unit suffers 1 mortal wound after all of its
Subtract 1 from the Bravery of enemy units attacks have been made.
that are within 6" of any Bellowers.
Great Beast Skull: Roll a dice whenever an
Icon Bearer enemy model flees whilst its unit is within
Models in this unit may be Icon Bearers. 6" of any Great Beast Skulls from your
Some Icon Bearers hold aloft a Great Beast army. On a 6, another model immediately
Skull, whilst others carry a Tribal Banner. flees from thatunit.
Some Tribal Banners also sport makeshift
crows nests in which Look Out Gnoblars
give warning of incoming fire.
6"
u n ds
7
br a ery
v
LeadbelcherS
MOV E
6
br a ery
Leadbelcher Gun 1" 2 4+ 3+ -1 2
v
5 6+
sav e
description Abilities
A unit of Gorgers has any number of Ambushing Hunters: Instead of setting
models. They attack with their filthy Long up this unit on the battlefield normally,
Claws and terrible Distensible Jaws. you can place it to one side. If you do so,
then in your first movement phase set
up this unit anywhere on the battlefield
and more than 12" from any enemy
models. This is the units move for that
movementphase.
Ironblaster
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
6
br a ery
Rhinoxs Sharp Horns 1" 1 4+ 3+ -1 D3
v
Gnoblar Scrappers Jagged Blade 1" 1 5+ 5+ - 1
description Abilities
An Ironblaster is a single model. It is Rhinox Charge: Add 1 to the damage
armed with a Cannon of the Sky-Titans inflicted by the Rhinoxs attack if it made a
that is crewed by an Ironblaster Gunner charge move in the same turn.
and a Gnoblar Scrapper. The Gunner fights
in close combat with a weighty Club, while Cannon Shell: You can re-roll failed hit
the Gnoblar Scrapper lashes out with its rolls for a Cannon of the Sky-Titans if the
Jagged Blade. The Ironblaster is pulled into target unit has 10 or more models.
battle by a ferocious Rhinox that attacks
any enemy foolish enough to approach
with its wickedly Sharp Horns.
9 4+
sav e
description Abilities
A Gnoblar Scraplauncher is a single model. Rhinox Charge: You can add 1 to the
The Scraplauncher itself is a ramshackle damage inflicted by the Rhinoxs attack if
catapult, and is crewed by seven Gnoblar it made a charge move in the same turn.
Scrappers. The Scraplauncher is pulled into
battle by a ferocious Rhinox that attacks Deadly Rain of Scrap: A Scraplauncher
any enemy foolish enough to get in its way can shoot targets that are not visible to it. If
with its wickedly Sharp Horns. the Scraplauncher hits a unit that has 10 or
more models, increase its Damage to D6.
If it hits a unit that has 20 or more models,
increase its Damage to2D6 instead.
Gnoblar Fighters
MOV E
3
br a ery
Motley Assortment of Weapons 1" 1 5+ 5+ - 1
v
description Abilities
A unit of Gnoblar Fighters has 10 or more Screeching Horde: A Gnoblar makes 2
models. They are armed with a Motley attacks rather than 1 if its unit has 20 or
Assortment of Weapons to use in close more models. It makes 3 attacks instead if
combat, and carry a variety of Sharp Stuff its unit has 30 or more models.
to hurl at nearby enemies.
Trappers: Many Gnoblars specialise in
groinbiter fighting dirty and laying traps. Roll a
The leader of this unit is a Groinbiter. You dice each time an enemy unit finishes a
can add 1 to hit rolls made for aGroinbiter. charge move within 3" of a unit of Gnoblar
Fighters; on a 6 that unit immediately
suffers D3 mortal wounds.
6
br a ery
Basalt Hammer 2" 2 4+ 3+ -1 D3
v
Hunter
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
6" Hunters Crossbow 12" 1 4+ 3+ - D3
u n ds
7 5+
sav e
description Abilities
A Hunter is a single model. He is armed A Hunter of Beasts: You can re-roll hit
with a Great Throwing Spear and a rolls and wound rolls of 1 when a Hunter
Hunters CullingClub. Some are also targets a Monster.
equipped with a Hunters Crossbow.
Mighty Throw: A Hunter can make an
attack with its Great Throwing Spear even
if it made a run move in the same turn.
Furthermore, if it does so, the damage
inflicted by the Great Throwing Spear is
increased from D3 to D6, and its range
from 9" to 18".
9"
u n ds
5
br a ery
v
description Abilities
A unit of Sabretusks can have any number Their Masters Voice: If this unit is within
of models. They are armed with vicious 16" of a Hunter from your army at the
Elongated Tusks. start of the charge phase, you can add 3
to the result of any charge rolls for the
Sabretusks. In addition, if the Sabretusks
are within 16" of a Hunter from your
army at the start of the battleshock phase,
the Sabretusks have a Bravery of 7 rather
than5.
mournfang cavalry
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
9" Ogre Pistol 12" 1 4+ 3+ -1 D3
u n ds
6 4+
sav e
DAMAGE TABLE
Wounds Suffered Move Horns Crushing Hooves
0-2 12" 6 2+
3-4 10" 5 3+
5-7 8" 4 3+
8-9 6" 3 4+
10+ 4" 2 4+
description Abilities
A Stonehorn is a single model. The Ogre Earth-shattering Charge: If a Stonehorn Blood Vulture: A Beastrider with a Blood
Beastrider on the Stonehorns back is is within 12" of any enemy models at the Vulture can release it to hunt in each of
armed with a Hunting Spear, a Harpoon start of your charge phase, it must attempt your shooting phases. When he does so,
Launcher, a Chaintrap or a Blood Vulture. to charge, even if it ran in the movement pick a unit within 30" of the Stonehorn.
The Beastrider can also lash out with phase! After a Stonehorn completes its Your opponent then picks one of their
brutal Punches and Kicks. The Stonehorn charge move, pick an enemy unit within 1"; own units within 30" of the Stonehorn.
uses its Horns to pulverise the enemy, that unit suffers D6 mortalwounds. Roll a dice; on a 1, 2 or 3 the unit your
and can deliver terrible blows with its opponent picked suffers a mortal wound.
CrushingHooves. Stone Skeleton: Halve any wounds, On a 4, 5 or 6 the unit you picked suffers a
including mortal wounds, inflicted on a mortalwound.
Stonehorn (rounding up).
12 4+
sav e
DAMAGE TABLE
Wounds Suffered Move Frost-wreathed Ice Crushing Blows
0-2 8" 6 mortal wounds 2+
3-4 7" D6 mortal wound 3+
5-7 6" D3 mortal wounds 3+
8-9 5" D3 mortal wounds 4+
10+ 4" 1 mortal wound 4+
description Abilities
A Thundertusk is a single model. Blasts of Frost-wreathed Ice: In the Blood Vulture: A Beastrider with a Blood
Two Beastriders are carried on the shooting phase, pick a unit within 18" Vulture can release it to hunt in each of
Thundertusks back. One of the Beastriders that is visible to the Thundertusk. Roll a your shooting phases. When he does so,
is armed with a Harpoon Launcher; the dice; on a 2 or more that unit is struck and pick a unit within 30" of the Thundertusk.
other carries either a Chaintrap or a Blood suffers a number of mortal wounds shown Your opponent then picks one of their
Vulture. The Beastriders can also lash out on the damage tableabove. own units within 30" of the Thundertusk.
with Punches and Kicks. The Thundertusk Roll a dice; on 1, 2 or a 3 the unit your
can pound foes with Crushing Blows of Numbing Chill: Your opponent must opponent picked suffers a mortal wound.
its hooves and tusks, or shatter them with subtract 1 from any hit rolls that target a On a 4, 5 or 6 the unit you picked suffers a
blasts of magical Frostwreathed Ice. Thundertusk in the combat phase. mortalwound.
description Abilities
Golgfag Maneater is a single model. He Golgfags Maneaters: After set-up D6 Wargear
fights with a massive Slicer in one hand, is complete, you can pick one unit of 1-2 Piercing Blade: Golgfags Slicer and
and an equally large Basher in the other. Maneaters in the same army as Golgfag Basher have a Rend of -3 instead of -1.
Tucked into his belt is a large Ogre Pistol to be his personal retinue. You can re-roll 3-4 Gut Maw: Golgfag has a save of 3+
that he uses to pick off any enemies that wound rolls of 1 for that unit, and its instead of 4+.
are too frightened to approach within models have a Bravery of 8 instead of 7. 5-6 Masterwork Pistol: Golgfags Ogre
hittingdistance. Pistol has a Range of 18" instead of 12"
Easy Come, Easy Go: Over the years and inflicts 3 Damage instead of D3.
Golgfag has owned and lost countless
magic items and master-crafted weapons.
After set-up is complete, roll a dice and see
what he currently has:
maneaters
MOV E
7
br a ery
Slicers and Bashers 1" 4 3+ 3+ -1 2
v
description Abilities
A unit of Maneaters can have any number Been There, Done That: When a Brawlers: You can re-roll hit rolls of 1 for
of models. Maneaters are armed with a Maneaters unit is set up, you can pick this unit in the combatphase.
huge variety of exotic Slicers and Bashers, one ability to apply to the unit from the Crack Shots: You can re-roll hit rolls of 1
which they use to carve up their foes. In following list: for this unit in the shootingphase.
addition, some carry Ogre Pistols or giant Striders: This unit can run and charge in
Throwing Stars that can be used to bring the same turn.
down their foes from afar. Stubborn: This unit does not have to take
battleshock tests.
9"
u n ds
6
br a ery
v
description Abilities
A unit of Yhetees has 3 or more models. Bounding Leaps: Yhetees can move 6"
Yhetees are armed with massive Claws and when they pile in.
Ice-encrusted Clubs.
Aura of Frost: Your opponent must
subtract 1 from any hit rolls that target a
Yhetee in the combatphase.
Eadbutt 1" 1 4+ 3+ -3
wo
6
br a ery
Mighty Kick 2" 1 3+ 3+ -2 D3
v
DAMAGE TABLE
Wounds Suffered Move Massive Club Eadbutt
0-2 8" 3D6 D6
3-4 6" 2D6 D6
5-7 5" 2D6 D3
8-9 4" D6 D3
10+ 3" D6 1
description
A Giant is a single model. Giants are (friend or foe) it lands on suffers D3 mortal Drunken Stagger: If you roll a double
armed with Massive Clubs, and can also wounds. Remove the Giant after resolving when making a charge roll for a Giant, it
smash a foe by delivering a thunderous any damage caused by its falling body. immediately falls over instead of making
Eadbutt and a Mighty Kick. the charge move. Determine the direction
Stuff Em In Me Bag: Immediately before the Giant falls and the damage it causes
Abilities a Giant makes its attacks in the combat as if it had been slain (see Timber!),
Timber!: If a Giant is slain, both players phase, pick an enemy model within 1" but instead of removing the Giant after
roll a dice, and whoever rolls highest and then roll a dice. If the result is at resolving the damage caused by its falling
decides in which direction the Giant falls least double the enemy models Wounds body, stand the model back up again as the
(the player commanding the model wins characteristic, it is grabbed and stuffed in Giant drunkenly regains its feet!
any ties). Place the Giant on its side in the the Giants bag for later. The enemy model
direction in which it falls any unit is treated as being slain.
Beastclaw
Beastclaw Avalanche
Organisation Abilities
A Beastclaw Avalanche consists of Avalanche Charge: In your charge phase, the Beastrider of the Beastclaw
the following units: Avalanches Stonehorn can order an Avalanche Charge, leading a monstrous
stampede that crushes everything in its path. If he does so, the Stonehorn and all
1 Stonehorn units from the Beastclaw Avalanche within 8" of it at the start of the charge phase roll
2 units of Mournfang Cavalry 3 dice to determine their charge move rather than 2. This also means that these units
1 Thundertusk can declare a charge if they are within 18" of an enemy unit rather than 12". After the
Avalanche Charge moves have been made, any enemy unit within 1" of two or more
units from the Beastclaw Avalanche that charged suffers D6 mortal wounds.
Unit Warscroll
Slaughtermaster . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher
Bruiser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tyrant
Hunter on Stonehorn . . . . . . . . . . . . . . . . . . . . . . Stonehorn
Gnoblar Trappers. . . . . . . . . . . . . . . . . . . . . . . . . . Gnoblar Fighters