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Malifaux

Happy Halloween 2010


Happy Halloween 2010
,
Story Encounter 1: A Witche s Brew
Donna, the Witch is renowned for her poultices and salves, sought after by the rich and powerful. The components
necessary for her concoctions are rare and dicult to nd. Your Crew has been tasked with collecting various
alchemical creations from the Witch, but she is very picky about who approaches her.
Beware of her cat.

Setup The Cauldron Witches Reward


After deploying all models, place the Cauldron Witch (or R - Double, Double Toil and Trouble - The model that
appropriate 40mm based proxy) model in the center of the Interacts with the Cauldron Witch with the second Brew
table. Then each player places one 40mm marker on each Component Token gains +1 Dg to its melee weapons until
side of her, along the center line of the table, at least 8 the end of the Encounter.
from each table edge and no closer than 8 to her. The C - Fire Burn and Cauldron Bubble - The model that
terrain should be thick woods or bayou. Ruins can work as Interacts with the Cauldron Witch with the second Brew
well. Component Counter may now ignore all terrain when
moving until the end of the Encounter.
Special t - Filet of a Fenny Snake - The model that Interacts with
A non-insignicant model may perform a (1) Interact the Cauldron Witch with the second Brew Component
Action with either 40mm marker to receive a random Brew Counter gains Hard to Wound 1 until the end of the
Component Token (see chart below). A model may only Encounter. If the model already has Hard to Wound,
carry one Brew Component at a time. A model carrying a increase its Hard to Wound by 1.
Brew Component Token may take a (1) Interact Action M - In the Cauldron, Boil and Bake - The model that
while in base contact with the Cauldron Witch to give it to Interacts with the Cauldron Witch with the second Brew
her. After a Crew gives her two Brew Component Tokens, Component Counter gains (+1) Nimble until the end of
see the Rewards chart below for the reward she bestows the Encounter. If the model already has Nimble, increase
upon the Crew. A model carrying a Brew Component Token its Nimble to 2.
may also take a (1) Interact Action to ingest it (discard the Black Joker - For a Charm of Powerful Trouble - The
Token) to receive the benets of the consumed Token (see model that Interacts with the Cauldron Witch with the
the Brew Components chart below). If a model carrying a second Brew Component Counter is sacriced.
Brew Component Token is killed, sacriced or buried, the Red Joker - Like a Hell Broth, Boil and Bubble - The model
Brew Component Token they are carrying is discarded. that Interacts with the Cauldron Witch with the second
Brew Component Counter gains Reactivate until the end
A model that ends a move or Push within 3 of the of the Encounter.
Cauldron Witch that is not carrying a Brew Components
Token suers 3 Wd when she strikes the oending model Victory
with her Cat, Mandrake. A Player with four Rewards or more gained from the
Cauldron Witch gains 3 VP.
Brew Components - Ingested A Player with one to three Rewards gained from the
R - Eye of Newt and Toe of Frog - This model gains +2 Dg Cauldron Witch gains 2 VP.
to its Melee Weapons until the Resolve Eects Step. The Player with the most Rewards gained from the
C - Wool of Bat and Tongue of Dog - This model gains the Cauldron Witch gains +1 VP.
Spirit Characteristic until the Resolve Eects Step.
t - Adders Fork and Blind-worms Sting - This model
receives Soft Cover until the Resolve Eects Step.
M - Lizards Leg and Owlets Wing - This model gains Fast
until the Resolve Eects Step.
Either Joker - No Component Counter and the model
Interacting receives Poison 2.


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Halloween Story Encounters 2010

Story Encounter 2: The Haunting of Coopersmith Cemetery


Coopersmith Cemetery. An abandoned boneyard at the outskirts of the miners town thats rumored to be haunted. Every
Samhain Eve, low moans and the clattering of chains carry accross the October wind lling the town with dread.
Your task is to clear out the unsettled dead before your rivals do. The Altar and outlying Shrines can help you with your
task as well as hinder your opposition. You have been given the knowledge necessary to activate the obelisks for short
periods of time.
Get to work. The dead wont wait much longer

Setup deactivates all currently activated Shrines on the table. All


Divide the table up into 4 quarters. Within the center of each Markers start the Encounter deactivated. At the Start Draw
quarter, place a 30mm Shrine Marker then place one 40mm Phase of each Turn, all Markers de-activate.
Altar Marker in the center of the table. The entire table is an
old dilapidated Graveyard full of shrubs, fallen stones, ruined During the Resolve Eects Step, place one Apparition model
mausoleums, etc. Each marker should be placed within a in base contact with each deactivated Shrine
mausoleum type structure or surrounded by a ring of low
fence. After placing the Markers, place one Apparition model The following Special Event is active for every turn of the
in base contact with each Shrine and two Apparition models game:
in base contact with the Altar marker. Alone in the Dark: Until the end of the Encounter, a model
forced to fall back after a failed Morale Duel is killed instead.
Special
A non-Insignicant model may perform a (1) Interact Action Restricted Schemes:
with a Shrine Marker within the center of a quarter in order Stake a Claim
to activate it for one turn. When a Shrine Marker is activated, Sabotage
models within 8 of that Shrine Marker are immune to Reclaim Malifaux
Attacks and Disengagement tests from Apparition models.
Apparition models within 8 of an Activated Shrine Marker Victory
may not move. A non-Insignicant model may perform a (2) A player whos Crew kills 3 Apparition models receives 3VP.
Interact Action with the Altar Marker to activate it. When the The player whos Crew kills the most Apparition models
Altar is activated, all Apparition models receive +2 Wk, +2 Cb receives +1 VP.
and Hard to Kill. Also, when the Altar is activated, it

Apparition - Minion
30mm Base Scenario
Spirit, Undead Ghostly Touch Chains of Limbo
Wk/Cg Ht Wp Ca Df Wd Rg y1 Rg y3
5/- 2 5 5 5 5 Cb 6C Cb 6C
Dg 1/3/4 Dg 2/2+Slow/
Talents: 2+Paralyzed
Abilities See the Unseen: This model ignores increases in Rg and Df, and any
Bulletproof 1 Duels required from Spells or Talents to target models.
Devoid of Soul: This model is uncontrolled and does not activate as Shadowy Form: This model is always considered to be in Soft Cover. This
normal during the turn. Players, in activation order, activate and control model is immune to damage and eects from a, p, and b.
one Apparition at the end of the Activation Phase. Move the Apparition
its full Wk directly toward the closest model that is not another Slow to Die
Apparition. If the Apparition ends its move with a model in melee range, Terrifying12
or already has a model in its melee range it makes one melee Strike Triggers
against the model. This model will not attack other Apparitions. If there
is more than one model in melee range, the controlling player chooses
Cb(CC) Consume Magic [Ghostly Touch, Chains of Limbo]: After
hitting defender, its controller must discard two Control Cards. And
which model the Strike is against. This Strike cannot be Cheated.
during the next Draw Phase, the defenders Controller draws one
Continue activating Apparitions until all have activated.
fewer Control Card. This is cumulative.
Float
Weapons
Immune to Inuence
Ghostly Touch: Magical.
Magic Resistant 2
Chains of Limbo: Magical.


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Halloween Story Encounters 2010

Story Encounter 3: The Carver Strikes at Midnight


Rustle, rustle and snickity snack,
The Carver strikes once and then strikes back.
Slice, dice and guts a-twist,
The Carver cannot be stopped. Not by kick or st.
Rustle, rustle and snickity snack,
The Carver strikes once and then strikes back.
Tremble, quiver and try to hide,
The Carver will nd you. Your escape, denied.
Rustle, rustle and snickity snack,
The Carver strikes once and then strikes back.
Setup Building Search Chart
The table should have three specic Building Terrain pieces Card Flip Result
set up along the center line of the table, for the Crews to Black Joker Lost! The Interacting model is sacriced.
investigate, measuring at least 6 x 4 in size. Each specic 1-5 No Trace. The Interacting model
Building should have at least 5 of space between them. The receives Slow on its next activation.
table should be set up as a creepy cobblestone urban setting. 6-10 Clue Found! The next search performed
Try to imagine Sherlock Holmes style or a scene from the by the Interacting models Crew receives
Wolfman. + on the Search Flip.
11-13 The Carver Strikes! The Interacting
Special model is taken by Surprise! Place The
Searching for The Carver is not an easy task it is also a very Carver in base contact with the Interacting
dangerous one. A non-Insignicant model may perform a (1) model. The Interacting models activation
Interact Action while completely within one of the three immediately ends. The Carver performs
specic Buildings Terrain pieces. The Interacting models one melee Strike against the Interacting
Controller Flips a card and consults the Building Search Chart model. If the Interacting model is killed by
below to see the result. If The Carver is not discovered by the The Carver and there are no other models
End Activation Phase of Turn 3, it will appear in the Center of in the Building Terrain piece, remove The
the table during the Resolve Eects Step of Turn 3. Each Carver from the table to be discovered
specic Building Terrain piece may only be searched once per again.
Crew per Turn. Red Joker We Found It! Place The Carver
completely inside the Building Terrain
Activating The Carver piece that the Interacting model is in. The
At the Start Close Phase, each player ips a card from the top Carver receives Slow for its next activation.
of their Fate Deck. The player that Flips the higher value card
may activate The Carver. A player may spend one Soulstone Restricted Schemes:
to re-Flip their card once. The Flip for control of The Carver Assassinate
may not be cheated. The Carver is never considered to be a
friendly model to any player that is controlling it. If The Carver Victory
is attacked, the opponent of the model attacking The Carver The player whos Crew kills the Carver receives 3 VP.
makes all Flips and Cheats Fate for it. The player whos Crew discovers the location of the Carver
receives +1 VP.


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Halloween Story Encounters 2010

The Carver - Minion


50mm Base Scenario
Nightmare Rusty Serrated Knife
Wk/Cg Ht Wp Ca Df Wd Rg y2
5/8 3 6 5 5 12 Cb 6M
Dg 2/4/5
Talents:
Actions
Abilities (+1) Fast
Armor +2
(0) Horrible Howl: p12. Models must make a Wp12 Duel. Models
Hard to Wound 2
failing the Duel immediately Fall Back.
Hardened Heart: This model can never lose any of its immunities.
(0) Carve: The Carvers Rusty Serrated Knife Strikes receive
Immune to Inuence -/-+Slow/-+Paralyzed for its next attack.
Regeneration 2
Scout Triggers
See the Unseen: This model ignores increases in Rg and Df, and any Cb (MM) Flay [Rusty Serrated Knife]
Duels required from Spells or Talents to target models. Cb (RM) Onslaught [Rusty Serrated Knife]: After damaging
Terrifying14 defender with a melee Strike with this Weapon, immediately make
Unrelenting: This model may not perform the Pass Action and may not a melee Strike with this Weapon targeting the defender.
attempt to disengage from melee.
Weapons
Rusty Serrated Knife: Magical. Poison 2. Models killed by Strikes
from this weapon do not generate Counters of any type.

Spells
(1) Fade from Memory (CC: 12 /Rst: - /Rng: C) Place the Carver
completely into any non-occupied specic Building Terrain piece.


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