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Gungi Rules
Gungi Rules
Rules of Gungi
If youre anywhere near up to speed in Hunter x Hunter, theres a decent
chance youve heard of gungi. During a very intense portion of the
narrative, the game becomes a pivotal piece on the storyboard; however,
all we really learn about gungi is that its a chess-variant in which you
can stack pieces on one another. The rules are left unexplored by
Togashi, and fans in the English-speaking HxH community are left alone
in a dark continent. Lucky for us, the fans in Japan are on top of things. Texas Sharpshooter Fealty (23)
Turns out that fans have already sorted out and laid down functional Ask or Request Submit a post
rules for gungi across a series of forum threads! WHOA! A Japanese
blogger going by Nishitsuji Sannkurou extensively covered instructions
for gungi in this post; I translated it for personal reference and will now Classpect Analysis Gungi
confer the rules to you.
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Convoluted board game under the cut.
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The battle takes places on a 9x9 tile board. This is the same board as My blog All of Tumblr
shogi, gungis chief inspiration. The opposing forces are Black and
White. Black moves first, and the two sides take turns moving pieces.
Pieces that are on the board are called active pieces, while captured
pieces are taken from the board and added to your hand.
Horizontal rows will be referred to as rank, while vertical columns will be RSS Feed Random
called files.
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The first three ranks on your side of the board are considered your
territory. Unlike chess, there is no mandated starting positions for pieces 20122017 Powered by Tumblr
in gungi. After deciding Black and White, each game starts off with a
period called the Initial Arrangement. During this time, the players
take turns placing their pieces wherever they please within their own
territory. Every single piece must be placed during the Initial
Arrangement.
It should be noted here that each piece in gungi has two sides, Front
and Back. Only Front pieces can be played in the Initial Arrangement.
The nature of game pieces will be explored further in another castle.
It should also be noted here that there must be a Pawn in every file by
the end of this phase.
Pieces can be stacked on top of each other in gungi; any position on the
board with such an arrangement is called a tower. A tower can have up
to three layers, called tiers. That way, we can have peppy-happy
alliterative shorthand like 2 Tier Tower and 3 Tier Tower when
referring to configurations on the board. While it is safest to build on your
own pieces, it is also possible to land on your opponents pieces and
share a tower with your opponent.
Within a tower, two pieces of the same type and team cannot coexist. It
is not against the rules to occupy the tower of an enemy that contains a
piece of the same type. Here are some examples:
Pawn-Pawn-Gold is prohibited, you animal
Pawn-Pawn-Pawn is prohibited, you monster
Pawn-Bronze-Gold is allowed, you blight upon existence
(Your) Pawn (Your) Gold (Enemy) Gold is allowed, Illumi
Only pieces on the top-most tier of a tower are able to move. Any
piece(s) below are rendered immobile until the piece(s) above them have
been removed.
When you capture a Front piece, the accompanying Back piece is added
to your hand, and vice-versa. The pieces in your hand can be played
anew as a member your team. Doing this is called a drop. Like any other
move or attack, a drop takes up one turn.
You can drop a piece from your hand onto any empty space on the
board. You cannot capture a piece with a drop, and aside from a few
exceptions, you cannot drop directly on top of another piece, whether it
be yours or the opponents piece. Again with some exceptions,
drops can be used to achieve checkmate.
There are a total of 46 pieces on the board at the start of the game, 23
for each side. As mentioned before, each of these pieces has a Front
and Back side with different abilities. The pairings and amount of each
pair per team are as follows:
Front Back (amount)
Commander N/A (1)
Captain Pistol (2)
Samurai Pike (2)
Spy Clandestinite(3)
Catapult Lance (1)
Fortress Lance (1)
Hidden DragonDragon King(1)
ProdigyPhoenix(1)
Bow Arrow (2)
Pawn - Bronze (7)
Pawn - Silver (1)
Pawn - Gold (1)
We have assembled quite a peanut gallery. Each piece has a Chinese
character that labels them and a range of movement that can be altered
by moving to a different tier in their own tower. Any piece that is on top
of an enemy piece has the same set of moves as Gold, no matter what.
Some also have more nuanced special abilities. Well start to cover those
here.
-Commander
-PISTOL
No special abilities
-PIKE
No special abilities
-CLANDESTINITE
No special abilities
-GOLD
No special abilities
-
EARTH-LINK!!
Fundamentally, you cant drop on top of active pieces; pieces with
the Earth-Link trait are an exception. If no other pieces are on top of
them, you can drop pieces directly onto the Catapult, Fortress, Spy, and
Clandestinite.
Only Back pieces can be dropped onto the Spy, and only Front pieces
can be dropped onto the Clandestinite.
As a reminder, the Commander, Catapult, and Fortress can never
be dropped, as they can never be added to your hand.
'MOBILE RANGE EXPANSION EFFECT!!
The two immobile pieces Catapult and Fortress have this ability.
The Mobile Range Expansion Effect allows every piece within its
range to adopt the mobile range of the tier directly above it. Which is
to say, 1 Tier Towers would behave like 2 Tier Towers and 2 Tier
Towers would behave like 3 Tier Towers . Whats more, enemy pieces
cannot jump over pieces within range of the effect.
Your Mobile Range Expansion Effect does not alter the nature of
enemy pieces.
The Fortress affects the pieces on top of it and all the pieces in front of it,
influencing pieces outside of your territory. Heres an illustration:
The Catapult only affects the pieces on top of itself and pieces within you
territory. Its range is a bit tricky to describe, so heres an illustration,
with red used to indicate the region beyond your territory:
That about settles it! I hope you have fun trying out the game. If theres
any interest, I may do another post talking about match notation, but for
now Ill leave you with this important detail:
[7/15/2014 edit]: Capturing a piece is the only way to upgrade them, so
dont worry about confusing them with your own pieces! It may be a
good idea to give the front and back of any given piece a different color
to help with distinction. Alternatively, you could leave all pieces the same
color and simply remember that upgraded pieces of your own color are
the enemy. Take whichever choice seems best, and stick with it!
Later.