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Bai 1:
1. THIET LAP N V LAM VIEC:
a. n v he thong:
Menu Customize Units setup System Units Set Up System Unit Scale Chon he
thong (mm).
b. n v hien th:
Menu Customize Units setup
Chon mot trong cac tuy chon sau: Metric, US Standard, Custom, or Generic e chon
hien hanh. Thong thng chon he Met (Metric). Chon cm, hoac mm.
Customize Grid & Snap Settings Home Grid Grid spacing Nhap kch thc o
li ( v du 10 cm ).
5. COPY OI TNG:
7. SCALE OI TNG :
Bam phm R va chon F12 e a ty le oi tng to hay nho.
8. XOAY OI TNG :
Phm E va F12 e xoay
a. Viewport:
La khung nhn cua cac hnh chieu khac nhau ( top, front,) cua oi tng.
Thay oi: Vao Customize Viewport Congratulation Layout Hieu chnh
cac tham so thuoc Viewports.
Cac phm tat cua Viewports:
T: Top ; R: Right ; L: Left ; F: Front ; P: Perspective (Phoi canh)
Hoac click phai chuot vao ten view chon view
b. Cac thao tac thay oi khung nhn Viewports:
Z: zoom extents all ; Ctrl + w : zoom region (zoom vung chon) ; Ctrl + P: pan ; L:
pan viewport.
c. Khoa oi tng:
Thanh space bar hoac dung Buton tren man hnh
Co tac dung khoa s la chon oi tng hoac nhom oi tng, tao s de
dang khi thao tac (Sau khi la chon oi tng nen khoa oi tng lai)
d. Snap
(s): s cho phep truy bat vao nhng iem khac nhau tren oi tng va tren grid.
40cm d=4cm
d = 40cm
= 40cm
Bai 2:
1. VE COT:
Create Geometry Box Modify Hieu chnh tham so e co kch thc mong
muon.
2. VE TNG:
Create Shape Rectangle.
Tao o rong cho tng:
Chon Rectangle va ve Modify Modify list Edit spline
Chon Outline Nhap kch thc cua be rong tng.
Tao o cao cho tng:
Chon tiet dien mi tao ra Extrude Chon Amount: nhap kch thc
cua chieu cao tng.
3. UC KHOET TNG:
Tao oi tng B la oi
tng co kch thc bang
kch thc phan se khoet
i tren tng.
Chon tng mi tao ra (oi
tng A) Create
Geometry Compound
objects Boolean Pick
Operand B Chon oi
tng B.
Bai 3:
1. VE CA SO:
Bai 4:
1. TRIM (CAT) CAC NG SPLINE GIAO NHAU:
Chon Spline A1 Modify Modify list Attach (ket noi)
Modify spline Trim (cat cac phan tha)
Chon spline bat ky Modify Edit Spline Vertex Refine Them cac nh tai v
tr can hieu chnh
Chon spline bat ky Modify Edit spline Vertex Chon nh can hieu chnh
Fillet (Bo tron) hoac Chamfer (Vat goc).
Chon khoi Modify More Edit mesh Chon vertex (nh) Chon select and
Move e hieu chnh cac nh.
Lu y: can ket hp them che o snap (truy bat iem) e co cac khoang hieu chnh
chnh xac.
Click phai chuot vao oi tng, chon Convert to Convert to Editable Poly
Modify Edge (Chon 2 canh bat ky) insert (setting) nhap so canh muon them
vao.
Bai 5:
1. XUAT FILE AUTOCAD 3DSMAX:
File Import chon file dang autocad (*.dwg)
Merge objects with current scene: tron lan object vi canh hien hanh
Completely replace current scene: thay the hoan toan canh hien hanh
Chon phan chia cac object theo layers hoac colors Ok.
(lu y: oi vi Autocad 2004 th phai save as xuong autocad 2000 mi thc hien
c.)
Display Hide
Chon objects hide selected hoac
hide unselected.
(H) Chon cac oi tng theo danh sach hien ra tren man hnh
4. RENDER:
Render viewport hien hanh.:
Shift + Q
Render viewport trc o:
F9
Bai 6:
ANH SANG TRONG 3DSMAX (ANH SANG NGOAI THAT)
1. EN TARGET DIRECT:
AT EN:
ong vai tro giong anh sang mat tri v cac tia sang chieu song song vi nhau.
Create Lights Target Direct Chon iem at en va chon iem chieu
sang Di chuyen en en v tr phu hp.
Dierectional Parameters:
ng knh vung chieu sang
Hotspot: vung anh sang manh
Fall off: vung anh sang m.
Shadow Parameters:
Cac hieu ng ve bong o.
Color: sac o vung bong o (thng chon mau xam e vung bong o tren
phoi canh khong qua toi).
Density: mat o bong o cung co tac dung tang giam sac o cua bong.
2. EN OMNI:
en Omni phat ra anh sang 3600
Cac tham so tng t Target Direct.
Thng dung lam anh sang phan quang hay anh sang phu va trong noi that.
3. EN TARGET SPOT:
Phat ra anh sang theo hnh non.
Cac tham so tng t Target Direct
Dung nhieu trong noi that (gia en spotlights).
Bai 7:
VAT LIEU TRONG 3Dsmax
1. OP BITMAP LEN BE MAT CUA KHOI:
Lu y:
- V 3Dsmax coi Gizmo nh mot oi tng khac nen co the dung thao tac
tranform vi Gizmo (v du: move, scale, hoac rotate)
- Thong thng, cac khoi co be mat dang phang se c op theo dang
Gizmo Box.
Bai 8:
1. HIEU CHNH KCH C BITMAP (cach 2):
- Chon mau Diffuse
color chon None
Bitmap trong bang
Bitmap hieu chnh Tiling
U,V (kch c ) & Angle
(goc quay).
ac iem:
- Phep hieu chnh
mau vat lieu co tac dung
len tat ca cac oi tng
khac nhau cung c op
mau vat lieu nay.
- Phep hieu chnh
UVWMaps ch co tac
dung rieng oi vi moi
oi tng c Modify, v no la tham so thuoc oi tng.
- Phep hieu chnh UVWMaps c s dung nhieu hn.
Bai 9:
1. TAO VAT LIEU DANG CO O BONG (plasstic, nha):
Hieu chnh cac tham so: tang Specular Level & giam
Glossiness.
Hoac trong bang Shader Basic Parameter Chon Metal
3. OP CAC CHAT LIEU KHAC NHAU LEN CAC MAT KHAC NHAU CUNG MOT KHOI:
Select object Modify More Edit mesh Chon Polygon Chon mat can
op (hieu chnh) Op chat lieu can thiet Chon UVW maps e hieu chnh nh
mot Object bnh thng.
Ap dung op cac vat lieu khac nhau len cung mot khoi va hieu chnh chat lieu
tai cac mat khac nhau e co s thong nhat ve chat lieu.
Bai 10:
1. VAT LIEU PHAN QUANG:
Bai 11:
1. VAT LIEU PHAN QUANG AC TNH RAYTRACE:
- Standard Raytrace Diffuse (mau hoac mau vat lieu)
- Reflect (o phan chieu) Transparency (o trong suot)
- Mat nc: chon Raytrace Diffuse la map cua nc Bump chon a nham
ch so Bump <15
- Tng sn gai bong: chon mau cho Diffuse Bump
Bai 12:
1. VAT LIEU DANG KHUNG DAY:
- Thiet lap: Material Editor Kch hoat Wire
- Hieu chnh: Material Editor Extended Parameters Hieu chnh tham so Size
3. NG DUNG:
Dung nhieu trong cac trng hp
tao khung ca hoac tao cac o
knh cua ca so hoac mang knh
ln trong nha cao tang.
Bai 13:
1. LOFT:
Chon ng dan (Path)
Compound Object loft
GetSharp (chon tiet dien)
Tham so (Path Parameter):
2. BO TRON KHOI:
Chon oi tng Modify Modify list Meshmooth Interation (luon luon < 3)
Bai 14:
1. VAT LIEU DA:
Chu y:
Chnh o sang bong cua vat lieu e tao o phan quang cua da.
Thong thng, khong nen chon camera co goc nhn qua rong (ong knh wide)
v se tao ra s bien dang hnh anh. e co goc nhn thc, nen chon ong knh
co goc m gan bang vi trng nhn cua mat thng (30-50).
Bai 15:
ANH SANG VA VAT LIEU TRONG NOI THAT
1. VAT LIEU T PHAT SANG:
Material Editor Chon oi tng Ap vat lieu cho oi tng
Blinn Basic Parametera Kch hoat Color Chon mau phat sang cua vat the
Op cho vat the can phat sang.
ng dung:
Lam en tran phong (en mat ech)
Chieu sang en
ni can Hieu
chnh vung
bong m ln.
(Modify
Spotlight
Parameter
Hieu chnh
Hotspot: nho ;
Falloff: ln).
Ap dung phep
chieu sang loai
tr (include
hoac exclude )
e co anh sang
t trong cac
hoc tng chieu ra ngoai.
Bai 16:
1. PHEP HIEU CHNH BEVEL:
Tao ra hieu qua vat goc cho
cac khoi khi lay cao o t
mot ng spline khep kn.
ng dung trong cac trng
hp vat goc cac khoi hoac
vat goc ch, tao ra cac mat
xien theo yeu cau.
Chon mot ng Spline
khep kn Modify Modify
list Bevel Nhap cac
tham so thuoc level 1, level
2, level 3.
Tao hieu qua can thiep en cac tham so thuoc mat phang cua khoi:
Extrude: tao khoi t mat.
Bevel: vat xien khoi.
Divide: tao them nh cho mat.
Bai 17:
1. CHEN OI TNG T FILE 3DSMAX KHAC:
Bai 18:
RENDER
Chu y:
1. Tham so Force 2 Sided:
Ap dung cho cac trng hp Export file cad 3dsmax va cac ttrng hp s
dung vat the dang Plane ch co mot mat nen se co nhng mat khong nhn thay
khi Render. Tuy nhien, khi render Force 2 Sided th qua trnh render se keo dai
hn v phai x lyhai mat cung luc.
2. Khai niem ve o phan giai:
DPI: la viet tat cua ch Dot Per Inch. File anh 3dsmax render co o phan giai la
72 dpi. V the, co the tnh c chnh xac kch thc File anh khi render theo n
v he Metric thong qua tham so la o phan giai.