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Cres LKY Gametheory 02 Classifying Games
Cres LKY Gametheory 02 Classifying Games
Dominant/dominated strategies
The prisoners dilemma
Nash equilibria
Multiplicity/inexistence of equilibria
Simultaneous-move games
A game where you must choose your strategy
either at the same time as, or without knowledge
of an action already taken by, your rival
Business examples:
Choice of product design
Advertising campaign
Choice of cover story (by news magazines)
Other:
Football: goal-keeper vs kicker for penalty kicks
Military: missile/anti-missile trajectory programming
Simultaneous-move games
When two players: draw a payoff matrix (normal
or strategic form)
Example: the Cold War (here we rank the four
possible outcomes; 0 for the worst, 3 for the best)
USSR A D
USA
A 1 , 1 3 , 0
D 0 , 3 2 , 2
Simultaneous-move games
Some games are zero-sum; e.g., the goal-keeper
vs kicker, or the Stone/Scissors/Paper kids play:
L , C Stone Scissors Paper
Stone 0 , 0 1 , -1 -1 , 1
Scissors -1 , 1 0 , 0 1 , -1
Paper 1 , -1 -1 , 1 0 , 0
Simultaneous-move games
Others are non-zero-sum; e.g., exploiting demand-
side economies of scale:
A 1 , 1 3 , 0
D 0 , 3 2 , 2
P1 , P2 Deny Confess
Deny -1 , -1 -6 , 0
Confess 0 , -6 -3 , -3
Here both players have a dominant strategy
Both would have preferred the (unattainable)
cooperating outcome
The prisoners dilemma
Characteristics of the PD:
Two strategies: cooperate or defect
Defect is the dominant strategy for both
The (D,D) equilibrium is worse for both than the
unattainable cooperative outcome (C,C): there is a
conflict between individual incentives and collective
interest (very classical)
The main question is how to avoid the (D,D) trap
(see lectures on repetition and reputation)
The prisoners dilemma
Many business/economic games are PD
Cartels/ trade-unions
Price cuts in a price war (Bertrand game)
Advertising campaign
The macro game between the Government and
the Central Bank
The capacity game
The prisoners dilemma
The advertising game:
Orange and SFR must independently decide how
heavily to advertise
Advertising is expensive but if you advertise
moderately and your opponent advertises heavily, you
loose and your competitor does well
O, S M H
M 12 , 6 5 , 9
H 15 , 1 7 , 3
The prisoners dilemma
The macro game :
Expansionary fiscal policy reduces unemployment but
carries out a risk of inflation
Expansionary monetary policy means low interest rates
but again a risk of inflation
Voters like cheaper mortgage and dislike paying taxes,
hence the Government prefers expansionary policies
Central Banks are obsessed with fighting inflation
Hence both players have developed opposed
preferences about the adequate policies
The prisoners dilemma
(Macro game continued) But the interests are not fully
opposed: the two sides debate over the relative merits of
combining one expansionary and one contractionary policy
Suppose that either way of mixing the policies have similar effects
on unemployment and inflation
Fiscal expansion and monetary contraction lead to large budget
deficit and thus high interest rates to finance it, hence (1) hurting
the automobile and construction sectors and (2) rising the dollar
and harm international competitiveness
Fiscal contraction and monetary expansion on the contrary would
lower both the interest rates and the dollar: both the government
and the Central Bank prefer this outcome
The prisoners dilemma
(Macro game continued) Hence the payoff matrix
Balanced B 2 , 2 0 , 3
Deficit 3 , 0 1 , 1
Q 15 p
d
3 18 , 18 15 , 20
4 20 , 15 16 , 16
G
IFCB:1 IFEB:2 IFED:3 IFEH:4 IHGD:5 IHED:6 IHEB:7 IHEF:8
ABCF:1 H O O O O O O H
ABEF:2 O H H H O H H H
ABEH:3 O H H H O H H H
ABED:4 O H H H H H H H
ADGH:5 O O O H H O O O
ADEH:6 O H H H O H H H
ADEF:7 O H H H O H H H
ADEB:8 H H H H O H H H
For the US ship, the strategies 2, For the Iraqi ship, the strategies 2,
3, 5, 6 are dominated (weakly) by 3, 4, 6, 7 and 8 are dominated
the strategies 4 and 8; strategy 1 (weakly) by the strategies 1
is dominated by 8; and 5 by 4 and/or 5
Hence we can confine attention to Hence we can restrict attention to
the rows 4 and 8 the columns 1 and 5
Dominated strategies
(continued missile-antimissile programming) The
reduced table of hits and misses:
I IFCB : 1 IHGD : 5
US
ABED : 4 O H
ADEB : 8 H O
Nash equilibrium
The game can end up having no dominant
strategies, but still has a Nash equilibrium
Col L M R
Row
T 3 , 1 2 , 3 10 , 2
H 4 , 5 3 , 0 11 , 4
L 2 , 2 5 , 4 12 , 3
B 5 , 6 5 , 5 9 , 7
Nash equilibrium
A Nash equilibrium is a couple of strategies such
that each players strategy is optimal with respect
to its opponents strategy
At such an equilibrium, no player has ex post any
incentive to unilaterally change ones strategy
The N.E. need not be the jointly best combination of strategies: (B,R)
yields payoffs (9,7) but isnt an equilibrium, absent cooperative
behavior
Nor does it require that the choice be strictly better than other choices
(e.g., compare (B,M) and (L,M))
Nash equilibrium
Players think ahead, try to see through their rivals
strategies, and form beliefs on what they will do
Hence a Nash equilibrium can be defined as a set
of strategies (one per player) such that:
Each player has correct beliefs about the strategies of
the other, and,
The strategy of each is the best strategy for him/herself,
given his/her beliefs about the others strategies
Nash equilibrium
The game can end up having two Nash equilibria
Swerve 0 , 0 -1 , 1
Straight 1 , -1 -2 , -2
Nash equilibrium
Sometime, equilibria can be differentiated
Line , Col. Right Left
Top 1 , 1 1 , 0
Bottom 0 , 1 2 , 2
ABED : 4 O H
ADEB : 8 H O
Nash equilibrium
Other examples: goal-keeper vs kicker (football)
or server vs receiver (tennis), or
Backward induction
First/second mover advantage
Classroom interactions
Sequential-moves games
These are strategic interactions in which there is a
clear order of play
Players take turns, and know what has happened
Rule: Look forward and reason backward
We will see:
When it is to a player advantage to move first, and
when second?
Players can devise strategic moves to manipulate the
order of play to their advantage
Sequential-moves games
We use game trees (extensive form games), in which the
players, their actions, the timing of their actions, the
information about prior moves and all possible payoffs are
explicit
A tree is a set of action/decision nodes and branches
At some nodes, there might be uncertainty
There are different paths from the initial node to the final
payoffs at a terminating node
In PD games, the outcome is the same as when the game is
played simultaneously
Backward induction
For the battle of the sexes, we get the following
game tree
Only one
of the two
DOS 600 , 200
Tosh
Nash
equilibria
DOS 100 , 100 survives
UNIX
IBM
DOS 100 , 100 You can force the
UNIX Pareto-dominant
Tosh outcome against
UNIX 200 , 600 the risk-dominant
one
Backward induction
For the capacity game, the Nash equilibrium is not
the same anymore 3 18 , 18
Iraq 4 15 , 20
6 9 , 18
3
3 20 , 15
Iraq
SA 4 4 16 , 16
6 8 , 12
6 Stack-
3 18 , 9
4 elberg
Iraq 12 , 8
6 0, 0
Backward induction
Reason by backward induction
1. From the terminal nodes, go up the tree to the first
parent node
2. Identify the best decision for the deciding player at
each node: the corresponding payoffs are the players
payoffs at that parent node
3. Resume at the step 1. unless there are no lower
decision node
First/second-mover advantage
Back to the capacity game
SAs strategic move is to preempt the market by
unconditionally choosing a large expansion
In the sequential game, SAs capacity has
commitment value: it gives SA a first-mover
advantage
SA can benefit from limiting its freedom and take an
irreversible action
In some other interactions, there is an advantage
in being the follower; e.g., a company whose
catalogue comes out later can undercut its rival whose
prices were announced first
First/second-mover advantage
Other instances of second mover advantage:
Games of pie-division: you split, I choose
Elections: let your rival campaign first and then
counter him
Product design: you have the freedom to imitate or
differentiate
These last instances are pie-division game of the
form: you show a point through which I must cut,
and then I cut (straight) and choose
This will be studied through the Hoteling model of
product differentiation
First/second-mover advantage
The ultimatum game:
Card game, I have to divide $100 with each of you
The rule is common knowledge:
I make a take-it-or-leave-it offer
Either you accept or you refuse
accept (100-x), x
Offer x You
I
reject 0,0
First/second-mover advantage
(ultimatum game continued):
If the first move is really irreversible, in theory, backward
induction indicates that all positive offers should be accepted,
hence I should make the smallest one
Experimental evidence (from sharing a dollar between college
students) is dramatically different
The most common offer is a 50/50 split: fairness is a focal point
Very few 75/25 offers are made, and when they are, they are often
rejected
This suggests that some other payoffs should be considered:
self-esteem, sense of fairness, ongoing relationship and indeed
anonymity of the game reinforces unfair offers.
First/second mover advantage
A
The centipede game
Take Pass
How would you play
B
as A? as B? 1,0 Take Pass