HURLOCK EMIssaRy
In the darkspawn armies, the few toughest and
most intelligent of the darkspawn become
alphas, the commanders and generals of the
darkspawn armies. Of these alphas, a few
become Emissaries, the spellcasters of the
darkspawn with abilities similar to blood magic.
However, these emissaries rarely appear outside
of a Blight, when they appear to see to that the
generals and commanders of the darkspawn
armies serve the archdemon's interests and not
their own.
The Emissaries are the only ones among the
dackspawn that have been known to possess the
lity to speak and communicate to other
species, though topics of discussion with
on-darkspawn races are rather limited
Hortock Emissary
Medium manstrsity (darkspawn), neutral evi
Armor Class 12
Hit Points 37 (508 + 15)
Speed 30 ft
STR DEX CON INT WIS CHA
18(+4) 14(+2) 17(+3) 14(+2) 18(+4) 9(-1)
Damage Resistances poison, cold
Damage Vulnerabilities radiant, fire
Condition Immunities frightened, paralyzed, charmed,
stunned
‘Senses darkvision 60 ft. passive Perception 14
Languages Common
Challenge 2 (450 xP)
Spelicasting. The hurlock emissary is a 6th-level
spelicaster. Its spellcasting ability is wisdom (spell save
DC 14, +6 0 hit with spell attacks). The hurlock emissary
has the following cleric spells prepared:
Cantrips (at will)
Chill Touch, Light. Sacred Flame. Resistance
Astlevel (6 slot):
Inflct Wounds, Command, Ray of Sickness, Sanctuary
2nd level (3 slots):
Hold Person, Ray of Enfeeblement
3rd level (3 stots):
Bestow Curse, Vampiric Touch