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Imple ON Ssociative Earning
Imple ON Ssociative Earning
TYPES OF LEARNING.................................................................................................................................... 2
APPROACHES TO LEARNING.................................................................................................................... 11
ROTE LEARNING.....................................................................................................................................................11
INFORMAL LEARNING.............................................................................................................................................11
FORMAL LEARNING................................................................................................................................................11
NON-FORMAL LEARNING AND COMBINED APPROACHES.........................................................................................11
NEUROSCIENCE........................................................................................................................................... 12
Types of Learning
Simple Non-Associative Learning
Habituation
In psychology, habituation is an example of non-associative learning in which there is a
progressive diminution of behavioral response probability with repetition of a stimulus. It is
another form of integration. An animal first responds to a stimulus, but if it is neither rewarding
nor harmful the animal reduces subsequent responses. One example of this can be seen in small
song birds - if a stuffed owl (or similar predator) is put into the cage, the birds initially react to it
as though it were a real predator. Soon the birds react less, showing habituation. If another
stuffed owl is introduced (or the same one removed and re-introduced), the birds react to it as
though it were a predator, showing that it is only a very specific stimulus that is habituated to
(namely, one particular unmoving owl in one place). Habituation has been shown in essentially
every species of animal, including the large protozoan Stentor coeruleus.
Habituation need not be conscious - for example, a short time after we get dressed, the stimulus
clothing creates disappears from our nervous systems and we become unaware of it. In this way,
habituation is used to ignore any continual stimulus, presumably because changes in stimulus
level are normally far more important than absolute levels of stimulation. This sort of habituation
can occur through neural adaptation in sensory nerves themselves and through negative feedback
from the brain to peripheral sensory organs.
The learning underlying habituation is a fundamental or basic process of biological systems and
does not require conscious motivation or awareness to occur. Indeed, without habituation we
would be unable to distinguish meaningful information from the background, unchanging
information.
Habituation is stimulus specific. It does not cause a general decline in responsiveness. It
functions like an average weighted history wavelet interference filter reducing the
responsiveness of the organism to a particular stimulus. Frequently one can see opponent
processes after the stimulus is removed.
Habituation is connected to associational reciprocal inhibition phenomena, opponent processes,
motion aftereffects, color constancy, size constancy, and negative afterimages.
Habituation is frequently used in testing psychological phenomena. Both infants and adults look
less and less at a particular stimulus the longer it is presented. The amount of time spent looking
at a new stimulus after habituation to the initial stimulus indicates the effective similarity of the
two stimuli. It is also used to discover the resolution of perceptual systems. For instance, by
habituating someone to one stimulus, and then observing responses to similar ones, one can
detect the smallest degree of difference that is detectable.
Dishabituation is when a second stimulus is used, which briefly increases habituated response, it
has been shown that this is a different mechanism from sensitization
Sensitization:
Sensitization is an example of non-associative learning in which the progressive amplification of
a response follows repeated administrations of a stimulus (Bell et al., 1995). An everyday
example of this mechanism is the repeated tonic stimulation of peripheral nerves that will occur
if a person rubs his arm continuously. After a while, this stimulation will create a warm sensation
that will eventually turn painful. The pain is the result of the progressively amplified synaptic
response of the peripheral nerves warning the person that the stimulation is harmful.
Sensitization is thought to underlie both adaptive as well as maladaptive learning processes in the
organism.
Sensitization primarily refers to AMPA receptor-associated sensitization. However, there are
others as well, e.g. sensitization in drug addiction.
A common mechanism for the AMPA receptor-associated types of sensitization is the activation
of AMPA receptors on the post-synaptic membrane. Repeated stimulation of the pre-synaptic
neuron will cause glutamate to be released into the synaptic cleft. The increased release of
glutamate will activate the AMPA receptors. AMPA receptors will allow for additional Na+ to
enter the post-synaptic neuron, thus increasing its depolarization. This will cause the post-
synaptic neuron to fire continuously, thereby creating a prolonged response. It is possible that the
intensity of the stimulation is what distinguishes the different types of sensitization, in that
kindling may require more intense stimulation than LTP. Another possibility are alterations in
the function of inhibiting GABAergic neurons. This, however, has not been established
(McEarchern & Shaw, 1999).
Associative Learning
Operant Conditioning
Operant conditioning is the use of consequences to modify the occurrence and form of behavior.
Operant conditioning is distinguished from classical conditioning (also called respondent
conditioning, or Pavlovian conditioning) in that operant conditioning deals with the modification
of "voluntary behavior" or operant behavior. Operant behavior "operates" on the environment
and is maintained by its consequences, while classical conditioning deals with the conditioning
of respondent behaviors which are elicited by antecedent conditions. Behaviors conditioned via a
classical conditioning procedure are not maintained by consequences.
Schedules of Reinforcements
When an animal's surroundings are controlled, its behavior patterns after reinforcement become
predictable, even for very complex behavior patterns. A schedule of reinforcement is the
protocol for determining when responses or behaviors will be reinforced, ranging from
continuous reinforcement, in which every response is reinforced, and extinction, in which no
response is reinforced. Between these extremes is intermittent or partial reinforcement where
only some responses are reinforced.
Specific variations of intermittent reinforcement reliably induce specific patterns of response,
irrespective of the species being investigated (including humans in some conditions). The
orderliness and predictability of behaviour under schedules of reinforcement was evidence for B.
F. Skinner's claim that using operant conditioning he could obtain "control over behaviour", in a
way that rendered the theoretical disputes of contemporary comparative psychology obsolete.
The reliability of schedule control supported the idea that a radical behaviourist experimental
analysis of behavior could be the foundation for a psychology that did not refer to mental or
cognitive processes. The reliability of schedules also led to the development of Applied Behavior
Analysis as a means of controlling or altering behavior.
Many of the simpler possibilities, and
some of the more complex ones, were
investigated at great length by Skinner
using pigeons, but new schedules
continue to be defined and investigated.
Simple schedules have a single rule to
determine when a single type of reinforcer
is delivered for specific response.
Classical Conditioning
A process of behavior modification by which a subject comes to respond in a desired manner to
previously neutral stimulus (which does not normally evoke the response) that has been
repeatedly presented along with an unconditioned stimulus (which unfailingly evokes a
particular response) that elicits the desired response.
"Classical Conditioning" is defined as "a process of learning by temporal association in which
two events that repeatedly occur close together in time become fused in a person's mind and
produce the same response" (Comer, 2004)
Many of our behaviors today are shaped by the pairing of stimuli. Certain stimuli, such as a
specific day of the year, result in fairly intense emotions. This specific day causes the emotion
due to its pairing with perhaps the death of a loved one.
Let's review these concepts.
There are two key parts. First, we start with an existing relationship, Unconditioned Stimulus -->
Unconditioned Response. Second, we pair a new thing (Conditioning Stimulus) with the existing
relationship, until the new thing has the power to elicit the old response.
Pavlov's experiment
Ivan Pavlov's experimental device involved a holding
harness for a dog, along with a tube that collected saliva
(Comer, 2004). The amount of saliva was then recorded
on a revolving cylinder called a kymograph. The entire
device could be viewed by the experimenter through
one-way glass.
In Pavlov's experiments, he used meat to make dogs
salivate. This meat is called the unconditioned stimulus.
The salivation caused by the presence of the meat is
called the unconditioned response. In one of his experiments, Pavlov paired the presence of the
meat with the sound of a metronome (Comer, 2004). The sound of the metronome is called the
conditioned stimulus. After many such pairings, the sound of the metronome alone caused
salivation, which is then called the conditioned response.
Following his initial discovery, Pavlov spent more than three decades studying the processes
underlying classical conditioning. He and his associates identified four main processes:
acquistion, extinction, generalization, and discrimination.
Acquistion:
The acquistion phase is the initial learning of the conditioned response-for example, the dog
learning to salivate at the sound of a bell.
Extinction:
The term extinction is used to describe the elimination of the conditioned response by repeatedly
presenting the conditoned stimulus without the unconditioned stimulus- for example, repeatedly
ringing the bell without presenting food afterward.
Generalization:
After an animal has learned a conditioned response to one stimulus, it may also respond to
similar stimuli without further training- for example, using a different sounding bell.
Discrimination:
Discrimination is the opposite of generalization in which an individual learns to produce a
conditioned response to one stimulus but not to another stimulus that is similar- for example, a
buzzer won't work like the bell.
Spontaneous recovery
This is the re-occurrence of a classically conditioned response after extinction has occurred. The
time difference between the conditioned stimulus and the unconditioned stimulus is referred to as
latency.
Observational Learning
Observational learning is learning that occurs as a function of observing, retaining and, in the
case of imitation learning, replicating novel behavior executed by others. It is most associated
with the work of psychologist Albert Bandura, who implemented some of the seminal studies in
the area and initiated social learning theory. It involves the process of learning to copy or model
the action of another through observing another doing it. Further research has been used to show
a connection between observational learning and both classical and operant conditioning.
Although observational learning can take place at any stage in life, it is thought to be particularly
important during childhood, particularly as authority becomes important. The best role models
are those a year or two older for observational learning. Because of this, social learning theory
has influenced debates on the effect of television violence and parental role models. Bandura's
Bobo doll experiment is widely cited in psychology as a demonstration of observational learning
and demonstrated that children are more likely to engage in violent play with a life size
rebounding doll after watching an adult do the same. However, it may be that children will only
reproduce a model's behavior if it has been reinforced. This may be the problem with television
because it was found, by Otto Larson and his coworkers (1968), that 56% of the time children's
television characters achieve their goals through violent acts.
Observational learning allows for learning
without any change in behavior and has
therefore been used as an argument against strict
behaviorism which argued that behavior change
must occur for new behaviors to be acquired.
Bandura noted that "social imitation may hasten
or short-cut the acquisition of new behaviors
without the necessity of reinforcing successive
approximations as suggested by Skinner (1953).
It is possible to treat observational learning as
merely a variation of operant training.
According to this view, first proposed by Neal
Miller and John Dollard, the changes in an
observer's behavior are due to the consequences of the observer's behavior, not those of the
model.
As an interesting aside, there are a number of variables which have confounded the study of
observational learning in animals. One of these is the Venus Effect in which animals are sexually
stimulated by the model and this interferes with the ability to observe behavior thereby limiting
the ability to make associations based on the behavior of the model.
Required conditions
Bandura called the process of social learning modeling and gave four conditions required for a
person to successfully model the behaviour of someone else:
Attention to the model: A person must first pay attention to a person engaging in a certain
behavior (the model)
Retention of details: Once attending to the observed behavior, the observer must be able
to effectively remember what the model has done.
Motor reproduction: The observer must be able to replicate the behavior being observed.
For example, juggling cannot be effectively learned by observing a model juggler if the
observer does not already have the ability to perform the component actions (throwing and
catching a ball).
Motivation and Opportunity: The observer must be motivated to carry out the action they
have observed and remembered, and must have the opportunity to do so. For example, a
suitably skilled person must want to replicate the behavior of a model juggler, and needs to
have an appropriate number of items to juggle at hand.
Effect on behavior
Social learning may affect behavior in the following ways:
Approaches to learning
Rote learning
Rote learning is a technique which avoids understanding the inner complexities and inferences of
the subject that is being learned and instead focuses on memorizing the material so that it can be
recalled by the learner exactly the way it was read or heard. The major practice involved in rote
learning techniques is learning by repetition, based on the idea that one will be able to quickly
recall the meaning of the material the more it is repeated. Rote learning is used in diverse areas,
from mathematics to music to religion. Although it has been criticized by some schools of
thought, rote learning is a necessity in many situations.
Informal learning
Informal learning occurs through the experience of day-to-day situations (for example, one
would learn to look ahead while walking because of the danger inherent in not paying attention
to where one is going). It is learning from life, during a meal at table with parents, Play,
exploring.
Formal learning
Formal learning is learning that takes place within a teacher-student relationship, such as in a
school system.
In order to learn a skill, such as solving a Rubik's cube quickly, several factors come into play at
once:
Neuroscience
Neuroscience is the study of the human nervous system, the brain, and the biological basis of
consciousness, perception, memory, and learning.
Preview: Look at the topic you have to learn glancing over the major headings or the
points in the syllabus.
Question: Formulate questions that you would like to be able to answer once you have
finished the topic. It is important that you match as much as possible what you would like
to know to your syllabus or course direction. This allows a certain flexibility to take in
other topics that may aid your learning of the main point or if you are just interested.
Make sure that your questions are neither more specific or more open-ended than they
might be in an exam.
Read: Read through your reference material that relates to the topic you want to learn for
your exam being mindful to pick out the information that best relates to the questions you
wish to answer.
Summary: This is the most flexible part of the method and allows individual students to
bring any ways that they used to summarize information into the process. This can
include making written notes, spider diagrams, flow diagrams, labeled diagrams,
mnemonics, making a voice recording of you summarizing the topic, or any method that
feels most appropriate for what has to be learned. You can combine several methods as
long as this doesn't extend the process too long as you may lose sight that you are merely
seeking to use the information in the most appropriate way.
Test: Use this step to assess whether you have focused on the important information and
stayed on topic. Answer the questions that you set for yourself in the Question section as
fully as you can as this using of the information is another way of using the information
and remembering more of it. This section also reminds you to continually manipulate the
information so that is focused on whatever form of assessment that it is needed for. It is
sometimes easy to lose sight of the point of learning and see it as a task to be completed
mundanely. Try to avoid adding questions that you didn't formulate in the Q section.