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Rogue (3) Urchin Laser Shark Bugbear Neutral Evil
Rogue (3) Urchin Laser Shark Bugbear Neutral Evil
INSPIRATION
STRENGTH I prefer being a spear from the shadows
14 +3 30 to a brutish meat shield.
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Caution keeps you alive but hesitation
lets death catch up to you.
+3 PERSONALITY TRAITS
14
+2 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS
+2 0 Wisdom
+1 Charisma
I will work my way into the good
life no matter what it takes.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
+4 Acrobatics (Dex) Total 3d8 SUCCESSES Trust is a nice sentiment and an effective
+2 0 Animal Handling (Wis) FAILURES
way to get stabbed in the back; I am the
only person I know I can rely on.
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+5 Athletics (Str)
10 +1 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
0 0 Insight (Wis)
Dagger +5 1d4 + 3 piercing
Darkvision: 60 ft.
+3 Intimidation (Cha) Pike +3 1d10 + 3 piercing
0 Medicine (Wis)
Shortsword +5 1d6 + 3 piercing
----------Bonus
10
0 Nature (Int) Actions----------
+2 Perception (Wis)
0
+1 Performance (Cha)
Cunning Action.
CHARISMA +1 Persuasion (Cha)
0 Religion (Int)
Dash, Disengage
12
+4 Sleight of Hand (Dex)
or Hide (use
+1
+6 Stealth (Dex) once/turn, see
0 Survival (Wis)
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 8'0" 350lb
AGE HEIGHT WEIGHT
Jab Black Grey Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
City Streets. You can travel twice your normal speed between city locations (see PHB
General urchin
141).
Fancy Footwork. When you make a melee attack the target cannot make opportunity
childhood. Got by attacks for the rest of the turn (see SCAG 135).
being a thief and Long Limbed. 5 ft. additional reach to melee attacks on your turn (see VGM 119).
hired assassin. Powerful Build. Count as Large for purposes of determining weight you can carry,
push, drag, or lift. (see VGM 119).
Wants to earn the Rakish Audacity. Can add CHA mod (+1) to initiative; don't need advantage for Sneak
Attack (see SCAG 136).
luxurious life of Sneak Attack. 2d6 extra damage on attack where you have advantage or another
society's upper enemy of creature is within 5 ft. (use once/turn, see PHB 96).
echelons. Willing to Surprise Attack. Extra 2d6 damage when hitting a surprised creature. (see VGM 119).
do whatever it takes
Thieves' Cant. Convey secret messages hidden in normal conversation (see PHB 96).
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.