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Alchemy & Herbalists PDF
Alchemy & Herbalists PDF
it modi Class Features All of the following are class features of apothecary prestige Weapon and Armor Proficiency: Herbalists gain no proficiency in any armor ot weapems. Note that armor check penalties for armor heavier than leather apply to the skills Balance Climb, Escape Artist, Hide, Jump. Move intl. Pick Pocket, and Tumble Spelle: An apothecary does not necessarily know magic before beginning this prestige class, She does gain some small 1 magics and learns some limited magics ble to druids, but she uses them more in the sorcerer, not learning by memorization so much ingand using by gut instinct and a close connection to ling powers of nalure The Spells noted on Table are marke with two numbers divided by a slash. The first number is how many spells the Apothecary knows from her potential spell lit. The second ‘numbers hove many times per day she tan actually cast any spells of that level The apothecary's spell it ie designed to be and linked rormally a et knoveledge and understanding of plants and herbs and healing, and very lite elee . ‘Oclevel: crete wer, cure minor woind sett poison, purify fo and drink, irae . Wotevel: cv snima, cure light wounds « Dlevel: delay poison, eser restoration. Ila character had a spelcastng class before she became a Tatastan apothecary, she foregoes advancement in that class While she studies and walks the path ofthe apotheca Bonus Feats: At first level and. at every an apothecaries gain a bonus feat ted to their talent. sts schools quite explicit in teaching the feats in a specific order, but an apothecary mast still meet all feat prerequisites to use Important: These feats ane in addition to the feat that @ character of any clase gets every three levels (as per Table 3-2 Experience and Level;Dependent Benefits in Chapter 3 of the Player's Hand). The apothecary’ limited to thelist given here when chocsing thove fens. ‘Skill Restrictions: Any sil points earned while learning this prestige lass go first to Profession: Apothecary and then Heal, Those two skills must be at the manimum allowed per level before sil pints can be placed among other slsChapter 5: Herbal Catalog There are thousands upon thousands of herbs and plants and nosses and lichens that have some use, ether common of te, in both real and fictional worlds. As we have certain Space considerations in this book, we've provided some ofthe more useful and exciting plants and herbs inthis catalog, 283 food baseline understanding of herbs and their uses in fantasy fame worlds Herbal Definitions All the herbs have set classifications of Rarity Environment, fd Harvest. The definitions ofthese ae set below within the Herbal Template Herbal Rarity Rarity is set at four stages » "Common herbs are easily found, though a DC 10 in ‘Spot ts needed to recognize them from a general description (while those who know plants need 10 heck, assuming they're in an area where the plant fan grow} + Uncommon are sill relatively common but only if you know where to look —they take a DC 15 in Spot ognize or tind, though anyone skilled in raft), Wilderness Lore, or other sills foisaedon finding natural items Inthe environment can find them with a DC 10: + Rare plants and herbs are only found in very particular environments and are dificult even for the shilled seeker (DC 29 for unskilled persons to Spot: DC 15 for skilled persons); + Some plants and herb are extremely rare, and may be unique to one particular ara, rather than a general tavironment (in which case, look at the plant's terrain type and limit its presence to one oF tW0 particular area in your campaign wold that match That terran) Finding wach plants blindly i the wild is almost impossible (Spot DC 35 unskilled; DC 30 for silled persons), and even if you're in the place where the herb is known to grow, Spot DCs only Improve to 25/20. The herbs may aiso be raised ina controlled envicommient. This makes them easier to spot when seeking them, but if that spot is inside the greenhouse or gardens of Tor Ruthless, your bility o find said Herb is just as problematic Herbal Environments, Environment follows the standards used for monsters and for fgencral grading of environments within all D20 game worlds Flowever. some herbs can be found only under particular Climate conditions, and thats marked under Environment as ‘well Thus, a scrub pine that is found in many mountains and Toothills would be marked as il/ Mountain, but the Tce Berry wine is found only im Cold (Arcte/Sub-Arctic) Hills and Mountains Herbal Harvests Harvest elasifcations are not terribly varied but do affect the price and availability of herbs. If various parts of a plant can Fe used, harvest times are noted for diferent times to catch all ‘Useful parts of a plant Annals (r autunmnals), lke many food crops take ‘fall season to grow and should not be harvested. ‘until their full growth im autumn. (Please note that some autumnals have earlier harvest times, ‘depending on when they are planted, and are noted under each entry) ‘+ Perennials.are herbs that donot need reseeding and regrow every year with litle dificult. They have ery set patterns of when they bud and blooms (it they do) and equally set patterns as to when the plant mmotures and begins to die each season. In genera, tnidsummer the best ime for harvesting perennials © Biennials are plants that require two growing seasons torully mature and produce thei fruit, lowers, and seeds. These herbs are generally harvested every Second Midsummer, barring any separate deta Under their entries. Herbal Template forall herbs usetal for alchemists satura healers. ind others Following that i the full catalog. Note that there are a feve herbs within the catalog with talicized names~these are fictional herbs, and ll not be found in other sources, ite the many uses and comm con the het within this catalog. DO NOT attempt tose these Ferbefor the purposes and uses listed herein in real life unless fe anes deemed safe by other tre books on herbalism. In flection, these herbs ean be made to do many thing» that will fot translate fo the real world, and real experts, not game Sesigners should corroborate even those uses that do overlap, Cumin, fennel, garlic, and echinacea can be found at health food stoces and elsewhere, but that doesn’t mean you should try and concoct some herbal poultice or potion during or for Your games—these uses are hypothetical and meant for game te. not bichen- of herbalis-tested for safety. In short, DON'T TRY THIS AT HOME except verbally and within your games. Herb Name Rarity; [Defined above as common. uncommon, an Envisonment: [Areas where grown] Harvest [Growth cycle: Annual, Perennial, Biennial] Cont: [Baseline price forthe herb in its preserved and prepared Fate, ay well as a note on the size and arrangement of said sample} me Use: [Noted in uses as Component (liem or Spell ‘Decoration perfume, incense or ried flower), Dye/ nk, Herb (Food, Spice, or Tea), Medicine (with immediate health uses although not alwaysa discernible game effec), ‘or Special (with a note on immediate game effects from poisons to magical benefits oF drawbacks for this particular herb) The general text on the herb is broken down as follows: Fete 1" sentence always provides a bref description of the her + The 2 sentence lists is general use its com purpose among unskilled or commoner NPCs Mtnther asa spice for cooking ot for some folklore + The 2 sentence gives the herbs uncommon purposes/uses among the skilled NOs, whether they are herbalists, alchemists, or PC wizards and the lke ©The d™ sentence begins a 2" paragraph and covers any special ercurstances for collecting the herb and pot reducing its usefulness while doing 30 The next sentence lists any special methods for the dom of sa herb, ines in most herbal entries beefly mention the types of items in which it would be used as 2 ‘component and perhaps list afew magica items that would use the herb in construction and CmpomermentThe Herbs Reacis Rarity: Rare Environment: Warm lands Harvest: Annual Cost: 4 gp/or dried Flowers ar eaves: 6 gP/ te sap, 10gp/ pound of wood chip Game Use Component (Iter) Decoration/Incense (nhaling smoke as incense feds #1 to any Will hour), Dye/Ink smallish tree twit thin bark Founde forepound leaves, flowers Its bark ist eetty onto fires, and its yellow ‘The viecous sap floes easily 0 teoved, and many collect it ving acacia flowers, leaves. and bark the gummy sap can only be Upped after midsummer and most be stored in airtight ats to primary com nd clusters of small yellow-and-whi comononly used asa inc wers make subi the tree when the ty of wes. ‘Collecting and pr takes no special methods th Reonite (Wolfsbane) arity Uncommon Environment: Any Temperate Harvest: Perenial Cost 8 sp/palm-sized sprig oF or decoction ‘Game Use: Component (Spel), Medicine (antidote vs. animal fined poisons, #1 to Fort saves), Poison. Special (Eat within Minoura Iycanthrope’s attack to gain.a Fort save (OC 20) 19 Shake off effects of Iycantbropic ‘Wolfsbane grows as erect green stems covered by los ‘with white undersides, and clusters of datk fhe ks purple Rowers shaped like a monk's hood (thus giving neuf itscther names--menkshood). tis mildly polsonous the touch when fresh {inducing a mild rash) and highly Wisonousif decocted oF tse nto food or drink (OC 13 10 ro nausea for 1d rounds, then vomiting and 104 St ons). Despite thexe dangers itso at hand to prevent the pred of fscanthropy and asa component for invisibility opal WWollsbare s always harvested by itself (no harvest of other herbs that day) andthe herbalist must wash tareully after sad harvest prevent aconite potsoning, fasond the rash from touching the plant. While chewing trdneder fresh aconie can induce the special properties setthe werewolf’s curse,” most imbibe a decoction of Trost ina syrup form to disguise the snp weds; 1 gp /syrup dank green law Harvest: Perennial Cost: §