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Whats The Frequency
Whats The Frequency
Whats The Frequency
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Manipulating the frequency spectrum is one of the most important skills in recording and mixing. We explain the
different types of EQ you can use in your mix and share some tips on how to get the best from them.
What Is EQ?
Using high and lowpass filters (top), you can 'bracket' the
frequency band you want to let through, cutting out unwanted
frequencies on either side a helpful way of making space for
other elements in a mix. High and low shelf filters level out
('shelve'), so are a better option when you want to apply a
gentle boost to the top or bottom end.The term 'equalisation'
comes from the pioneering days of the telephone, when it
described the process of correcting for or 'equalising' tonal
changes caused by losses in the long telephone lines, but today
the term is more generally used to cover all types of audio 'tone' controls. To put it very plainly, an equaliser is a
frequencyselective filter that's able to cut or boost the level of specified parts of the audio spectrum. The simplest
equaliser consists of just one capacitor and one resistor. With the resistor in series and the capacitor linking the
output to ground, you get a highcut (alternatively, 'topcut' or 'lowpass': they all mean the same thing) filter that's
just like the tone control you find on an electric guitar that is to say, one that filters out the higher frequencies.
Putting the capacitor in series and the resistor to ground gives you a lowcut (or 'highpass') filter, that cuts out
lower frequencies.
As long as no additional electrical load is applied to such circuits, the response is 6dB/octave (which means that the
signal level drops by 6dB for every octave below the filter's 'turnover' frequency), or 'first order'. These simple,
passive circuits cannot be used to boost frequencies, they can only cut them. To achieve an EQ boost, you have to
combine the filters with active circuitry, which is what Peter Baxandall did when he developed his bass and treble
equaliser, which was capable of cutting and boosting both low and high frequencies using two independent controls.
Baxandall's basic circuit still forms the basis of many mixing console high and low equaliser sections and is
mimicked in the form of presets on a good number of EQ plugins.
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The Highs & Lows
There aren't really any hard and fast rules for EQ you do what
sounds best but a useful guideline is to use narrow notches
for 'surgical' removal of unwanted frequencies, but gentle, broad
boosts when looking to augment one aspect of a sound. You
may be able to achieve more radical notches by combining
more than one filter.Let's look more closely at the simple first
order lowcut filter. As I've just mentioned, the signal level drops
by 6dB for every octave below the filter's turnover frequency,
and this means that any components two octaves down from
that frequency will be attenuated by 12dB, those three octaves down will be attenuated by 18dB, and so on. If you
need a 'steeper' filter slope, you put two firstorder filters in series, creating a secondorder filter with a
12dB/octave response. Such filters are very useful for attenuating frequencies that are outside the area of wanted
frequencies, and they form the basis of the lowcut filters found in microphones and mixers. However, although their
response shape is useful for cutting, wiring them into a boost circuit can be problematic, because for every octave
you go past the filter's cutoff point, the gain rises by 6dB (doubles in voltage), which makes it incredibly easy to run
into clipping problems.Why are some analogue EQs, such as
the Neve model emulated below, so revered? It's because they
do more than cut and boost frequencies: phase shifting and
distortion also colour the sound. Linearphase digital EQ is
much more precise, but doesn't always sound as pleasing.
Some plugins, such as the ddmf LP10 shown left, offer
variable phase for each filter, giving access to the best of both worlds.
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spectrum with a single filter. Digital equalisers, on the other hand, can have pretty much whatever range their
designers decide they want to build into them.
The shape of the band-pass EQ curve is sometimes described as belllike: the maximum cut or boost occurs at the
centre of the bell and gets progressively less each side of it. The centre frequency of the filter divided by its
bandwidth at the 3dB points gives the 'Q' of the filter, meaning that the higher the Q value, the narrower the filter
response.
On smaller mixers (and some less sophisticated EQ units) with socalled 'sweptmid' controls, the bandwidth of the
mid filter is preset or may perhaps offer a couple of preset widths but in a true 'parametric' equaliser the filter
width is variable, which means that the user is able to apply a broad boost, or to focus in on very narrow sections of
the audio spectrum or, of course, anything in between these two extremes. Parametric equalisers offer control
over filter frequency, cut or boost amount (usually up to about 15dB) and bandwidth (or 'Q'), so there are three
controls per band. Most practical parametric equalisers have two or more bands that can be used at the same time
to tackle problems in different parts of the audio spectrum.
Graphic EQ
Graphic equalisers are based around a large number of fixed
frequency filters, either with fixed bandwidth or proportional Q
responses, usually spaced by a half, a third, or a whole octave,
depending on the number of bands. Each band is controlled
using a vertical slider, which governs the cut or boost, with 'flat'
being in the centre position so clearly the name 'graphic
equaliser' comes about because the faders show the general
shape of the EQ curve. Individual filter bandwidths are arranged
so that they overlap smoothly, while the highest and lowest
frequency sliders are usually linked to shelving filters to provide more useful control over the high and low extremes.
Although there's no reason not to use a graphic equaliser in the studio, most engineers prefer the parametric EQ
because it gives them more precise control. Live sound engineers also often like to use graphic equalisers, because
they're fast to set up and quite useful for tackling general room EQ problems.
It's probably true to say that the phase changes introduced by many classic equaliser designs make an important
contribution to their sound, so it doesn't always make sense to choose the technically more precise linearphase
option. You should also bear in mind that linearphase equalisers introduce quite a lot of delay, which means that
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they'll increase the latency of your DAW by a significant amount. I like to think of traditional minimu-phase EQ as 'art'
and linear-phase EQ as 'science'. Put another way, analogue or minimu-phase EQs tend to be better for creative
tonal shaping where you're looking for a musically pleasing sound, whereas linearphase designs tend to be better
for corrective, 'surgical' jobs, such as notch filtering.
You can also sometimes make instruments sit better in a mix by using low and highpass filters to 'bracket' the
sound, removing unnecessary low and/or high frequencies in fact, if you ever read our Mix Rescue articles you'll
know just how useful this can be for decluttering a mix. The classic example is the acoustic guitar in the rock mix,
which can sound much better with a lot of low end shaved off, because this prevents it from conflicting with other
sounds in the mix. The steeper the filter, the more assertive the bracketing typically a filterslope of between
12dB/octave and 24dB/octave will do the trick. You can also afford to be fairly heavyhanded in this respect with
instruments such as electric guitar, which don't really have a 'natural' acoustic sound to get wrong. The same radical
approach can often be used for synths, where confining pads sounds into a narrower region of the audio spectrum
can avoid conflict with other instruments and thus really help to clean up a busy mix.
One pitfall you should avoid is EQing each sound in isolation to make it sound as big and shiny as possible.
Although this might make instruments sound good alone, the subjective sound of each part will change once the
other elements of the mix are brought into play and if you've tried to tune up each sound on its own, the chances
are that your mix will sound somewhat messy, as all the parts will probably be fighting to be at the front of the sound
stage. In reality, some sounds, such as vocals, need to be treated to sound very upfront, while other sounds can play
more of a supporting role, and really shouldn't sound so big and glossy. If you listen carefully to some wellcrafted
commercial records and try to pick out the various different elements of the mix, this should be very obvious.
When it comes to recordings of acoustic instruments and voices, you should always try to get the best sound you
can at source, because many problems simply can't be fixed by EQ. What you may think of as a 'coloured' or 'boxy'
tone that EQ should be able to fix may, in fact, be down to room reflections caused by insufficient damping in the
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recording area or by inappropriate mic placement and where this is the case, you'll often find that EQing will
make little or no improvement.
To find the parts of a sound that need equalising, the most common and, indeed, the easiest method is to use
a parametric EQ with a Q setting of around 1, turn the boost right up, and then sweep the EQ across the frequency
spectrum. Listen for those elements that benefit the sound and those that cause problems: the unpleasant elements
should really jump out at you when you sweep through them, giving you an idea of which part of the spectrum to cut.
You can then experiment with the depth and width of cut to get the best subjective result.
Some engineers may prefer to estimate the problem frequency before applying any such cut or boost, because this
offers the advantage that they haven't had their judgement clouded by the sound of a harsh EQ boost, but getting
this right is, of course, something that comes with experience and plenty of eartraining 'on the job'. Either way,
remember what we said above: always make your final adjustments to a sound with the rest of the mix playing,
because what sounds good in isolation doesn't always sound good in context.
The Equaliser
Finally, then, a knowledge of EQ is important to today's music production process, and it can be used either to
correct problems or in a more creative manner, to shape sounds in a less natural but musically satisfying way.
All these uses are valid, but whatever you do, don't fall into the trap of thinking that radical amounts of EQ will help
you fix an imperfect sound at the mixing stage because very often it won't!
In the main article, we describe how you can sweep a narrowish parametric EQ boost to zoom in on any problem
frequencies that you might want to 'notch out', and this approach can also be useful to train your ears, so that you
get used to the different elements that make up the sound of different instruments. In time, you'll start to know
intuitively which areas to cut and boost to get the sound you want. Until then, here's a mini reference guide. The list
below isn't exhaustive, but it provides some useful starting points for commonly used instruments and as you can
see, the same term can mean different things for different instruments. One word of warning: as always, these are
only guidelines, and you really have to listen and experiment if you want to get things working in the context of your
track.
Kick Drum: Bottom or depth is usually found in the 6080Hz region; slap at 2.5kHz.
Snare Drum: Weight, fatness or body at about 240Hz; bite at 2kHz; crispness at 48kHz.
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Bass Guitar: Bottom at 6080Hz; attack or 'pluck' at 700Hz to 1kHz; 'pop' at 2.5kHz.
Electric Guitar: Mains hum at 50Hz (UK) or 60Hz (US); fullness at 240Hz; bite at 2.5kHz
Acoustic Guitar: Bottom or weight at 80100Hz; body around 240Hz; clarity from 22.5kHz.
Acoustic Piano: Bottom from 80120Hz; presence between 2.5 and 5kHz; attack around 10kHz; 'shrillness' at 5
7.5kHz.
Strings: Fullness at 200300Hz; 'scratch' (bow and string noise) from 7.510kHz.
Vocals: Fullness around 120Hz; 'boom' around 200240Hz; presence at 5kHz; sibilance from 7.510kHz. Matt
Houghton
Five EQ Tips
1. You can't boost what isn't there, so get things right at source. Boosting the top end will only result in undesirable
crackle and noise if there's little there to augment.
2. You should always EQ in the context of a mix because that's where things need to sound good noone else is
going to be listening for the perfect hihat in isolation!
3. Too much bass or subbass will eat up your mix headroom, which makes highpass filters your best friend.
4. Narrow notches and broad boosts usually work best: so if you hear can hear a nasty resonance, try a narrow cut
with a linearphase EQ; and if you're looking for tonal change, work with gentle, broad boosts and cuts using an
analogue EQ (or analoguemodelling plugin).
5. Different analoguestyle EQs impart different characteristics, so try to experiment with different hardware or plug
in EQs to get the results you want. Matt Houghton
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