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Reflection Journal - Scratch Level 1 - Assignment 5
Reflection Journal - Scratch Level 1 - Assignment 5
Expectation for reflection journals -- include a thoughtful, thorough answer that can
be understood by any reader - your answer should always include explanations
that show your thinking & provide some evidence to support your answer (CER)
**Formatting
when answering a question leave a line of space between the question & your answer & the next question, have the
indention of your entire answer match that of the question, do not change the font or size, BUT DO change the COLOR
Tasks:
1. Choose ONE of the 3 projects for this assignment --
a. 10 Block Challenge
b. Build-A-Band
c. Its Alive
2. Use the data table below to ANNOTATE your code for EACH sprite
a. Annotate -- add notes to (a text or diagram) giving explanation or comment
b. Key to screenshots -- do a small amount of code at a time so it is legible
c. One image is placed in table click on it & choose wrap text
d. Add to the data table as needed to incorporate all of the sprites & the code you wrote
3. Debug It! Explanation -- choose one debug from debug #2 or debug #3 (whichever you completed)
a. Debug It! #: 2.1
i. What was the program suppose to do?
The program was suppose to make the cat sprite dance to the beat of the drum.
When the program started, the cat would move once and then would stop, as the drum continued.
iii. What did you need to do to fix it? (provide an annotated screenshot if you prefer)
Moved the next costume command into the repeat command when makes the next costume
command repeat with each repetition of the drum.
iv. What was your test & debugging protocol (procedure or steps you used)?
I first looked over the series of commands and replayed the program. Then, I took it apart into a
couple blocks to see what each series of commands did.. From there I figured out where the next
costume command should go. I tested my changes to the script by rerunning the program with the
changes.