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"MedalsConfig.

txt"
{
"medalCategories"
{
// NOTE: The ActionScript for the medals screen assumes that the Recent
category comes first in this list:
"Recent"
{
"value" "0"
"nameID" "#SFUI_MedalCategory_Recent"
"showRecentMedals" "1"

"_array_"
{
"_name_" "medals"
}
}

"TeamAndObjective"
{
"value" "1"
"nameID" "#SFUI_MedalCategory_TeamAndObjective_HTML"

"_array_"
{
"_name_" "medals"

"_" "MEDALIST"
"_" "WIN_BOMB_PLANT"
"_" "WIN_BOMB_DEFUSE"
"_" "BOMB_DEFUSE_CLOSE_CALL"
"_" "KILL_BOMB_DEFUSER"
"_" "BOMB_PLANT_IN_25_SECONDS"
"_" "KILL_BOMB_PICKUP"
"_" "BOMB_MULTIKILL"
"_" "GOOSE_CHASE"
"_" "WIN_BOMB_PLANT_AFTER_RECOVERY"
"_" "DEFUSE_DEFENSE"
"_" "BOMB_PLANT_LOW"
"_" "BOMB_DEFUSE_LOW"
"_" "RESCUE_ALL_HOSTAGES"
"_" "KILL_HOSTAGE_RESCUER"
"_" "FAST_HOSTAGE_RESCUE"
"_" "RESCUE_HOSTAGES_LOW"
"_" "RESCUE_HOSTAGES_MED"
"_" "WIN_ROUNDS_LOW"
"_" "WIN_ROUNDS_MED"
"_" "WIN_ROUNDS_HIGH"
"_" "FAST_ROUND_WIN"
"_" "LOSSLESS_EXTERMINATION"
"_" "FLAWLESS_VICTORY"
"_" "DONATE_WEAPONS"
"_" "BLOODLESS_VICTORY"
"_" "EARN_MONEY_LOW"
"_" "EARN_MONEY_MED"
"_" "EARN_MONEY_HIGH"
"_" "KILL_ENEMY_TEAM"
"_" "LAST_PLAYER_ALIVE"
"_" "WIN_PISTOLROUNDS_LOW"
"_" "WIN_PISTOLROUNDS_MED"
"_" "WIN_PISTOLROUNDS_HIGH"
"_" "SILENT_WIN"
"_" "WIN_ROUNDS_WITHOUT_BUYING"
"_" "AVENGE_FRIEND"
}
}

"Combat"
{
"value" "2"
"nameID" "#SFUI_MedalCategory_Combat_HTML"
"_array_"
{
"_name_" "medals"

"_" "KILL_ENEMY_LOW"
"_" "KILL_ENEMY_MED"
"_" "KILL_ENEMY_HIGH"
"_" "KILL_ENEMY_RELOADING"
"_" "KILLING_SPREE"
"_" "KILLS_WITH_MULTIPLE_GUNS"
"_" "HEADSHOTS"
"_" "SURVIVE_GRENADE"
"_" "KILL_ENEMY_BLINDED"
"_" "KILL_ENEMIES_WHILE_BLIND"
"_" "KILL_ENEMIES_WHILE_BLIND_HARD"
"_" "KILLS_ENEMY_WEAPON"
"_" "WIN_KNIFE_FIGHTS_LOW"
"_" "WIN_KNIFE_FIGHTS_HIGH"
"_" "KILLED_DEFUSER_WITH_GRENADE"
"_" "KILL_SNIPER_WITH_SNIPER"
"_" "KILL_SNIPER_WITH_KNIFE"
"_" "HIP_SHOT"
"_" "KILL_SNIPERS"
"_" "KILL_WHEN_AT_LOW_HEALTH"
"_" "PISTOL_ROUND_KNIFE_KILL"
"_" "WIN_DUAL_DUEL"
"_" "GRENADE_MULTIKILL"
"_" "KILL_WHILE_IN_AIR"
"_" "KILL_ENEMY_IN_AIR"
"_" "KILLER_AND_ENEMY_IN_AIR"
"_" "KILL_WITH_OWN_GUN"
"_" "KILL_TWO_WITH_ONE_SHOT"
"_" "GIVE_DAMAGE_LOW"
"_" "GIVE_DAMAGE_MED"
"_" "GIVE_DAMAGE_HIGH"
"_" "KILL_ENEMY_LAST_BULLET"
"_" "KILLING_SPREE_ENDER"
"_" "DAMAGE_NO_KILL"
"_" "KILL_LOW_DAMAGE"
"_" "SURVIVE_MANY_ATTACKS"
"_" "UNSTOPPABLE_FORCE"
"_" "IMMOVABLE_OBJECT"
"_" "HEADSHOTS_IN_ROUND"
"_" "CAUSE_FRIENDLY_FIRE_WITH_FLASHBANG"
}
}
"Weapon"
{
"value" "3"
"nameID" "#SFUI_MedalCategory_Weapon_HTML"
"_array_"
{
"_name_" "medals"

"_" "KILL_ENEMY_DEAGLE"
"_" "KILL_ENEMY_HKP2000"
"_" "KILL_ENEMY_GLOCK"
"_" "KILL_ENEMY_P250"
"_" "KILL_ENEMY_ELITE"
"_" "KILL_ENEMY_FIVESEVEN"
"_" "KILL_ENEMY_AWP"
"_" "KILL_ENEMY_AK47"
"_" "KILL_ENEMY_M4A1"
"_" "KILL_ENEMY_AUG"
"_" "KILL_ENEMY_SG556"
"_" "KILL_ENEMY_SCAR20"
"_" "KILL_ENEMY_GALILAR"
"_" "KILL_ENEMY_FAMAS"
"_" "KILL_ENEMY_SSG08"
"_" "KILL_ENEMY_G3SG1"
"_" "KILL_ENEMY_P90"
"_" "KILL_ENEMY_MP7"
"_" "KILL_ENEMY_MP9"
"_" "KILL_ENEMY_MAC10"
"_" "KILL_ENEMY_UMP45"
"_" "KILL_ENEMY_NOVA"
"_" "KILL_ENEMY_XM1014"
"_" "KILL_ENEMY_MAG7"
"_" "KILL_ENEMY_M249"
"_" "KILL_ENEMY_NEGEV"
"_" "KILL_ENEMY_TEC9"
"_" "KILL_ENEMY_SAWEDOFF"
"_" "KILL_ENEMY_BIZON"
"_" "KILL_ENEMY_KNIFE"
"_" "KILL_ENEMY_HEGRENADE"
"_" "KILL_ENEMY_MOLOTOV"
"_" "DEAD_GRENADE_KILL"
"_" "META_PISTOL"
"_" "META_RIFLE"
"_" "META_SMG"
"_" "META_SHOTGUN"
"_" "META_WEAPONMASTER"
"_" "KILL_ENEMY_TASER"
"_" "KILL_WITH_EVERY_WEAPON"

}
}

"Maps"
{
"value" "4"
"nameID" "#SFUI_MedalCategory_Map_HTML"
"_array_"
{
"_name_" "medals"
"_" "WIN_MAP_CS_ITALY"
"_" "WIN_MAP_CS_OFFICE"
"_" "WIN_MAP_DE_AZTEC"
"_" "WIN_MAP_DE_DUST"
"_" "WIN_MAP_DE_DUST2"
"_" "WIN_MAP_DE_INFERNO"
"_" "WIN_MAP_DE_NUKE"
"_" "WIN_MAP_DE_TRAIN"
"_" "WIN_MAP_AR_SHOOTS"
"_" "WIN_MAP_AR_BAGGAGE"
"_" "WIN_MAP_DE_LAKE"
"_" "WIN_MAP_DE_SAFEHOUSE"
"_" "WIN_MAP_DE_SUGARCANE"
"_" "WIN_MAP_DE_STMARC"
"_" "WIN_MAP_DE_BANK"
"_" "WIN_MAP_DE_SHORTTRAIN"
"_" "BREAK_WINDOWS"
}
}

"GunGame"
{
"value" "5"
"nameID" "#SFUI_MedalCategory_GunGame_HTML"
"_array_"
{
"_name_" "medals"

"_" "PLAY_EVERY_GUNGAME_MAP"
"_" "GUN_GAME_KILL_KNIFER"
"_" "WIN_EVERY_GUNGAME_MAP"
"_" "GUN_GAME_RAMPAGE"
"_" "GUN_GAME_FIRST_KILL"
"_" "ONE_SHOT_ONE_KILL"
"_" "GUN_GAME_CONSERVATIONIST"
"_" "TR_BOMB_PLANT_LOW"
"_" "TR_BOMB_DEFUSE_LOW"
"_" "GUN_GAME_FIRST_THING_FIRST"
"_" "GUN_GAME_TARGET_SECURED"
"_" "BORN_READY"
"_" "BASE_SCAMPER"
"_" "GUN_GAME_KNIFE_KILL_KNIFER"
"_" "GUN_GAME_SMG_KILL_KNIFER"
"_" "STILL_ALIVE"
"_" "GUN_GAME_ROUNDS_LOW"
"_" "GUN_GAME_ROUNDS_MED"
"_" "GUN_GAME_ROUNDS_HIGH"
"_" "WIN_GUN_GAME_ROUNDS_LOW"
"_" "WIN_GUN_GAME_ROUNDS_MED"
"_" "WIN_GUN_GAME_ROUNDS_HIGH"
"_" "WIN_GUN_GAME_ROUNDS_EXTREME"
"_" "WIN_GUN_GAME_ROUNDS_ULTIMATE"
"_" "DOMINATIONS_LOW"
"_" "DOMINATIONS_HIGH"
"_" "REVENGES_LOW"
"_" "REVENGES_HIGH"
"_" "DOMINATION_OVERKILLS_LOW"
"_" "DOMINATION_OVERKILLS_HIGH"
"_" "DOMINATION_OVERKILLS_MATCH"
"_" "EXTENDED_DOMINATION"
"_" "CONCURRENT_DOMINATIONS"
}
}
}
}

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