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Adaar Vulnith
Adaar Vulnith
Mun
CLASS & LEVEL BACKGROUND PLAYER NAME
Adaar Vulnith
Tiefling Lawful Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH Harrowing Event: A monster that slaughtered dozens of
19 +4 30 innocent people spared your life, and you dont know
why.
10 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I dont run from evil. Evil runs from me.
0 PERSONALITY TRAITS
19
+4
+2
Dexterity
Constitution
240 weaknesses before rushing into battle. (Lawful)
18 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+10
History (Int)
Summon Armor: On bonus
+4 0
Insight (Wis)
action, summon a set of
-1
Intimidation (Cha)
magical armor that covers the
WISDOM
+10
Investigation (Int)
whole body:
0
Medicine (Wis)
10 +4
Nature (Int)
http://i.imgur.com/ZutTpr2.png
Pact Weapon
+6
Perception (Wis)
0 120 ft. Darkvision
-1
Performance (Cha)
-1
Persuasion (Cha)
CHARISMA Can see clearly in all forms of
+10
Religion (Int)
darkness
9 +4
Sleight of Hand (Dex)
+10
Stealth (Dex)
-1 Pact Weapon counted as a +3
0
Survival (Wis)
magical weapon, and as a
SKILLS ATTACKS & SPELLCASTING spell casting focus.
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
33 6'2" 173 Lbs
AGE HEIGHT WEIGHT
Adaar Vulnith
Dark Brown Dark Red Soft Pink
CHARACTER NAME EYES SKIN HAIR
SYMBOL
Eldrich Master: Regain all Pact Magic Spell slots 1/long rest
Heart of Darkness: Commoners do their utmost to help you, including fighting along side you.
Eldritch Invocations:
Improved-Surperior-Ultimate Pact Weapon: +3 Magic Weapon as Pact Weapon
Probability Matrix: Starting at 6th level, your mental capacity receives a profound upgrade. Following a short or long rest you gain
proficiency in 3 skills you aren't proficient in or an additional 1/2 to 3 skills you are proficient in.
Additionally, your patron offers you the chance to augment your intelligence at the cost of your emotions. Upon reaching 6th level, you
may swap your Intelligence score and your Charisma score; this process takes 24 hours, and is permanent. Should you choose this,
your pact magic, invocations, and all other warlock features that utilize Charisma now instead use Intelligence instead.
Mechanization: Beginning at level 10 you gain resistance to all non-magical piercing and slashing damage. Your armor becomes
integrated and you gain +1 AC. You also integrate your equipment you hold in your hand it can not be knocked out of your hands and
may cast a cantrip as a bonus action because your weapon / caster item is a part of you.
Total Mechanization: By 14th level, you are more machine than man. You gain immunity to being blinded, deafened, and exhaustion.
You gain resistance to psychic damage, and resistant to the poisoned condition and poison damage. You are also immune to disease.
For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged. In addition to your other
types, you now gain the Construct type.
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock Int 20 +12
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Minor Illusion Fear Mass Suggestion
Prestidigitation Haste
Eldritch Blast
Thaumaturgy (Infernal Legacy)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME Plane Shift
ED
PR
Shield
Identify
4
Hallucinatory Terrain
SPELLS KNOWN
Fabricate
8
Feeblemind
2
Invisibillity
Mirror Image
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.