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Westman Final Project
Westman Final Project
Ashley Westman
Kathy Milhauser
TORNADOS 2
The third grade students of Deep River Elementary School in Deep River, CT will be
conducting a unit about natural disasters. They will be looking at six different natural disasters
which include hurricanes, tsunamis, volcanoes, earthquakes, tornadoes, and blizzards. The
students tasks will be to research what each natural disaster is, how it forms, where it can be
found, and any safety precautions that should be taken when one occurs. After learning about
each individually, the students will compare all six to determine their similarities and differences
Subtopic
The next and final subtopic to be explored in the category of natural disasters are
tornados. Tornados are interesting in that they are found all over the world, but right here in the
United States is where most happen, especially the area of Tornado Alley. Tornados are really
unique on how they form, and their funnel-like clouds make them look different than any other
natural disaster. This activity is going to focus on the use of mobile technology. This type of
technology is perfect for this natural disasters since tornados are always on the move, just as
mobile technology is. As ADL (n.d.) mentions, As we have explained earlier, mobile learning
tends to support informal and social learning models due to its anytime, anywhere access
(para. 6). The greatest part of mobile technology is how you can use it anywhere you go as long
as the device is with you. With mobile technology learning can occur through different
applications whether they be formal teaching, or just a game. This activity with tornados will
include both.
Mobile technology is great for any type of learner because of the endless possibilities of
what can be done. Most applications have some kind of text to explain either information or
TORNADOS 3
rules to a game along with graphics to accompany. This can meet the needs of visual learners in
two different ways. Most applications or websites also have sound in them which helps auditory
learners to learn best. If students are a little ahead, or a little behind, their other classmates in
their learning, mobile technology is for them, and anyone in between. mLearning enables the
delivery of instructional content to a student when the need, relevance, and value of the lesson
are highest (Wang & Shen, 2012, p. 562). Applications can move forward when students
understand the content, as well as repeat instructions as many times as needed for a student who
needs more reinforcement. Mobile learning gets to the point of what needs to be learned and is
Mobile learning is also another technology that can be used to enhance communication
between users. This technology is used every day when people are texting one another back and
forth. It may not always be for an educational purpose, but it is a quick and simple form of
communication. Through mobile technology, comments can be made to one another, and
different applications may even require more than one player forcing students to have to work
together. As Wang & Shen (2012) point out, The main purpose of using mobile equipment and
technology in this type of learning was to promote retrieval, collection and exchange of
communicative interactivity (p. 565). Since mobile devices are so portable, its easy for that
communication to occur, even when students are not right next to each other. The communication
can occur at any time and in any place making it so powerful. During the activity with tornados
students will be near each other in their classroom, but will be encouraged to only communicate
application they could design instead of an actual app. The students are only eight years old
making it difficult to create a real application, and a prototype allows for more communication
among group members. As Davis (n.d.). states, Building a prototype first helps the team see the
design in action, ensuring the design works for the device and audience (para. 7). Before any
application is finalized, its always important to create a prototype so those involved in the
design can see what it will look like in the end. Its the best time to make any final changes or
additions to the application. Finally, when students are creating their prototype, they must act as
if it will become a real app, and think about how the design should look. They should be
thinking about the colors used, and what types of text versus images versus audio will be
included. As Legault (n.d.). reminds, Maximize the use of icons and graphics to represent
content instead of text (para. 5). Think about how to include more pictures over text, yet still
being sure their audience can follow the application, and learn from it. From start to end, this
Objectives
2. Students will be able to locate the places on a map where tornados occur throughout
the world and explain how they are formed in their environment.
3. Students will be able to construct safety tips on how humans and animals can stay
5. Students will be able to create an application prototype including all four sections of
6. Students will be able to communicate with their group members through InVision
Instructions
Below you will find step by step instructions on what students must do in order to
1. The first step is to research the topic of tornados in order to learn more about them.
You will use some books provided in the classroom, but most of the research will be
completed online. Since you each have your own iPad, you will use different
2. You will work together in small groups to read books on natural disasters and
tornados on the iPads using the application Epic! This application outlines all
different nonfiction books, and you will continue to create libraries, this final time on
tornados. I have also created some libraries ahead of time so you will know directly
where to look.
3. You can also use your iPads to conduct research on different websites such as
how to properly use the iPad as well as how to determine if a website is credible for
use.
4. As you are researching, youll take notes on each of the four categories including
what a tornado is, how its formed, where it can be found, and any safety tips to
staying safe. The notes will all be written as bullet points on the Tornado Note
Taking Sheet (attached below). This will help to outline your notes so you know
what you will be looking at in the activity. Each section should have between five
TORNADOS 6
5. After all the notes are gathered, you will be working in groups of four to complete the
6. On your iPads, you are going to open up the internet, and type in
https://www.invisionapp.com/ .You will have to select Sign in for free making sure
7. In your groups, you will be creating a prototype for an application that could be
designed on tornados. Each group member will be responsible for one section of your
note taking sheet. In the end though, each section will be put together in the same
8. Once you are set in the application, raise your hands, and I will come show you how
to share your comments and project so all 4 group members are working on the same
screen.
9. To start, you will need to decide as a group on a tornado loading screen to start. This
can be created yourself on your drawing app, or upload a picture from the internet.
10. Then, you will need to add four pages to your design, one for each section of the note
taking sheet. You will then begin to work on your one section.
11. First, you will again need to find a picture that works for your section, either drawn or
from the internet. Even though this is just a prototype and isnt going to be a
12. On your section, you are going to leave comments to one another by clicking on the
middle button on the bottom of the screen, and clicking anywhere on your picture.
13. These comment serve 2 purposes. First, you will use your note taking sheet to write
TORNADOS 7
comments about the type of information your application should include that people
using it need to know. Second, your comments will be helpful notes to your other
classmates. This may include suggestions about their chosen picture or information,
or even helpful hints such as something you researched you think they should include.
Although you are all in the same classroom, your only communication will be
14. Once you finish your own section, you will also communicate with your group
members on what type of learning activity or game your application could include.
Youve given your readers a lot of great information, but now its time to add a little
bit of fun into your prototype to make your application even more interesting.
15. The activity must be something interactive whether it be a quiz, poll, or game of some
kind. Remember, it is just a prototype, so dont worry about not knowing how to
16. Make sure to follow the rubric to ensure you have every part you need!
17. For those who finish early, you are going to find the application already loaded onto
your iPad called Tornado Time. This application is a game you and your group
members may play with one another. The goal is to see who can get the highest score
by creating the most damage. Think about the path the tornado should take in order
for that to happen, then watch and see who wins. Even though it sounds like a fun
game, and it is, I want you to be thinking about how destructive tornados really can
18. Once all groups have finished, we will meet on the carpet, and you will each have a
chance to share what your prototype looks like with the rest of the class. We will also
TORNADOS 8
talk about the Tornado Time game, and see who got the highest score as well as
Rubric
_______ We have at least 5 pages: a cover page along with 4 others which are one
_______ We each worked on our own page and put them together in the end
The comments:
change
_______ I have been respectful with my other group members in how I offer
suggestions.
_______ We worked together well, but were creative in our own ways
TORNADOS 11
https://projects.invisionapp.com/share/7CD45M2PB#/screens/249443196_Tornado
Here are what different parts of the app Tornado Time look like:
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References:
learning-guide/best-practices
Davis, C. (n.d.). 31+ mobile learning tips for instructional designers. Retrieved from
http://www.sweetrush.com/31-mobile-learning-tips-for-instructional-designers/
Legault, N. (n.d.). Best practices for designing mobile learning like a pro. Retrieved from
https://community.articulate.com/articles/design-mobile-learning-like-a-pro-best-
practices-for-mlearning
Wang, M., & Shen, R. (2012). Message deWsign for mobile learning: Learning theories, human
cognition and design principles. British Journal Of Educational Technology, 43(4), 561-
575. doi:10.1111/j.1467-8535.2011.01214.x