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Research Project Final
Research Project Final
Junyou Huang
2010/8/11
Internet is a “double-edged sword”, and it has the potential for good or evil. In
recent years, it has shown more and more super power. Sometimes it plays a
very positive role: the campus network construction, online studying and
are so addicted to video games, they don‟t go to school; students spend days
how we treat the impact. Are video games totally bad things, and absolutely
can only think of its negative part. Actually, video games are just entertainment,
Consider the popularity of video games, Chambers and Ascione had reported
that 100% of elementary school and high school students surveyed had played
video games (Chambers and Ascione 1987). That was more than 20 years
ago. Nowadays video games have already got into the mainstream media, and
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the rapid internet development has been attracting more and more players.
a high school graduate Xiaoyu just finished college entrance exam in July
2006. After that, he spent almost all his time playing online games like crazy,
more than 10 hours a day on average, which led to retinal hole (People‟s Daily
2006). Right now, Internet has become an important part of young students‟
lives, especially during summer holiday, and they are inevitably in contact with
online games.
David Gentile, the Iowa State University psychologist conducted a study about
video games addiction, which said that 8.5 percent of thousands of children
However, not only these current students play video games, but graduates
from high schools and colleges are also the main force. “2007 China Online
Video Games Survey”, which released by the Chinese famous game website
17173 reported that nearly 60% of the players‟ age focused on 20s (17173
News 2007). The players‟ standard of education was mainly high school (35%),
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and most players spent 3-6 hours per day on video games (38%). So many
reports from all over the world continue to pass such a message to us: internet
in studying, and those players could not get high education. We all know that
situation can be no longer ignored, but are their individual behaviors the only
problems?
fact, game and study can always be combined together. We can recall when
understand the world, none of the knowledge or skills can be learned without
“playing”. But when we grow up, the games are more and more replaced by
courses. It is only human nature to play games. Children love games as well
lives.
We should not simply see video games as “demons”. Even though they do
properly guide, we are able to not only avoid the negative impact, but also
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Video gaming is a new channel of moral education in this information age.
that everything is a moral system that includes many different rules. The
essence of every morality is that individuals learn to follow the rules (Piaget
1932). Every one of the video games have rules, the process of playing games
is also a process of following rules. Players‟ compliance with the rules will be
thinking, and reasoned judgments (Sheff, 1994). Many of these skills are
abstract and require high level thinking, which schools do not often teach
children. To a certain extent, some of the best games also have high
intelligence value. For example, some of the schools used “The Sims” as a
geography teaching tool, and produced a good result (Sanford and Madill
2007).
society, people are familiar with the concept of video games competition,
be many countries‟ official sports items and has been evaluated for listing as
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Olympic sport (Morris 2006). E-sports not only can train player‟s physical
coordination, but also has the function of mental education. It can even serve
Video gaming has all these positive advantages for students. Once we
understand this truth, it is not hard to come to a conclusion that young students
love video games, and need healthy video games. They look forward to video
simply say that video games are harmful, what we need is a positive point of
view. It is necessary that parents and teachers can play an active role in young
students‟ game selection, gaming or game behavior. If the whole society can
treat online games right, handle this hobby well, online video gaming is just a
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Works Cited
www.people.com.cn.
Shute, N. (2009). Is your kid a video-game addict? Health, U. S. News & World
Report LP.
17173 News (2007). 2007 China online video games survey. www.17173.com.
Piaget, J. (1932). The Moral Judgment of the Child. London: Kegan Paul,
Sheff, D. (1994). Video Games: A Guide for Savvy Parents. New York:
Random House.
Sanford, K., and Madill, L. (2007). Understanding the power of new literacies
through video game play and design. Canadian Journal of Education, Vol. 30,
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Morris, C. (2006). Video games push for Olympic recognition.
CNNMoney.com.
Webster, Andrew. (2009). 7 games for a bad mood. Green pixels, IGN
Entertainment, Inc.