Professional Documents
Culture Documents
Advent Term 1 Scratch SoW 2016
Advent Term 1 Scratch SoW 2016
Lesson no: Split-screen learning objectives Differentiated expectations/ Connecting, engaging, stretching AFL opportunities Key vocabulary/cultural literacy Differentiated homework
success criteria activities to enable the learning How will I know they have
process learned?
Cross reference with 5 minute lesson plan prompts
Subject knowledge and Success criteria differentiated Learning process Assessment for learning, Assessing prior learning and
understanding, learning habits (Levels follow new CAS levels Stickability progress pit stop) cultural literacy
and dispositions for Computer Science).
The activities and homeworks are a suggestion and teachers should amend to suit their class and differentiation. The lessons are also a guide and so if your classes need more time (or less time) then
please adjust lessons accordingly. As a teacher you need to show good progression.
This SoW will run from w/s 7th September 2016 to w/s 7th November 2016. This is a total of 9 weeks with the first week allowing log on issues, one week for Accelerated Reader tests. This
gives potentially 7 weeks of teaching and to include DIRT activities.
1 This Be able to log on and All students to be able Guide students on how to log Explain in your words
lesson will create new folders on. This make take time so why the following is
to logon and make a
be split into be flexible and patient. important:
two: Computer Science Create a Computer Science Do not tell anyone
a Logon folder and a Scratch folder in their My documents. your username or
and folder. Inside the Computer Science password.
organisatio folder create a Scratch folder. Creating folders,
n Discuss the importance of naming files and
b this. saving correctly.
Introduce Recognise that Level 1 can apply some Annotated screenshots of Scratch Go to
Scratch Scratch is a control Use Lesson 1 your Scratch screens and Control program http://scratch.mit.edu
and programming coding to sprites, and Introduction to scratch ppt. scripts to show accurate use, Sprite If possible download
program. describe the effects. Please not we are using the modifications, and individual Animation the scratch program so
Use Scratch to control Level 1 can choose NEW version of Scratch adaptations understanding of Motion looks you can develop your
a sequence of events and so some of the screen how the Scratch projects Annotation skills outside of
Modify blocks and sprites and change some shots may be out of date. work. Screen shots lessons.
scripts to meet the of the values of their Create a Fact file
demands of the code to make something Starter about the Scratch
creator. Introduce Scratch by program to explain
happen. encouraging students what it can do.
Thinking, Perseverance and Level 2 can select from to go to the Scratch
Personal Organisation. the block palette and Examples folder inside
the Scratch folder.
suggest what the 8 Students to write down
blocks do. three things about
Level 2/3 can run and Scratch.
test a simple program
Main Body
given, and then make a
similar one using the With teacher having Scratch
same ideas. open introduce basic outline
of how to use the Scratch
program using slides 4-6 of
the presentation
Plenary
Encourage students to
experiment by adding one or
two scripts from other blocks
and test add to annotations.
2 Add sound to your Level 1 can apply some Starter Annotated screenshots of Scratch program Complete annotations of
script What does the word iteration your Scratch screens and Forever command Scratch projects during last
coding to sprites, and
Use the forever mean? Students to guess scripts to show accurate use, Sound scripts two lessons.
command to create a describe the effects. and/or research on the modifications, and individual Broadcast script
loop Level 1 can choose Internet putting a definition in adaptations understanding of
Add speech bubbles to sprites and change some their own words in their how the Scratch projects
a script (and have a books. work.
conversation between of the values of their Teacher to gather feedback of
two sprites) code to make something the meaning and discuss
Use a broadcast to happen. about loops and what they do
call another script in programming.
Level 2 can select from
the block palette and Main
suggest what the 8 Students follow the Lesson 2
ppt (or teachers guide if
BLP: Creativity. Taking risks, blocks do. necessary) to create the
Sustained Response Level 2/3 can run and following:
test a simple program Add movement
Add sound
given, and then make a Add a forever loop relate to
similar one using the starter
same ideas. Change costumes
Use broadcast.
Encourage students to
develop their own
modifications and additions.
Plenary
Use slide 20 to discuss how
broadcast works. Use slide
21 to illustrate the blocks.
Accelerated Reader tests will take place September 22nd and 23rd 2016. These tests will replace the normal Computer Science
lessons.
3 Build a fish tank with moving Level 1 can apply some Starter Students to make screen Motion Complete the annotation on
fish. Show Fish chomp. Use this shots of the : Sprite attributes the Homework 3 ppt.
coding to sprites, and
Adapt Fish Tank into a to generate discussion on - Main screens Several sprite scripts
Shark-Fish Eating game. describe the effects. what the different sprites are - Main scripts Use of variables including
Import, animate and control Level 1 can choose doing and when. scoring and Timer
the shark sprites and change some And fully annotated. Game Over screen
Add attributes to the fish Main
such as hide of the values of their Students to develop the Fish Assessment :
Create variables code to make something Tank and Shark attack
-Scoring happen. Scratch projects. They can Green stamp assessment on
-Timer use any of the resources in work so far. Use the
Add Game Over Screen Level 2 can select from the Lesson 3 folder. assessment sheets to help
the block palette and with levelling.
suggest what the 8 Plenary
Use submitted drive to show
blocks do. students progress on the
Level 2/3 can run and scratch program
test a simple program
given, and then make a
similar one using the
same ideas.
Extension tasks:
- Students to get
feedback on their work
and show
improvements.
- Use the Scratch user
guide ppt to explain
how to use the Scratch
program.
8-9 Assess students Teachers should now have
understanding of Scratch. marked the students work
and the final lessons should
Improve their Scratch work. form the following:
- Giving feedback that
helps the student to
progress.
- Give lesson time for
DIRT.
- Assess the DIRT
activity e.g. teacher
marking, self-marking,
peer assessment.