The document describes how an ice diamond shader was created for a commercial spot using 3ds Max software. The ice diamond shader was made with 3ds Max 7 using Vray for rendering without lighting, displacement maps, or global illumination effects due to tight deadlines of one week to create 3 minutes of animation. A Vray shader was used with refraction, reflection, and fog effects to simulate ice within the limited time constraints.
The document describes how an ice diamond shader was created for a commercial spot using 3ds Max software. The ice diamond shader was made with 3ds Max 7 using Vray for rendering without lighting, displacement maps, or global illumination effects due to tight deadlines of one week to create 3 minutes of animation. A Vray shader was used with refraction, reflection, and fog effects to simulate ice within the limited time constraints.
The document describes how an ice diamond shader was created for a commercial spot using 3ds Max software. The ice diamond shader was made with 3ds Max 7 using Vray for rendering without lighting, displacement maps, or global illumination effects due to tight deadlines of one week to create 3 minutes of animation. A Vray shader was used with refraction, reflection, and fog effects to simulate ice within the limited time constraints.
I created an ice diamond shader for a commercial spot (magudesign - www.magu-design.com).
The software which I used was 3ds max 7, and using shake for compositing and vray for all the rendering. The images were not to exceed 5 mn because I was to make 3 mn of animation in one week so...no light, no displace, no GI, just a vray shader with refraction, reflexion and fog. Modelling