Download as doc, pdf, or txt
Download as doc, pdf, or txt
You are on page 1of 1

Shaman (Dungeons & Dragons)

From Wikipedia, the free encyclopedia


The Shaman is a character class in the Dungeons & Dragons 3.0 edition that was introduced in the Oriental
Adventures campaign supplement.
The shaman in the Third Edition of the game is the new name given to the shukenja of the First Edition Oriental
Adventures. (A character class called the shugenja also appears in Oriental Adventures 3.0 which is a different,
though similarly spellcasting class.) The shaman is considered the oriental equivalent of the cleric, although it also
shares abilities with the monk and druid classes. Like clerics, shamans derives their spells from divine energy in
general and from powerful entities; they propitiate spirits of an animistic religious system rather than deities, forces,
or philosophies (although deities may also exist as extremely powerful spirits). These spirits embody the domains
from which shamans gain powers and domain spells. A few domains are identical to clerical domains listed in the
Player's Handbook; some are unique to the shaman and have no direct equivalent to any clerical domain. Unlike a
cleric, at higher levels a shaman can learn a third domain and prepare two domain spells per day for certain spell
levels. In general, a shaman's spell list is more nature-oriented than the cleric's. Like the druid, it can gain an animal
companion. Its attack progression is identical to a cleric's, while it has a variety of unarmed combat feats similar to
the monk.
The Vanara, a monkey-like humanoid race also published in Oriental Adventures, has Shaman as its favored class.

Spirit Shaman (Dungeons & Dragons)


From Wikipedia, the free encyclopedia
The Spirit Shaman is a character class in the Dungeons & Dragons 3.5 edition that was introduced in the Complete
Divine.
The spirit shaman is a mix between the druid and the sorcerer classes. It uses the druid spell list and attack
progression while casting spells spontaneously like a sorcerer.
The class has a fairly narrow divine spell selection; changing their spell selection each day by sending their spirit
guardian into the spirit world. The shaman also has a special abilities that affect spirits (incorporeal undead, fey,
elementals and creatures defined as spirits in other texts) as well as receiving a spirit guardian. The spirit guardian is
a purely mental/spiritual creature, incapable of affecting the world, though it does grant the spirit shaman the feat,
"Alertness", as well as justifying certain class features. Ultimately, at 20th level, spirit shamans will becomes a spirit
(fey) themselves, much as a 20th level monk becomes an outsider.
The spirit shaman is similar to the favored soul; they are both spontaneous divine casters and were both published in
the Complete Divine.
No currently published race has Spirit Shaman as favored class.

You might also like