L5R 3e - 3rd Edition Erratas

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WAY OF THE SAMURAI

The Kakita Duelling Acadamy dojo list on page 25 identifies the Kenshinzen Prestige Class as being
available. There is no such class, this is an error.
The Mantis section includes a dojo at Kyuden Ashinagabachi (page 49-50), but does not list any Training or
Social benefit. These were intended to be left as None, but were omitted. There are no assocated benefits
with this dojo.
The Master Horse Archer New Path (page 74) is a 2nd level path. The correct path of entry is Shinjo Bushi
1. Everything else is correct.
The Sword of the Sun kata (page 82) should have the following entry under School: Akodo Bushi 2 or
Seppun Miharu 2, or any bushi school at 4 if taught personally by Toturi Tsudao.
The Smoke & Mirrors Technique referred to on page 95 (in the Clouded Mind Technique write-up) is
located on page 53 of Way of the Wolf. Sensei in the ronin section have many Techniques taken from Way of
the Wolf as well.
There is a reference in this book to the Tsi Smith School. This School has not appeared in any book, but
will appear at the earliest opportunity.
The missing Toritaka Bushi School outfit is identical to that of the Hida Bushi School (2E Players Guide,
page 116), replacing Heavy Armor with Light Armor.
The missing Tsuruchi Archer School outfit is identical to the Wasp Bounty Hunter School (Way of the
Minor Clans, page 107)

WAY OF THE SHUGENJA


The number of ancestor spells (Sense Ancestor, Summon Ancestor, Commune Ancestor) available per day
to a Kitsu Sodan-Senzo is defined in two ways. The correct number per day is equal to the Sodan-Senzos
Void + Insight Rank.
The spell Sanctuary of Ningen-do (page 53) should be labeled as an Air/Earth Multi-element spell in both
systems
The Kitsune no Mori Dojo (page 81) mistakenly lists Asahina Shugenja among the Schools taught there.
This should read Kitsune Shugenja.
The spell Touch of the Kitsune (page 82) should be labeled as an Air/Earth Multi-element spell in both
systems
Characters created as members of the Kanosei Furudera (page 95)order are considered Clan Ronin for the
purposes of how many Character Points they recieve at character creation.
The missing Moshi Shugenja outfit is identical to that of the Centipide Clan shugenja outfit (Way of the
Minor Clans, page 76).
The missing Yoritomo Shugenja outfit is identical to that of the Moshi Shugenja School (see above).
The missing Cult of the Blood Red Moon School outfit is identical to that of a True Ronin Shugenja (2E
Players Guide, page 148).
The missing Brothers of Rebirth outfit is identical to the standard monk outfit described in the Way of
Shinsei.
The missing Order of Hoshi outfit is identical to that of a Togashi Ise Zumi (see Way of the Dragon and
Secrets of the Dragon).
The information on Isawa Ishiken was cut short. The revised information appears in Secrets of the
Phoenix.
WAY OF THE NINJA
A character created as a member of the Koga ninja family on page 11 would be considered a Clan Ronin
with regard to the number of Character Points they would recieve at the time of character creation.
The d10 version of the Shadow Hunters and the d20 version of the Ikoma Spymasters were cut for space
constraints. They can be found as an online extra here:
http://www.legendofthefiverings.com/rpg/featuremastersofshadow.html
The entry for Daidoji Enai on page 70 is an error. The information is all correct, except that this is
supposed to be Enais younger brother Daidoji Ekiken.
The Leaves of the Tree dojo on page 77 lists the Canopy of Knives Technique as being available at this
dojo. This Technique was cut from the book and is currently available here:
http://www.alderac.com/forum/viewtopic.php?t=13045
The missing Tortoise Bushi outfit is as follows: Katana, wakizashi, kimono, travel pack, any one weapon, 2
koku.
The missing Ikoma Spymaster outfit is identical to that of the Ikoma Omoidasu appearing in Way of the
Lion.
The missing Daidoji Harrier outfit is identical to that of the Daidoji Yojimbo appearing in Way of the Crane.
The spells identified as Nothing Spells listed on pages 38-40 and used by the Shosuro Tejina School on
page 32 use Void as the element for casting purposes. These are not considered Void Spells.
The starting Honor for a Kitsuki Investigator is identical to that of a Kitsuki Magistrate (Way of the Dragon).

FORTUNES & WINDS


The Shapeshift power (pg 24) has a cost of 8 points.
The Versatile Spirit power (pg 25) is Mastery Level 1, not 5.

SECRETS OF THE CRANE


The Chaneko vassal family of the Asahina were omitted for space reasons, but references to them
survived. They will be included in a new product as soon as vassal families are reintroduced to Third Edition.

SECRETS OF THE DRAGON


Multiple references to the Kitsuki Justicar New Path/Prestige Class (mistakenly referred to as the
Justicators in several locations). This path/class was deleted for space constraints and is currently MIA. It will
be replaced in a new product at the earliest convenience.
The Wolf Legion New Path was inadvertantly omitted from this book. It will be included in an upcoming
release at the earliest possible opportunity.

SECRETS OF THE LION


The missing outfit, starting Honor, and Trait Benefit for the Lion Omoidasu are identical to those possessed
by the schools previous incarnation in Way of the Lion.
All references to Ikoma Heralds are intended to refer to the Omoidasu School, originally appearing in Way
of the Lion and revised in this book.
The Elderly and Old Disadvantages (page 11) refer to Knowledge skills. This is intended to be a reference
to any Lore skill.

SECRETS OF THE MANTIS


The missing Yoritomo Bushi outfit is identical to the schools previous incarnation in Way of the Minor
Clans.
The spell Riding the Whirlwind has no element identified. This is an Air Spell.

SECRETS OF THE PHOENIX


There are some uncertainties regarding Henshin and the duration of their Riddles/Mysteries. If you spend
your action activating a Riddle or Mystery, it takes effect at the end of your action. It would therefore last
until the end of your action the following round, allowing you to take advantage of it in the meantime. It
lasts one full round, -not- from activation until the end of the current round.
The missing Agasha Shugenja outfit is identical to the schools outfit when it was a Dragon institution (see
the 2E Players Guide).
The missing Asako Henshin outfit is identical to that of the schools previous incarnation (see Way of the
Phoenix).
The missing Isawa Tensai outfit is identical to that of the Isawa Shugenja School (2E Players Guide).

SECRETS OF THE SCORPION


The Thunders Dagger Dojo (page 44) incorrectly lists a Thunders Dagger New Path. There is no such New
Path, only a Kata of the same name.
The correct School/Rank entry for Yogo Ichiba (page 71) should read as follows: Bayushi Courtier 3 /
Ichibas Consortium 1.
The missing Yogo Shugenja outfit is identical to that of the Soshi Shugenja (see 2E Players Guide).

SECRETS OF THE SHADOWLANDS


The Dancing with Demons spell (pg 72) is a Maho spell.
The missing Ninube Shugenja outfit is identical to that of a Ronin Shugenja (see 2E Players Guide).
The table for the Ninube Shugenja Prestige Class was inadvertantly omitted. Rich posted it below.

SECRETS OF THE UNICORN


The Shinomen Guard were deleted for space early on, but some references survived. While this particular
mechanic is NOT in place in the canon RPG (and thus NPCs will not have ranks in it), you can see it here in
case you are interested: http://www.alderac.com/forum/viewtopic.php?t=13045
The missing Utaku Infantry outfit is identical to that of the Shinjo Bushi, without the steed.

WAY OF THE OPEN HAND


The Friend of the Element Advantages are not limited to monk characters.
The Master level Technique for Kaze-do was omitted accidentally. It can be found here:
http://www.alderac.com/forum/viewtopic.php?t=12366&highlight=open+hand

WAY OF THE DAIMYO


The Gentrified Samurai Path (pg 17) has the following Benefit: +1 Intelligence
Settlement sizes described on page 22 use the following population statistics: Village (31-50), Large Village
(51-150), Town (151-300). Small City (301-500), City (501-2000), Large City (2000+).
There was an error in the Harvest Table layout on page 28. The second and third entries (1-5 Plague, and
6-10 Famine) should be indented under the 2-3 Catastrophe heading.
The Hatamoto Path (pg 34) has the following Benefit: +1 Awareness
The Gunso Path (pg 47) has the following Benefit: +1 Perception
The corrected costs for the Artisan Patron and Merchant Patron Advantages are as follows: Artisan Patron
(8 points), Merchant Patron (5 points).

WAY OF THE THIEF


Characters created as members of the Serpents of Sanada or the Red Dawn Pirates (pages 36-37) are
considered Clan Ronin for the purpose of determining how many Character Points they recieve at the time
of character creation.
The Black Lotus series of Advantages (pg 31) should have the following progression of bonus dice in
dealings with individuals of Honor 2 or less: 1.5 x Insight Rank (Initiate), 2x Insight Rank (Brother), 2.5x
Insight Rank (Master).

*Players Guide Changes*

Page 82: New text: what you can spend Void on.
Spending Void
The uses for spending a Void Point during a game are as follows:
You may spend a Void Point to roll and keep an extra die on any roll.
You may spend a Void Point to gain 1 point of a skill you dont have for a single roll.
Shugenja may spend a Void Point to cast an additional spell in a Ring within a single day.
You may spend a Void Point to increase your TN to be hit by 5.
You may spend a Void Point to activate certain Techniques and abilities.

Page 83: New chart: skill ranks.


Skill ranks extend from 1-10, with 10 being the maximum level that you can purchase in any skill.
Under ordinary circumstances,
Skill Rank Descriptor how long have you likely studied?
1 Beginner A month or two
2-3 Competent A year or more
4 Skilled Several years
5-6 Expert A decade or more
7-8 Famed Several decades
9-10 Legendary All your life

Pages 84, 87, 130, and 146: Fixed typo


Void (and Akasha) costs New Rank x 6.

Page 90: New text: horse speed.


These are the stats for a common riding pony, such as most samurai in the Empire use for transportation. A
pony may move (canter) three times as fast as a human (Water x 15 feet per round; see page 164), and
gallops at twice this speed. A pony can walk all day, canter one Rokugani hour a day, and gallop five minutes
a day.

Page 91: New text: horse speed.


A Unicorn horse may move (canter) five times as fast as a human (Water x 25 feet per round; see page 164),
and gallops at twice this speed. A Unicorn horse can walk all day, canter two Rokugani hours a day, and
gallop for five minutes five times a day.

Page 112: Fixed typo


Sample character gets Sincerity 2 and according Insight adjustment to 115.

Page 124: No change


Free Fire Raise for Agasha shugenja left in.

Page 146: Fixed typos


Ronin get Gaze of Sun Tao technique. True Ronin get 50 Character Points.

Page 148: New text: ronin shugenja School Rank.


True Ronin Shugenja have no Affinity to any element, and no Deficiency to any element. Clan Ronin or Ronin
who studied at a clan school of magic gain the Affinity and Deficiency of their school. Your ronin shugenja
has no School Rank. Instead, calculate his Insight Rank, using the chart on page 87. Use this instead of
School Rank when casting spells.

Pages 154-155: Fixed typo


Switched headers on Earth and Water entries so they had the right Traits associated.

Page 158: New text: Raises are Raises.


Certain character abilities allow a character to make Raises in increments other than five (e.g. the Rank 2
Kakita Bushi Technique). A Raise in some other increment than five is still a single Raise, whether the TN is
increased by 1 or by 20.

Page 159: New text: what you can spend Void on.
Whenever a character is making a roll, he may choose to spend a void point. Spending a Void point allows
you to roll and keep an extra die on any action. You may also spend a Void Point to gain a single point of a
Skill you do not have for a single roll, allowing you to roll at the original TN and reroll 10s.

Page 162: New Combat Chart text: fixed intro text and changed weapon bonus.
These are other modifications that may affect an attackers Attack Roll. If these situations apply, the attacker
adds or subtracts the given amount from his Target Number (or die roll, where specified). The basic Target
Number to hit an opponent is his Reflexes x 5.
General
Attacker is using Off-hand: +10 to all TN
Attacker is using a weapon for which he has the specific weapon Skill: +1 per Skill Rank to die roll while
attacking with that weapon
Defender is motionless: TN is 5

*GMs Guide Changes*

Page 113: New sidebar: Animals Void Ranks.


Wheres the Void Ring?
A bear cant spend Void, so why do you need to know its Void Ring? The answer: so you can know how
many raises it can make. Raises arent entirely unlikely; animals might Raise to make a targeted attack on a
specific body part, like the throat or the eyes, or Raise to gain an extra damage die.
In addition, a handful of spells, kiho, and other magical effects and creatures (e.g. Wheel of Fortune, Kyoso
no Oni) affect or are affected by the targets Void Ring.
For the purposes of these spells, and for Raises, assume most animals have a default Void Ring of 1. Most
intelligent creatures (like ratlings see page 120) have a Void Ring of 2. More powerful NPC creatures may
have a Void of 3 or higher.

Page 125: New text: Casting a Maho Spell (from WoSL, p. 133).
New text: defined Lost.
Casting a Maho Spell
A maho-tsukai who was once a shugenja maintains his previous School Rank. One who learns from the
kansen, like a corrupted peasant, is treated as a True Ronin shugenja, and begins at Rank 1. When a maho-
tsukai casts a spell, he casts it like an ordinary elemental spell, with the following exceptions.
An elemental shugenja rolls a number of dice equal to his Ring in the spells Element; a maho-tsukai rolls his
Earth Ring, up to the point at which he becomes Lost. (Characters who are under the control of Fu Leng are
Lost; this generally happens when their Shadowlands Taint Rank becomes higher than their highest Ring.
See Way of the Shadowlands for details on Lost characters.) A Lost maho-tsukai instead rolls his Taint Rank.
A maho-tsukai keeps dice equal to his total School Ranks. For instance, Yogo Junzo, who is Lost, has a Taint
Rank of 6, is a Rank 3 Yogo shugenja and Rank 2 in the Shadowlands School, rolls 6 dice (his Taint Rank)
and keeps 5 (his total School Ranks).
A maho-tsukai must spill the blood of an intelligent being on the earth to cast maho spells. He must do a
number of Wounds to the victim equal to twice the spells Mastery Level.
When he rolls to cast the spell, he gains points of Taint equal to the difference between the TN and the
number rolled, whether or not the casting was successful. This can be minimized by carefully choosing
which dice to keep, but practitioners of maho always walk the razors edge.
A maho-tsukai does not cross off any spell slots when he casts a maho spell. The energy required to cast the
spell probably did not come from the caster; whether or not it did, the lost energy is represented in the
form of Wound Levels, either to a victim or to the caster himself.

Page 232: New text: explicit oni School Rank equivalents.


Lesser Oni are equivalent to School Ranks 1-2; Moderate Oni to School Ranks 3-4; powerful Oni to School
Ranks 5-6.

Page 247: Fixed typo


Great Potential costs 3 for non-Bugei Skills, 8 for Bugei Skills, 10 for an Element.

Page 251: Fixed typo


Junshin effect. Now reads Must act honorably.

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