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L5R 3e - 3rd Edition Erratas
L5R 3e - 3rd Edition Erratas
L5R 3e - 3rd Edition Erratas
The Kakita Duelling Acadamy dojo list on page 25 identifies the Kenshinzen Prestige Class as being
available. There is no such class, this is an error.
The Mantis section includes a dojo at Kyuden Ashinagabachi (page 49-50), but does not list any Training or
Social benefit. These were intended to be left as None, but were omitted. There are no assocated benefits
with this dojo.
The Master Horse Archer New Path (page 74) is a 2nd level path. The correct path of entry is Shinjo Bushi
1. Everything else is correct.
The Sword of the Sun kata (page 82) should have the following entry under School: Akodo Bushi 2 or
Seppun Miharu 2, or any bushi school at 4 if taught personally by Toturi Tsudao.
The Smoke & Mirrors Technique referred to on page 95 (in the Clouded Mind Technique write-up) is
located on page 53 of Way of the Wolf. Sensei in the ronin section have many Techniques taken from Way of
the Wolf as well.
There is a reference in this book to the Tsi Smith School. This School has not appeared in any book, but
will appear at the earliest opportunity.
The missing Toritaka Bushi School outfit is identical to that of the Hida Bushi School (2E Players Guide,
page 116), replacing Heavy Armor with Light Armor.
The missing Tsuruchi Archer School outfit is identical to the Wasp Bounty Hunter School (Way of the
Minor Clans, page 107)
Page 82: New text: what you can spend Void on.
Spending Void
The uses for spending a Void Point during a game are as follows:
You may spend a Void Point to roll and keep an extra die on any roll.
You may spend a Void Point to gain 1 point of a skill you dont have for a single roll.
Shugenja may spend a Void Point to cast an additional spell in a Ring within a single day.
You may spend a Void Point to increase your TN to be hit by 5.
You may spend a Void Point to activate certain Techniques and abilities.
Page 159: New text: what you can spend Void on.
Whenever a character is making a roll, he may choose to spend a void point. Spending a Void point allows
you to roll and keep an extra die on any action. You may also spend a Void Point to gain a single point of a
Skill you do not have for a single roll, allowing you to roll at the original TN and reroll 10s.
Page 162: New Combat Chart text: fixed intro text and changed weapon bonus.
These are other modifications that may affect an attackers Attack Roll. If these situations apply, the attacker
adds or subtracts the given amount from his Target Number (or die roll, where specified). The basic Target
Number to hit an opponent is his Reflexes x 5.
General
Attacker is using Off-hand: +10 to all TN
Attacker is using a weapon for which he has the specific weapon Skill: +1 per Skill Rank to die roll while
attacking with that weapon
Defender is motionless: TN is 5
Page 125: New text: Casting a Maho Spell (from WoSL, p. 133).
New text: defined Lost.
Casting a Maho Spell
A maho-tsukai who was once a shugenja maintains his previous School Rank. One who learns from the
kansen, like a corrupted peasant, is treated as a True Ronin shugenja, and begins at Rank 1. When a maho-
tsukai casts a spell, he casts it like an ordinary elemental spell, with the following exceptions.
An elemental shugenja rolls a number of dice equal to his Ring in the spells Element; a maho-tsukai rolls his
Earth Ring, up to the point at which he becomes Lost. (Characters who are under the control of Fu Leng are
Lost; this generally happens when their Shadowlands Taint Rank becomes higher than their highest Ring.
See Way of the Shadowlands for details on Lost characters.) A Lost maho-tsukai instead rolls his Taint Rank.
A maho-tsukai keeps dice equal to his total School Ranks. For instance, Yogo Junzo, who is Lost, has a Taint
Rank of 6, is a Rank 3 Yogo shugenja and Rank 2 in the Shadowlands School, rolls 6 dice (his Taint Rank)
and keeps 5 (his total School Ranks).
A maho-tsukai must spill the blood of an intelligent being on the earth to cast maho spells. He must do a
number of Wounds to the victim equal to twice the spells Mastery Level.
When he rolls to cast the spell, he gains points of Taint equal to the difference between the TN and the
number rolled, whether or not the casting was successful. This can be minimized by carefully choosing
which dice to keep, but practitioners of maho always walk the razors edge.
A maho-tsukai does not cross off any spell slots when he casts a maho spell. The energy required to cast the
spell probably did not come from the caster; whether or not it did, the lost energy is represented in the
form of Wound Levels, either to a victim or to the caster himself.