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|| Volume 2 ||Issue 10 ||MAY 2017||ISSN (Online) 2456-0774

INTERNATIONAL JOURNAL OF ADVANCE SCIENTIFIC RESEARCH


AND ENGINEERING TRENDS

A Review of Augmented Reality and An Attempt


of Creating Video Book For Kids
Bhumika Alte 1, Prof. Balkrishna Patil 2
Everest College of Engineering, Dr.BAM University, Aurangabad, Maharashtra (India)

Abstract This paper contains a review of augmented world by appending the real world with unreal objects that
reality, applications of augmented reality and challenges appear to coincide with the real world [4].
involved in devolving augmented reality based Smart phones and tablets are all most ideal devices for
applications. This paper also contains a brief idea about fulfilling the basic AR requirements needed for everyday
proposed system of video book for children. Video book applications. These devices are capable of capturing touch,
is augmented reality based application which is images and moments, they are also capable of finding
knowledge as well as fun application for children. positioning of device in space. With acquired real time data and
Enhancing the knowledge of kids and providing right virtual data rendering is done to deliver final outcome to the
entertaining to them would be easy with the help of this users device. Augmented reality (AR) based systems can be
application. classified in three different classes depending on the input
Keywords: Augmented reality, Virtual reality, video book. devices used in it. Brief introduction of these classes are as
follows
I INTRODUCTION 1. Monitor-based AR system: It involves the computer
Augmented reality can build a bridge between real- monitor with attachment of camera. Camera works as an input
world activities and digital enhancements and increase device for capturing the image from real world. With computer
enthusiasm of children in knowledge exploring process [1]. graphics real world input image and virtual image get simulated
Augmented Reality is a technology that calculates the angle to produce final augmented image. It is simple process but gives
and position of the camera and adds related images on to the less fascination to the user.
relevant real world in real time. 2. Optical See-through AR system: As name suggest this type
Augmented reality technology provides a natural of systems use optical principles. In this, system needs special
style for human to interact with mobile device and give a attachment like optical head mounted display (HMD) which
live direct or indirect view of a physical, real-world consists of optical mixer. This head mounted display can reflect
environment whose elements are augmented by computer- artificial images, and let real images cross the lens, and let a
generated sensory input [2]. Augmented Reality is an user look through it.
advanced development based on Virtual Reality. 3. The Video see-through AR system: Similar to the optical
Virtual Reality is a technology that simulates three see through AR systems, this system also uses HMD which is
dimensional virtual space and offers virtual sound, sight and based on video synthetic technology. Video synthetic
touch. Because of which user feel being in a real world, and technology takes inputs replays and synthetically transforms a
observe the virtual space. Augmented Reality is slightly single frame. This technology can be used in different sporting
different from Virtual Reality. Along with virtual reality events.
user is completely involved in the simulated environment. The display superimposes the virtual objects over the
Whereas Augmented Reality a profound technology that can focused environment, so that an augmented reality is seen [5].
reinforce the physical world by overlaying computer- The most affordable and frequent option is to use a Handheld
generated information on it. People are immersing in an Display like tablet or a smart phone. These allow the ease of
artificially created virtual world and the real world [3]. And communication and use of AR, making it more user friendly [6].
it is observed that not only adults but children are showing Applications of Augmented Reality
high interest for AR technology. In this paper an attempt is Augmented reality can be used in various fields like
made to review the augmented reality and an medicine, military, engineering and also be used for maintaining
implementation video book as its application. precise instruments. This paper contains some short description
of various fields where AR applications are used.
II AUGMENTED REALITY AR in Medical Domain:
Augmented reality is very helpful technology for
The basic purpose of augmenting objects is to medical students. With the help of this technology, students can
intensify the users interaction and perception with the real

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|| Volume 2 ||Issue 10 ||MAY 2017||ISSN (Online) 2456-0774
INTERNATIONAL JOURNAL OF ADVANCE SCIENTIFIC RESEARCH
AND ENGINEERING TRENDS
easily learn the human body and can observe surgery with related issues. Latency should be minimized to provide the best
better angles and views. With use of augmented reality fantasy and accurate information to the user.
medical students can understand practical concepts better 2. Special hardware required for using augmented reality based
then only class room lectures similarly surgeon can systems should be user friendly. Like head mounted device
delivered knowledge to the students with more visible should be light in weight and it should be in comfortable in size
details. It will also help in enhancing the success rate of the to carry on head.
operation. 3. Capturing and tracking systems are heart of AR based
AR in Military Area: applications so it is necessary to check accuracy of these
Augmented reality based military applications are systems. Similarly optimized algorithms should be used to filter
serving as a life saving elements. It helps in detecting the unwanted data.
information from strange area in real time. It also provides III PROPOSED SYSTEM
better geographic data about the unknown battlefield. Such Video book- application based on augmented reality is
applications can provide information regarding airplane, an attempt to provide knowledge and fun to the children. For
airplane navigation and target locations. implementing such an application initial requirements could be
AR in Historical Places: mobile device with rear camera, internet connection and image
Historical places carry their own stories which may book. Image book will contain bright and attractive images with
not be imagined by every visitor coming to that place when which child will be educated or entertained. When child will
it is described verbally. With augmented reality applications focus the camera of mobile phone on his video book page,
each story or characteristics can be visualized by the visitor. according to AR application processing real world image
It would be a good source of knowledge and it can give a tracking will take place. According to the real world data in
chance to the user to feel like a part of that era. fraction of seconds the video clip which is actually a virtual data
In case of incoherent relics, AR based applications of that image start playing.
can provide a complete view by collecting all the fragments
Limiting the images will limit the childs access to the
of the relics. This could be completely new experience for
internet. So watching the video will be safe and fantasying
the user to see the actual model build from its scattered
experience for the children. Depending upon the age group of
pieces.
children images can be collected so that with video book
AR in Entertainment world:
knowledge exploring process would be more interesting
Most popular and well known games INGRESS
IV CONCLUSION
and POKEMON GO are the examples of augmented reality
based entertainment applications. These are known for Augmented reality can build a bridge between real-
improved interaction between real world and player. These world activities and digital enhancements. AR systems provide
games are available throughout the world and there are clubs real-time interaction and most importantly fusion of real data
which gathers common interest player for some events. This and virtual data in a real environment. By considering this
type of entertainment making world excited playground for property an attempt is made to implement video book -
the people. Education and fun based application for children. Video book
AR in Navigational Systems: application will increase enthusiasm of children in knowledge
Wikitude and Nokia City Lens are the examples of exploring process and it can also entertain to the children with
navigation applications based on augmented reality. These right information. This application is discussed under the title of
applications provide you the information about the area proposed system in this paper. This paper also contains
focused by the camera of your mobile handset. Initially applications and challenges of augmented reality. Finally it can
provided information could be with short description labels be said that Augmented reality based applications are creating
which may contains name, location and approximate excitement, fantasy and new angles to see the same old
distance from where you are heading. When particular spot concepts.
get selected, other options of the type will get displayed on
the screen. This type of application is very helpful to catch REFERENCES
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Synchronization of real time data with virtual information is urbanplaces: contested content and the duplicity of code.
one of the important process taking place in AR based Transactions of the Institute of British Geographers, 38(3):464
system. While doing this system could lead to the latency 479, 2013.

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|| Volume 2 ||Issue 10 ||MAY 2017||ISSN (Online) 2456-0774
INTERNATIONAL JOURNAL OF ADVANCE SCIENTIFIC RESEARCH
AND ENGINEERING TRENDS
[3] W. Mackay. Augmented reality: Linking real and virtual
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