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Rural Inns & Taverns: roll 1x on each name table or 2x on the second, adding & and s where appropriate.

. Qualities and Encounters to taste.


d20 Name 1 Name 2 Unusual Qualities Encounters
1 Jolly Miller Scene of a famous murder 50 years ago. Still haunted at night. A conjurer performs feats of prestidigitation before a packed crowd. 2d4 people in the crowd are his
confederates, who are busily cutting purses & picking pockets.
2 Roasted Cat The interior of the tavern is marked floor- to- ceilling w/ wards Events will repeat in a loop every half-hour. The innkeeper, clientele, etc; will acknowledge PCs, but in a
against evil, painted, carved w/ a knife, & scrawled vague, half-interested way. If PCs go about their business as normal, the inn dissolves into fog at dawn.
emphatically in charcoal. No one seems perturbed by this. Locals encountered nearby will have no knowledge of such a place. Cause/solution up to GM.
3 Blue Boar Is a safehouse for a notorious local outlaw & his gang. Rowdy group of local rustics take offense at PCs manners/wardrobe/accent/faces and try to pick a fight.
4 Lusty Huntsman Innkeeper & his wife are high priest & priestess of a forbidden Innkeepers cat knows the location of nearby buried treasure. Will lead the PC who pays it the most
cult/heresy. Are otherwise friendly & accomodating. attention to the site.
5 Roaring Hare Apples on the tree outside are poisonous (the skin alone is a 8 + d8 armed revolutionaries have taken over the inn, forcibly drafting everyone into their ranks. They
powerful hallucinigen). The innkeeper will explain that the tree are awaiting a wagonload of gunpowder from one of their confederates, which will arrive at dawn the next
keeps regrowing despite his efforts to destroy it. day. From there, they plan to march on the house of the nearest local magistrate.
6 Spotted Hound Innkeeper & clientele are cannibals. Well-armed PCs have Local sheriff & his party, accompanied by magistrate, enter, escorting a prisoner (NPC from previous
nothing to fear, but may discover source of last nights meal encounter or PCs backstory) in irons. S/he is to be hung from a nearby gallows-tree, but the magistrate
too late. The tallow in the candles is made from human fat. insists of the formality of a trial. All present are sworn in as witnesses.
7 Crowned Stag The food is amazingly good, due to the fact that the cook is a Wandering minstrel, accompanied by local musicians, will start up an impromptu ballad about one of the
captured fae creature. It will plead for rescue (removal of iron PCs, which will contain increasingly embarrasing & shameful (but true) details. Will only stop if paid 25
horseshoe over kitchen door) through messages in marbled fat GP or sufficiently threatened w/ violence. The song is extremely catchy & will be remembered and
on meat, steam rising from stew, etc. repeated by all NPCs present for some time.
8 Green Hammer Innkeeper + staff are actually bandits (real Innkeeper, etc. A small semi-aquatic demon has taken up residence in the ale keg, The oils from its skin impart unique
bound and gagged in cellar). The food is consequently terrible qualities to the ale. Roll on Magical Effects table for each drinker.
and the service lax.
9 Dancing Hangman Several tavern patrons have an ashen, listless air about them. Bandits burst in w/ heavy crossbows, demand valuables from staff+clientele and (unless thwarted) take
Barmaid is a succubus. inkeeper hostage & escape in a waiting coach. Are in league with innkeeper.
10 Hanged Fool Brews the Best Cider in the World. Innkeepers wife plots to murder her husband w/ the help of the pot-boy, her lover. Tonights the night.
11 Blind King The Devil (or equivilent) stops in for a quiet pint once a month. Innkeepers son/daughter will beg PCs to take him/her w/ them, pleading boredom & drudgery. If they
accept, will join them when they leave, along with contents of their parents strongbox.
12 Singing Hedgehog The manticore head on the wall is a piece of enthusiastic, if not Innkeeper & his wife are scouts for a brothel in the nearest large town/city. Will attempt to isolate, drug &
seamless taxidermy. The teeth, however, are quite authentic. kidnap particularly attractive or distinctive-looking PCs.
13 Drunken Bishop The dartboard nailed to the far wall is a portrait by a famous PCs will awake to find themselves trapped by thorny vines & brambles that have encased the inn
(now dead) artist. The subjects features are unrecognizable overnight. All doors & windows are held fast. If cut w/ non-magical weapons, these will regenerate w/
from years of regular play, but the signature is clear. even greater density within 4 rounds.
14 Gilded Boot Innkeeper is former adventurer. As such, will be instantly PCs (especially Elves/Magic Users) are attacked by vicious bedbugs in their sleep. These will inflict 1
suspicious of PCs, locking up his wife, daughter & valuables, & damage every third round, ignoring armor & clothing. Observant PCs will note a trail of them leadng to
claiming to have no vacancies for the night. If pressed, will the innkeepers room. If they force the door, they will discover the innkeeper lying in bed, his eyes glazed
sullenly relent. over, a stream of bedbugs scuttling in & out of his mouth.
15 Brazen Head Hosts cockfights in the yard. Innkeepers bird always wins. The ale brewed here inspires poetry in those who drink it for the 1st time (lasts until dawn).
16 Rampant Bantam The ancient bronze sword above the bar becomes red-hot & Group of men in rustic garb will accost PCs, asking them for news & gossip in a poor imitation of local
smolders in the presence of Magic. dialect. Are obviously a nobleman & his retinue in unconvincing disguises.
17 Yellow Rose Local poacher keeps inn plentifully supplied with trout from the A dishevelled young woman can be seen walking calmly around the outside of the inn, setting fire to the
Dukes private fishing grounds. His claims of intimate dealings thatch w/ a torch. If challenged, will respond only that she is doing what ought tove been done to this
with a court of river spirits is dismissed as drunken nonsense. vile place years ago.
18 Prancing Dragon A conclave of rival necromancers meet here once a year under Eloping couple are persued by an agent of the girls father, who can be glimpsed through the window,
a truce to talk shop. They are particularly fond of the pheasant. dismounting from his horse. The couple beg the PCs to create a distraction while they slip out the back.
19 Leaping Knight The stableboy bears an uncanny facial resemblance to a An eccentrically dressed man waves PCs over to his table, where he importunes them to join him in a
th
prominent local official. game of chance. He is a compulsive, but terrible gambler, a 6 level Wizard, & a sore loser.
20 Wicked Sinner No flowers bloom within a mile of it, & no birds sing. Inn becomes site of battle between outlaws and sheriffs men, who arrive w/in minutes of each other.

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