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Character Sheet: You Will Be Level 5 at The Start
Character Sheet: You Will Be Level 5 at The Start
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Long before the times of man a race known by historians today as the Valoran ruled the known
world. They created a Utopian society so advanced that they quickly stopped worshipping the Gods
and instead began worshipping their own elders. This would lead to their eventual destruction at
the hands of Minoro, acting on behalf of the other Gods, who shattered their world with
plagues in order to regain the belief, through fear, hope or otherwise of the mortals.
Prior to their society's destruction, they created artifacts of immense power. At the height
of their magical prowess, Elder Valorans on their passing had their lifeforce infused into items.
These items granted the wielder immense power, and granted the Elder a form of immortality, trapped forever in the
item.
Proficiencies: Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
Saving Throws: Strength, Constitution
Skills: Choose Two (Animal Handling, Athletics, Intimidation, Nature, Perception, Survival)
Unarmored Defense
While not wearing armor, your armor class equals 10 + CON + DEX
You traveled far to Neverwinter to discover the source of this gauntlet. The gauntlet has markings
which a historian in Neverwinter translated as "Ignus - Master of the Forge."
Not much has been found regarding this Valoran elder, all the historian was able to tell
you was it was an Elder who valued physical strength and great craft works above all. He is known for the
construction of great works out of gemstones. The artifact has been dormant for thousands of years, and increasing
in level while wielding the gauntlet represents the gauntlet awakening and realizing it's true power. The Forge
Gauntlet is capable of extolling particular abilities based on its own mineral make-up. There is a circular Onyx gem in
the palm of the Gauntlet, and placing metal, gems or other minerals against this gem absorbs the material and
incorporates the material into the Gauntlet itself, changing its makeup.
Level 3 - Thunderwave
You can cast Thunderwave as an action. This ability has a cooldown of 5 Minutes. This increases in power every 5
Character levels as if being cast at a higher level.
Level 4 - ASI
Level 5 - Magnetism
You are now capable of moving and throwing metallic objects. The amount you can move maximizes at 300lbs, the
lighter the object the faster it can be moved. Magnetism actions are treated as a bonus action unless they are
particularly taxing.
Crushing damage is generally calculated as 1d8+WIS, additional damage die may be granted based on circumstance.
Level 8 - ASI
Level 12 - ASI
Level 15 - Corruption
The presence of Ignus is made known.
Level 16 - ASI
Level 18 Diamond/Onyx
You gain the ability to absorb either Diamond or Onyx based on your previous decisions. These gems can be used as
fuel for any element.
Level 19 - ASI
Elements
Leveling up unlocks the capability below, however the Gauntlet still requires the fuel with which to perform these
actions. Your gauntlet must consume enough of the Gem or Metal associated with the element to truly gain access
to the ability. These can be split and will affect the appearance of the Gauntlet.
Tier 1 - Free
When attacking with an imbued item, add 1d8 Fire Damage to your attack with the item. It must be wielded in the
hand the Gauntlet is on.
Tier 2 - Propulsion
You can utilize the power of fire in your Gauntlet to propel either an attack or yourself. If you choose an attack, on a
hit the attack is an automatic critical hit. On yourself, you may double your movement speed. This can be utilized in
other ways at the DM's discretion. This ability can be used once per short rest. Increases to twice per short rest at
Character Level 10.
Tier 6 - You can cast Stone Shape (lv4) as a cantrip. You can use this ability to surround yourself with stone
increasing your AC massively and increasing your unarmed attack damage, but reducing your movement speed.
While you are using this ability you must make a Wisdom Contest vs. the Gauntlet.
Tier 1 - You can cast Armor of Agathys as a cantrip. This increases in spell level every 5 levels.
Tier 4 - Entomb
Channeling your Gauntlet, you surround target creature in a block of ice. While encased, the creature cannot act,
however it regains 10HP per turn frozen. The ice will melt after 30s (5 turns).
You were defeated in mutual combat for the Chief role over your tribe. And have been drifting ever since.
You found the Gauntlet while exploring rumors of a magical power in an ancient ruin. A dwarven engineer caused an
explosion that caved in the tunnel you were exploring, and you found and utilized the Gauntlet to save yourself and
escape the collapse. Do you blame the Dwarf? How do you feel about these events?
Using the gauntlet to move the minerals that collapsed around you, you eventually found yourself amongst ancient
ruins, with a rather skinny looking dwarf and many of his dwarven compatriots around him cursing him for
apparently causing the cave-in. As the dwarf looks remorseful you presumed it was an accident, and while angry at
his recklessness, you felt bad for the Dwarf, being berated by his kin, as it seemed a bit familiar.
What was your favorite weaponry to use prior to finding the Gauntlet?
You joined with the Lords Alliance to attempt to do some good why did you do this? What do you hope to
accomplish?
I joined the Lord's alliance because I thought it was a good way to continue pushing me further, guiding me toward
more difficult challenge
And while in the tribe I trained with many weapons, but my favorite were axes. Ranged was throwing handaxes, then
a greataxe up close
But I was also known as an impressive wrestler (i.e., I plan to try to use a lot of those up close things like
tripping/grappling/etc)