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Cbooker E3hpp-Final Draft
Cbooker E3hpp-Final Draft
Cbooker E3hpp-Final Draft
Chris Booker
Mr. Alburger
The rise in popularity of graphic novels seems very clear in modern times, as many
libraries in schools have added this genre to excite the youth about literature. Many fans of
comic books tend to discover the complexer graphic novel, which has the potential to hold
deeper stories, as well as richer themes. Recent books by graphic novels seem to hold a pattern,
some using famous events in history, or using their own experiences growing up to write
exceptional stories. Finding inspiration to weave a story can use bits of an authors memories of
their childhood, or use the history of a country or the world to tell such story. Novelists can use
the potential of this genre to tell deeper and richer stories, to excite the reader into reading more
of this type of literature. Stigma can appear anywhere in entertainment, this largely happens
when people generalize one thing as the same as another thing, often than not this claims holds
no truth. Graphic novels have come a long way since their early beginnings as a different genre
of comic books; these novelists have to deal with fears of not succeeding with their novels due to
the stigma of the genre seeming childish, but as many things tend to seem, there is a history
The history of graphic novels arising from the comic books children have read for
decades traces back to the section of British and American comics in the late 19th century.
These early comic sections in newspapers is where comics got it's name, to which it would be
kept since then (Bryan Talbot). The supplements that comics and sequentially graphic novels
rose from gained immense popularity in these two nations. The increase in popularity with the
addition for the youth would face some stigma. These comics in the late 19th to early 20th
century were aimed for the adult populus who bought the newspapers (Talbot). After this
interest in comics, it was remade for the younger generation of readers. Since this medium took
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off it turned into an entertainment for young children, which fueled the stigma against graphic
novels.
The graphic novels in recent years include different themes to different audiences. Some
sets of graphic novels can deal with themes such as: terrorism, racism, crime, etc (World Book
Inc.). Using these themes to older audiences can inform them about the dark side of the world
they currently live in. Having the intended audience informed about the particular matter stated
in the novel can potentially lead them to get politically involved. While particular graphic novels
that deal with heavy themes for adults, others can use less of these themes and aim for the young
adult demographic. While some graphic novels have realistic themes for adult audience, other
novels can include happy or childish plots meant for the younger audience (World). These
novels meant for the youth cause some people to think of these as the entire genre, rather than
taking the time to learn about the rest of the genre themselves.
Graphic novels have the potential to bring young readers into teach them about the reality
of the world. Recent libraries in the country have started to use this genre of literature to rope in
readers to excite them about the world of literature (World). This genre can bring in young
readers to excite them about learning, The graphic novel... is an incredible tool to educate...
function as a way to promote learning and an excitement to learn more. Using graphic novels
to excite young readers about learning can benefit schools around the country, as well as the
world. Graphic novels can use dark themes having to deal with the harshness of reality to make
the reader more of aware of the global world around them. Heavy themes; such as racism,
terrorism, etc; can reach out to the young adult or late teen demographics (World). These heavy
themes can introduce the reader to the harsh reality of the world.
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Current-day graphic novelists often use their own life experiences to create their own
interesting stories (Michael Chaney). Using their own experiences in their work makes the
novels they write unique to them alone. As no two people share the same life, using ones own
experiences into their work creates stories that are not only unique to them, but unique to their
style. These authors use and modify the memories of their past to conceive spectacular stories
for their audience. With these signature memories in the authors mind, the stories that they
make can only count as their own (Chaney). These authors leading the charge of graphic novels
each have different lives in general, creators together represent a nice range of styles, topics,
nationalities, backgrounds, and intended audiences. Each of single uniqueness forges different
novels that turn into unique own brand of graphic novels (Chaney).
In the novel that the novelist wishes to make, they might act as either the creator making
the story, or the reader discovering the story (Matt Phelan). While weaving their novel, the
process can count as two parts, the writing of the story as well as the drawing of the illustrations.
While writing the story, the author should not worry about the illustrations, only to worry about
the plot and the character (Phelan). The illustrations come next as the author makes thumbnail
sketches for points in the story. The inspiration that other graphic novelists use for their own
novels includes bits and pieces of history (Phelan). Using important events in history and
modifying them to devise interesting stories makes this genre of literature great (Phelan).
Altering important events in history to show the audience what would happen if history took a
Graphic novels have the potential for telling complex stories to catch the reader, as well
as use the before mentioned realistic themes to aim for young adults (World). Even if the novels
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target younger audiences, they can still weave interesting stories for the reader, compelling them
to read further. With these stories catching the readers attention, it can paint an amazing story
that will stick with the reader. Along with an amazing story for the reader, the illustrations
working in combination with the story can make the book as a whole timeworthy (World).
Whether the graphic novel targets young or old, the story within the pages decides what the book
classifies as. A story that makes use of cartoon-like characters would cause people to generalize
these novels as the entire genre, rather than a specific part. Novels with complex characters,
both design and personality, along with the important story can target any kind of audience for
What graphic novelists deal with in their line of work has to deal with the fear of their
intended audience disproving of the novels they write (Gene Luen Yang). The novelists live in
daily fear of the fans they so depend on will eventually despise them. This fear affects a
majority of the novelists in this field, they fall into this fear when writing their novels. The fear
of failure affects any person in any field of work, mostly due to the loss of financial stability.
Fear like this prevents graphic novelists from attempting to step out of their normal writing
boundaries to make their work more diverse (Yang). These writers want to make their work
more distinct from their other novels, therefore making their collection of work more unique and
different from one another. Not making their novels diverse and separate from one another
There are many ways to overcome this fear of ones own audience turning on them for
trying something different from the norm (Yang). What is takes for the author can do to relieve
themselves of this affliction means to march straight forward in diversity and to see where it
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takes them. Using ones own confidence to overcome their fear gives them the boost they desire.
Bravery in the mind can weaken the fear the person had, which can empower them to achieve
what they dream of. Whether diversifying themselves from their past novels would lead to glory
or failure, the important aspect remains that they overcame their fear (Yang). Glory in one
overcoming a fear can grant them to challenge themselves or to work towards a goal. Whether
they fail to overcome a fear or not, the important part of this relates to them trying to face their
What most people think of graphic novels as longer comic books, not as an entirely
different genre of literature (World). This specific type of literature tells a much more complex
story than traditional comic books would ever tell. Graphic novels can make use of heavy and
darker themes intended for older audiences, rather than for younger readers (World). The overall
development of the entire plot and characters turns out richer than those of comic books. Comic
books on the other hand make use of childish ideals or cartoon-like plots. Using these themes
does not always mean that comic books are innately bad, instead they teach the youth about
important morals, shaping them into the next generation. While playing the devils advocate,
comic books tend to overlook important motifs and such, that causes people to group this in with
graphic novels.
This action of generalizing an important work of art or anything else with a childlike
form of entertainment, typically tends to hold no truth. One such example would involve people
grouping the modern-day cartoons with the ones the youth would watch on weekends. A reason
why people do this traces back to the late 21st century where cartoons existed used to sell toys,
and in turn make a profit. The only reason why adults stigmatize modern cartoons traces to
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adults starting the stigma in the first place. Why this stigma about graphic novels and modern
cartoons has completely faulty reason would have to due with the cartoons and graphic novels of
the present turning into more diverse and complex mediums of entertainment (Talbot). Stories
can have the plot and characters develop into realism with motifs such as fears, motivations,
dreams, strengths, etc. These factors make the characters and the plot relatable to the viewer or
In order to get rid of this stigma against graphic novels and cartoons, people must refrain
from thinking of these mediums as childish. Viewing these forms of art as art can help them
gain more popularity than ever before. Without thinking of these forms of art as childish means
of entertainment would make them exponentially increase in fame (Talbot). Dismantling the
stereotype of graphic novels only existing as a form of childish book would help the genre move
away from the stigma. The same situation with graphic novels could happen to other forms of
entertainment that adults seem to enjoy, which would take a misguided stereotype. For example,
if people had stigmatized late night shows into generalizing them as old men making fun of other
people, which holds as much truth as Pinocchio's growing nose. Stereotyping something that
one does not have any knowledge regarding the something does not help anyone.
Old literature, like Shakespeare, has always taught the reader about the world and reality
through themes and ideas (World). Graphic novels do the exact same thing as old literature,
except the stigma prevents the outside public from realizing the potential this genre can do for all
readers alike. Using themes that aim for different audiences can diversify the graphic novel
audience. Turning into a diverse genre with more diverse audience can benefit the genre. This
genre can classify as literature by removing the stigma that plagues the genre (World). Stigma
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against anything turns into a mess of stereotypes, all due to people generalizing something due to
them knowing little. This stereotype affects all aspects of everyday life, stereotypes cause people
Some graphic novelists write amazing and wondrous novels that some win titles in
literature. One example includes the National Ambassador for Young Peoples Literature, Gene
Luen Yang, stated that what writers face most includes fear. Yang states that the current scene
of novels diversified, so the characters in such novels have to diversify as well. Using different
characters than the norm shows readers to not generalize literature as a specific thing (Yang).
Other novelists often merge different types of literature to weave their stories. One such
example of this would include Kate DiCamillo, whose book Flora and Ulysesses combined the
graphic novel format with the prose format (Yang). The separation between classical literature
and recent comic books recently falls apart, which helps this genre move forward.
Teachers have used the graphic novel genre to get kids into liking to read. This brings in
those who have passion for comic books as well as graphic novels (Talbot). They can decide to
create their own novels, which fuels their desire to read more. Some enjoy this genre, It's my
passion to get graphic novels into education, he said. It's my passion because I'm a comic book
nerd. Using comic books and graphic novels to lure students into reading other literature can
lead to more readers. Getting the children in schools used to reading can increase scores on
assessments. Better scores on assessments means that schools could receive more funding.
Libraries have used graphic novels to get adults to try different thing in their usual
reading habits (Talbot). Some who only like a specific type of literature can look at graphic
novels to change up their habits. This type of exposure can work for either adult readers or
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young readers, doing this can expand their horizons. Whether this trick works for either age
group, this can benefit them in good ways. The potential graphic novels hold nowadays can do
many things for many different people. Some can help people get out of their comfort zone, or
get the youth excited about reading (Jonathan Hunt). Graphic novels, and especially literature
as a whole can make use of the real world through themes and motifs to teach the audience about
thing.
Schools have used the graphic novel genre to excite young readers into reading more
literature. Through exposure to a specific genre of literature, the desire to read other literature
sparks in young readers. Using books that the youth finds interesting to get them to read other
genres of literature can result in more reading. Exposing the youth to literature can improve their
scores on standardized reading assessments (Hunt). Graphic novels have amazing stories along
with remarkable and complex plotlines. These complex characteristics of the graphic novel
genre make the genre an amazing one. The use of diverse characters in the deep storyline of
graphic novelists has made graphic novels rise in popularity in recent years (Hunt).
Graphic novelists have to make their novel acceptable by the standards of their
publishers. If they were to make their novels far different from the desires of the publisher, there
would be a chance it would not sell in stores. This factor could result in the graphic novelists
fearing change in their novels to attempt something new. As previously stated, the graphic
novelists would have to face the fear in order to overcome such fear. Some novels can exist that
does not follow the previous sentence, such as they can have heavy or dark themes and sell better
than those without these themes (World). Some novels that show bloodshed, gore, war, etc., can
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teach readers about the cruel world they live in and push them into trying to end the darkness in
their world. They can take stands against things that harm the world.
In order for a person to understand someone elses pain, they must understand the pain
themselves. Graphic novels can show the young audiences how to handle ethical situations
through the use of empathy and interpersonal-mentalizing skills (Sarah Fischbach 88). Empathy
defined means someone having the psychological identification with or experience of someone
elses feelings, mood, thoughts, or attitudes. This can help someone the pain and hardships
someone else has gone through in their own past, and help them overcome such hardships.
While empathy works, using interpersonal-mentalizing skills to help someone else in their
troubles can work as equally as empathy can. Interpersonal-mentalizing skills can help graphic
novelists and publishers understand the minds of the customers they want to pull in (Fischbach
88). understanding the customers can help businesses sell more products they want to sell to the
average consumer or reader. This can boost a publishers sales, which in turns can help the
graphic novelist write more novels for their readers. Using interpersonal-mentalizing skills in
any line of business can help keep regular consumers to purchase the businesss products, which
The stigma surrounding graphic novels seeming childish has made some novelists of this
genre deal with the fear of failure within their line of work, only that nowadays than the graphic
novelists in this genre of literature has come a long way since their beginnings as adult comic
books. The history of graphic novels can stem from one might assume, comic books, as such
early comics originally sold for adult consumption in newspaper supplements. Some authors in
this genre tend to gain inspiration from past experiences of their own, or often than not use
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famous events in history to mold into stories for readers. When writing, novelists usually tend to
divide the process of writing graphic novels into two distinct parts, one to fully chart out the
plotline and how the story will unfold, another to bring onto paper the sight of the story into
detailed illustrations. Graphic novels, unlike comic books, can make use of heavy or dark
themes that evoke terror or suspense into the reader, thus giving this genre a complexer feel than
comic books. Fear can inhibit ones mind, to which prevents them from achieving what they
wish to do, graphic novelists face this feeling when trying to diversify their library. The
abundantly clear stigma of people generalizing graphic novels as fancier comic books traces
back to the days of comic books appealing to younger viewers, after the boost in popularity in
adult newspapers.
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Works Cited
Chaney, Michael A. Graphic Subjects : Critical Essays On Autobiography And Graphic Novels.
Madison, Wis: University of Wisconsin Press, 2011. eBook High School Collection
<http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s845
5861&db=e862xna&AN=354960&site=ehost-live&scope=site>
"Graphic novelist Bryan Talbot to talk shop at Sunderland University lecture." Sunderland Echo
<http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s845
5861&db=n5h&AN=9TJASUN000000000B2003BF9D2-ASH64424057NPSE&site=eho
st-live&scope=site>
"Graphic Novel." Funk & Wagnalls New World Encyclopedia (2016): 1p. 1. Funk & Wagnalls
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5861&db=funk&AN=GR081150&site=ehost-live&scope=site>
"Graphic Novelist Named National Ambassador For Young People's Literature." All Things
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5861&db=n5h&AN=6XN201601042115&site=ehost-live&scope=site>
Hunt, Jonathan. "Comics Confidential: Thirteen Graphic Novelists Talk Story, Craft, And
Horn Book Magazine 92.6 (2016): 97. MasterFILE Complete. Web. 2 Jan. 2017.
<http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s845
5861&db=f6h&AN=118807621&site=ehost-live&scope=site>
"Just Keep Doing What You're Doing - And That's Getting People To Read." School Libraries In
Canada (17108535) 30.2 (2012): 30. MasterFILE Complete. Web. 2 Jan. 2017.
<http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s845
5861&db=f6h&AN=95314108&site=ehost-live&scope=site>
Phelan, Matt. "A Method To The Madness: One Graphic Novelist's Process." Horn Book
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5861&db=f6h&AN=110406725&site=ehost-live&scope=site>
Staff Writer, CNJ. "Education feature: Clovis library looks to lure adult readers." Clovis News
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5861&db=n5h&AN=
2W63563115273&site=ehost-live&scope=site>
"Teacher Uses Comics To Boost Reading." UPI Quirks In The News (2011): Newspaper Source
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5861&db=n5h&AN=B9302919191402&site=ehost-live&scope=site>
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Fischbach, Sarah, and Suzanne L. Conner. "Empathy And Interpersonal Mentalizing In Ethics
Education: An Exercise
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5861&db=bth&AN=
120837268&site=ehost-live&scope=site>