Professional Documents
Culture Documents
3D Animation NC III
3D Animation NC III
REGULATIONS
3D ANIMATION NC III
INFORMATION AND COMMUNICATIONS
TECHNOLOGY (ICT) SECTOR
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___ TECHNICAL EDUCATION AND SKILLS DEVELOPMENT
TR - 3D ANIMATION NC III Promulgated July 27,
2007 AUTHORITY
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TABLE OF CONTENTS
ICT SECTOR
3D ANIMATION
NATIONAL CERTIFICATE LEVEL III
Page No.
Basic Competencies 2 - 20
Common Competencies 21 - 27
Core Competencies 28 - 37
COMPETENCY MAP 46
GLOSSARY OF TERMS 47 - 49
ACKNOWLEDGEMENT 50 - 51
TRAINING REGULATIONS FOR
3D ANIMATION NC III
This Qualification is packaged from the competency map of the Information and
Communication Technology (ICT) Industry as shown in Annex A.
Animation Checker
3D Animator
Animation Designer
Multimedia Artist
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SECTION 2 COMPETENCY STANDARDS
This section gives the details of the contents of the basic, common and core
units of competency required in 3D ANIMATION NC III.
BASIC COMPETENCIES
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required to lead in the dissemination and discussion of
ideas, information and issues in the workplace.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Communicate 1.1. Appropriate communication method is selected
information about 1.2. Multiple operations involving several topics areas
workplace are communicated accordingly
processes
1.3. Questions are used to gain extra information
1.4. Correct sources of information are identified
1.5. Information is selected and organized correctly
1.6. Verbal and written reporting is undertaken when
required
1.7. Communication skills are maintained in all
situations
2. Lead workplace 2.1. Response to workplace issues are sought
discussions 2.2. Response to workplace issues are provided
immediately
2.3. Constructive contributions are made to workplace
discussions on such issues as production, quality
and safety
2.4. Goals/objectives and action plan undertaken in
the workplace are communicated
3. Identify and 3.1. Issues and problems are identified as they arise
communicate 3.2. Information regarding problems and issues are
issues arising in the organized coherently to ensure clear and effective
workplace communication
3.3. Dialogue is initiated with appropriate personnel
3.4. Communication problems and issues are raised
as they arise
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RANGE OF VARIABLES
VARIABLE RANGE
1. Methods of 1.1. Non-verbal gestures
communication
1.2. Verbal
1.3. Face to face
1.4. Two-way radio
1.5. Speaking to groups
1.6. Using telephone
1.7. Written
1.8. Internet
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EVIDENCE GUIDE
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UNIT CODE : 500311110
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes to
lead small teams including setting and maintaining
team and individual performance standards.
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RANGE OF VARIABLES
VARIABLE RANGE
5.5. Safety
EVIDENCE GUIDE
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1. Critical Aspects Assessment requires evidence that the candidate:
of Competency 1.1. Maintained or improved individuals and/or team
performance given a variety of possible scenario
1.2. Assessed and monitored team and individual
performance against set criteria
1.3. Represented concerns of a team and individual to next
level of management or appropriate specialist and to
negotiate on their behalf
1.4. Allocated duties and responsibilities, having regard to
individuals knowledge, skills and aptitude and the needs
of the tasks to be performed
1.5. Set and communicated performance expectations for a
range of tasks and duties within the team and provided
feedback to team members
2. Underpinning 2.1. Company policies and procedures
Knowledge 2.2. Relevant legal requirements
2.3. How performance expectations are set
2.4. Methods of Monitoring Performance
2.5. Client expectations
2.6. Team members duties and responsibilities
3. Underpinning 3.1. Communication skills required for leading teams
Skills 3.2. Informal performance counseling skills
3.3. Team building skills
3.4. Negotiating skills
4. Resource The following resources MUST be provided:
Implications 4.1. Access to relevant workplace or appropriately simulated
environment where assessment can take place
4.2. Materials relevant to the proposed activity or task
5. Methods of Competency may be assessed through:
Assessment 5.1. Direct observations of work activities of the individual
member in relation to the work activities of the group
5.2. Observation of simulation and/or role play involving the
participation of individual member to the attainment of
organizational goal
5.3. Case studies and scenarios as a basis for discussion of
issues and strategies in teamwork
6. Context of 6.1. Competency assessment may occur in workplace or any
Assessment appropriately simulated environment
6.2. Assessment shall be observed while task are being
undertaken whether individually or in-group
UNIT OF COMPETENCY: DEVELOP AND PRACTICE NEGOTIATION SKILLS
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UNIT CODE : 500311111
UNIT DESCRIPTOR : This unit covers the skills, knowledge and attitudes
required to collect information in order to negotiate to
a desired outcome and participate in the negotiation.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Plan negotiations 1.1 Information on preparing for negotiation is
identified and included in the plan
1.2 Information on creating non verbal environments
for positive negotiating is identified and included in
the plan
1.3 Information on active listening is identified and
included in the plan
1.4 Information on different questioning techniques is
identified and included in the plan
1.5 Information is checked to ensure it is correct and up-
to- date
RANGE OF VARIABLES
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VARIABLE RANGE
1. Preparing for 1.1 Background information on other parties to the
negotiation negotiation
1.2 Good understanding of topic to be negotiated
1.3 Clear understanding of desired outcome/s
1.4 Personal attributes
1.1 self awareness
1.2 self esteem
1.3 objectivity
1.4 empathy
1.5 respect for others
1.5 Interpersonal skills
1.5.1 listening/reflecting
1.5.2 non verbal communication
1.5.3 assertiveness
1.5.4 behavior labeling
1.5.5 testing understanding
1.5.6 seeking information
1.5.7 self disclosing
1.6 Analytic skills
1.6.1 observing differences between content
and process
1.6.2 identifying bargaining information
1.6.3 applying strategies to manage process
1.6.4 applying steps in negotiating process
1.6.5 strategies to manage conflict
1.6.6 steps in negotiating process
1.6.7 options within organization and
externally for resolving conflict
EVIDENCE GUIDE
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1. Critical Aspects of Assessment requires evidence that the candidate:
Competency 1.1 Demonstrated sufficient knowledge of the factors
influencing negotiation to achieve agreed outcome
1.2 Participated in negotiation with at least one person
to achieve an agreed outcome
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UNIT OF COMPETENCY : SOLVE PROBLEMS RELATED TO WORK
ACTIVITIES
UNIT CODE : 500311112
UNIT DESCRIPTOR : This unit of covers the knowledge, skills and attitudes
required to solve problems in the workplace including
the application of problem solving techniques and to
determine and resolve the root cause of problems.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
1. Critical Aspects of Assessment requires evidence that the candidate:
Competency
1.1. Identified the problem
1.2. Determined the fundamental causes of the problem
1.3. Determined the correct / preventive action
1.4. Provided recommendation to manager
These aspects may be best assessed using a range of
scenarios / case studies / what ifs as a stimulus with a
walk through forming part of the response. These
assessment activities should include a range of problems,
including new, unusual and improbable situations that may
have happened.
2. Underpinning 2.1. Competence includes a thorough knowledge and
Knowledge understanding of the process, normal operating
parameters, and product quality to recognize non-
standard situations
2.2. Competence to include the ability to apply and
explain, sufficient for the identification of
fundamental cause, determining the corrective
action and provision of recommendations
2.2.1.Relevant equipment and operational
processes
2.2.2.Enterprise goals, targets and measures
2.2.3.Enterprise quality, OHS and environmental
requirement
2.2.4.Principles of decision making strategies and
techniques
2.2.5.Enterprise information systems and data
collation
2.2.6.Industry codes and standards
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4. Resource 4.1. Assessment will require access to an operating
Implications plant over an extended period of time, or a suitable
method of gathering evidence of operating ability
over a range of situations. A bank of scenarios /
case studies / what ifs will be required as well as
bank of questions which will be used to probe the
reason behind the observable action.
5. Methods of Competency may be assessed through:
Assessment
5.1. Case studies on solving problems in the workplace
5.2. Observation
The unit will be assessed in a holistic manner as is
practical and may be integrated with the assessment of
other relevant units of competency. Assessment will occur
over a range of situations, which will include disruptions to
normal, smooth operation. Simulation may be required to
allow for timely assessment of parts of this unit of
competency. Simulation should be based on the actual
workplace and will include walk through of the relevant
competency components.
6. Context of 6.1. In all workplace, it may be appropriate to assess
Assessment this unit concurrently with relevant teamwork or
operation units.
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UNIT OF COMPETENCY: USE MATHEMATICAL CONCEPTS AND
TECHNIQUES
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required in the application of mathematical concepts
and techniques.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
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RANGE OF VARIABLES
VARIABLE RANGE
1. Mathematical May include but are not limited to:
techniques 1.1 Four fundamental operations
1.2 Measurements
1.3 Use/Conversion of units of measurements
1.4 Use of standard formulas
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EVIDENCE GUIDE
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UNIT OF COMPETENCY: USE RELEVANT TECHNOLOGIES
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
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RANGE OF VARIABLES
VARIABLE RANGE
1. Technology May include but are not limited to:
1.1 Office technology
1.2 Industrial technology
1.3 System technology
1.4 Information technology
1.5 Training technology
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EVIDENCE GUIDE
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COMMON COMPETENCIES
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to apply quality standards in the workplace. The unit
also includes the application of relevant safety procedures
and regulations, organization procedures and customer
requirements.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Assess quality of 1.1. Work instruction is obtained and work is carried out
received materials in accordance with standard operating procedures.
1.2. Received materials are checked against workplace
standards and specifications.
1.3. Faulty materials related to work are identified and
isolated.
1.4. Faults and any identified causes are recorded
and/or reported to the supervisor concerned in
accordance with workplace procedures.
1.5. Faulty materials are replaced in accordance with
workplace procedures.
2. Assess own work 2.1. Documentation relative to quality within the
company is identified and used.
2.2. Completed work is checked against workplace
standards relevant to the task undertaken.
2.3. Errors are identified and isolated.
2.4. Information on the quality and other indicators of
production performance are recorded in accordance
with workplace procedures.
2.5. In cases of deviations from specific quality
standards, causes are documented and reported in
accordance with the workplace s standards operating
procedures.
3. Engage in quality 3.1. Process improvement procedures are participated in
improvement relative to workplace assignment.
3.2. Work is carried out in accordance with process
improvement procedures.
3.3. Performance of operation or quality of product of
service to ensure customer satisfaction is monitored.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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UNIT TITLE : OPERATE A PERSONAL COMPUTER
UNIT CODE : ICT 311203
UNIT DESCRIPTOR : This unit defines the competency required to operate a
personal computer by: starting the PC, logging in, using
and working with files, folders and programs, saving work,
and closing down the PC.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Start the 1.1 The peripheral devices are properly connected
computer 1.2 Power is checked and the computer and peripheral
devices are switched on
1.3 Proper logging in and logging off is successfully done
1.4 The operating system features and functions are
accessed and navigated
1.5 Hardware configuration and other system features are
checked
2. Arrange and 2.1 The desktop screen or GUI elements are changed as
customize needed
desktop display/ 2.2 Desktop icons are added, renamed, moved, copied or
GUI settings deleted
2.3 The online help functions are accessed or used as
needed
2.4 Desktop icons of application programs are selected,
opened and closed
2.5 Properties of icons are displayed
2.6 Computer or desktop settings are saved and restored
3. Work with files 3.1 A file or folder is created, opened, moved, renamed or
and folders (or copied
directories) 3.2 Files are located, deleted and restored
3.3 Details and properties of files and folders are displayed or
viewed
3.4 Various files are organized for easy lookup and use
3.5 Files and information are searched
3.6 Disks are checked, erased or formatted as necessary
4. Work with user 4.1 Application programs are added, changed, removed or
application ran
programs 4.2 User software or application program are installed,
updated and upgraded
4.3 Information/data are moved between documents or files
5. Print information 5.1 Printer is added or installed and correct printer settings
is ensured
5.2 Default printer is assigned accordingly
5.3 Information or document is printed on the installed printer
5.4 Progress of print jobs are viewed and deleted as required
6. Shut down 6.1 All open application programs are closed
computer 6.2 Computer and peripheral devices are properly shut down
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RANGE OF VARIABLES
VARIABLE RANGE
1. Peripheral This may include but is not limited to:
device 1.1 mouse
1.2 keyboard
1.3 monitor or visual display unit
1.4 printer
1.5 scanner
4. Operating May include but is not limited to the various versions and
system variants of operating systems running on personal
computers and servers, such as:
4.1 Windows
4.2 NT
4.3 Mac OS
4.4 Linux
4.5 Solaris
4.6 Unix
5. System features May include but is not limited to the operating system
features and hardware features like:
5.1 memory size
5.2 disk capacities
5.3 video cards
5.4 USBs
5.5 Modems
5.6 1394 and LAN connectors
5.7 SD and PC cards
5.8 wireless and infrared connections.
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VARIABLE RANGE
7. Properties Indicates the description of the file or folder to include the:
7.1 file name
7.2 type of file
7.3 file size
7.4 date created and modified
7.5 attributes (hidden, read-only).
10. Printer settings The properties of the printer that enables it to work includes:
10.1 page layout
10.2 paper size
10.3 ink/cartridge type
10.4 number of copies
10.5 page orientation.
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EVIDENCE GUIDE
1. Critical aspects Assessment must confirm the candidate's ability to:
of Competency 1.1 utilize software
1.2 navigate the desktop
1.3 use system features to perform tasks
1.4 save results of work.
2. Underpinning Knowledge includes:
Knowledge 2.1 Keyboard layout and functions
2.2 Computer functions
2.3 Basic parts of a computer and various hardware
components
2.4 Storage devices and file concepts
2.5 Basic software operation and functionalities
3. Underpinning Skills include:
Skills 3.1 Saving and retrieving files to and from various folders
or disk storage
3.2 Mouse and keyboarding skills for running software
applications
3.3 Reading and writing at a level where basic workplace
documents are understood
3.4 Clear ability to communicate with peers and
supervisors
3.5 Interpretation of user manuals and help functions
3.6 The ability to carry out written and verbal instructions
using a personal computer whether standalone or in
a networked environment
4. Resource To demonstrate competence in this unit access to the
Implications following resources will be required:
4.1 A personal computer
4.2 A printer
4.3 Mouse and keyboard
4.4 Basic systems software
5. Methods of Competency may be assessed through:
Assessment 5.1 Observation in a workplace or simulated environment
5.2 Third party reports
5.3 Exams and tests
5.4 Demonstration of required skills
5.5 Interviews
6. Context for 6.1 Competency may be assessed in the workplace or in
Assessment a simulated work environment.
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CORE COMPETENCIES
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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UNIT TITLE : CREATE 3D DIGITAL ANIMATION
UNIT CODE : ICT 313320
UNIT DESRIPTOR : This unit covers the knowledge, skills and attitude required to
create 3D digital animation.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1.1 Design brief and storyboard are obtained and
1. Identify requirements
creative requirements are discussed with relevant
for 3D animation
personnel.
1.2 All 3D animation requirements including technical
and production specifications are identified and
discussed with relevant personnel.
1.3 Soundtrack requirements are identified and
discussed with relevant personnel
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ELEMENT PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
4.1 3D model motion is tested and combined with
4. Test and evaluate
other media to create required digital animation
3D models
sequence.
4.2 Cross platform file transfers, digitized time coding
and interface calibration is ensured to meet the
requirements of technical and creative
specifications.
4.3 3D models and relevant digital animation
sequence is presented to relevant personnel for
review, comments and recommendations.
4.4 Identified changes, if any are discussed with the
relevant personnel and agreements are
incorporated to the prepared models.
4.5 Final agreement and approval is obtained from
relevant personnel for the finished models.
5.1 Construct rigid and non-rigid objects as required
5. Produce 3D
by the design brief and storyboard.
animation
5.2 Combine objects into a single animated steam
according to creative requirements and technical
specifications.
5.3 Create simple and complex animated movements
into static or moving backgrounds according to
creative and technical requirements.
5.4 Integrate animated objects or characters into static
or moving backgrounds, using animation
techniques available within software as required,
and as appropriate according to the software.
5.5 Apply time stamping techniques to animation
frames.
5.6 Apply textures, lighting and rendering as required
in production.
5.7 Incorporate sound where necessary, referring to
soundtrack breakdown.
5.8 3D animation is saved and stored using
appropriate and adequate file formats.
6.1 3D animation sequences are presented to relevant
6. Evaluate 3D
personnel for detailed responses and
animation
recommendations.
6.2 Design changes are discussed, identified and
incorporated to complete the 3D animation and
meet the recommendations.
6.3 Final agreement of finished 3D animation
sequences is obtained from relevant personnel.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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UNIT TITLE : USE AN AUTHORING TOOL TO CREATE AN
INTERACTIVE SEQUENCE
UNIT CODE : ICT 313323
UNIT DESRIPTOR : This unit covers the knowledge, skills and attitude required to
use an authoring tool to create a discrete interactive
sequence for a multimedia production.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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SECTION 3 TRAINING STANDARDS
Course Description:
This course is designed to develop & enhance the knowledge, skills, & attitudes of a 3D
Animator in accordance with industry standards. It covers the basic & common
competencies in addition to the core competencies such as to produce key drawings for
animation, create 3D digital animation and to use an authoring tool to create an
interactive sequence. The nominal duration of 1,040 hours covers the required units at
3D Animation NC III. TVET providers can however, offer a longer, ladderized course
covering the NC III basic, common and core units.
BASIC COMPETENCIES
64 hrs
Unit of Assessment
Learning Outcomes Methodology
Competency Approach
1. Lead workplace 1.1 Communicate information Group Observation
communication about workplace discussion Interviews
processes. Role Play
1.2 Lead workplace Brainstorming
discussions.
1.3 Identify and communicate
issues arising in the
workplace
2. Lead small 2.1 Provide team leadership. Lecture Demonstrati
teams 2.2 Assign responsibilities Demonstration on
among members. Self-paced Case
2.3 Set performance (modular) studies
expectation for team
members.
2.4 Supervise team
performance
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3. Develop and 3.1 Identify relevant Direct Written test
practice information in planning observation Practical/
negotiation negotiations Simulation/role performance
skills 3.2 Participate in negotiations playing test
3.3 Document areas for Case studies
agreement
4. Solve 4.1 Explain the analytical Direct Written test
workplace techniques. observation Practical/
problem related 4.2 Identify the problem. Simulation/role performance
to work 4.3 Determine the possible playing test
activities cause/s of the problem. Case studies
5. Use 5.1 Identify mathematical Direct Written test
mathematical tools and techniques to observation Practical/
concepts and solve problem Simulation/role performance
techniques 5.2 Apply mathematical playing test
procedures/solution Case studies
5.3 Analyze results
6. Use relevant 6.1 Identify appropriate Direct Written test
technologies technology observation Practical/
6.2 Apply relevant technology Simulation/role performance
6.3 Maintain/enhance relevant playing test
technology Case studies
COMMON COMPETENCIES
16 hrs
Unit of Assessment
Learning Outcomes Methodology
Competency Approach
1. Apply Quality 1.1 Asses quality of received Field trip Demonstration &
Standards materials Symposium questioning
1.2 Assess own work Film showing Observation &
1.3 Engage in quality Simulation questioning
improvement On the job Third party
training report
2. Operate a 2.1 Plan and prepare for task to Modular Demonstration &
Personal be undertaken Film showing questioning
Computer 2.2 Input data into computer Computer Observation &
2.3 Access information using based training questioning
computer (e-learning) Third party
2.4 Produce output/data using Project method report
computer system On the job Assessment of
2.5 Use basic functions of a training output product
web browser to locate Portfolio
information Computer-
2.6 Maintain computer based
equipment and systems assessment
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CORE COMPETENCIES
960 hrs
Unit of Learning Outcomes Methodology Assessment
Competency Approach
1. Produce key 1.1. Identify animation Lecture/ Written exam
drawings for requirements Discussion Practical
animation 1.2. Produce key drawings Hands on exam
1.3. Edit, revise and complete Exercises Observation in
key drawings Demonstration workplace
Viewing Interviews/
multimedia questioning
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3.2 TRAINING DELIVERY
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3.3 TRAINEE ENTRY REQUIREMENTS
The trainees who wish to enter the course should possess the following
requirements:
At least high school graduate
18 45 years old
Able to communicate both oral and written
With drawing skills
Must know how to operate a computer
Good moral character
Must be physically and mentally fit
Recommended list of tools, equipment and materials for the conduct of training
in 3D Animation NC III:
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The quantity of tools and equipment to be used for the conduct of training for this
qualification shall depend on the number of students, size of the class, and/or modality
of training. The most important consideration is to make sure that tools and equipment
are adequately provided to all trainees when needed. The actual list of tools, equipment,
machines, supplies and other materials to be used shall be identified and detailed in the
Competency Based Curriculum (CBC) to be submitted by the TVET provider when
registering a course or training program with TESDA.
In cases where there are specialized tools, equipment and facilities that are
not generally considered standard requirements or not absolute requisites for training,
the industry working group or TESDA may provide guidelines or specific advice on such
matters.
Total 80
Facilities / Equipment / 30
Circulation**
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3.6 TRAINERS QUALIFICATIONS
Animation NC III
Trainers Qualification TQ III
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SECTION 4 NATIONAL ASSESSMENT AND CERTIFICATION ARRANGEMENTS
4.3 Upon accumulation and submission of all COCs acquired for all the relevant
units of competency comprising this qualification, an individual shall be
issued the corresponding National Certificate.
4.4 Assessment shall focus on the core units of competency. The basic and
common units shall be integrated or assessed concurrently with the core
units.
4.5 The following are qualified to apply for assessment and certification:
4.6 The guidelines on assessment and certification are discussed in detail in the
"Procedures Manual on Assessment and Certification" and "Guidelines on
the Implementation of the Philippine TVET Qualification and Certification
System (PTOQS)".
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ANNEX A. ICT COMPETENCY MAP 3D ANIMATION NC III
BASIC COMPETENCIES
Receive and
Practice basic Participate in
Respond to Demonstrate work
Work with Others housekeeping Workplace
Workplace values
procedures Communication
Communication
Practice occupational
Work in a Team Practice career Lead Workplace
health and safety Lead Small Team
Environment professionalism Communication
procedures
COMMON COMPETENCIES
CORE COMPETENCIES
Lead a team in
Produce background Composit and edit Create 3D digital Produce storyboard
delivering quality
designs animation sequence animation for animation
service
Coordinate the
Manage the activities Produce over-all
production of
of a work team designs for animation
animation
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DEFINITION OF TERMS
GENERAL
SECTOR SPECIFIC
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4. Computer a device that has the ability to accept data; internally store and
execute a program of instructions; perform mathematical, logical, and manipulative
operations on data; and report the results.
5. Computer Terminal any input/output device connected by telecommunications
links to a computer.
6. Data - objective measurements of the attributes (characteristics) of entities such
as people, places, things, and events.
7. Documentation a collection of documents or information.
8. Edit to modify the form or format of data
9. Encryption to scramble data or convert it, prior to transmission, to a secret code
that masks the meaning of he data to unauthorized recipients.
10. End user anyone who uses an information system or the information it
produces.
11. Ergonomics - the science and technology emphasizing the safety, comfort, and
ease of use of human-operated machines. The goal of ergonomics is to produce
systems that are user-friendly: safe, comfortable and easy to use.
12. Information data placed in a meaningful and useful context for an end user.
13. Information and Communication Technology (ICT) - refers to technologies
associated with the transmission and exchange of data in the form of sound, text,
visual images, signals or any combination of those forms through the use of digital
technology. It encompasses such services as telecommunications, posts,
multimedia, electronic commerce, broadcasting, and information technology.
14. Local Area Network (LAN) a communications network that typically connects
computers, terminals, and other computerized devices within a limited physical
area such as an office, building, manufacturing plant and other work sites.
15. Outsourcing turning over all or part of an organizations information systems
operation to outside contractors, known as systems integrators or facilities
management companies.
16. Quality Assurance methods for ensuring that information system are free from
errors and fraud and provide information products of high quality.
17. Simulation - the process of imitating a real phenomenon with a set of
mathematical formulas. Advanced computer programs can simulate weather
conditions, chemical reactions, atomic reactions, and even biological processes.
18. Software computer programs and procedures concerned with the operation of
an information system.
19. Standards measures of performance developed to evaluate the progress of a
system toward its objectives
20. System an assembly of methods, procedures, or techniques unified by regulated
interaction to form an organized whole
21. User- friendly a characteristic of human-operated equipment and systems that
makes them safe, comfortable, and easy to use.
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TR - 3D ANIMATION NC III Promulgated July 20, 2007
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ACKNOWLEDGEMENTS
QSO
TSDO
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TR - 3D ANIMATION NC III Promulgated July 20, 2007
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FOR THE REVISION STAGE
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TR - 3D ANIMATION NC III Promulgated July 20, 2007
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