Age of Fantasy - Saurians v1.0

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Age of Fantasy Saurians v1.

0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Saurians are a collection of various humanoid lizards that are OPR (onepagerules) is the home of many free games which
led to battle by giant frog mages. They fight alongside many are designed to be fast to learn and easy to play. This project
jungle allies such as the slinky geckos, the powerful gators and was made by gamers for games and it can only exist thanks to
mighty dinosaurs. the generous support of our awesome community!

Deep within the jungle magical swamps have mutated the If youd like to support the continued development of our
local wildlife, which lead to the creation of the frog mages. games you can donate on patreon.com/onepagerules.
Since the beginning of times these mages have been using
their powerful magic to mutate other reptiles into warriors to Find more of our games at onepagerules.wordpress.com.
protect the jungle and its swamps.
Join the community by following us here:
Now that the great rift has opened they have mobilized to
Facebook: facebook.com/onepagerules
counter the daemon threat, no matter the cost.
Reddit: reddit.com/r/onepagerules
Twitter: twitter.com/OnePageRules
Strategy
If you want to give us your feedback or have any questions
Saurians have some of the best units in the game, with a great feel free to contact us:
variety of combat styles to choose from. Their basic troops,
geckos and saurian, form the backbone of the army, which Forum: onepagerules.proboards.com
can then be bolstered with all kinds of units. E-Mail: onepageanon@gmail.com

Geckos can seem to be quite weak, so many opponents will Thank you for playing and happy wargaming!
underestimate them. Place them behind difficult terrain and
out of reach of enemies, and then strike at the right time Gaetano Ferrara (onepageanon)
using their poison weapons to topple the mightiest of foes.

Saurians are very powerful as they can generate extra attacks


in melee and dont waver easily thanks to the fearless rule.
Because of this you can use them to reliably block strategic
routes whilst your other troops flank the enemy and grab
important objectives.

No matter what strategy you use the Saurians will not let you
down, making for a great beginner army.
Age of Fantasy Saurians v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Frog-Mage [1] 4+ 5+ - Fearless, Hero, Tough(6), Wizard(3) - 110pts
Saurian Veteran [1] 3+ 6+ Hand Weapon (A4, AP(1)) Fearless, Hero, Predator, Tough(3) A 60pts
Gecko Chief [1] 5+ 3+ Hand Weapon (A3) Fearless, Hero, Tough(3), Strider B 20pts
Gecko Priest [1] 6+ 2+ Staff (A1) Fearless, Hero, Tough(3), Strider, Wizard(1) - 30pts
Geckos [5] 6+ 2+ Javelins (12, A1, Poison) Fearless, Strider C, E 45pts
Chameleons [5] 5+ 2+ Blowpipes (12, A2, Poison) Chameleon, Fearless, Scout, Strider - 105pts
Pterodactyl Riders [3] 5+ 3+ Spears (A1, Impact(1)) Fast, Fear, Fearless, Flying, Tough(3) G 75pts
Saurian Warriors [10] 4+ 5+ Hand Weapons (A2) Fearless, Predator C, D 160pts
Guardians [10] 3+ 6+ Halberds (A2, AP(1)) Fearless, Predator C 240pts
Raptor Riders [5] 3+ 5+ Hand Weapons (A2), Claws (A1) Fast, Fear, Fearless, Predator C, F 150pts
Gators [3] 4+ 5+ Great Weapons (A3, AP(3)) Fear, Fearless, Impact(1), Predator, Tough(3) - 160pts
Snake Swarms [3] 6+ 2+ Swarm Attack (A5, Poison) Fearless, Strider, Tough(6) - 115pts
Dragon Lizard [1] 4+ 4+ Shoot Flames (12,A6,AP(1)), Claws (A2,AP(1)) Fear, Fearless, Strider, Tough(3) - 60pts
Spiked Lizard [1] 4+ 4+ Shoot Spikes (18, A6), Claws (A2,AP(1)) Fear, Fearless, Strider, Tough(3) - 60pts
Triceratops [1] 4+ 7+ Javelins (12, A3, Poison), Horns (A5, AP(1)) Fearless, Monster, Tough(6) J 135pts
Spinosaurus [1] 4+ 6+ Spit Venom (18, A1, AP(1), Deadly, Poison), Fearless, Monster, Predatory, Roar, H 120pts
Claws (A3, AP(1), Poison) Tough(6)
Ankylosaurus [1] 4+ 9+ Ark of Snakes, Javelins (12, A2, Poison), Fearless, Monster, Tough(3) I 140pts
Claws (A3, AP(1)), Mace Tail (A1, AP(6))
Raptor [-] - - Claws (A2) Fast, Fear - -
Pterodactyl [-] - - Claws (A1) Fast, Fear, Flying, Tough(3) K -
Tyrannosaur [-] - - Crushing Jaws (A4, AP(3)) Defense +1, Monster, Tough(6) L -

A Replace Hand Weapon: J Upgrade with any:


Spear (A4, AP(1), Impact(1)) +5pts Trample (Impact(D3)) +5pts
Great Weapon (A4, AP(3)) +15pts Bladed Horns (AP(+2) in melee)) +15pts
Halberd (A4, AP(2)) +10pts Upgrade with one:
2x Hand Weapons (A4, AP(1)) +25pts Giant Crossbow +30pts
Mount on: (36, A1, AP(1), Deadly, Poison)
Raptor +15pts Altar of the Gods +45pts
Tyrannosaur +150pts Giant Blowpipes (18, A7, Poison) +55pts

B Replace Hand Weapon: K Upgrade with one:


2x Hand Weapon (A3) +5pts Rock Bombs +5pts
Spear (A3, Impact(1)) mounted only +5pts Ripper Breed (Furious, Impact(D3)) +10pts
Upgrade with one:
Javelin (12, A1, Poison) +5pts L Upgrade with any:
Fire Bolas (12, A1, AP(1)) +5pts Terrifying Roar (+1 to melee results) +10pts
Blowpipe (12, A2, Poison) +10pts Hunter Breed (Fast, Strider) +10pts
Mount on:
Pterodactyl +20pts Special Rules
Altar of the Gods: When this unit is activated pick
C Upgrade with any: 3 friendly Infantry units within 12, which get
Sergeant +5pts Defense +1 until the end of the round.
Musician +10pts Ark of Snakes: When this unit is activated pick 2
Battle Standard +10pts enemy units within 6, which take D6 automatic
hits with Poison.
Chameleon: Enemies get -2 to their shooting rolls
D Replace all Hand Weapons:
against this unit.
Spears (A2, Phalanx) +15pts
Predator: For each 6 rolled to hit in melee this
unit may immediately roll 1 extra attack. This rule
E Replace all Javelins: doesnt apply to newly generated attacks.
Blowpipes (12, A2, Poison) +20pts Roar: Once per game when this unit is activated
Upgrade with any: pick 2 friendly Infantry units with the Predator
Skirmishers +5pts special rule within 6. Those units may roll extra
Poison in melee +15pts attacks on rolls of 5 or 6.
Rock Bombs: Once per game if this unit moved
F Replace all Hand Weapons: over enemy units you may deal D3 automatic hits
Spears (A2, Impact(1)) +15pts per model in this unit to one of them.

G Replace all Spears: Wizard Spells


Fire Bolas (12, A1, AP(1)) Free Tempest (3+): Target enemy unit within 30 takes
Javelins (12, A1, Poison) +5pts D3 automatic hits.
Upgrade all models with one: Healing Light (3+): Target friendly model within
Rock Bombs +10pts 18 may heal one wound.
Ripper Breed (Furious, Impact(D3)) +20pts Magical Walk (3+): Target friendly unit within 24
may immediately be move by up to 10.
H Upgrade with: Drain (5+): Target unit within 18 loses all spell
Wizard(1) +20pts effects with until the end of the round.
Glory (5+): Target friendly unit within 18 gets
I Replace Ark of Snakes: +1 to its melee or shooting rolls until the end of
Solar Beam (24, A6, AP(2)) +70pts the round (pick one).
Quench (6+): Target enemy unit within 18 takes
2D6 automatic hits.

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