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A L L !

C B
OR
Secret Weapons
So youve decided that your Elfball league needs an extra little something in the violence department, eh? Good for you, you
sick little puppy! Contained within these pages are all the rules youll need for the mayhem, death and destruction your sick

but have a heart and talk with your coaches before you drop chainsaws and bombs on their heads, mmnkay?
Now lets get down to the business of mayhem!

TABLE OF CONTENTS
..................................................................................2
Weapon Power...............................................................................................................2
.........................................................................................................................2
Eye Tyrant..............................................................................................................2
Elf...........................................................................................................................2
Human....................................................................................................................3
Dwarf......................................................................................................................3
Goblin.....................................................................................................................3
.........................................................................................................3
The Weapons.................................................................................................................4
Weapon Power 1..........................................................................................................4
Pogo Stick...............................................................................................................4
Shank......................................................................................................................4
Shuriken..................................................................................................................4
Weapon Power 2.........................................................................................................4
Wrist Crossbow.......................................................................................................4
War Hammer...........................................................................................................4
Boomstick...............................................................................................................4
Weapon Power 3........................................................................................................4
Bombs....................................................................................................................4
Chainsaw................................................................................................................5
Flail.........................................................................................................................5
Weapon Power 4........................................................................................................6
Impcrusher..............................................................................................................6
..........................................................................................................6
CHANGES TO
ELfBALL RULES Referees
when the character is purchased and the player may never to watch chaos and destruction and their ideas about rules

already have the ability to select Cheater types may not make

this change may never have more than two Cheaters on their
Eye Tyrant:
spawned long ago in the dens of the Night Elf sorcerers and
Secret Weapon (Cheater/Advanced):

rules of Elfball like no other and will not tolerate cheating!


takes an action with a secret weapon he may be spotted by

Weapon Power
Each secret weapon has a power rating, that represents how
much of an effect it has in the game and how easy it is for the

2 is for weapons that are a little more deadly or a bit louder,

for the weapons that are loud, nasty and deadly! Only the
most foul and blatant cheaters use thigs like chainsaws and Elf:

intelligent and logical brains makes them great for referee


combined with the referees rating to determine the number
2
Human:

excellent vision or logic of


Referee Challenge
but what they do have is a use
good sense of fairness and
that explosions and violence sell tickets!) Once the cheaters
a latent empathic ability to action is completed but before his opponent begins his
know when somebody is

numerous than Elves and


(Note that the timing of this is important. If the cheater has
not suffered a Shift in Momentum and still has Momentum
remaining he can use it affect the Referee Challenge, but if
Dwarf: he has suffered a Shift in Momentum its his opponent who
immutable, can be very analytical and logical when it comes can manipulate the Challenge.)
Referee Challenge
Attribute Used: Referee Rating + Weapon Power
# of Successes Needed: 3

Weapon caused a player to be


-1
Down or Dazed:
Weapon caused a player to be
Goblin: -2
Goblins play by their own +3
Bribed Referee:
moral code and look at rules Rolling against a team that is under
in a completely different way
Cheaters Team is
Under Scrutiny: (These successes are added after
all dice have been rolled and all
see the rules as things that are Momentum spent.)
meant to be brokenbut even Results
The Referee is annoyed by your
Team Managers badgering!
Goblins see rule breaking as Flop:
Your team is now Under Scrutiny!*
an art form and the referee is
Not getting the number of The ref saw
Successes needed: nothing.

The cheater is placed in his


One a referee is chosen he is the referee for the entire match Getting Exactly the Number of
Success Needed: bench after the next test starts.
(Cheaters team is now Under Scrutiny)*
they place the appropriate referee miniature in their dugout or The cheater is
Getting more than the number of kicked outfor the rest of the match!
successes need: (Cheaters team is now Under
Scrutiny)*
The player is banned
Getting 5 or more
successes than needed: your roster.
(Cheaters team is now Under
Scrutiny)*

*Under Scrutiny: Once a team is considered Under Scrutiny the

be suspect, however only one team may be under scrutiny at a

comes under scrutiny the referee model is moved to their bench

3
The Weapons! touches any hex that contains any other player, the bolt hits

containing a white line the bolt smashes against the spell and
Weapon Power 1:

Pogo Stick:
War Hammer:
riding a pogo stick may leap over hexes; move away from
players without disengaging and once per action

target ignores the result on the challenge table and rolls an

Boomstick:

or lower his pogo shoes slips from underneath him

(Super leaps must happen at the end of an action


ball in such a high arc that clears the range of the white line

Shank: target hex and then scatter the ball 1d6+2 hexes in a D6

one of the six directions illustrated on the scatter


Shuriken: Once per action a player with shuriken can make

Grit of 2, a player who is 5 hexes away rolls

Weapon Power 2:
Weapon Power 3:
Wrist Crossbow:
Bombs:
throw a bomb a player designates a target hex, and then
unlimited range but follows a completely straight path to
counts the number of hexes from the thrower to the target to
uses the interception string to trace a path from the center

4
out where it lands, roll a D6 on the scatter diagram and then

D6 for each player, if the roll is higher than their assigned

less than the players skill attribute he has avoided a fumble,

Example: The chainsaw player has designated the enemy

Flail:
circle using the weight of the spiky ball and momentum of

players may only move in a straight line in the direction of

a successful attack action he must move away in a random


direction (roll D6) to represent
the force of the momentum
Chainsaw:
from the swing bouncing him
and stab him or attack those around him in a bloody tornado
movement pushes him into
another player he must make
an attack on the new player
(friend or foe) and roll for a
5
Goblin Mercenaries:

Weapon Power 4:

Impcrusher! (The rules for the Impcrusher originally appeared

secret weapons it needs to be changed a little.)


the choose to weild and can add or subtract 1 from the d6 roll

death machine and almost no referee can ignore its presense that throws a Bomb may add or subtract 1 from the throw

gain experience points, may not learn new abilities, and may not

Jog 6 / Might 2 / Tackle 3 / Dodge 4 / Skill 3 / Grit 3


as a normal player would, but it may not gain experience points,

6
Weapons By Race
Shank Night Elves
Chainsaw Shank
Flail
Deadlings
Shank
Chainsaw Shank
Crossbow
Desert Dogs
Bombs
Shank
Chainsaw

Shuriken Sarcos
Crossbow Shank
Crossbow

Boomstick Samhaino
Chainsaw Chainsaw
Bombs

Chainsaw
Siringit
Flail
Gnolls Shank
Shank
Flail
Crossbow
Gnomes Shank
Bombs
Boomstick
Chainsaw

Chainsaw
Shank

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