Grandia Walktrough

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Accessories

Buy Sell
Name Location
Effects
7000 3500
Bought in Field Base.
Amulet of Relief +15 Defense; Restores HP during combat; Can be equipped only by
women.
- 500
Gadwin Begins with this.
Ancestor's Amulet
+4 Plague Resistence.
- 1000
Ankh of ?
Temptation +1 Magic Power Level.
- 2000
Found in South Zil Desert.
Anklet
+30 Movement.
- 20000
Found on top of Tower of Temptation.
Astral Miracle
Doubles Weapon Skill Experience Points Earned.
2400 1200
Bought in Cafu.
Black Belt Rapp's Begins with this.
+2 Move Power Level
- 1250
Found in Petrified Forest (2).
Blizzard Charm
+2 Water Resistence; +2 Wind Resistence.
5000 2500
Bought in Laine.
Chain Earrings
+10 Attack; +3 Move Block Resistence
- 2500
Found in Volcano Base.
Chain of Gems Found in Gaia (1).
You attack one extra time when using a Combo Attack.
4000 2000
Bought in Field Base.
Combat Anklet
+20 Attack.
2000 1000
Found in Typhoon Tower (1).
Found in Vocano.
Confusion Charm Bought in Cafu.
Prevents Confusion.
- 2500
Found in Underground Ruins (Shrine 1).
Counter Ring
Allows you to ocassionally counter regular attacks.
- 250
Dropped by Vengeful Spirit.
Crescent Jade
+2 Sleep Resistence; +2 Confusion Resistence.
- 500
Found in South Lama Mountains.
Demon Eye Stone Underground Ruins (B1).
Speeds Spell Casting.

1
- 2500
Demon Sword Found in Mt. Typhoon (Peak).
Amulet +5 Defense; +1 Magic Resistence.
- 30000
?
Devil's Anklet
+7 Magic Power Level.
- 50
Found in Soldier's Graveyard (B5).
Diana's Amulet Prevents Magic Block; Prevents Move Block; Use in battle to cast
Refresh.
750 375
Found in Mt. Typhoon (Peak).
Disease Charm Bought in Dight.
+3 Plague Resistence.
- 500
Found in Volcano Crater.
Dragon Scales
Prevents damage from attacks yielding 20 HP or less damage.
2000 1000
Found in Underground Ruins (B2).
Earth Charm Bought in Tower of Temptation.
+4 Earth Resistence.
15000 7500
Bought in Field Base.
Elite Badge
+33 Action
- 25000
Found in Soldier's Graveyard (B4 East).
Energy Charm
Halves SP usage.
- 2000
Found in North Zil Desert.
Energy Ring
SP is restored greatly while attacking.
- 20000
Found on Tower of Temptation's Roof.
Ethereal Miracle
Doubles Magic Skill Experience Points Earned.
- 1250
Found in South Brinan Plateau.
Explosion Charm
+2 Fire Resistence; +2 Earth Resistence.
2000 1000
Found in Valley of the Flying Dragon (3).
Found in Volcano Slope (2).
Fire Charm Dropped by Klepp Knight and Lost Soul.
Bought in Tower of Temptation.
+4 Fire Resistence.
- 500
Found in Soldier's Graveyard (B2).
Fireproof Cape
+2 Fire Resistence.
- 1250
Found in Twin Towers (South).
Forest Charm
+2 Earth Resistence; +2 Water Resistence.
- 50
Justin Begins with this.
Hero's Badge
+2 Action.
- 10000
Liete Begins with this.
Holy Ring
+10 Defense; +2 Magic Resistence.
2
10000 5000
Found in Tower of Temptation (2nd Floor).
Hurricane Belt Bought in Tower of Temptation.
+50 Action.
1800 900
Bought in Cafu.
Iridescent Amulet
+10 Defense.
- 100
Feena Begins with this.
Jade Charm
+2 Attack.
- 5000
?
Jewel of Life
Restores some HP while you attack.
- 1500
Found in God of Light Mountain (Peak).
Light God Amulet
+1 Magic Resistence.
- 750
Found in Underground Ruins (2).
Lightning Charm Dropped by Salamadile.
+2 Fire Resistence; +2 Wind Resistence.
2000 1000
Found in Icarian City (1).
Magic Block Charm Dropped by Medusa Dancer.
Prevents Magic Block.
- 50
Sue Begins with this.
Mama's Amulet
+2 Defense; Can only be equipped by Sue.
- 2500
Found in West Rangle Mountains.
Medal of Yore Found in Soldier's Graveyard (B4 East).
SP is restored while attacking.
2000 1000
Bought in Gumbo.
Metal Frog Dropped by Klepp Rider.
+3 Magic Block Resistence; +3 Move Block Resistence.
60000 30000
Bought in Tower of Temptation.
Miraculous Scales
Doubles money obtained in combat.
3500 1750
Bought in Laine.
Move Unblocker
Prevents Move Block.
- 5000
Dropped by Slug Fish.
Mysterious Veil
+10 Status Abnormality Resistence.
- 600
Found on Military Train.
Officer's Badge
+15 Action.
- 5
Found in End of the World (2).
Paperweight
Prevents you from falling down when attacked.
- 500
Found in God of Light Mountain (Foot).
Paralysis Charm Found in Petrified Forest.
Prevents Paralysis.
3
- 3500
Found in Rainbow Mountain (Base).
Phantom Silk
+4 Water Resistence; +4 Wind Resistence.
- 500
?
Poison Charm
Prevents Poison.
800 400
Bought in Gumbo.
Raincoat
Prevents Sleep.
- 5000
?
Ring of Protection +10 Defense; Prevents damage from attacks yielding 20 HP or less
damage.
- 6000
Found on Roof of Tower of Temptation.
Ring of Rage
Greatly restores SP while being attacked.
- 50
Found in Sult Ruins (B1).
Rune Ring
+1 Defense; Slows IP loss.
- 15000
Dropped by Kung Fu Master.
Satisfaction Gem
You attack one extra time when using a Critical Attack.
9000 4500
Guido Begins with this.
Bought in Zil Padon/Zil Padon Ruins.
Scarab Dropped by Gill Newt.
+4 Plague Resistence; +4 Poison Resistence; +4 Paralysis
Resistence.
15000 7500
Bought in Tower of Temptation.
Secret Move Ring
+3 Move Power Level.
200 100
Found on Merill Road.
Snake Earrings Bought in New Parm.
+1 Defense; +3 Poison Resistence.
- 15000
Found in Tower of Temptation (Top Floor).
Sonic Belt
+70 Action.
- 10000
Found in Luzet Mountains (East).
Soul of Asura You attack one extra time when using a Combo Attack or Critical
Attack.
500 250
Bought in Gumbo.
Spectacles
+2 Critical Resistence.
- 15000
Found in Gaia (3).
Spirit Charm
+20 Defense; +2 Magic Defense
- 750
Sudden Death Found in Twin Towers (North).
Charm Prevents Sudden Death.
30000 15000
Talisman Found in Gaia (1).
Bought in Zil Padon/Zil Padon Ruins.

4
Prevents Status Abnormalities.
2000 1000
Bought in Zil Padon Ruins.
Telescope
+128 Attack Range.
2000 1000
Milda Begins with this.
Titan's Ring Bought in Zil Padon/Zil Padon Ruins.
+5 Attack
1000 500
Bought in Luc.
Tree God Amulet
Reduces SP used by Killer Moves by about 20%.
2000 1000
Found in Virgin Forest (2).
Water Charm Bought in Tower of Temptation.
+4 Water Resistence.
- 3000
?
Wind Belt
+40 Action.
2000 1000
Found in Ghost Ship (Lower Deck).
Found in Mysterious Vanishing Hill.
Wind Charm Bought in Tower of Temptation.
+4 Wind Resistence.

Armor
Buy Sell Equip?
Name Location
Effects
- 20 All
Adventure Justin Begins with this.
Clothes +2 Defense.
- 14900 All
Angel's Robe Found in Icarian City (3).
+33 Defense; Restores HP during combat.
- - All
Apron Found in Parm.
+1 Defense.
20000 10000 Guido, Milda, Rapp, Gadwin, and Justin
Bought in Zil Padon/Zil Padon Ruins.
Aura Armor
+35 Defense; +1 Skill Power Level.
360 180 All except Liete
Bought in New Parm.
Bamboo Armor
+6 Defense.
- 1000 Women only
Battle Bikini Milda Begins with this.
+10 Defense; +4 Attack.
- 180 All
Feena Begins with this.
Breastplate
+6 Defense.
- 1500 All except Liete

5
Found in North Zil Desert.
Cactus Armor +21 Defense; +3 Move Block Resistence.
5100 2550 All
Chain Mail Bought in Cafu.
+19 Defense.
5300 2650 All except Liete
Bought in Cafu.
Chameleon
Dropped by Chameleon.
Armor
+18 Defense; May warp when damaged.
- 6500 Guido, Milda, Rapp, Gadwin, and Justin
Found in Castle of Dreams (Cemetary).
Dark Armor
+22 Defense; Greatly restores SP when attacked.
23000 11500 All
Devil's Robe Bought in Zil Padon Ruins.
+32 Defense; +2 Magic Resistence.
- 3000 All
Enchantress' Liete Begins with this.
Robe +23 Defense; +1 Magic Resistence.
1800 900 All
Bought in Luc.
Fairy Robe +10 Defense; +2 Sleep Resistence; +2 Confusion
Resistence.
3000 1500 All
Flying Dragon Bought in Gumbo.
Vest +14 Defense; +2 Fire Resistence.
2500 1250 All
Frog Shirt Bought in Gumbo.
+10 Defense; +1 Water Resistence.
- 3000 All
Magic Robe ?
+23 Defense; +1 Magic Resistence.
8000 4000 All
Bought in Laine.
Mink Coat +25 Defense; +5 Water Resistence; +5 Wind
Resistence.
- 3150 Guido and Sue
Mogay Clothes Guido Begins with this.
+30 Defense.
- 400 All
Officer's Uniform Found in Garlyle Base Barracks.
+9 Defense.
- 80 All except Liete
Found in Sult Ruins (B2).
Outdated Armor
+4 Defense.
- 3200 All
Found in Tower of Doom (3rd Floor).
Plug Suit
+21 Defense; +15 Action.
- 17500 All
Robe of the Sun Found in Gaia (4).
+45 Defense; Slows IP loss.
- 320 All
Shell Armor Found in Dom Ruins (2).
Dropped by Ganymede.

6
+8 Defense.
3300 1650 All except Liete and Sue
Bought in Dight.
Skull Armor
+15 Defense.
- 250 All
Soldier's Uniform Found in Garlyle Base Barracks.
+7 Defense.
- 30000 Justin only
Found in Gaia (3).
Spirit Armor
+55 Defense; Restores HP in combat.
150 75 All
Sportswear Bought in Parm and the Steamer.
+4 Defense.
- 800 All
Spy Clothes Rapp Begins with this.
+10 Defense.
- 20 All
Sunday Best Sue Begins with this.
+2 Defense.
2100 1050 All except Liete
Bought in Dight.
Swordfish Armor
+12 Defense.
- 850 Milda, Rapp, Gadwin and Justin
Gadwin Begins with this.
Thick Armor
+12 Defense.
10000 5000 Guido, Milda, Rapp, Gadwin, and Justin
Found in the Grandeur (Passageway).
Warrior's Mail Bought in Field Base.
+32 Defense; +3 Move Block Resistence.
- 45 All
Work Clothes Found in Leck Mines (1).
+3 Defense.

Characters
Playable Characters
Feen
Justin Sue Gadwin
a
Mild
Rapp GuidoLiete
a
Non-Playable Characters
Adventurer's Society
Alma Baal Cafu Elder
Receptionist
Lady of the Castle of Dreams Danda Darlin Derlin
Dight Elder Dorlin Gantz Gantz' Mom
Gumbo
Gina Goose Java
Chief
Kozuru Leen Lilly Luc Chief
The Mermaids Mio Mullen Museum Curator
Myna Bird Naina Nana Nicky
Olva Pakon Puffy Rem
Saki Steamer Tentz Zil Padon

7
Captain Receptionist

00A - Spt Stone

00B - Hero's ArmB

00C - Know Horn

00D - Wis Medl

00E - Know Medl

00F - Gaia Bud

010 - Grantz Key

011 - Intro Let

012 - Cafe Key

013 - J Wallet

014 - Steamer P

015 - Lilly Let

016 - Cabin Key

017 - Sulfaweed

018 - Jail Key

019 - Mastr Key

01A - God Nectr

01B - Mist Nut

01C - Sue Shoes

01D - Herospear

01E - Tele Orb

01F - Apron

020 - Pot Lid

021 - Iron Pot

022 - WD Sword

023 - Spt Sword

024 - Biscuits

025 - Marie Pin

026 - Coal Candy

027 - Clara Let

8
028 - Pearl

029 - Rainb Key

02A - Boild Egg

Feena Codes
****

800102F8
1 Infinite HP
03E7
800102F6
2 Max HP
03E7
80010304
3 Infinite SP
03E7
80010302
4 Max SP
03E7
30010328
5 Infinite MP Lev 1
0063
30010329
6 Max MP Lev 1
0063
3001032A
7 Infinite MP Lev 2
0063
3001032B
8 Max MP Lev 2
0063
3001032C
9 Infinite MP Lev 3
0063
3001032D
10 Max MP Lev 3
0063
300102EF
11 Level 99
0063
50000702
0000
80010308
Have All Magic/Moves After 1
03E7
12 Fight
50000701
(GS 2.2 Or Higher Needed!)
0000
30010318
00FF
80010308
13 Fire Magic Max Exp
03E7
8001030C
14 Wind Magic Max Exp
03E7
8001030A
15 Water Magic Max Exp
03E7
8001030E
16 Earth Magic Max Exp
03E7
30010318
17 Fire Magic Max Level
00FF
3001031A
18 Wind Magic Max Level
00FF
30010319
19 Water Magic Max Level
00FF
3001031B
20 Earth Magic Max Level
00FF
21 Knife Max Exp 80010310

9
03E7
80010312
22 Whip Max Exp
03E7
3001031C
23 Knife Max Level
00FF
3001031D
24 Whip Max Level
00FF
800102FA
25 Max Str
03E7
800102FC
26 Max Vit
03E7
800102FE
27 Max Wit
03E7
80010300
28 Max Agi
03E7
80010320 FFFF
29 Max Exp 80010322
000F
30 Exp Modifier 80010320 ????
50000501
All Moves 0000
31
(GS 2.2 Or Higher Needed!) 300106A8
0002
Item Slot Modifier Codes
32 Slot 1 80010344 0???
33 Slot 2 80010346 0???
34 Slot 3 80010348 0???
35 Slot 4 8001034A 0???
36 Slot 5 8001034C 0???
37 Slot 6 8001034E 0???
38 Slot 7 80010350 0???
39 Slot 8 80010352 0???
40 Slot 9 80010354 0???
41 Slot 10 80010356 0???
42 Slot 11 80010358 0???
43 Slot 12 8001035A 0???
Equipped Item Modifier Codes
44 Weapon 80010338 0???
45 Shield 8001033A 0???
46 Armor 8001033C 0???
47 Helmet 8001033E 0???
48 Shoes 80010340 0???
49 Jewelry 80010342 0???

Gadwin Codes
***

800103F8
1 Infinite HP
03E7
800103F6
2 Max HP
03E7
80010404
3 Infinite SP
03E7
4 Max SP 80010302

10
03E7
30010428
5 Infinite MP Lev 1
0063
30010429
6 Max MP Lev 1
0063
3001042A
7 Infinite MP Lev 2
0063
3001042B
8 Max MP Lev 2
0063
3001042C
9 Infinite MP Lev 3
0063
3001042D
10 Max MP Lev 3
0063
300103EF
11 Level 99
0063
50000702
0000
80010408
Have All Magic/Moves After 1
03E7
12 Fight
50000701
(GS 2.2 Or Higher Needed!)
0000
30010418
00FF
80010408
13 Fire Magic Max Exp
03E7
8001040C
14 Wind Magic Max Exp
03E7
8001040A
15 Water Magic Max Exp
03E7
8001040E
16 Earth Magic Max Exp
03E7
30010418
17 Fire Magic Max Level
00FF
3001041A
18 Wind Magic Max Level
00FF
30010419
19 Water Magic Max Level
00FF
3001041B
20 Earth Magic Max Level
00FF
80010410
21 Sword Max Exp
03E7
3001041C
22 Sword Max Level
00FF
800103FA
23 Max Str
03E7
800103FC
24 Max Vit
03E7
800103FE
25 Max Wit
03E7
80010400
26 Max Agi
03E7
80010420 FFFF
27 Max Exp 80010422
000F
28 Exp Modifier 80010420 ????
50000301
All Moves 0000
29
(GS 2.2 Or Higher Needed!) 300106B4
0008
11
Item Slot Modifier Codes
30 Slot1 80010444 0???
31 Slot2 80010446 0???
32 Slot3 80010448 0???
33 Slot4 8001044A 0???
34 Slot5 8001044C 0???
35 Slot6 8001044E 0???
36 Slot7 80010450 0???
37 Slot8 80010452 0???
38 Slot9 80010454 0???
39 Slot10 80010456 0???
40 Slot11 80010458 0???
41 Slot12 8001045A 0???
Equipped Item Modifier Codes
42 Weapon 80010438 0???
43 Shield 8001043A 0???
44 Armor 8001043C 0???
45 Helmet 8001043E 0???
46 Shoes 80010440 0???
47 Jewelry 80010442 0???

Guido Codes
***

1 Infinite HP 80010578 03E7


2 Max HP 80010576 03E7
3 Infinite SP 80010584 03E7
4 Max SP 80010582 03E7
5 Infinite MP Lev 1 300105A8 0063
6 Max MP Lev 1 300105A9 0063
7 Infinite MP Lev 2 300105AA 0063
8 Max MP Lev 2 300105AB 0063
9 Infinite MP Lev 3 300105AC 0063
300105AD
10 Max MP Lev 3
0063
11 Level 99 3001056F 0063
50000702 0000
Have All Magic/Moves After 1
80010588 03E7
12 Fight
50000701 0000
(GS 2.2 Or Higher Needed!)
30010598 00FF
13 Fire Magic Max Exp 80010588 03E7
14 Wind Magic Max Exp 8001058C 03E7
15 Water Magic Max Exp 8001058A 03E7
16 Earth Magic Max Exp 8001058E 03E7
17 Fire Magic Max Level 30010598 00FF
18 Wind Magic Max Level 3001059A 00FF
19 Water Magic Max Level 30010599 00FF
20 Earth Magic Max Level 3001059B 00FF
21 Dagger Max Exp 80010590 03E7
22 Sword Max Exp 80010592 03E7
23 Bow Max Exp 80010594 03E7
24 Dagger Max Level 3001059C 00FF

12
25 Sword Max Level 3001059D 00FF
26 Bow Max Level 3001059E 00FF
27 Max Str 8001057A 03E7
28 Max Vit 8001057C 03E7
29 Max Wit 8001057E 03E7
30 Max Agi 80010580 03E7
800105A0 FFFF
31 Max Exp
800105A2 000F
32 Exp Modifier 800105A0 ????
All Moves 50000301 0000
33
(GS 2.2 Or Higher Needed!) 300106C8 0040
Item Slot Modifier Codes
800105C4
34 Slot 1
0???
800105C6
35 Slot 2
0???
800105C8
36 Slot 3
0???
800105CA
37 Slot 4
0???
800105CC
38 Slot 5
0???
800105CE
39 Slot 6
0???
800105D0
40 Slot 7
0???
800105D2
41 Slot 8
0???
800105D4
42 Slot 9
0???
800105D6
43 Slot 10
0???
800105D8
44 Slot 11
0???
800105DA
45 Slot 12
0???
Equipped Item Modifier Codes
800104B8
46 Weapon
0???
800105BA
47 Shield
0???
800105BC
48 Armor
0???
800105BE
49 Helmet
0???
800105C0
50 Shoes
0???
800105C2
51 Jewelry
0???

Justin Codes
***

80010278
1 Infinite HP
03E7

13
80010276
2 Max HP
03E7
80010284
3 Infinite SP
03E7
80010282
4 Max SP
03E7
300102A8
5 Infinite MP Lev 1
0063
300102A9
6 Max MP Lev 1
0063
300102AA
7 Infinite MP Lev 2
0063
300102AB
8 Max MP Lev 2
0063
300102AC
9 Infinite MP Lev 3
0063
300102AD
10 Max MP Lev 3
0063
3001026F
11 Level 99
0063
50000702
0000
80010288
Have All Magic/Moves After 1
03E7
12 Fight
50000701
(GS 2.2 Or Higher Needed!)
0000
30010298
00FF
80010288
13 Fire Magic Max Exp
03E7
8001028C
14 Wind Magic Max Exp
03E7
8001028A
15 Water Magic Max Exp
03E7
8001028E
16 Earth Magic Max Exp
03E7
30010298
17 Fire Magic Max Level
00FF
3001029A
18 Wind Magic Max Level
00FF
30010299
19 Water Magic Max Level
00FF
3001029B
20 Earth Magic Max Level
00FF
80010290
21 Sword Max Exp
03E7
80010292
22 Mace Max Exp
03E7
80010294
23 Ax Max Exp
03E7
3001029C
24 Sword Max Level
00FF
3001029D
25 Mace Max Level
00FF
3001029E
26 Ax Max Level
00FF
8001027A
27 Max Str
03E7
28 Max Vit 8001027C
14
03E7
8001027E
29 Max Wit
03E7
80010280
30 Max Agi
03E7
800102A0 FFFF
31 Max Exp 800102A2
000F
32 Exp Modifier 800102A0 ????
50000A01
All Moves 0000
33
(GS 2.2 Or Higher Needed!) 3001069E
0001
Item Slot Modifier Codes
33 Slot 1 800102C4 0???
34 Slot 2 800102C6 0???
35 Slot 3 800102C8 0???
36 Slot 4 800102CA 0???
37 Slot 5 800102CC 0???
38 Slot 6 800102CE 0???
800102D0
39 Slot 7
0???
800102D2
40 Slot 8
0???
800102D4
41 Slot 9
0???
800102D6
42 Slot 10
0???
800102D8
43 Slot 11
0???
800102DA
44 Slot 12
0???
Equipped Item Modifier Codes
45 Weapon 800102B8 0???
46 Shield 800102BA 0???
47 Armor 800102BC 0???
48 Helmet 800102BE 0???
49 Shoes 800102C0 0???
50 Jewelry 800102C2 0???

Liete Codes
***

800105F8
1 Infinite HP
03E7
800105F6
2 Max HP
03E7
80010604
3 Infinite SP
03E7
80010602
4 Max SP
03E7
30010628
5 Infinite MP Lev 1
0063
30010629
6 Max MP Lev 1
0063

15
3001062A
7 Infinite MP Lev 2
0063
3001062B
8 Max MP Lev 2
0063
3001062C
9 Infinite MP Lev 3
0063
3001062D
10 Max MP Lev 3
0063
300105EF
11 Level 99
0063
50000702
0000
80010608
Have All Magic/Moves After 1
03E7
12 Fight
50000701
(GS 2.2 Or Higher Needed!)
0000
30010618
00FF
80010608
13 Fire Magic Max Exp
03E7
8001060C
14 Wind Magic Max Exp
03E7
8001060A
15 Water Magic Max Exp
03E7
8001060E
16 Earth Magic Max Exp
03E7
30010618
17 Fire Magic Max Level
00FF
3001061A
18 Wind Magic Max Level
00FF
30010619
19 Water Magic Max Level
00FF
3001061B
20 Earth Magic Max Level
00FF
80010610
21 Mace Max Exp
03E7
3001061C
22 Mace Max Level
00FF
800105FA
23 Max Str
03E7
800105FC
24 Max Vit
03E7
800105FE
25 Max Wit
03E7
80010600
26 Max Agi
03E7
80010620 FFFF
27 Max Exp 80010622
000F
28 Exp Modifier 80010620 ????
300106CB
All Moves 0080
29
(GS 2.2 Or Higher Needed!) 300106CC
0080
Item Slot Modifier Codes
30 Slot 1 80010644 0???
31 Slot 2 80010646 0???
32 Slot 3 80010648 0???

16
33 Slot4 8001064A 0???
34 Slot5 8001064C 0???
35 Slot6 8001064E 0???
36 Slot7 80010650 0???
37 Slot8 80010652 0???
38 Slot9 80010654 0???
39 Slot10 80010656 0???
40 Slot11 80010658 0???
41 Slot12 8001065A 0???
Equipped Item Modifier Codes
42 Weapon 80010638 0???
43 Shield 8001063A 0???
44 Armor 8001063C 0???
45 Helmet 8001063E 0???
46 Shoes 80010640 0???
47 Jewelry 80010642 0???

Milda Codes
***

800104F8
1 Infinite HP
03E7
800104F6
2 Max HP
03E7
80010504
3 Infinite SP
03E7
80010502
4 Max SP
03E7
30010528
5 Infinite MP Lev 1
0063
30010529
6 Max MP Lev 1
0063
3001052A
7 Infinite MP Lev 2
0063
3001052B
8 Max MP Lev 2
0063
3001052C
9 Infinite MP Lev 3
0063
3001052D
10 Max MP Lev 3
0063
300104EF
11 Level 99
0063
50000702
0000
80010508
Have All Magic/Moves After 1
03E7
12 Fight
50000701
(GS 2.2 Or Higher Needed!)
0000
30010518
00FF
80010508
13 Fire Magic Max Exp
03E7
8001050C
14 Wind Magic Max Exp
03E7
15 Water Magic Max Exp 8001050A

17
03E7
8001050E
16 Earth Magic Max Exp
03E7
30010518
17 Fire Magic Max Level
00FF
3001051A
18 Wind Magic Max Level
00FF
30010519
19 Water Magic Max Level
00FF
3001051B
20 Earth Magic Max Level
00FF
80010510
21 Sword Max Exp
03E7
80010512
22 Mace Max Exp
03E7
80010514
23 Ax Max Exp
03E7
3001051C
24 Sword Max Level
00FF
3001051D
25 Mace Max Level
00FF
3001051E
26 Ax Max Level
00FF
800104FA
27 Max Str
03E7
800104FC
28 Max Vit
03E7
800104FE
29 Max Wit
03E7
80010500
30 Max Agi
03E7
80010520 FFFF
31 Max Exp 80010522
000F
32 Exp Modifier 80010520 ????
50000601
All Moves 0000
33
(GS 2.2 Or Higher Needed!) 300106C0
0020
Item Slot Modifier Codes
34 Slot 1 80010544 0???
35 Slot 2 80010546 0???
36 Slot 3 80010548 0???
37 Slot 4 8001054A 0???
38 Slot 5 8001054C 0???
39 Slot 6 8001054E 0???
40 Slot 7 80010550 0???
41 Slot 8 80010552 0???
42 Slot 9 80010554 0???
43 Slot 10 80010556 0???
44 Slot 11 80010558 0???
45 Slot 12 8001055A 0???
Equipped Item Modifier Codes
46 Weapon 80010538 0???
47 Shield 8001053A 0???
48 Armor 8001053C 0???

18
49 Helmet 8001053E 0???
50 Shoes 80010540 0???
51 Jewelry 80010542 0???

Rapp Codes
***

80010478
1 Infinite HP
03E7
80010476
2 Max HP
03E7
80010484
3 Infinite SP
03E7
80010482
4 Max SP
03E7
300104A8
5 Infinite MP Lev 1
0063
300104A9
6 Max MP Lev 1
0063
300104AA
7 Infinite MP Lev 2
0063
300104AB
8 Max MP Lev 2
0063
300104AC
9 Infinite MP Lev 3
0063
300104AD
11 Max MP Lev 3
0063
3001046F
12 Level 99
0063
50000702
0000
80010488
Have All Magic/Moves After 1
03E7
13 Fight
50000701
(GS 2.2 Or Higher Needed!)
0000
30010498
00FF
80010488
14 Fire Magic Max Exp
03E7
8001048C
15 Wind Magic Max Exp
03E7
8001048A
16 Water Magic Max Exp
03E7
8001048E
17 Earth Magic Max Exp
03E7
30010498
18 Fire Magic Max Level
00FF
3001049A
19 Wind Magic Max Level
00FF
30010499
20 Water Magic Max Level
00FF
3001049B
21 Earth Magic Max Level
00FF
80010490
22 Dagger Max Exp
03E7
23 Sword Max Exp 80010492

19
03E7
80010494
24 Bow Max Exp
03E7
3001049C
25 Dagger Max Level
00FF
3001049D
26 Sword Max Level
00FF
3001049E
27 Bow Max Level
00FF
8001047A
28 Max Str
03E7
8001047C
29 Max Vit
03E7
8001047E
30 Max Wit
03E7
80010480
31 Max Agi
03E7
800104A0 FFFF
32 Max Exp 800104A2
000F
33 Exp Modifier 800104A0 ????
50000901
All Moves 0000
34
(GS 2.2 Or Higher Needed!) 300106B7
0010
Item Slot Modifier Codes
35 Slot 1 800104C4 0???
36 Slot 2 800104C6 0???
37 Slot 3 800104C8 0???
38 Slot 4 800104CA 0???
39 Slot 5 800104CC 0???
40 Slot 6 800104CE 0???
800104D0
41 Slot 7
0???
800104D2
42 Slot 8
0???
800104D4
43 Slot 9
0???
800104D6
44 Slot 10
0???
800104D8
45 Slot 11
0???
800104DA
46 Slot 12
0???
Equipped Item Modifier Codes
47 Weapon 800104B8 0???
48 Shield 800104BA 0???
49 Armor 800104BC 0???
50 Helmet 800104BE 0???
51 Shoes 800104C0 0???
52 Jewelry 800104C2 0???

Sue Codes
***

20
80010378
1 Infinite HP
03E7
80010376
2 Max HP
03E7
80010384
3 Infinite SP
03E7
80010382
4 Max SP
03E7
300103A8
5 Infinite MP Lev 1
0063
300103A9
6 Max MP Lev 1
0063
300103AA
7 Infinite MP Lev 2
0063
300103AB
8 Max MP Lev 2
0063
300103AC
9 Infinite MP Lev 3
0063
300103AD
10 Max MP Lev 3
0063
3001036F
11 Level 99
0063
50000602
0000
80010388
Have All Magic/Moves After 1
03E7
12 Fight
50000601
(GS 2.2 Or Higher Needed!)
0000
30010398
00FF
80010390
13 Mace Max Exp
03E7
80010392
14 Bow Max Exp
03E7
3001039C
15 Mace Max Level
00FF
3001039D
16 Bow Max Level
00FF
8001037A
17 Max Str
03E7
8001037C
18 Max Vit
03E7
8001037E
19 Max Wit
03E7
80010380
20 Max Agi
03E7
800103A0 FFFF
21 Max Exp 800103A2
000F
22 Exp Modifier 800103A0 ????
80010388
23 Fire Magic Max Exp
03E7
8001038C
24 Wind Magic Max Exp
03E7
8001038A
25 Water Magic Max Exp
03E7
8001038E
26 Earth Magic Max Exp
03E7
27 Fire Magic Max Level 30010398
21
00FF
3001039A
28 Wind Magic Max Level
00FF
30010399
29 Water Magic Max Level
00FF
3001039B
30 Earth Magic Max Level
00FF
50000701
All Moves 0000
31
(GS 2.2 Or Higher Needed!) 300106AD
0004
Item Slot Modifier Codes
32 Slot 1 800103C4 0???
33 Slot 2 800103C6 0???
34 Slot 3 800103C8 0???
35 Slot 4 800103CA 0???
36 Slot 5 800103CC 0???
37 Slot 6 800103CE 0???
800103D0
38 Slot 7
0???
800103D2
39 Slot 8
0???
800103D4
40 Slot 9
0???
800103D6
41 Slot 10
0???
800103D8
42 Slot 11
0???
800103DA
43 Slot 12
0???
Equipped Item Modifier Codes
44 Weapon 800103B8 0???
45 Shield 800103BA 0???
46 Armor 800103BC 0???
47 Helmet 800103BE 0???
48 Shoes 800103C0 0???
49 Jewelry 800103C2 0???

Helmets
Buy Sell Equip?
Name Location
Effects
- 26000 All
Angel's Hat Liete Begins with this.
+23 Defense; Restores some HP while you attack.
- 3000 Guido, Milda, Rapp, Gadwin, and Justin
?
Antler Helmet
+26 Defense.
- 45 Women only
Barette Feena Begins with this.
+3 Defense.
5500 2750 Guido, Milda, Rapp, Gadwin, and Justin

22
Bought in Field Base.
Dropped by Combatant.
Battle Helm
+23 Defense; +3 Magic Block Resistence.
- 500 All
Cactus Helm Dropped by Cactus Man.
+13 Defense; +3 Magic Block Resistence.
23800 11900 Guido, Milda, Rapp, Gadwin, and Justin
Bought in Field Base.
Charisma Helm
+26 Defense; +30 Action.
400 200 All
Climbing Hat Bought in Luc.
+5 Defense.
160 80 All
Cowboy Hat Bought in New Parm.
+4 Defense.
- 1500 Guido, Milda, Rapp, Gadwin, and Justin
Found in Castle of Dreams (Library).
Death Mask Dropped by Pteranobone.
+26 Defense; Slows IP loss.
- 500 Women only
Found on Roof of Tower of Temptation.
Fairy Tiara
+35 Defense; Prevents damage from attacks yielding 20 HP or less
damage.
2000 1000 All
Feathered Bought in Zil Padon.
Turban Guido Begins with this.
+13 Defense.
40 20 Women only
Fluffy Ribbon Bought in Parm.
+2 Defense.
- 50 All except Liete
Goggles Justin Begins with this.
+2 Defense.
- 250 All
Headgear Rapp Begins with this.
+7 Defense.
- 500 All
Holy Crown Found on Roof of Tower of Temptation.
+38 Defense; Slows IP loss.
- 300 Milda only
Iron Bandana Milda Begins with this.
+8 Defense.
- - All
Iron Pot Found in Parm.
+1 Defense.
- 5000 Men only
Man's Dropped by Leviathan.
Headband
+28 Defense; +15 Attack.
4000 2000 All
Found in Tower of Temptation (1st Floor).
Mystic Mask Bought in Zil Padon/Zil Padon Ruins.
+17 Defense; Slows IP loss.
- 1500 All

23
Found in Twin Towers (South).
Odd Hat +11 Defense; Warps wearer when attacked.
4000 2000 Guido, Milda, Rapp, Gadwin, and Justin
Found in Abandoned Laine Village (Warp Space (2)).
Ogre Helm Bought in Laine.
+20 Defense; -10 Movement.
700 350 All except Liete
Pearl Helmet Bought in Dight.
+7 Defense.
- 80 All
Pirate's Hat Found in Ghost Ship Mid Deck.
+4 Defense.
- 600 Guido, Milda, Rapp, Gadwin, and Justin
Pirate's Helmet Gadwin Begins with this.
+12 Defense.
- 15000 All
Pope's Hat Found in Underground Railway Ruins (2).
+28 Defense; Slows IP loss.
- 5 Women only
Ribbon Sue Begins with this.
+1 Defense.
- 45 All except Liete
Safety Helmet Found in Leck Mines (2).
+3 Defense.
- 22500 All except Feena and Liete
Found in Icarian City (2).
Spirit Helmet
+42 Defense; Prevents Sudden Death.
1400 700 Guido, Milda, Rapp, Gadwin, and Justin
Stone Head Bought in Gumbo.
+9 Defense; Prevents falling down after being attacked.
2500 1250 All
Bought in Cafu.
Swallowtail Hat Dropped by Sweet Moth.
+12 Defense; +3 Confusion Resistence.

Magic/Moves
" Oh Justin. You're always one step ahead of yourself, aren't you? "

Magics

Elemental Magic MP Elemental LV Magic LV Effect


Burn! 1 1 1 Fire magic on 1 Enemy
Burnflame 4 4 2 Big fire magic on group
Fire Burnstryk 5 18 2 Fire magic on 1 enemy
Burnflare 7 9 3 Fire magic on all enemies
Fireburnr 8 25 3 Burn 1 enemy
Water Heal 1 1 1 Heal HP a bit of 1 ally
Snooze 2 3 1 Put enemy to sleep
Alheal 4 5 2 Heal all allies a bit
Healer 3 8 2 Heal 1 ally a lot

24
Alhealer 8 12 2 Restores HP a lot on all allies
Resurrect 6 16 3 Brings back fallen one
Alhealer + 12 20 3 Restore a whole lot HP on all allies
Howl 2 1 1 Wind range attack

Runner 1 2 1 + Mov. of friend. Range


Wind
Howlslash 6 6 2 Wind attack on all enemies
Shhh! 3 12 2 Blocks magic of 1 enemy
Howlnado 8 23 3 Wind attack on all enemies
Diggin' 1 1 1 Def + for entire party
Def Loss 3 6 1 Def - for all enemies
Earth Tremor 3 3 2 Earth range attack
Gravity 4 12 2 Holds one enemy
Quake 12 19 3 Quake attack on all enemies
Cure 1 Wr 3/ Et 2 1 Cures poison

Poizon 2 Wr 5/ Et 3 1 Poison Enemy. Range

Stram 3 Wr 6 / Et 5 1 Sucks strengh + attack of an enemy


Forest
Refresh 3 Wr12/Et10 2 Unblocks moves of an ally

Craze 1 Wr10/Et10 2 Confuse 1 enemy


Speedy 4 Wr13/Et13 3 Wit ups for a friend
Halvah 5 Wr19/Et16 3 Restores status of a friend
Crackle 2 Wd 3/Wr 2 1 Ice attack on 1 ennemy
Freeze 3 Wd 6/ Wr 5 1 Freeze action of all enemies
Cold 6 Wd 10/Wr 8 2 Reduces Wit of all enemies
Blizzard
Crackling 14 Wd10/Wr12 2 Diamond Dust on all enemies
Fiora 2 Wd 8/Wr10 3 Blocks moves of 1 enemy
Protect 21 Wd20/Wr23 3 Temporarily protects 1 ally
Zap ! 11 Fr 5/ Wd 4 1 Thunder range attack
Zap All 13 Fr 10/Wd 9 2 Lightning attack on all enemies
Thunder
Gadzap 13 Fr19/ Wd15 3 Attack one enemy with lightning
Dragonzap 20 Fr21/ Wd19 3 Lightning on all enemies
Wow ! 3 Et 5/ Fr 5 1 + Attack for 1 ally
Boom ! 7 Et 7/ Fr 6 1 Explosion range attack
Explosion Boom-Pow ! 10 Et 10 / Fr10 2 Magma attack on all enemies
Meteorstryke 10 Et 15 / Fr13 2 Meteorites on 1 enemy
Ba-Boom 18 Et 20/ Fr 18 3 Explosion on all enemies

Moves

Character Move SP Requirements Effetcs


Justin V-Slash 14 Sw 1 Attack 1 enemy
W-Break 20 Sw 6/ Mace 2 Critical V-Slash
Shockwave 30 Mace 7/ Ax 12 Range attack
Midair Cut 32 Mace 10/Ax 12 Spinning attack
Lotus Cut 32 Sw 12/ Fr 8 Fire Spin Attack
Ice Slash 36 Ax 16 / Wd 10 / Wr 10 Ice Spin Attack
Thor Cut 40 Sw 23/ Fr 17/ Wd17 Lightning Sword Attack
Aura 45 Sw 20 / Mc 25 / Ax 22 Defend temporarily on all attacks

25
Dragon Cut 45 Sw 16/ Et 7/ Fr 6 Gadwin's Secret Move
Justin's Best Move on all
Heaven & Earth Cut 90 Sw 32 / Mc 29 / Ax 30
enemies !
Puffy Kick 8 Bow 1 Attacks 1 enemy
Rah-Rah 18 Bow 1/Mace 1 Heals party
Fire Away 28 Bow 10 Attacks all enemies
Sue Whacker 30 Mace 7 Range attack
Yawn 5 Mace 10/Wr 3 Puts enemies to sleep. Range.
Puffy Fire 36 Bow 12/ Fr 2 Fire Range Attack
" Fight ! " 16 Mc 8/ Er 2/ Fr 3 Attack ups
Knifehurl 10 Kn 3 Attacks 1 enemy
Randomhurl 28 Kn 10 Attacks all enemies
Para Whip 15 Whip 4 Paralyze 1 enemy
Fire Whip 32 Whip 14/Fr 12 Range attack
Feena Zap! Whip 38 Wh24/Fr15/Wd15 Range attack
World End * 33 MP Fr 27 Reduces enemies to nothingness
Restores & Recovers party to its
Life Tree * 28 MP Er 22/ Wr 23
best
Time Gate * -- MP Wr 99/ Wd 99 Stops movements of all enemies
Fly Cut 14 Sw 4 Cutting Range Attack
Gadwin Eruption Cut 24 Sw 8/ Er 3/ Fr Attacks 1 enemy
Dragon Cut 45 Sw 16/ Et 7/ Fr 6 Attacks all enemies
Mist Hide 5 Kn 5 Warps
Doppleganger 27 Kn 12 / Sw 9 Attacks 1 enemy
Deathsword 25 Kn 16/ Sw 14 Kills 1 enemy
Missile 14 Bow 7 Attacks 1 enemy
Rapp Fireball 36 Bow 12/ Fr 10 Range attack
Sidethrow 40 Bow 22 Attacks all enemies
Discutter 30 Kn 10 / Sw 10/ Bow 15 Range attack
Demon Ball 40 Kn 20 / Sw 18 / Bow 23 Attacks one enemy
Neo Demon Ball 85 Kn 24/ Sw 25/ Bw32 Demon Ball on all enemies
Milda Kick 16 Ax 10 Attacks 1 enemy
Milda Splitter 40 Sw 13/ Mc 15 Attacks all enemies
Milda Hit 75 Sw 20 / Mc 21 / Ax 24 Attacks 1 enemy
Mogay Shot 14 Bow 5 Always hit 1 enemy
Put IP of enemies to minimum.
Mogaybomb 38 Bow 12
Range.
Guido Mogay Hypo 45 Kn 15/ Sw 6 Restores SP of ally
Power Up 20 Kn 19/ Sw 10 Ups all ability of an ally.
10 tries to steal items from 1
Mogay Pickpoket 10 Kn13/ Sw 8/Bw 15
enemy
Redshock 28 Mc 10 Critical Attack on 1 enemy
Enchant 34 Mc 10 Steal MP from 1 enemy
Block all attacks of 1 enemy fo
Liete Enclose * 26 MP Fr 23/ Wd 24
now
Symphony * 12 MP Er 20/ Wr 20 Ups all abilities
Magic Art * 11 MP Fr 12 Attack 1 enemy

Tips
These are my personal tips. If you have some good ones, you can E-Mail them to me.

26
1. Don't worry about using spells and Special Techniques during a dungeon. There's always a save point before a
boss, except for in two or three places where there aren't too many monters.
2. Don't use the same kind of weapon all the time. Try to vary so you can learn some new moves earlier.
3. When you find a save point, don't recover immediatly. Use the Heal magic to heal your HP, so your water EXP
will increase more. After, you can recover at the save point.
4. At New Parm, you'll be able to buy your first magic. I suggest you buy water magic for Sue and fire for Justin.
When you have more Mana Eggs later, don't give too much magic to Sue, because she'll leave your party before
the end of the first CD. Buy earth for Justin. And of course, give all elementals to Feena. Sue doesn't need earth
or fire.
5. At the Dom Ruins, just after the first save point, there's a trap that damages you. Make yourself hit that trap a
couple of times, then Heal, recover your MP at the save point, and repeat that until your water magic levels up a
couple of times. Take advantage of that because you won't be able to come back here later.
6. You get more EXP by hitting groups of enemies.
7. Always talk to everybody. Some conversation are nice to listen.
8. Always keep an eye on the IP gauge. It tells when you and your enemies will decide your actions and when you
attack.
9. Try not to get ambushed by enemies. They'll hit you one or two times before you have time to counter.
10. Try to look everywhere for items. Remember that there's usually one Mana Egg per dungeon after the Ghost
Ship.
11. In the Virgin Forest, the very first dungeon of Disc 2, you'll meat Guido. He'll stay there to recover and save your
progesses until you get out of that maze. Well, just next to him, to his left precisely, there are four plant traps
that take out your HP when you walk on them. Do this a couple of times, recover with water magic, and when
you run out of MP, recover at Guido's tent, and repeat the whole operation. I upgraded my water magic levels
from level 10 to 21 there.
12. Still in the Virgin Forest, area four this time, there are Chameleons that keep hiding. When you see them and
walk near them, they disappear, so try to catch them before they do. They have great defense, but don't hit
hard. Use Rapp's missile technique to kill one in one blow, or use you magics to upgrade them rapidly. Four in a
fight give 240 EXP and 2400 gold pieces! When you don't have any MP or SP, go recover at the Area 3 save
point.
13. To boost your magic rapidly, when you get to a new place, use your high-ranged magics like Howlslash and
Burnflame on groups of enemies. Try to do this next to a save point. For example, to boost Justin's earth and fire
levels, use Dragon Cut on a big group of enemies. In two or three fights, both types will upgrade.

Walkthrough
" If that crater erupts, we'll all be sacrificed! No, more like sacri-fried. "

The walkthrough is written by both Zenodeus and I. Zero_ gave his walkthrough on the three secret dongeons.

Disc 1 / Disc 2 / Secret Dungeons


Parm

Recommended Level: 2
Items: 100 GP, Poison Antidote, First Aid Kit

After the CG/anime intro and the voice acted conversations, talk to Gantz (the center boy) to get your mission: to find
the remaining three pieces of the Legendary Armor. You can talk to him to get clues where they are. First up, the Shield
of Light. Go to the port and look behind a warehouse to find a "Pot Lid". Next, get the Warrior's Helmet by going down a
set of steps beside the river in the town. The "Battered Pot" is by the wall on the other side. Take them back to Gantz.
He smugly says the Spirit Sword is in a locked chest in his house. Head there (it's in the center of town) and talk to his
mother who says his little brother Tentz has the key. Talk to Tentz in the village. The little bugger lost the key by the
Cafe. Simply go there (should be right behind him). You'll know if you're in the right place if Justin and Sue start
crawling. Look right by the water and the key will be yours. Go back to the house and open the chest to get your
reward. Go back to Gantz to brag. Uh-oh, they're in trouble and you don't want to be. Walk around the boys and get
caught. Inside the Seagull Tavern, talk to Lilly twice and have dinner. Talk to Lilly during the eating a few times to hear
a cool pirate story. When you're through, select Justin.

You can talk to Lilly the next morning to save your game. Search Justin's room for some good items and money. Leave
the Tavern and stock up as well as you can at the General Store. There's a little side quest you can do now. Talk to
Maria and find her pin, located by the Museum. You don't get a reward, but it's a good time-waster anyways. Go inside

27
the Museum and talk to the curator in the Exhibit Hall. Investigate the statue and break it. Go in the curator's office and
choose the second choice when prompted (no matter what, you'll have to admit fault). Proceed to leave town.

Marna Sand Road

Recommended Level: 2
Items: 3 Gold Pouches, Baton

A simple straightforward dungeon awaits you. This is a perfect chance to get become a pro at the battle system since
the enemies are weak and a recover point is at the entrance. When you want to leave, either follow the road or follow
the compass north.

A Sea of Sult

Recommended Level: 3
Items: 5 Gold Pouches, Shin Shoe, Rune Ring, Rock Ax

Enter and talk to the guard at the gate. The letter is shown and he lets you in. Walk around a little bit, listen to some of
the bad things about Baal's army, and go to the north tunnel (looks like an open mouth) to continue your
"investigation". The three witches stop you. Choose the third option to show them the letter. Save and go inside.
Room B1 Head north to hear the troops being given orders and see others that are spying. When you come to a split
path, east is the way to go. Listen to the witches then two groups of guards to the south. Head east, north and use the
save/recover point. Go north yet again.
Room B2 Follow the compass around and go around the boulders. The path is easy to see and shouldn't need an
explanation. Go in the ruins. Ancient Passageway Flip the switches on either side of the hallways until a door appears
that you can walk through. Go into the north door.
Room of Illusions Walk north to the center of the room. When you hear the spooky voice go north yet again. Liete
appears and gives an in-depth explanation about the past of the world of Grandia. A new quest is revealed: head for
Alent to find the answers. Come back out of the room. Uh-oh! Mullen catches you trying to escape. Pick any answers
you want to give him about what you were doing in the ruins. After he's trapped, head out of the ruins. A statue has
mysteriously come to life and has its beak ready for a Justin and Sue sandwich. Time for the first boss fight. Prepare!
-----
BOSS: ROCKBIRD
HP: ??? (I forgot to check but it's around 300 I think)
STRATEGY: Use the almighty Critical attack to knock this feathered fiend back on the IP gauge. If timed right, he won't
even be able to attack.
-----
With that turkey out of the way, you're automatically placed at the beginning of the tunnel. Leave the military camp and
go back to Parm.

Parm

Recommended Level: 4
Items: none

First, head to the General Store and buy some new armor if you didn't before. You might not need new weapons, but
buy them if you have a lot of extra gold. Time to visit your mother, as Sue gives you a not-so- subtle hint when you
enter Parm. Do just that and have some dinner. Talk to Lilly and Sue like normal until you're told to head for the Port to
get your answers. Go there afterwards and talk to the men until you find out about Java the adventurer who should
have a pass to the New World. His whereabouts are rumored to be the Cafe, so that's your next stop. Talk to the lady
standing in front. Time to find the key to the place. Go back to the Port and talk to more of the men to get the key. Back
to the Cafe. Talk to the girl again to give it to her. Watch the little cut-scene with Baal and Mullen. That guy reminds me
of Lotor from Voltron for some reason. Anyways, go inside the Cafe at night. Talk to the man in back to find out where
Java's at, then the Cafe owner to get Java's wallet, the bait to get him to talk to you. Head back to the Seagull Tavern
and have some grub with Lilly. It's daytime after the conversation. Head to Parm Station (located in the southernmost
part of town) and talk to the man in front of the gate. He'll let you by. Go up the stairs and hop aboard the train.

Mines

Recommended Level: 4
Items: 12 Money Pouches, 2 Grenade, Workcloth, Herbs, Def Seed, Wound Sal, Ok Shield, Mi Hammer, Hand Ax

28
When the train lets you off in the field, go to the southwest part of the area to find Java's shack. Enter it and get caught
"stealing". After a conversation about adventurers, Java offers the Steamer Pass in exchange for the clearing out of a
dungeon in his backyard, the Leck Mines. Go to the west part of the area to find the mine entrance which is now open.
Talk to Java if you want to rest or save. Enter the mines. Room 1 Follow the left train track all the way until you reach
the next room. Room 2 Follow the right train track. When you get to a bridge, you can fall off of it to get a Hand Ax
below. If you want to climb up (you'll have to if you want to move on in the game), press the X button by the wire
hanging down and up on the D-pad to climb up. Cross the bridge and continue following that track. When that ends,
take the one next to it, and so on until you see the save point. Go into the next room. Deepest Depths Get all the
money scattered around and go up onto the pedestal with the orcs. Boss fight!
-----
BOSS: ORC KING, 2 ORCS
HP: 385, 70, 70
STRATEGY: Kill the two orcs first with combos: you don't need them knocking you back on the IP gauge and doing
damage. When you're left alone with the king, use Sue's Pufy Kick attack and Justin's V-slash. Finish the bruiser up with
Criticals.
-----
The roof starts collapsing. Come out of the room and watch the cart scene with Java. After all that, he gives you the
Steamer Pass and fills you in that adventurers have to be alone (no Sue).

Parm

Recommended Level: 5
Items: none

Get off the train, leave the station. Justin tells Sue he has to go alone and she runs off, coming back to kick him in the
shin. Go to the Seagull Tavern and talk to Lilly. End the dinner after talking to her at the table a few times. The next
morning, go downstairs and watch as Justin vows to become a better adventurer than any of his relatives. Go to the port
and talk to the guard that always blocked your way before. With reluctance, he lets you by and you're free to mingle
with the travelers and sailors. When you're ready to leave, walk on the pier and talk to the ticket-taker right in front of
the ship's entrance. Justin reads the mystery letter and goes inside.

Steamer

Recommended Level: 6
Items: none

Go below deck by entering the door right beside the bridge. Take the right entrance and you'll be in Steamer
Passageway 2. Explore the rooms within and talk to a few people. Go back to Steamer Passageway 1 and something
that looks awfully similar to Pooey will run away from the room. Follow it. Up on deck, you'll find the mystery stowaway.
Talk to her twice and to the captain twice choosing the second choice. After being "freed" the friends get a job they
didn't want. When they wake up, talk to the first man you see to get a Cabin Key. He'll let you save the game as well.
Go upstairs and talk to the first sailor. Choose the first responses and receive a Beef Jerky for your trouble. Go to
Steamer Passageway 1 then into the second 1st Class room. Talk to the lady and press X to clean the bathtub. A pitiful
reward is yours, but it was worth it for the experience of being a janitor, eh? Head to the lounge and talk to the gambler
for a game of chance. I picked tails and got a 100G reward but it might be a random guess. Up to the deck for your real
work duties. Talk to the man and find out your "mission": to scrub the deck. I don't think there's a way to perform to his
standards, but if you really want to know how, listen to his instructions. Go back to the sailor's quarters and speak to
the man to rest. The next day, scrub again and rest. Then back to the deck yet again. Walk to the front of the ship and
watch the sequence introducing Feena. Listen to all three choices about Feena's life. The sky becomes overcast. Go
inside the bridge and talk to Feena. Leave it and return to the front of the ship. Talk to Feena after her speech and pick
the third choice. This would be a great time to go to the 2nd Class area and stock up on accesories.

Ghost Ship

Recommended Level: 6
Items: 9 Gold Pouches, Mana Egg (from the boss), 2 Wound Sals, Adm Sword, Pirate Hat, Resu. Potion, Smarna

Get up on the crane (press X by the rope) and walk across to the Pirate Ship. Go down the hole on the right. Use the
save point as needed and enter the west opening. Go in the opening in the floor on the west side. Go up the rope by the
wall and into the door across the platform. Take the right door. Go down the crane rope onto the box. Follow the wood
around to the doorway, go in. Use the save point here and then enter the Captain's room. Examine the diary on the
desk and prepare to fight the third boss of the game.
-----
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BOSS: SQUID KING, RIGHT TENTACLE, LEFT TENTACLE
HP: 592, 356, 438
STRATEGY: Kill the right arm first since it heals the others with normal combo attacks. Have Feena use Burn! centered
on the main body so that it hits everything each turn. Take out the left arm next, then use V-slash and Puffy Kick on the
body. An easy boss if you know what to do.
-----
Come out of the room after the quaking. Examine the door ahead to have Feena pick the lock. Go to the resting
quarters after your timely escape and sleep. When you wake, you'll be in New Parm!

New Parm

Recommended Level: 6
Items: none

Leave the port and go into the city. Take note of the shop and inn on the left and right. You can trade in the Mana Egg
you just got for your first spell. I'd suggest giving Sue Water, so she can heal the stronger attackers Justin and Feena.
Anyway, head inside the Adventurer's Society building in the center of New Parm. Talk to the secretary until you get the
password. Go in front of the office and pick the second choice. Enter and talk to Pakon over and over until Justin decides
he doesn't want go through the bull to become a member. Leave the town and choose Merrill Road as your next
destination.

Merill Road

Recommended Level: 6
Items: 5 Gold Pouches, Mana Egg, Earrings

One thing to keep in mind here is to watch out for the spiders perching on the cliffs above who'll gladly ambush you in a
moment's notice. Keep your eyes open. Go down the grassy path inbetween the rock cliffs. When the path branches off,
go north for a bunch of items. When the path splits yet again, go east then west for a Mana Egg. When you arrive at the
viewpoint, go north then west at the junctions. At the next viewpoint, go north and exit the area.

Feena's House

Recommended Level: 7
Items: none

Go northeast and enter the cabin. Surprise, she's not there! Examine her pretty panties on the clothesline and she
catches Justin in the act of perversion. After she leaves, go outside to see what's up. Palom won't get over his
obsession. After Justin tries to save her, Palom's stooge Master Chang knocks the stuffing out of you.

New Parm's Church's Underground

Recommended Level: 7
Items: 4 Gold Pouches, Shell Shield, Iron Mace, Mana Egg

Go back to the city of New Parm and to the church in the western part. It seems the door's locked, so what to do? Check
the back shed. Inside it is an opening to underground which you should enter. Go around the straightforward path. Turn
the wheel you come across to lower the water level and go north around the path. Turn the next wheel and go back
north. Cross the newly uncovered path on the water. Turn the next wheel. Head south into the tunnel. Turn the wheel
and go back to the stairs. Enter the northeast side passage down them. Get the Mana Egg and return to the stairs. Now
go northwest into another passage. Follow it up the stairs and into another set of stairs which leads into a shaft.
Examine the action icon by the left wall. Enter the room and use the save point. Get up on the boxes and follow them to
the door above. Go inside. You're almost late! Run across the wood planks to the end. Just when you think you've got
her back, the stooge ambushes you.
-----
BOSS: MASTER CHANG
HP: 738
STRATEGY: The big thing to notice about this boss is his exceptional speed. If you don't think you'll be able to pull of a
skill or spell in time, don't select it. Stick to mostly combos since they're fast and have the person with the biggest gap
on the IP gauge ahead of Chang do the healing (which should be done if HP falls below 35). Good thing his defense is
pretty weak.
-----
30
And victory is yours. The gang leaves with Feena's new independence from the Society. Come out of Feena's house the
next morning to find her taking in the breeze. Watch the cut-scene with Baal and Mullen. Seems they have something
sneaky going on at the Dom Ruins which will be your next stop after the little mini-dungeon next.

Rangle Mountains

Recommended Level: 8
Items: 7 Gold Pouches, Y Medal, 2 Mana Eggs, Move Seed, Pow Fruit, Ginseng

Going through the Rangle Mountains is fairly straightforward and now is a time you should take to buff up your magic
skills. Look at what the requirements are for certain skills and spells and try to get a few before leaving. Go straight
north and follow the edge around where a Mana Egg is ripe for the taking. Continue around and exit the area. Go up the
cliffs. Feena makes the party take a rest. The next morning, feel free to use the save point. Now head south. If you go
farther, there will be birds resting on the rock. Watch out so they won't ambush you. Go around the rock ledge where
the save point was, down the ledge. Follow it completely around and slide down another ledge. Another Mana Egg is
secluded here. Keep following the rock and it'll take you out of the forest. Stock up on weapons, armor, and whatever
else in New Parm, then continue your journey in the Dom Ruins.

Dom Ruins

Recommended Level: 10
Items: 13 Gold Pouches, Miracle, Speed Seed, 2 Blue Pills, Holy Mace, Dynamite, Herbs, Strength Seed, Jade, Resu.
Potion, Mana Egg

This is quite a long dungeon, so make sure you take care of bathroom and drink breaks beforehand. When you enter,
you'll see weird creatures scurrying around. Make sure Justin's equipped with the Ax before you decide to take any of
them on, since it seems that's the only thing that will deal any real damage. To get out of this interesting maze, go
straight east and go around the trees to a clearing in the southeast. Follow that around and you'll see another clearing.
Go southeast again through the pathway. At yet another clearing, go straight south. Follow the wall to get to the next
area. Go east within the fence then step out as soon as you see an opening. Go east again. At the end of the fence, go
inside the opening and save. Head back out and into the ruins "tunnel". You'll fight some orcs that'll give you a Holy
Mace (the only thing that hurts ghosts) Go south at the split path and inside the internal section of the ruins. Follow the
path and keep to the middle to the pillars don't hit you. Open the door and go in. Get on the vine and climb up (press
X). Hop off and into the opening. Continue into the rotunda room with a lever. Press it and enter the southwest door. At
the path break take the southern route then southern again at the next one. Follow it to the cliff outside. If you walk on
the bridge, it will collapse. Go in the door below and use the save point if you wish. Next, take the west path (the other
is a dropoff to the first room) then east on the next one. Step on the button on the cliff then press the lever in the room
before. Go in the door and press the lever at the end. Head back into the room, out, and east. Go directly across at the
path break then northeast. You'll see a vine at the end. Climb up it and into the next room. On the left will be a Mana
Egg. At the next fork, pick southeast and press the lever in the next rotunda room. Use the save point and item stash
place as necessary. Walk ahead and fight a pretty easy boss (should be if you have your magics around level 4 or so).
-----
BOSS: GANYMEDE (front and back)
HP: 1500/1500
STRATEGY: Basically, just wail on the monster with attack magics. Ones with ranges are the ones you should choose.
Earth ones should only be used for raising/lowering defense since it seems resistant to others.
-----
Go ahead on the path that is now cleared into the magic room. After a short conversation with Liete, Justin learns that
his quest for Alent and the lost Angelou civilization is far from over. Come back out the way you came. Go across the
rotunda room, down the slide, and out of the room. Return across the intersecting pedestals and pass the save point.
Climb up the vine. At the next intersection, pick north then east out of the room. Press the next lever. Enter the
southeast door. Climb up the vine and out, then go straight south to leave the entrance. When the gang thinks
everything's going great, a humanoid youth is found collapsed and hurt. The Garlyles were in wait the whole time, it
seems.

Mountains

Recommended Level: 11
Items: 2 Herbs, Antidote, 3 White Sulfa, Smelling Salts, Life Seed, Weeds

Come out of Feena's house and examine the fence to the side. Go into the Herb Mountains. There are a ton of paths you
can use to find the Red Sulfa and it would take a few pages to write, so I'll give a simple yet effective strategy for
finding it: work your way from the outside in towards the center. If you reach a dead end, back up and find another
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route in. Eventually, you'll come to a point where you can see it off a cliff side. Slide down and pick it up, then go back
to the house. The next morning, leave the house to look for the kid. He's playing his flute and having a good old time, so
talk to him and see what's up. Ambush by the Garlyle Forces!

Area 51

Recommended Level: 11
Items: 4 Gold Pouches, Resu. Potion, Ult Drink, Soldier Uniform, Officer Uniform, Arm Saber, Army Boots, Army Dart

When you're left to roam free, examine the pipe that's glowing. After the guard is put down for the count, leave the
room and talk to Feena, then go into the next room. Enter the door and grab the key from the guard. Leave the room
and proceed to get your butt handed to you by soldiers. Pick up the key that Leen dropped, go to the next room and
rescue Sue and Feena. Leave that room. Go up the barrels into the air ducts and crawl around for a while. You can go up
to "windows" and overhear what guards are saying or fight with a few. Eventually you'll reach a room with a lock and
eight combinations. Unless you're unbelievably lucky, you won't get the right code so go in the next series of ducts.
Listen to Nana, Saki, and Mio give you more-than-subtle clues about it then go back to the lock and enter the following:
Right, Right, Left, Left, Down, Up, Down, Up. Go in the door, head downstairs, use the save point, enter the room. Talk
to the humanoid then examine the crank. Voila, it opens the cage. Leave the room with Ren (now the Babel syndrome is
over). In the next room, Saki and some goons show up to make sure the creature doesn't leave the premises.
-----
BOSS: SAKI, 3 PRIVATES
HP: 1000/110/110/110
STRATEGY: Take the privates out first with attacks that hit range or all enemies. Try to fit Saki in a few of those. When
they're gone, wail on her with tons of magic and skills.
-----
Enter the south door after you get the Master Key from her. Now you can unlock any doors you want and get some
goodies. Follow the path and then Nana comes down the stairs to stop you.
-----
BOSS: NANA, 3 PRIVATES
HP: 900/110/110/110
STRATEGY: Use the same one as for Saki.
-----
Enter the "warehouse" place and follow the compass to the base exit. Make sure to save before this though. At the end,
Mio wants to give out an early execution.
-----
BOSS: MIO, 3 PRIVATES
HP: 700/110/110/110
STRATEGY: Get rid of the grunts, then just attack Mio with normal attacks. This girl moves as fast as Master Chang and
has a nasty habit of casting spells that cause status effects. Luckily, she doesn't have a lot of HP.
-----
Head into the room now after saving at the point. Go downstairs and into the train door.

Train

Recommended Level: 12
Items: 2 Gold Pouches, Crimson Potion, OFC Badge

Go in the next room after pulling the brake and the sequence with the gang. Stormtroopers (or something similar) raid
the train and you'll have to put up with a series of fights. In the first car after going down the rope, fight the two Private
groups and move to the next. Fight the next group and move ahead. In the next room, kill the two Sergeant groups and
examine the brakes. Watch the sequence with the girls being left out to dry and arrival into the Misty Forest. Save at
the point north.

Misty Forest & Luc Village

Recommended Level: 12
Items: 7 Gold Pouches, Bao Fruit, Weak Weed

From the save point, follow the path keeping a northern bearing. At the first clearing, follow the trees north and then
west. At the next break, go east and across the stepping stone on the stream. Then go east and the entrance to Luc
Village will be seen. Enter. Talk to Ren at the gate and gain two goals: find the Village Chief and talk to him, then meet
Ren at his house. Take some time to explore the village a little, checking out the weapon shop, guard towers (to get a
view of the whole town), the item stash place in Ren's house, or the save point. When you're done having fun, go talk to
32
the Chief in his home located in the east section of Luc. He says to stay in the village, you must find... a shrubbery!
Okay, so it's really just a small bottle of nectar at the foot of a statue on the God of Light's mountain. Proceed there (it's
the gate by the save point).

God of Light's Mountain

Recommended Level: 12
Items: 10 Gold Pouches, Para Charm, Life Seed, Resu. Potion, Mist Whip, Light Am

Inside the dungeon, continue on the path until the first split. Go west until you come to another one. Pick the western
one, then follow the path under the wooden supports. Pick west yet again at the next break and you'll come to a pass
marker. Go north after reaching it and enter the peak area. This path is really easy and only diverts for locations with
treasures. Grab the jar at the statues feet and run back down the mountain. No, you won't have to face a boss. After the
peak, go due south and follow the tree and rock edges back to town. Go show the Chief the shrubbery, err, nectar. Talk
to him a total of four times. I'd suggest going back in the mountain to level up your magic to about 6 or so.

Luc's Attacked & Misty Forest

Recommended Level: 13
Items: 16 Gold Pouches, Crimson Potion, 2 Cholla, Resu. Potion, 2 Bao Fruits, Panacea, Oracle Staff, Smarna, Ginseng,
Speed Seed

Enter Ren's house and spend the night by talking to his mother. Leave the house after the loud noise is heard and after
receiving your top secret mission from the Chief, go back to the Mountain. Fight Sergeants along the way and use the
same route as before to get to the peak. After the statue breaks and the ensuing guilt trip ends, leave the mountain.
Back in Luc, take the east exit into the Misty Forest. A few steps into it, the nut is used to clear up things a little. Use the
save point if you need it, then take these directions at the next few path breaks: east, north, east. You'll pass a marker.
Go east at the next break and enter the second area. Follow the path directly around and over the stream stone. Take
the northeast path and south across the rock over the lake. In the third area, take the east path. Unfortunately, I
couldn't find my way back to the entrance to be able to write a walkthrough of this one, but keep a generally northern
track and follow the compass, and everything should be allright. Then you finally reach the End of the World!

End of the World

Recommended Level: 14
Items: 6 Gold Pouches, Speed Seed, Agility Fruit, Gust Knife, Trust

This dungeon was pretty fun since it's totally straightforward unlike the Misty Forest. Push the block on the path then
run away as it falls. Cross over it and continue. Go in the insert with the blocks overhead. Press the left action icon. In
the next area, go up the left stairs and onto the platform. Take the left stairs again and another platform. Pick the right
path and examine the action icon at the end. Camp in area 3 and use the save and stash points as needed. Continue.
Push the button and get on the platform. Push the next button and move onto the next platform. In the next area, wait
for the monster to go under the trembling block and watch as it falls down and goes boom. Two more platforms later,
examine the bird statue. It comes alive and flies away (sound familiar?). Press the exposed button and fight the easy
sucker. Hit the next action button and go to area 5. Run fast through this place so you don't get crushed. Go up the
risen staircase. Go up, press the button. Press the next action icon. Camp and stash/save. Pick the platform to the left,
push the button and run. One more platform and an action icon later, and you're in area 7. Pick the right platform and
smack the next two buttons. Head back down and up the other staircase. Run so you don't get hurt. Press the action
icon and go up even more. Walk straight through and press the icon. Area 9 time. These three birds aren't even tough
enough to be called bosses. Whack them with some great range attack skills. Hit the button. Go left and camp. Trudge
on, and behold the End of the World. Or is it? Check out the machines and get a fun little ride to the bottom.

Valley of Flying Dragon

33
Recommended Level: 14
Items: 13 Gold Pouches, Resu. Potion, Cholla, Antidote, Bamo Fruit, Vaccine, Magic Fruit, Fire Charm, Power Seed, 2
Mana Eggs

At first, the dongeon may seem difficult since you only have Justin and Feena. Around Area 2 or 3, you'll face Gadwin,
best knight of Dight. Don't panic when he does you his Dragon Cut Technique. Yes, it does around 9950 damage, but it's
part of the story to lose this battle. Anyway. He'll join your team with Sue. Now you have no reason to find battles
difficult. The rest of the dongeon is pretty easy, almost straight-foward. Just watch out for flower traps. They'll try to eat
you. It takes you out HPs, and if you get caught in them too often, you might have a bad surprise in your next battle.

Village of Dight

Recommended Level: 15

When you enter the village, Gadwin will leave your party in order to speak to the elder. Go to the inn and meet the
unforgetable Guido. After you talk to him, stay at the inn. The innkeeper looks like a jar, left to the entrance. When you
wake up, Gadwin will freak out seeing the rain. Find him outside talking with the elder. You'll learn that two knights
need to go to Typhoon Tower in order to make the toxic rain stop. Justin will accept to go with Gadwin. Now before you
go to that big dongeon, check the shops to buy new equippement's parts and new spells. Now, to Mount Typhoon !

Mount Typhoon & Typhoon Tower

Recommended Level: 15
Items: 13 Gold Pouches, Mushroom Shield, Move Shroom, 2 Mana Eggs, Demon Amulet, 2 Healthweeds, Mage Seed,
Disease Charm, Confusion Charm, Sickle, Hail Bow, Pirate Helmet

In here, let the enemies come to you. They move fast and the last thing you want is to be ambushed. You can cross
mushrooms and rocks over the acid rivers. Go north and up the hill. Cross the east rock and go north again. There's a
Mana Egg ripe for picking. Go back down the hill and to the west. Take the mushrooms to the top. Go north and cross
the mushrooms at the river. North, and yet more fungi. Go northeast and into the peak area. Cross the mushrooms in
the northwest. Follow the path uphill. Use the compass to find the structure in the center and enter it when you've
finished talking to the friendly insectoid inhabitants of the area. Use the save point. From there, go northwest to find
another Mana Egg. Press the green button on the floor. Go up the new staircase then take the northernmost staircase.
Slide down the rope at the end and press the button. Get onto the staircase and press the switch that rotates the
platform. Head back the way you came to the first room. Downstairs, pass the save point and go in the other direction.
Take the red stairs. Pick the northern one and head across and find the save point. I think you know what's coming up!
One staircase later and you're forced to fight the insect king.
-----
BOSS: SERPENT (MEAN HEAD, NICE HEAD, HOT HEAD, BAD HEAD, BODY)
HP: 486/800/516/600/1071
Before attacking the main body, destroy the four heads, even though it takes more take. Don't use Gadwin's Dragon Cut
Technique 'cause it's completly useless. The recovery head should be taken off at least on second shot. Use Justin's
Midair Cut, Sue's magics like Crackle and Feena's fire magic.
-----
Step now on the switch to make appear a stairway. Climb it and you'll get to the Mirror Room. Assits to the nice
cinematic scene and go back to Dight Village with the Spear.

Dight Village

Recommended Level: 16

Back to Dight Village, talk to the elder and put the Spear at it's place in order to have the spirits' protection on Dight.
Gadwin will decide to follow you to Gumbo Village, a warm festival place ... apparently.

34
Lama Mountain

Recommended Level: 16
Items: 13 Gold Pouches, Yellow Pill, Sil Orb, Healthweed, Dragon Killer, Eye Stone

The type of dongeon usually called useless. At least, in the middle, you'll camp for the night. The second part can be
kind of confusing with all the moving platforms, but I suggest you try them all in order to find every items and the Mana
Egg. Whatever the way you take, you'll end up at the end of the dongeon.

Gumbo Village & Volcano

Recommended Level: 16
Items: 14 Gold Pouches, 2 Healthweeds, Blue Potion, Mana Egg, Dragon Scales, Def Seed, Gem Chain

When you enter the "warm" Gumbo Village, the party will notice the strange cold air. After talking to a couple of people,
you'll notice that something is really going wrong. Visit the elder's hut and talk to him. Strangely, he'll begin a festifal in
honor of the couple that is Justin and Feena. When you're finished, sleep at the guest's house and go back see the elder.
He'll catapult you on the volcano. Nice. Really. This is a nice place to built up your levels. First, kill some fire dogs and
earn a raincloud staff. Equip it to Justin so he can kill the monsters in one single hit. Explore a little around the save
point to get a Mana Egg. Proceed foward and meet Sue and Gadwin. Justin will decides to beat the Fire Dragon in order
to restore things in Gumbo. So head north.
-----
BOSS: MADRAGON
HP: 2150 STRATEGY: This guy's even easier than the Serpent. Simply use critical skill attacks on the part of the body
that is higher on the IP gauge. When you're out of SP, wail on him with ice magic. Make sure not to use fire though.
-----
When the battle is over, head toward the exit. At half of the way, your party will exit automaticly.

Gumbo Village

Recommended Level: 18

You'll get thanked by the villagers and the elder will organized an other festival in honor the dragon killers. When you
walk alone with Feena, head to the solitary island on the beach and admire on of the most beautiful scene of the game.
At the morning, you'll have breakfast with Sue, Feena and Gadwin. Now you'll finally going to reach the Twin Towers. Go
talk to the villager who ownes a boat and he'll take you to the Twin Towers. But first you have a labyrinth to cross.

The Twin Towers

Recommended Level: 18
Items: 15 Gold Pouches, Speed Seed, Vacuum Scroll, Spell Break, Magic Block Charm, Revival, Death Charm, Forest
Charm, Power Seed, Move Break, Angel's Darts.

Proceed toward the North gate, the only opened one. Now the labyrinth. You'll face few enemies there, but they can
affect your status. Anyway. You'll stay on the same floor all the dongeon. When you step on a switch, two blocking rocks
will go back into the floor and the others will get out of the ground. When you see a gate with two guards, talk to them
and you'll be able to enter the Twin Towers Territory. Save and enter the center tent. Leen and Mulen shall enter too.
You'll get warped after in the ruins. Feena will wake up with Mulen. Justin on the other side is alone. Proceed into the
only part with monsters of the dongeon until you see Leen. The rest is only interactive cinema scenes.

Dight Village
35
Recommended Level: 18

Back to Dight, Sue will fall out. So you'll have to go the Vanishing Hill without her ( yeah ! :)

The Vanishing Hill

Recommended Level: 18
Items: 7 Gold Pouches, Life Seed, Healthweed, Wind Charm

From Gumbo Village, go back to Dight to learn about how to cross the Mermaid Sea from the Elder. Go in the geezer's
house and get the info you need. After the little fainting spell from Sue, head for the Mysterious Vanishing Hill. Whoa,
what a title. Go west on the path and use the save point. Press the buttons to lower the block paths. Keep in mind that
only swords can hurt the crab enemies around here. Pick the east path and get the silver key in the box. Oh boy, a
whole slew of enemies have a craving for adventurer stew. Fight them if you wish, then back to the save point. Open
the huge gate in the middle. The camera switches, which could only mean one thing:
-----
BOSS: MASSACRE MACHINE
HP: 1800
STRATEGY: Use your strongest attacks on this jabronie and you should be more than fine. It didn't do a single point of
damage to any of my characters.
-----
Watch the cut scene with Sue. Take the platform up then east. Take the next one down. Push the button and go up the
new set of stairs. Press the other button and head back down for the gold key. Walk back up the hill, go near the edge
and fall down. Enter the doorway and back to the save point. This time go west and open the door at the end. Take the
platform up and run across the bridge before it disappears and you have to fight a few extra baddies. One platform later
and the camera changes yet again.
-----
BOSS: MASSACRE MACHINE
HP: 2000
STRATEGY: The same as the other one, except this one's a little tougher.
-----
Continue on and push the buttons. You have to do them in a certain order to make the stairs rise up in order. To reset
and try again, push the south one. Grab the orb and head back to Dight, more specifically, Dr. Alma's. After a tearful
announcement, go back to the Mysterious Vanishing Hill. Head south into the cave area and examine the device in the
back. Watch the sequence and grab some Kleenex.

Dight Village

Recommended Level: 19

Find Sue at Dight Village and Justin will decide to use the Orb to teleport Sue in Parm ( Sincerly, I would have only left
her in Dight and use the Orb to teleport in Alent, but the farthest is Sue, the best it is, right ? 8) So Jutin will head to
Vanishing Hill and say good boy to Sue ( Finally !!! :)

Valley of Flying Dragon

Recommended Level: 19

Remember where you met Gadwin the first time ? Well that's where you have to go. He'll challenge you in a fight
( really, I would have never thought of that even on second )( .. by the way, I'm being sarcastic )
-----
BOSS: GADWIN
HP: 1525
STRATEGY: Use any spells, moves, or combos you think necessary. He does 0 damage no matter what.
-----
Now return to Dight Village.
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Dight Village

Recommended Level: 19

Take Gadwin's boat.

Gadwin's boat

Recommended Level: 19

I hope you were expecting something there with Feena and Justin alone on a boat in the middle of a sea. Too bad that
mermaid screwed up all the atmosphere ( stupid mermaid !8( After talking to the beautiful mermaid, you'll arrive at the
final dongeon of Disc 1.

"Pirate" Island

Recommended Level: 19
Items: 6 Gold Pouches, Rain Weed

I suggest you don't loose too much time in fights, because there aren't any save points before the boss. The island is
really short, only two areas. When you reach the group of mermaids, you'll have to enter a cave. You'll face the last
boss of Disc 1.
-----
BOSS: GRINWHALE, LURE
HP: 1985/1733
STRATEGY: Range attacks work really well especially Justin's new Dragon Cut if you have it. Heal when HP reaches
about 70 or so and you shouldn't have a problem.
-----
Your party will go back alone to the boat.

You'll finally reach East Elencia Continent !!! Bye Bye Disc 1 !!!!!!

Walkthrough
" An adventurer never gives up ! "

Disc 1 / Disc 2 / Secret Dungeons


Virgin Forest

Recommended Level: 21
Items: 18 Gold Pouches, Slouch Weed, Thor's Fury, Whistle, Healthweed, Water Charm, Run Seed, Resu. Potion, Golden
Potion, Mage Seed

Upon arriving on yet another new land area, take this time to level up your magics. Battles will be harder now and
magics will boost your stats. Run into the helicopter plants to get hurt (and thus increase your water experience by
healing). From the boat, go south a little ways and take the first east path. Take the northern branch. The big flowers
you'll see are cannons that will shoot you to various parts of the forest. Take the northeast path when you reach them
and follow the path around. Go south at the next break. You'll know if you're in the right area if you see another
helicopter plant. Who's up here but Guido! The strange Mogay salesman puts the guys up for a night (for a small fee of
course). Use him to rest if you need it in the future. Continue on the path going east at the first break. Examine the
action icon to cross the lilly pads. Follow the path around to another water area. Use the second action icon to cross
some more pads. One more action icon and head northeast then east. Some little demihuman kid runs away from you.
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Continue and fall hook, line, and sinker into the hole-in-the-ground trap. After the little introductory sequence of Rapp,
go south of the rock and use the save point. Continue ahead and fight the obligatory boss.
-----
BOSS: TREANT (BODY, ARM, FLOWER)
HP: 2249/1366/1385
STRATEGY: Use Justin's Dragon Cut and other skills and spells that are range or hit all enemies. Keep in mind the
creature is weak against fire.
-----
Now that Rapp has admitted he had the wrong opinion of you, continue on your journey to leave the forest. Look out for
animals that will try to sneak up on you. Turn around and they'll run back into the bushes. Go south then east and look
out for monsters dropping out of the tall flowers. Go north and at the marker, east and out of the area.

Cafu Village

Recommended Level: 22

The usual. Check shops, inn and explore. You'll learn that Rapp is the grandson of the village's elder. Go meet him in a
off-ground tent, then head toward the Petrified Forest.

Petrified Forest & Tower of Doom

Recommended Level: 22 - 23
Items: 28 Gold Pouches, Def Seed, Para Charm, Life Seed, Mana Egg, Magic Seed, Cookies, Rescue Set, 2 Run Seeds,
Home Run Hammer, Plug Suit

This is another one of those filler areas. You'll come up in ancient Cafu. Then Justin wil decide to go and destroy Domm
Tower ( you know him, no pressure at all ! ) Find the mana egg. Continue until the exit. Pretty easy, not much fights.

Doom Tower

Recommended Level: 23

When you enter, you get attacked by a weird stong woman. Rapp will get knock out before the fight, so you'll only have
Justin and Feena for that fight.
-----
BOSS: MILDA
HP: 2800
STRATEGY: Wail on this broad with either your skills or combo attacks. She'll go down in a heartbeat if you're strong
enough.
-----
After waking up in the warehouse you get her as a team member whether you like it or not. Come out of the warehouse
after saving and go north around the fence and sheds. Enter the building. Take the east door and into the only door in
the hallway. Press the action icon by the wall. Three doors later and head up the stairs. Begin on the east path then use
the northern branch. Head through a door and downstairs. After two doors, avoid the lasers and enter yet another door.
Break the control panel to get rid of those things (and some of the locks). Head back to level 2. This time take the south
path but dart into the side door first. Enter the west door, examine the action icon, then back to the main room of level
2. Take the north path, use the stairs and save. Take the south door, go around the other side and out. Turn the
switches by the wall off to open some doors with monsters and items in them. Keep them on when you want to proceed.
Go upstairs when you're ready and watch the sequence with the being known as Gaia. To leave the tower after the not-
so-peaceful event, take a direct south path. Go back to Cafu.

Cafu Village

38
Recommended Level: 25

During the evening, Cafu Village will get attacked by the Garlyle Forces. Just beat the soldiers and find Leen destroy a
Gaia Battler. You'll probably have there a big surprise. Milda will suggest you to follow her to Laine in order to learn
more about Alent and the Icarians.

Zil Deserts

Recommended Level: 26

Items: 10 Gold Pouches, Energy Ring, Cactus Thorns, 2 Resu. Potions, Cactus Armor, Def Seed, Anklet

Only two areas. Head south. In Zil Desert, you can find two secret dongeons. The best is to do them when your final
party is done. If you want to have the walkthrough of them, just click here. It was done by Zero_.

Zil Padon

Recommended Level: 26

A village composed with three races of people. Explore a bit, but I don't suggest you buy stuff, you'll soon reach Laine.
Beware, they're some better stuff in Zil Padon than in Laine, and some stuff in Laine is better that in Zil Padon, so use
my shops list to choose wisely what you gonna buy.

Savanna

Recommended Level: 26
Items: 13 Gold Pouches, Move Seed, Blue Potion, 2 Mana Eggs

Just head south and you'll find the exit in no time. You can explore east if you want. In the south-western part of the
map, ther's a hole in the rock which leads to the third and final optional dongeon in the game ( just, ... don't go there
yet, ok ? Don't go there ! )

Brinan Plateau

Recommended Level: 26

Items: 5 Gold Pouches, Restraint Walnut, Power Seed, Crampons, Silence Sword, Life Seed, Explosion Charm

The final leg of your journey to Laine Village is through this two-part mountain range. As usual, keep heading south.
When you fight the monsters there, the most intelligent and logic thing to do is to equip fire weapons and use fire
spells. Boost a bit here. Now, finally, after all the hard way ... Laine.

Laine

Recommended Level: 27

Now is the time to buy stuff in the shops. Next, go see Darling, Milda's husband. I knew Laine's women were wierd, but
the men ... anyway. You have to see the two other wise men of Laine after. But the third has lost his horn, which
contains all his knowledge, meaning you'll have to get it back ( who else would anyway ? )
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Abandoned Village of Laine

Recommended Level: 27

Items: 13 Gold Pouches, Iron Clog, Salmon, 2 Primeribs, Power Seed, Defense Fruit, Mana Egg, Warp Staff, Wolf Boots

This is a maze, a real one. Entering a door will warp you in an other area or spot on the map. In the first area, you need
to go through the door in the extreme southwest of the map, then go to the building to the north of where you reappear
in order to reach Area 2. Head north and hang a right until you're going south again. Take the next road to the west
until the end and you'll teleport to a new section of the map. Now just head to the east and enter the third area. After a
bit, you'll find an other Gaia Battler.
-----
BOSS: GAIA BATTLER (BODY, R. HAND, L. HAND)
HP: 3567/2528/2573
STRATEGY: Justin's Heaven and Earth Cut (if you have it) works wonders. Just stick to range attacks and others that hit
all enemies and you'll be fine.
-----
Get the Horn of Knowledge from the chest and exit from the maze.

Laine

Recommended Level: 28

Go see Dorling to give him his Horn. He'll tell you to go at Zil Padon where you'll be able to reach the temple where lies
the Medal of Knowledge.

Zil Padon

Recommended Level: 28

Go at the fountain. Then, go at the Mogay's Elder house, in the middle of the Mogay section of town. You'll meet Guido.
When he asks you why you want to go to Alent, answer " I want to protect my world" and you'll be accepted by the
Mogays. Return to the fountain and enter the ruins.

Zil Padon's Ruins

Recommended Level: 28

Items: 22 Gold Pouches, Pretty Jewel, Thunder Arrow, Resu. Potion, 2 Run Seeds, Warp Shoe, Mage Seed, 2 Power
Seeds, Miracle, All-Around Seed, Lightning Charm, Def Seed, Main Gauche, Counter Ring, Mana Egg; ( Other part of the
ruins ) 8 ? Gold Pouches, Revival, Mag Fruit, Demon Eye Stone, Power Seed, 2 Speed Seeds

This is a nice place to boost up your levels of weapons and spells a bit. Now first go south to get to a section with a
couple of nice treasures. Go back to the entrance. Head west to work your way through the rest of the ruins. The
dongeon may seem confusing at first, but once you're at the floating platform, the rest is just straight-foward. When you
get to a save point, continue foward and meet the boss.
-----
BOSS: RUIN GUARD (BODY, AX, BOOMERANG)
HP: 4500/2350/2350
STRATEGY: Use range attacks then ones that hit all enemies. This guy didn't get a single turn!
-----
When that is done, recover & save and come back to get the Medal of Knowledge. Return again where there's the save
point and ... surprise ! Gralyle Forces have decided to explore the ruins. And this time, General Baal has moved his ass
40
from his throne to come. After the scene, head back and jump down the clift. Continue a bit until Mulen appears with
only a hundread guards. Meanwhile, Baal will bring back the golems to life. After the fall down (yu never end falling
down, and it's not over yet ) you'll be alone. Get all the treasures in the the save point room. Now enter what looks like
a temple. The monsters here will hit you about 1 to 10 damages, and won't pay a lot in EXP, so don't mind them. But,
this is where I boosted the wind power of Justin until he got Howlslash, since you get groups of enemies. Also, don't
mind the strange floating energy polygones, there're here only for pure decoration. After reaching the top, you'll get
face to face with Herr Mullen. He'll put you in the exit elevator. You'll have the chance to see the Grandeur take off.
Rapp and Guido will take you on a weird flying thing to follow the Grandeur.

The Grandeur

Recommended Level: 29

Items: 8? Gold Pouches, Move Fruit, Warrior's Mail

This is one of my best parts of the game. When you get on the Grandeur, save your game. Now, if you haven't done
earlier, boost your techs ! Use moves such as Lotus Cut and Ice Slash to level up many things at the same time faster. If
you don't have Heaven & Earth Cut, well, get it ! Fight a couple of guards, and come back at the recovery point. When
you're ready, make your way through the ship until the second save point ( it takes about 5 to 10 minutes ). Save. Enter
the control room and prepare to face the three witches. Yes, I'm talking about Mio, Nana and Saki.
-----
BOSS: NANA, SAKI, MIO HP: 4000/5000/3000 STRATEGY: Use Justin's Heaven and Earth Cut, then have Guido use Mogay
Hypo to restores Justin's SP, and do it again. After that use criticals to get rid of the girls. Range attacks might not work
since they move around a lot.
-----
They'll escape, making believe their lost was part of their plan. After Rapp shows you his incredible knowledge of the
computers, head to the passage way that can be accessed by the control room. Rapp and Guido will fall down. You
continue, going up and down the stairs. Now, time to face Baal. He'll make you fall in a hole ( like he knew your favorit
habit ) Get up from that hole and get on the roof and fight Baal !
-----
BOSS: GENERAL BAAL
HP: 2783
STRATEGY: Ok, just use Midair Cut and he won't even touch you once.
-----
Take Feena back with you, but lose her again. Baal gets up and uses the power of Gaia this time. He'll kick your ass off
the ship. Feena will get off from Baal and jump down the Grandeur ( she, too, just can't get enough of falling ) She'll
save Justin using her Icarian Wings. When she wakes up after three days, Guido will decide to go see the Wise Men of
Laine.

Laine

Recommended Level: 31

Go see Darling. After, go talk to Dorling ( the one that's crazy for Liete ) He'll open the path to Rainbow Mountains, the
last stop in the way to Alent !

Rainbow Mountains

Recommended Level: 31
Items: 9 Gold Pouches, Life Fruit, Life Seed, Trust, 2 Def Seeds, Phantom Silk, Def Fruit

Now is the time to get all your missing spells for Justin. With Feena, you should have all your spells and the first Icarian
Power (World End). The Mountains are devided in two areas. The first one, you have to cross ropes. When you reach the
second area, the way is really straight-foward. Don't mind about the monsters and you should reach the elevator to
Alent. Guido will leave your party. Now step on the Rainbow Elevator, and ... Go! To Alent !

41
Alent

Recommended level: 32
Items: Gold Pouch, Mana Egg

Follow the path and pick up the Mana Egg by the steps. Use the save point and trudge on ahead. You'll fight the first
boss of three.
-----
BOSS: HYDRA (BODY, PEARL HEAD, HOT HEAD, NICE HEAD, AWFUL HEAD)
HP: 3721/2848/2292/1742/2462
STRATEGY: Use attacks that affect all the enemies or ranges. Goes down easy.
-----
Go back to the save point to recover MP and return. Go east into the elevator. Follow the path then take a north turn.
Boss number two.
-----
BOSS: GREAT SUSANO-O (BODY, AX, IRON BALL)
HP: 3453/2306/1600 STRATEGY: Same as the other one.
-----
Recover at the save point and continue on the path. Numero tres.
-----
BOSS: PHANTOM DRAGON
HP: 3976
STRATEGY: Use your strongest single attacks. This one's a wussie.
-----
Enter the building and wonder in amazement at all the many Liete holograms. Talk to them all and head upstairs. Talk
to the real one twice. After the sequence, you get a new party member. When the rocket crashes, use the compass to
exit the Savannah.

*** Now you have your final team of the game, so it should be time for you to pass the three secret dongeons of the
game. ***

Luzet Mountains

Recommended Level: 32
Items: 8 Gold Pouches, 2 Run Seeds, Blue Potion, Magic Lipstick, Soul of Asura

Now this is the place to boost your magics. One thing smart you have have done from now is boost your water magic in
the Castle in Zil Desert ( the second special scenario ) Every should have all water spells. So get all Feena's abilities if
you don't yet (except Time Gate, of course) and Liete's moves. A nice trick to boost your magics fast here to get
ambushed by King Horn. They'll use "All Together", which call two or three other King Horn. Now use magics on all the 6
or 7 monsters and level up all your magics in 2 to 3 shots ! Also, equip Justin with an Ax, and use his Dragon Cut. He'll
gain 3 points of strenght each 3 minutes at least. When I finished this place, Justin had 230 strenght without a weapon !
By the way, to get out of that place, just head west.

J Base

Recommended Level: 34
Items: 11 Gold Pouches, Agi Fruit, Run Seed, Pope Hat, Blue Potion

Ok, ready to crush Garlyle forever ? Even if ya have to face 10000 guards ? Alright then, let's kich their asses ...... That
would have been cool, right. When you get in, you notice that something real weird is going on. The guards talk to you
like you were their friend. Explore the rooms in the J Base, and when you get to the room with the almost dead guard,
touch the statue and a secret path should open. Proceed in. You'll see a hole in the ground that leads to a secret

42
Angelou City. Oh Yes, by the way, you'll cross Mullen and Leen on the way. Now hop down the hole and chase the
freaking psycho : Baal !

Underground Ruins

Recommended Level: 34

Don't loose time boosting here. This dongeon amounts to a long passageway that's got a few wrecked trains in it. The
exit is to the south. The enemies are pretty annoying here, so use your Dragon Cut to exterminate them in one shot.
The doorway at the end leads to your second fight with General Baal.
-----
BOSS: BAAL (BODY, TENTACLE)
HP: 6000/7000
STRATEGY: Use range attacks and ones that affect all enemies. Piece of cake for somebody that thinks he has the
power of a god.
-----

But even if you beat the crap out of him, Baal is still alive. He'll fuse with Gaia and start his new Reign of Terror.

Flying Ship & Field Base

Recommended Level: 35
Items: 5 Gold Pouches, Life Seed, Run Seed, Mage Seed

You'll find yourself in a new flying ship quite ressembling the Grandeur. A guard will come in and talk about something
like Feena been made a corporal ... So find Mullen and he'll explain the situation. The shipp will land in a secret Field
Base in Luzet Mountains. Save there and visit the PX to buy new stuff. When you're ready, enter the tent where Feena
is. She'll join you. Enter the big tent and talk to Leen. After the speech, exit the area and Zil Padon and Savanna will
both be selectable on the map. Go to Zil Padon, and prepare for Chaos time !!!

Zil Padon

Recommended Level: 35

When you enter, something is odd ... nobody's there. Then, Gaia will attack the city and destroy it. So now you have to
save the survivors from the Gaia Horns. They're really easy, one Dragon Cut, and ciao ! Leen will arrive and order you to
come with her. Cross the bridge and save the little bratt and his mother from more Horns. A Gaia Battler will come out
from behind, but Leen will destroy it in an instant, but will get knock out by a tancle from Gaia. When you're in the safe
place of Zil Padon, go save in Guido's House and exit the Mogay's Part to face a Gaia Battler.
-----
BOSS: Gaia Battler / Right Hand / Left Hand
HP: 4976 / 2742 / 3109
STRATEGY: Well, it's your third Battler, so I guess you know how to beat him, right ? So Mid Air Cut and Demon Ball on
it's main body will kill him in a minute.
-----
Leen will understand that there's an other way of defeating Gaia. Now you can shop in the Mogay Shop ( a tent ) and go
to the Mogay Inn ( next to the shop ) After the cut scene with Mullen and Leen, go to Luzet Mountains.

Luzet Mountains

Recommended Level: 36

43
Now you get the chance to face new and stronger enemies, due to the revival of Gaia. It is the best time to boost you
levels a bit. The way is the same as before.

J Base

Recommended Level: 37

Head for the Control Room and talk to Mullen. You'll assist then at the farwells of Leen. Prtty emoving. When you're free
to move, go to the room before the Controle room and go up to the door. You'll have a wonderfull CG with the battle of
Leen Vs Gaia.

Zil Padon

Recommended Level: 37

Talk to both Rapp and Liete. Mullen will come to talk to Feena. This part is all cinematic. When you're free to move, go
see Guido. Next, return to the Mogay Inn, but Feena'll left alredy. That means you have to go to the Field Base.

Field Base

Recommended Level: 37

Talk to the guard next to Feena's Corporal Tent and return to the spot when you first landed from the flying ship. You'll
see Feena entering the ship with Mullen. Feena will stop Justin from coming. The ship leaves. Well now, Justin'll be
rejected by his friends, and his enemies. Exit. The only place to go is the Savanna. A short cinematic scene with the
plying bird there.

Zil Padon

Recommended Level: 37

Go talk to Guido. He's on something that looks like a stage, helping rebuilding Zil Padon. Now prepare for a terrible
shock. Justin will have a long conversation with Guido. And then, AAAAAAARRRRRRRGGGGGGHHHHHHHH!!! Sue !! Yes,
Sue !! She's back ! She's there !! ( sorry for those who really like her ) She's real ! ( but how the hell did she get there
anyway ? ... mmm .... perhaps she stole a Garlyle flying ship and crossed the End of the World and the Meirmaid Sea
with it ) Anymways. The spirits will creat a door to the Spirit Sanctuary. And guess what ? That's where you have to go.

Spirit Sanctuary

Recommended Level: 37

Save. Now you always have two choices in there. One's a dead end and the other one the path to follow. So head right
from the beginning. When you arrive to a place with red, blue and red paths, cross them all, one at a time, and a big
blue flying path should appear, leading you to the boss.
-----
BOSS: Mage King / Wand
HP: 3892 / 2346
Strategy : Three Mid Air Cut and he's gone. Easy enough ?
-----
Step on the teleport. You'll appear in the final room, where Justin has to speak with the spirits. At the end, he'll gain the
44
Spirit Sword ! Yah ! Way to go ! Exit and appear next to J Base, where you'll have the chance to admire Gaia's final
transformation. Enter the base and save. Explore the hangar to find a big crack in a wall. Proceed foward.

Icarian City

Recommended Level: 38

Enter the tower after getting the items around the area. Get down the stairs until the first door. Continue in the rooms
with blocks coming out the floor. Eventually, you'll come in a room with a big ball you get in. The ball will flash into
three colors : red, yellow and blue. Red is where you come from, yellow where you have to go, and blue is a treasure
chest. When you press X, the ball will keep a color and leed you to its path. The rest of the city is full a teleports, but
there's always one way to go. At the save point, there's an other Gaia Battler.
-----
BOSS: Gaia Battler / Left Hand / Right Hand
HP: 5871 / 4291 / 4237
Strategy: I hope you're used to them by now, so hit its main body with your best techniques.
-----
Recover again and save and continue foward. You'll cross Mullen and Feena on the way. Save them and fight Mullen.
-----
BOSS: Mullen
HP: 2946
Strategy : Midair Cut X 2 .... simple enought ?
-----
After the cinematic scene with Mullen and everybody, there's only one way to go : Gaia, the last dongeon.

Gaia

Recommended Level: 39

The last dongeon. This is it. Check the surrounding for items, though it's useless. Head foward from the save point and
fight the first Gaia Boss.
-----
BOSS: Gaia Trent / Flower / Arm
HP: 4578 / 3167 / 2963
Strategy: Don't loose time fighting the Flower and the Arm. Use Midair Cut of Justin, World End of Feena and Demon Ball
of Rapp. Liete sucks and will have time to act only once.
-----
Climb the rope and save & recover. Now avoid the battles and enter the weird tunnel. Now you'll walk over weird paths.
When you get into some kind of sphere, the paths will switch directions. So switch once and exit at the end.
-----
BOSS: Gaia Armor / Eye
HP: 6785
Strategy: You can either kill the eye or the armor. Midair Cut or Heaven & Cut to kill it fast. I suggest now you return to
the last save point to recover. Now work your way in color tunnel. You have to choose one different color each time until
you reach a closed path of three colorful patterns. Go foward and hit the three tantacles to open that path. Monsters will
appear. That new tunnel will lead to the last save point. This is the point where you have to get prepared for the final
fights. Have the spirit sword and energy charm equipped, with lot of SP recover items. Enter the final room. Face Baal
for the last time ( though he doesn't look like Baal much )
-----
BOSS: Baal / Gaia Tentacle / Gaia Tentacle / Gaia Cyst
HP: 7000 / 6000 / 5456 / 4500
Strategy : Destroy Baal the fastest you can before he attacks you with all his parts. He can heal himself with AlHealer.
But don't use too much techs. Use Midair Cut of Justin who's supposed to have the Energy Charm equipped so it doesn't
take much SP.
-----
Baal dead, an elevator appears, but before getting on, recover everything. Step on and get into Gaia Core.
-----
BOSS: Gaia Core / Mega Gaia X 2
HP: 9999 / 4800
45
Strategy: Kill the Mega Gaia before they create tantacles who have abround 1500 each. The best technique to destroy
all the Gaia bodies is Heaven & Earth Cut which can do about 2000 damages. Before defeating the Core at the end,
recover your SP and MP.
-----
When it's done, Evil Gaia will appear.
-----
BOSS: Evil Gaia
HP: 9999
Strategy : Really easy last boss. It does weak techniques like burn and poizon. Use all your best techs, including Heaven
& Earth Cut. He'll die so fast. Oh yeah .
-----
I don't want to spoil the ending surprises, so I'll end here. Congratulation, you've completed the game and kicked Gaia's
ass !

Walkthrough
" I think that the Spirits favor Justin. Don't you feel that in your heart? "

Disc 1 / Disc 2 / Secret Dungeons


This walkthrough was written by Zero_. Items list were added from Zenodeus Walkthrough, as for the bosses lists.

Castle of Dreams

The first bonus area you visit should probably be the Castle of Dreams. It is the easiest of the bonus dungeons and the
quickest to beat with a nice weapon that can help with the other dungeons. To get to the castle you need to go to the
exit of the southern part of the Zil Desert on the second disk. Facing towards the broken pillars with the exit behind you
head right along the rocky wall on the left, stay on that wall and you'll run right into the entrance to the castle. Once
you're in you'll notice a weird setting, just go up the stairs and talk to the girl, that'll lower the gate to the castle and
head in. Make use of the save in the main hall of the castle. Head to the left to the castles cemetery. Nothing too
special in the cemetery, stay away from the walls if you get too close some spikes come out and do damage, not much
though. There's some money on the floor and to get the treasure on the platform in the water you can cross over on the
legs of the of the half turtle like platform and it's easily reached.

Next area, head back out and recover if needed, the next room is the knights room and it is just right of the cemetery.
Once in you'll notice some statues, if you walk along a certain path, i.e. straight up the middle or straight up side ect.,
the statues will hop and mage like monsters will appear. They are really annoying so just avoid them and head to the
door on the left. This is just a small room with little treasure and one monster. Next room, head up the stairs and go
right to your left, you'll probably have to fight those butterfly like monsters, easily dealt with, keep heading to the left
and get the knife then go in the dinning hall doors. Again there's nothing much in this room grab any treasure and head
back out. Recover and head back up the stairs. The next room is up another little flight stairs and on the left. There are
some nice treasures in this room and they're hidden fairly well behind all the junk in the room. Back out again. You
don't need to recover for the next room at the end of the hall. It has a save point and take full advantage of it. Behind
the save is some more fallen stuff with a good whip under it, get it. Now the dresser in front of the save opens up to go
to the roof. Go across the vine and into the room, down the vine and talk to the lady. She whines about the cursed
sword and sends her dead dad out to kill you. Hope you saved...

Make sure to bring a couple of resu potions because the experience you get from him is around 10000 and after the
experienceless monsters that�s hard to pass up on any character. I was on level 30 with Justin and around that with
my other three characters and it took me three tries to beat him. The main thing to keep in mind is to keep your
characters as far away form each other as possible. He has the zap attack with takes off around 70 hp and his eye
beam does about the same and if it's hitting a bunch of your characters than it'll kill you quick. Just kill his staff really
quick and his head and body are the same so just use some good magic and you'll be fine. Don't attack with physical
hits except Justin�s Thor Cut, because it groups your characters together and he usually dodges then anyway.

Once you beat him you'll get a nice sword and just leave.

Soldiers Grave

46
Items: 8 Gold Pouches, Sonic Walnut, Heavy Shield, Fireproof Cape, Expensive Jewel, Diana's Amulet, 2 All-Around
Seeds, Ice Blade, Y Medal, Satisfaction Gem, 4 Soldier's Souls, Godspeed Knife, Energy Charm

Another dungeon with really annoying monsters. Magic works very well, but I was around level 33 and was able to kill
them fairly easily with my weapons. Make sure and bring a couple weapons for each character because some of the
weapons they have take off zero hp on most monsters. And they give barely anything for experience again.

To get to this dungeon go to the entrance of the Zil desert on the north part from where you first enter the desert. Head
to the right side of the entrance and follow that wall all the way to about the middle of the desert wall. There should be
an entrance to the soldiers graveyard, it�s pretty easy to spot. Once inside save and search around if you want some
little treasures. There isn�t anything special on this floor, mostly money. Now from the entrance go to the path on the
left. When this path splits take the right path. You should be at a spot with a large crevice and two pads for jumping
across. Don�t jump just fall. When you fall down head to the right, shortly after that the area should open up a little
and in the wall on the right there is an opening, slightly hidden. Once in it is about the same as the previous floor, again
not much for treasures.

Once your done looking around the entrance to the next floor is pretty easy to find because the rest of the floor has
dead ends. The next floor is a lot more like a temple. Just head straight down the corridor till you reach some stairs.
Now this floor has a few treasures on it and mostly money again. One room has another big crack across that, just fall
again. Now these next floors have a lot of treasures and even more monsters. There are also lot of false walls. Just walk
right against the walls and if it�s fake it�ll disappear. On about the 3rd or 4th floor there is a boss.
-----
BOSS: KUNG FU MASTER
HP: 4776
STRATEGY: The biggest thing to remember is keep on hitting him because he heals for around 250 HP each turn. Use
the group's weaker skills (that take less SP to use) because you want to hit him for a lot each turn for a lot of turns.
Make sure one character has the Alhealer spell and use combos when no MP/SP are left. Ice seems to work good against
him as well.
-----
After you beat him you might find a treasure chest that�s too high to get. To get it to lower you must find four soldiers
souls. They are all behind some false walls on multiple levels. None are above the second level though. Be careful too,
because when you get those treasures more monsters will appear. Mainly the wolf guys, they�re really annoying but
pretty easy to beat with even your weapons. After you get the fourth soul the picture should flash to the raised chest
and it should lower. It didn�t for me though I may have just gone too quick, but I went back to the chest nearest to the
raised treasure and just touched it and the picture flashed to the treasure then it lowered, I�m not sure why. That�s it
for this dungeon, the way out for the temple area is always the stairs then to get back up you need to just find the path
back out, it�s pretty easy. The monsters don�t come back until you leave the entire dungeon.

Now the hard part....

Tower of Temptation

Make sure and bring some resu, blue and ultra potions and drinks. You�ll need them towards the top of the tower. I
was on level 35 to 39 my second time through and the monsters where still as annoying as the first time I went through
seven levels lower. Now to get to the tower if you've all ready been to Alent in space go to where you crashed the
rocket. From that entrance nearest the rocket head east and you should pass the rocket on your left. Shortly after that
you should run in to a mountain with one of those paths that go up the side of it, go up it. You should still be heading
east and if you can't tell which way east is, that little direction thing in the corner has a little knob like thing and that is
north and the red part is south, just go off that. Once you get off the mountain path head west and stay right along the
wall, you should be going right under the path you just got off also. If you stay along that wall you'll eventually be
heading north and should pass some scorpion and bird like monsters. Just a little after the mountain path goes out of
sight you should be able to see a hole in the wall your walking along. It is kind of hidden, if your not loking for it you
really won't see it. When you go in you wont be able to see where you're going but the exit is towards the North east
and there's a little treasure in one of the paths that go left once your in it.

Once out of that go in the building and to the transport, the item thing has some nice rare items for sale in it and they
kind help with the tower. Get on the teleport and push X, you'll be teleported to another area, I don't know where. There
are a lot of weapons around you but dont get them. They are the zero weapons, for training only, they take off zero
damage and you need the room in your item inventory anyway. Just get them after ou finish the tower or if ou dont
mind going back looking for an item save in a town.

Now off the teleporter and head North, watch out there are a few sets of Dragon knights and they aren't much fun to
fight. Go into the first door you see, it's blue. Once inside just head up, there are two sets of bats in the cross kind of
47
parts of the hall. I was able to take them out pretty easily with just regular attacks. Next up is a four way with some
dragon knights. Try to avoid them, they're just a waste of time and have 558 hp. Only one of the monsters in this tower
give any good exp. The south path has the teleporter from the fourth floor which will be available later. The north path
has a plus on the floor, just touch it and it'll disappear. The east path has the rock that the plus disappears to and that
opens another door.

Head back out and go to the east and there should be a red door. Go in and a ways up there is another four way. the
west path has another set of bats and a treasure at the dead end. The east path is another dead end. Back out once
your done with that one and head North east to a green door. this room has a bunch of chared walls. I fyou push X on
them they blow in and some have treasures. One has a tablet with writing on it and I haven't been able to tell what it's
for. If you have any idea please email me, it's up top, it would be very appreciated and I would credit you for any info
you gave me.

Back out again and heading to the North West to the main entrance with a Grey-green door. Once in open the red/black
door if you put the plus in the rock. Go up the stairs then out to the rampart. There are two more sets of bats. Don't try
to run form them because they are really fast and it'll just end up in an ambush. Back in and then another four way. he
path to the north has an elevator to the 2nd floor and so does the east path. The south path is a dead end, I think with
treasure, maybe not :).

Go to the east elevator and there are more bats once you go up then another elevator to a red and black door that goes
out to another rampart. This also has two sets of bats and because of the space if you stay along the wall you can run
from them. Now the fourth floor. Theres a soldiers statue just go past it he helps later. All the way up the hall, don't
worry about the walls shutting behind you. The wolf guys have six for each battle and there's two or three sets of them
up this hall and you pretty much have to fight them. At he end pull the lever and the dirt walls open it doesn't matter
which you take it's a circle but make sure and pull the lever in the middle of the circle. The next wall falls that popped
up behind you after you go back. Open the dirt walls with X again and take the north path, the others a trap. Push the
blue button on the head thing and keep pushing till he turns all the ay back to you. The north path is another trap but
the wall with the animal on it falls to get out. Go o the west path and pull the lever at the end of that. Go back and again
the walls go down, take the south path and pull the lever then go north and you'll wind around back to the entrance
with the soldier, he'll help you out a bit and take that path he opens. A lot of walls should open up in front of you. At the
three way the path to the North est is an elevator to the 7th floor and to the south is and teleport back to the 1st. You
might want to go back out and save, the teleport still works to get back up and the monsters stay gone as long as you
don't turn the game off.

Now up to the seventh floor. There are a lot of locked doors in this floor, once you wind around to going north west and
pass a green door the wall a little ways in front is almost black and opens up. Go in and push the blue button, just walk
on it. Watch out for the mages, they disappear and circle the button. Really annoying to fight. Now go back and turn
south west the blue door is now open just go under and down the stairs. Take the east turn and own more stairs. Go
north and the wall on the north east side of the next stairs opens get the goodie and go back push the button next to
the stairs go up the stairs you came down. Go north at the turn and fall down the hole. Go east and watch out for ghosts
only magic really hurts them and if you do fight the zap attacks work well. Keep going till you get to more stairs and
push the button next to it go up the stairs. The wall on the south west of the hole opens for an item. Fall down the hole
and go south and up the stairs, around again to the next stairs and go up push the button next to the stairs go own and
push the button next to those stairs and now take the diaganol path through to the next stairs, it should go to a hall
with some bigger rooms down it with holes in the middle, watch out for the holes they will set you back a ways if you
fall. ghosts are in the hall just past that hole and after that some more stairs up to the 7th floor. Head east and hit the
black button, go back a little ways and there should be all the black and red doors open, head north east and then an
opening and head south east to open a wall. You should be by a red door thats locked with ghosts gaurding that wall
that opens, you'll probably have to fight them a then open the wall and push the button to open the red door. Go under
the red door to get the purple button, hit that button the go back a under the purple door. It's right next to the red door.

Right after the purple door at another cross section in the hall there are some gaia brains, they are the only monsters
that give any good experince. They're just like the bats so just beat em up with regular attacks and they're worth about
850 exp. Wind around the halls again and hit the gold button. Go back under the red door to the purple button and head
north when the hall comes to a split head west shortly to an indent in the wall, it opens for a treasure. Go back and
around the circle a little more to under the gold door. Hit the green button. Go back to the red door and head south
west then north west at a turn and then north east. You should be back by the first wall you opened and this time go
under the green door to the stairs and go up. You can also go back to the elevator and back to the fourth floor then
teleport to the first to get the save and recover. If you do the elevator stays active and all the doors you opened stay
open.

Another fun part, more repetitive if any thing. The stairs lead up to the 9th floor which is a large circle. It has five or six
hall ways all with trap doors near the begining of them. I fyou fall down them you go to the 8th floor which is a little

48
maze with one way back up to the nineth. The eighth floor has a couple treasures, but nothing special, including a lot of
monsters. I would just skip it. To get over the trap doors, just walk right up to the edge of the doors and let them open.
The holes are really easy to see even before they open, a couple of them shake when you get near and the rest you can
see the edges at a good angle. Once they close you have quite a bit of time to run over them. All of the halls have some
little treasure or monster, but no way out or up. To get to the next floor go to the hall to the south east and fall down
the first hole you see. ---- Just a quick warning though. Once you fall down this hole there is no way back to the other
floors till you beat it. Make sure you brought a few resu potions or anyhting else that ressurects and some ultra drinks
and blue or gold potions. If your low on magic I would definitly recommend getting back to the save and recovering, you
will need all the magic you can get.----

Once you fall down the hole there is only one way to go and no secret passages. On the 10th floor is the first of three
bosses. They are all just like previous bosses except a bit more powerful. The first one is pretty easy, just take out the
mace pretty quickly and pound away at the rest of him. There is a door to the right of the boss once you beat him same
with the rest.

The 11th floor boss is like the mermaids fish thing and has very similar attacks. Stay away from him if possible and try
to keep your characters apart. It has a couple of range attacks. The 12th floor boss is a bit hard and just like the squid in
the ghost ship. Take care of the arms as quick as possible with attacks like thor cut or any large range magic attacks.
The body heals itself automaticly so it makes it easy if you take out the arms first. If you used range attacks against the
arms the body should be down to about 2 or 3 thousand and you can just use regular attacks. If your fast enough and
constantly hit it, it'll barely be able to attack.

After you beat it there is another red and black door that easily opens. Not sure why they even put it there, effect i
guess. Once your outside don't go up the stairs, go around the edges because there is some treasures. After you get
those go on up to the middle and collect your rewards. Don't use the teleport behind the big stand unless you feel like
doing all that over again. There is an item stasher at the back of the platform with all the tresures and if you don't have
room make sure and stash a couple of items there. When your done getting what you want just use the teleport and if
you didn't get the zero weapons you can still go back through the original teleport to get them anytime you want.

Once you have left all of the doors shut and the monsters come back, except the bosses, so there's really no need to
return.

Swords
Swords can be equipped by Justin, Gadwin, Rapp, Milda and Guido. The exception is the Spirit Sword, which only Justin
can equip.
Buy Sell Attack Range
Name Location
Effects
- 375 2
?
100 Sword
+100 Attack.
- 300 1
Found in Ghost Ship Hall.
Admiral's Sword
+14 Attack.
- 650 1
Found in Garlyle Base Barracks.
Army Saber
+22 Attack.
31500 15750 2
Bought in Field Base.
Battle Saber
+48 Attack.
500 250 1
Bought in Parm and the Steamer.
Ceramic Sword
+12 Attack.
- 2000 2
Found in South Lama Mountains.
Dragon Killer
+26 Attack; Effective against dragons.
- 5000 2
Fire Sword Found in South Brinan Plateau.

49
+38 Attack; Fire Attribute.
8600 4300 1
Found in South Zil Desert.
Bought in Zil Padon.
Gil Sword
+38 Attack; Increases odds of winning rare items from
enemies.
750 375 2
Bought in New Parm.
Great Sword
+16 Attack.
40000 20000 2
Holy Sword Bought in Zil Padon/Zil Padon Ruins.
Lorenzo +49 Attack; Reduces enemy's defense.
- 6000 2
Found in Soldier's Graveyard (B5).
Ice Blade +40 Attack; Water/Wind Attribute; Casts Cold when used in
battle.
- 20000 2
Found in Castle of Dreams (Lord's Chamber).
Lightning Sword +50 Attack; Fire/Wind Attribute; Casts Zap! when used in
battle..
- 10000 1
Found in Underground Ruins (2).
Main Gauche
+44 Attack; +10 Defense.
7000 3500 2
Bought in Cafu.
Shadow Sword +34 Attack; -15 Movement; May cause sudden death to an
enemy.
11000 5500 2
Found in South Brinan Plateau.
Silence Sword Bought in Laine.
+40 Attack; May block an enemy's magic.
- - 2
Found in Spirit Sanctuary (Room of Truth).
Spirit Sword
+70 Attack; Restores SP greatly while you attack.
4500 2250 2
Bought in Dight.
Swordfish Sword
+29 Attack.
- 1400 2
The Sword Gadwin Begins with this.
Himmler +24 Attack.
- 125 1
Found in Leck Mines (2).
Wobbly Sword
+9 Attack.
- - 1
Found in Parm.
Wooden Sword
+7 Attack.
- - 1
Found in Tower of Temptation (Entrance).
Zero Sword
+0 Attack.
Blunt Weapons
Blunt weapons can be equipped by Justin, Sue, Milda and Liete. The exception is that Liete cannot equip Maces or

Hammers (Anything with either of these icons: , )


(Oddly enough though, the 100 Fire Mace cannot be equipped by Liete, but the 100 Mace can).

50
Buy Sell Attack Range
Name Location
Effects
- 1450 1
?
100 Fire Mace
+100 Attack; Fire Attribute.
- 12 1
?
100 Mace
+100 Attack.
6500 3250 1
Bought in Cafu.
Aromatic Tree
Root +33 Attack; Cures Magic Block status in an ally when used in
battle.
2900 1450 1
Bought in Dight.
Fire Rod
+25 Attack; Fire Attribute.
35000 17500 1
Bought in Field Base.
General's Staff
+55 Attack; Restores HP in attacks.
- 25000 1
Found on Roof of Tower of Temptation.
Hertz Spike
+65 Attack; May cause sudden death to an enemy.
- 250 1
Found in Dom Ruins.
Holy Mace Dropped by Dom Orc.
+20 Attack; Effective against ghosts.
- 3850 1
Home Run Found in Tower of Doom (2nd Floor).
Hammer +36 Attack; Knocks enemies far back.
1200 600 1
Found beneath New Parm.
Iron Mace Bought in New Parm.
+19 Attack; -10 Action.
17500 8750 1
Bought in Zil Padon.
Lassic Hammer
+50 Attack.
- 12500 1
Dropped by Gargoyle.
Magic Rod
+60 Attack; +12 Magic Power Level.
300 150 1
Bought in Parm and the Steamer.
Metal Bat
+10 Attack.
- 150 1
Found in Leck Mines (1).
Miner's Hammer
+11 Attack.
- 50 1
Found on Marna Road.
Officer's Baton
+7 Attack.
2600 1300 1
Found in East Misty Forest (2).
Oracle's Staff Bought in Luc.
+22 Attack; Use in battle to cure confusion.
4000 2000 1

51
Bought in Gumbo.
Dropped by Hot Dog and Magma Man.
Raincloud Staff
+26 Attack; Water Attribute; Use in battle to cast Snooze.
- 10 1
?
Rusty Shovel
+2 Attack.
- 11500 1
Liete Begins with this.
Sparkling Rod
+42 Attack; Speeds up weilder's spell casting.
- 25000 1
Found in Tower of Temptation (7th Floor).
Spirit Staff
+63 Attack; Casts Halvah when used in battle.
- 11500 1
Found in Tower of Temptation (3rd Floor).
Staff of Life
+58 Attack; Use in battle to raise an ally's HP level by 2.
11000 5500 1
Bought in Laine.
War Hammer
+43 Attack; -10 Movement.
- 8750 1
Found in Abandoned Laine Village (Warp Space (1)).
Warp Staff
+38 Attack; Warps weilder in battle.
- 12 1
Justin Begins with this.
Wooden Pole
+5 Attack.
- - 1
Found in Tower of Temptation (Entrance).
Zero Rod
+0 Attack.
Projectile Weapons
Projectile weapons are equipped by Sue, Rapp and Guido. The exception is that Rapp cannot equip Bows (Anything with

this icon: ).
Buy Sell Attack Range
Name Location
Effects
- 1500 16
Found in Twin Towers (West).
Angel's Darts
+28 Attack; Restores HP as you attack.
- 650 12
Found in Garlyle Base.
Army Darts
+18 Attack.
5400 2700 18
Bought in Cafu.
Boomerang
+33 Attack.
- 1500 11
Found in North Zil Desert.
Cactus Thorns
+38 Attack.
4000 2000 16
Rapp Begins with this.
Cafu Shuriken
+26 Attack.
- 20000 22
Demonslayer Found in Tower of Temptation (6th Floor).
Boomer +60 Attack; Effective against demons.
22000 11000 11

52
Found in Gaia (2).
Bought in Zil Padon/Zil Padon Ruins.
Discus
+53 Attack; Effective against insects.
- 25500 11
Found in Icarian City (4).
Evil Shuriken
+64 Attack; +20 Action.
12000 6000 22
Bought in Zil Padon.
Exorcising Bow
+45 Attack; Effective against ghosts.
9800 4900 11
Bought in Zil Padon.
Fire Darts
+41 Attack; Fire Attribute.
150 75 12
Bought in Parm and the Steamer.
Handmade Darts
+5 Attack.
850 425 14
Bought in New Parm.
Hunter's Bow
+16 Attack.
2000 1000 22
Bought in Luc.
Flint Bow
+20 Attack.
3000 1500 20
Bought in Dight.
Flying Fish Bow
+25 Attack.
- 1500 16
Found in Typhoon Tower (2).
Hail Bow +20 Attack; Water/Wind Attribute; Casts Crackle when used in
battle.
- 2500 11
?
Ice Boomerang
+46 Attack; Water/Wind Attribute.
- 2500 25
Dropped by Ruin Guard.
Thunder Arrow
+64 Attack; Fire/Wind Attribute.
- 37 12
Sue Begins with this.
Toy Bow and Arrow
+5 Attack.
- - 18
Found in Tower of Temptation (Entrance).
Zero Shuriken
+0 Attack.
Axes
Axes can be equipped by Justin and Milda.
Buy Sell Attack Range
Name Location
Effects
- 37 1
?
Bent Mattock
+5 Attack.
1000 500 1
Bought in New Parm.
Big Hatchet
+18 Attack; Effective against plants.
9800 4900 1
Bone Splitter Ax Bought in Laine.

53
+41 Attack; Can instantly kill an enemy.
32000 16000 1
Bought in Laine.
Buster Ax
+52 Attack; -25 Movement.
- 100 1
Ceremonial Rock Found in Sult Ruins (B2).
Ax +8 Attack.
10000 5000 1
Bought in Dight.
Dragon Bone Ax
+38 Attack; -10 Movement.
- 20000 1
Found in Tower of Temptation (3rd Floor).
Earthen Ax
+68 Attack; Fire/Earth Attribute.
4200 2100 1
Bought in Gumbo.
Frog Ax
+28 Attack; Casts Burn! when used in battle.
300 150 1
Found in Leck Mines (2).
Hand Ax Bought on the Steamer.
+10 Attack; -3 Movement.
- 1600 1
Found in Typhoon Tower (1).
Klepp's Sickle Dropped by Elite Klepp.
+25 Attack.
2600 1300 1
Woodchopper's Bought in Luc.
Ax +23 Attack; Effective against plants.
- 3650 1
Milda Begins with this.
Wrecking Ax +35 Attack; Fire/Earth Attribute; Casts Boom! when used in
battle.
- - 1
Found in Tower of Temptation (Entrance).
Zero Ax
+0 Attack.
Knives
Knives can be equipped by Feena, Rapp, and Guido.
Buy Sell Attack Range
Name Location
Effects
20000 10000 0
Assassin's Bought in Zil Padon.
Dagger
+50 Attack; May instantly kill enemy.
3100 1550 0
Azure Knife Bought in Gumbo.
+25 Attack; Water Attribute.
- 666 0
Bloody Knife Found in Castle of Dreams (Great Hall).
+55 Attack; Effective against humans.
2000 1000 0
Flint Knife Bought in Luc.
+20 Attack.
- 21000 10
Force Knife
Found in Spirit Sanctuary (1).

54
+65 Attack; Casts Wow! when used in battle.
- 11250 0
Godspeed Knife Found in Soldier's Graveyard (B4 East).
+60 Attack; +30 Action; Casts Runner when used in battle.
- 1400 0
Gust Knife Found in End of the World (2).
+24 Attack; Wind Attribute.
1000 500 0
Hunter's Knife Bought in New Parm.
+18 Attack.
8600 4300 0
Ice Pick Bought in Laine.
+38 Attack; Water/Wind Attribute.
- 5000 0
Knife of ?
Judgement
+38 Attack; Effective against ghosts.
250 125 0
Bought on the Steamer.
Paring Knife Feena Begins with this.
+9 Attack.
- 4150 0
Poisoned Knife Guido Begins with this.
+35 Attack; May poison enemy.
- 10000 0
Found in Tower of Temptation (9th Floor).
Ruination Knife -40 Defense; Allows you to attack 3 extra times when you use a
Combo Attack.
- 500 0
Rusty Knife ?
+15 Attack.
6500 3250 0
Shocking Knife Bought in Cafu.
+33 Attack; May paralyze enemy.
- 15000 0
Thief Cutter ?
+35 Attack; Raises odds of enemies dropping items.
- - 0
Zero Knife Found in Tower of Temptation (Entrance).
+0 Attack.
Whips
Whips can only be equipped by Feena.
Buy Sell Attack Range
Name Location
Effects
- 12000 2
Found in Castle of Dreams (Study).
Binding Whip
+56 Attack; May temporarily bind enemy.
- 2250 2
?
Burning Hot Whip
+30 Attack; Fire/Earth Attribute.
11000 5500 2
Bought in Cafu.
Catfish Whiskers
+43 Attack; Water Attribute.

55
- 10000 2
?
Emporer's Whip
+53 Attack; +2 Move Power Level.
3300 1650 2
Bought in Dight.
Gale Whip +27 Attack; Wind Attribute; Casts Runner when used in
battle.
5400 2700 2
Bought in Cafu.
Giant Snake Whip
+33 Attack; May poison enemy.
- 120 2
Feena Begins with this.
Leather Whip
+9 Attack.
- 600 2
Mist-Cracking Found in God of Light Mountain (Peak).
Whip +20 Attack; Effective against nebulous monsters.
9600 4800 2
Bought in Laine.
Morning Star
+40 Attack; -15 Movement.
650 325 2
Bought in New Parm.
Thorny Whip
+15 Attack.
- 28000 2
Found in Gaia (1).
Whip of Light
+65 Attack; +2 Skill Power Level.
- - 2
Found in Tower of Temptation (Entrance).
Zero Whip
+0 Attack

Item.

56
00A - Spirit Stone
00B - Hero's Armband
00C - Horn of Knowledge
00D - Medal of Wisdom
00E - Medal of Knowledge
00F - Gaia Sprout
010 - Gantz's Key
011 - Intro Letter
012 - Key to the Café
013 - Java's Wallet
014 - Steamer Pass
015 - Lilly's Letter
016 - Cabin Key
017 - Sulfa Weed
018 - Jail Key
019 - Master Key
01A - Nectar of the Gods
01B - Mist-Clearing Nut
01C - Sue's Shoes
01D - Warrior's Spear
01E - Teleportation Orb
01F - Apron
020 - Pot Lid
021 - Iron Pot
022 - Wooden Sword
023 - Spirit Sword
024 - Biscuits
025 - Marie's Pin
026 - Coal Candy
027 - Letter to Clara
028 - Pearl
029 - Rainbow Key
02A - Boiled Egg
02B - Chocolate
02C - Jawbreaker
02D - Ring of Protection
02E - Frost Herb
02F - Amulet of Relief
030 - Prohibited
031 - Prohibited
032 - Prohibited
033 - Prohibited
034 - Prohibited
035 - Prohibited
036 - Prohibited
037 - Prohibited
038 - Prohibited
039 - Prohibited
03A - Prohibited
03B - Prohibited
03C - Prohibited
03D - Prohibited
03E - Prohibited
03F - Knife of Judgment
040 - Rusty Knife
041 - Paring Knife
042 - Hunter's Knife
043 - Flint Knife
044 - Azure Knife
045 - Shocking Knife
046 - Poisoned Knife
047 - Assassin's Dagger
048 - Bloody Knife
049 - Ice Pick
04A - Force Knife
04B - Godspeed Knife
04C - Gust Knife
04D - Ruination Knife
04E - Thief Cutter
57
04F - Zero Knife
050 - Ceramic Sword
051 - Prohibited
052 - Admiral's Sword
053 - Great Sword
054 - Army Saber
055 - The Sword Himmler
056 - Angel's Darts
057 - Swordfish Sword
058 - Dragon Killer
059 - Fire Sword
05A - Shadow Sword
05B - Gil Sword
05C - Silence Sword
05D - Prohibited
05E - Wobbly Sword
05F - Main Gauche
060 - Holy Sword Lorenzo
061 - Ice Blade
062 - Lightning Sword
063 - Battle Saber
064 - Zero Sword
065 - Wooden Pole
066 - Metal Bat
067 - Zero Rod
068 - Officer's Baton
069 - Magic Rod
06A - Miner's Hammer
06B - Iron Mace
06C - Army Darts
06D - Lassic Hammer
06E - War Hammer
06F - Hertz Spike
070 - Oracle's Staff
071 - Raincloud Staff
072 - Staff of Life
073 - Warp Staff
074 - Holy Mace
075 - Fire Rod
076 - Aromatic Tree Root
077 - Sparkling Rod
078 - Spirit Staff
079 - Home Run Hammer
07A - Rusty Shovel
07B - Hand Ax
07C - Ceremonial Rock Ax
07D - Big Hatchet
07E - Woodchopper's Ax
07F - Dragon Bone Ax
080 - Klepp's Sickle
081 - Frog Ax
082 - Bone Splitter Ax
083 - Earthen Ax
084 - Buster Ax
085 - Wrecking Ax
086 - Bent Mattock
087 - Zero Ax
088 - Toy Bow and Arrow
089 - Handmade Darts
08A - Hunter's Bow
08B - Flying Fish Bow
08C - Hail Bow
08D - Flint Bow
08E - Exorcising Bow
08F - Cafu Shuriken
090 - Boomerang
091 - Fire Darts
092 - Evil Shuriken
093 - Demonslayer Boomer
58
094 - Discus
095 - Cactus Thorns
096 - Ice Boomerang
097 - Thunder Arrow
098 - Zero Shuriken
099 - Zero Whip
09A - Mist-Cracking Whip
09B - Leather Whip
09C - Thorny Whip
09D - Catfish Whiskers
09E - Giant Snake Whip
09F - Binding Whip
0A0 - Morning Star
0A1 - Whip of Light
0A2 - Burning Hot Whip
0A3 - Gale Whip
0A4 - Adventure Clothes
0A5 - Sunday Best
0A6 - Sports Wear
0A7 - Work Clothes
0A8 - Cactus Armor
0A9 - Soldier's Uniform
0AA - Officer's Uniform
0AB - Fairy Robe
0AC - Flying Dragon Vest
0AD - Frog Shirt
0AE - Spy Clothes
0AF - Chain Mail
0B0 - Battle Bikini
0B1 - Mogay Clothes
0B2 - Mink Coat
0B3 - Enchantress' Robe
0B4 - Angel's Robe
0B5 - Robe of the Sun
0B6 - Breastplate
0B7 - Outdated Armor
0B8 - Bamboo Armor
0B9 - Shell Armor
0BA - Thick Armor
0BB - Swordfish Armor
0BC - Skull Armor
0BD - Chameleon Armor
0BE - Plug Suit
0BF - Aura Armor
0C0 - Dark Armor
0C1 - Warrior's Mail
0C2 - Spirit Armor
0C3 - Devil's Robe
0C4 - Magic Robe
0C5 - Cutting Board
0C6 - Woolen Mittens
0C7 - Leather Gloves
0C8 - Escargot Shield
0C9 - Oaken Shield
0CA - Shell Shield
0CB - Seashell Shield
0CC - Mushroom Shield
0CD - MagicMirror Shield
0CE - Alligator Gauntlet
0CF - Leaf Shield
0D0 - Lafa Flower Shield
0D1 - Power Shield
0D2 - Moonlight Shield
0D3 - Gauntlets
0D4 - Dragon Gauntlet
0D5 - Heavy Shield
0D6 - Gauntlets of Light
0D7 - Spirit Shield
0D8 - Magic Gloves
59
0D9 - Zero Shield
0DA - Goggles
0DB - Ribbon
0DC - Fluffy Ribbon
0DD - Barrette
0DE - Pirate's Hat
0DF - Cowboy Hat
0E0 - Climbing Hat
0E1 - Odd Hat
0E2 - Headgear
0E3 - Iron Bandana
0E4 - Feathered Turban
0E5 - Angel's Hat
0E6 - Pope's Hat
0E7 - Safety Helmet
0E8 - Antler Helmet
0E9 - Pearl Helmet
0EA - Pirate's Helmet
0EB - Stone Head
0EC - Swallowtail Hat
0ED - Mystic Mask
0EE - Death Mask
0EF - Ogre Helm
0F0 - Charisma Helm
0F1 - Spirit Helmet
0F2 - Holy Crown
0F3 - Cactus Helm
0F4 - Fairy Tiara
0F5 - Man's Headband
0F6 - Battle Helm
0F7 - Sneakers
0F8 - Dress Shoes
0F9 - Air Sneakers
0FA - Shiny Shoes
0FB - Rubber Boots
0FC - Leather Greaves
0FD - Hunter's Boots
0FE - Army Boots
0FF - Curious Clogs
100 - Dragon Boots
101 - Ninja Sandals
102 - Winged Boots
103 - Beach Sandals
104 - Mach 1 Boots
105 - Heavy Boots
106 - Queen Heels
107 - Iron Clogs
108 - Ogre Boots
109 - Rabbit Shoes
10A - Rainbow High Heels
10B - Wolf Boots
10C - Lion Boots
10D - Battle Boots
10E - Spirit Shoes
10F - Glass Slippers
110 - Warp Shoes
111 - Crampons
112 - Zero Boots
113 - Prohibited
114 - Diana's Amulet
115 - Hero's Badge
116 - Demon Sword Amulet
117 - Officer's Badge
118 - Black Belt
119 - Chain Earrings
11A - Titan's Ring
11B - Fireproof Cape
11C - Fire Charm
11D - Water Charm
60
11E - Wind Charm
11F - Earth Charm
120 - Counter Ring
121 - Secret Move Ring
122 - Hurricane Belt
123 - Mama's Amulet
124 - Jade Charm
125 - Tree God Amulet
126 - Light God Amulet
127 - Ancestor's Amulet
128 - Raincoat
129 - Iridescent Amulet
12A - Move Unblocker
12B - Medal of Yore
12C - Spirit Charm
12D - Phantom Silk
12E - Lightning Charm
12F - Forest Charm
130 - Explosion Charm
131 - Blizzard Charm
132 - Wind Belt
133 - Confusion Charm
134 - Paralysis Charm
135 - Magic Block Charm
136 - Sudden Death Charm
137 - Poison Charm
138 - Talisman
139 - Sonic Belt
13A - Metal Frog
13B - Revival Stone
13C - Use Prohibited
13D - Scarab
13E - Demon Eye Stone
13F - Jewel of Life
140 - Ankh of Temptation
141 - Anklet
142 - Energy Ring
143 - Disease Charm
144 - Paperweight
145 - Combat Anklet
146 - Chain of Gems
147 - Satisfaction Gem
148 - Soul of Asura
149 - Crescent Jade
14A - Dragon Scales
14B - Spectacles
14C - Rune Ring
14D - Tear Jewel
14E - Spirit Potion
14F - Would Salve
150 - Baobab Fruit
151 - Boiled Coconut
152 - Chocolate Cookies
153 - Honey
154 - Ultra Drink
155 - Weeds
156 - Dried Fish
157 - Bamboo Shoots
158 - Beef Jerky
159 - Box Lunch
15A - Herbs
15B - White Sulfa Weed
15C - Smarna Weed
15D - Cholla Flowers
15E - Bamo Fruit
15F - Squid Guts
160 - Move Mushroom
161 - Power Mushroom
162 - Poison Antidote
61
163 - Ginseng
164 - Banana
165 - Bandage
166 - Box of Sweets
167 - First Aid Kit
168 - Red Medicine
169 - Blue Medicine
16A - Yellow Medicine
16B - Crimson Potion
16C - Deep Blue Potion
16D - Golden Potion
16E - Magic Lamp
16F - Poison Antidote
170 - Vaccine
171 - Eye Drops
172 - Smelling Salts
173 - Paralysis Ointment
174 - Spell Breaker
175 - Move Breaker
176 - Resurrect Potion
177 - Panacea
178 - Bond of Trust
179 - Seed of Power
17A - Seed of Defense
17B - Seed of Speed
17C - Seed of Running
17D - All-Around Seed
17E - Seed of Life
17F - Seed of Magic
180 - Seed of Moves
181 - Mace Coloring Book
182 - Bow Coloring Book
183 - Sword Secrets
184 - Fire Secrets
185 - Earth Secrets
186 - How to Cut 'Em
187 - How to Pound 'Em
188 - How to Chop 'Em
189 - Roach Bomb
18A - Firewood Sparks
18B - Mana Egg
18C - Holy Fire
18D - Hand Grenade
18E - Dynamite
18F - Rocket Fireworks
190 - Launch Fireworks
191 - BOOM! Scroll
192 - Howler Scroll
193 - Vacuum Scroll
194 - Tremor Scroll
195 - Zap! Book
196 - Lightning Scroll
197 - Gale Scroll
198 - Overflowing Walnut
199 - Restraint Walnut
19A - Sonic Walnut
19B - Running Walnut
19C - Snooze Scroll
19D - Poisoned Apple
19E - Culture Medium
19F - Dream Truffle
1A0 - Paralyze Mushroom
1A1 - Orb of Silence
1A2 - Black Onyx
1A3 - Weak-Knee Weed
1A4 - Ragged Weed
1A5 - Slouch Weed
1A6 - Trudge Weed
1A7 - Root of Confusion
62
1A8 - Torte's Whistle
1A9 - Freesia Flowers
1AA - Cone of Light
1AB - Mikeroma Scroll
1AC - Shuffle Card
1AD - Miracle Drink
1AE - Gold Key
1AF - Silver Key
1B0 - Key of Temptation
1B1 - Soldier's Key
1B2 - Pretty Jewel
1B3 - Pretty Jewel
1B4 - Pretty Jewel
1B5 - Horn of Inogon
1B6 - Key
1B7 - Health Weed
1B8 - Snake Earrings
1B9 - Resurrect Potion
1BA - Expensive Jewel
1BB - Rainbow Weed
1BC - Smoked Salmon
1BD - Prime Rib
1BE - Rescue Set
1BF - Black Nail Polish
1C0 - Prohibited
1C1 - Thor's Fury
1C2 - Magic Lipstick
1C3 - Elite Badge
1C4 - Fruit of Power
1C5 - Fruit of Defense
1C6 - Fruit of Speed
1C7 - Fruit of Agility
1C8 - All-Around Fruit
1C9 - Fruit of Life
1CA - Fruit of Magic
1CB - Fruit of Moves
1CC - Mogay Teachings 1
1CD - Mogay Teachings 2
1CE - Mogay Teachings 3
1CF - Ring of Rage
1D0 - Holy Ring
1D1 - Mysterious Veil
1D2 - Blizzard Scroll
1D3 - Telescope
1D4 - Energy Charm
1D5 - Devil's Anklet
1D6 - Prohibited
1D7 - Astral Miracle
1D8 - Ethereal Miracle
1D9 - Miraculous Scales
1DA - General's Staff
1DB - Brown Crayon
1DC - Blue Crayon
1DD - Red Crayon
1DE - Sky-Blue Crayon
1DF - Emperor's Whip
1E0 - Soldier's Soul
1E1 - Poison of Power
1E2 - Poison of Defense
1E3 - Poison of Speed
1E4 - Poison of Agility
1E5 - All-Around Poison
1E6 - Poison of Life
1E7 - Poison of Magic
1E8 - Poison of Moves
1E9 - +1 Dagger Skill
1EA - +5 Dagger Skill
1EB - +1 Sword Skill
1EC - +5 Sword Skill
63
1ED - +1 Mace Skill
1EE - +5 Mace Skill
1EF - +1 Ax Skill
1F0 - +5 Ax Skill
1F1 - +1 Whip Skill
1F2 - +5 Whip Skill
1F3 - +1 Bow Skill
1F4 - +5 Bow Skill
1F5 - +1 Fire Skill
1F6 - +5 Fire Skill
1F7 - +1 Wind Skill
1F8 - +5 Wind Skill
1F9 - +1 Water Skill
1FA - +5 Water Skill
1FB - +1 Earth Skill
1FC - +5 Earth Skill
1FD - 100 Sword
1FE - 100 Mace
1FF - 100 Fire Mace
Key Items

Key items in Grandia generally part of the storyline, and are thus obtained automatically as a player progresses through
the game. However, I still decided to include them for completion's sake. Nothing was written about them, since they're
used automatically as the story progresses (and because I didn't want to add unnecessary spoilers), but if you want to
read the game's description of them, just hold your cursor over the picture.

Cabin Key

Gaia Sprout

Gantz's Key

Gold Key

Horn of
Knowledge
Intro Letter

Jail Key

Java's Wallet

Key of Temptation

Key to the Cafe


Letter to Clara
Lilly's Letter

Marie's Pin

Master Key

Medal of
Knowledge

Medal of Wisdom

64
Mist-clearing Nut

Nectar of the Gods

Rainbow Key

Silver Key

Soldier's Key

Soldier's Soul

Spirit Stone
Steamer Pass

Sue's Shoes

Sulpha Weed

Teleportation Orb

Warrior's Spear

Shields
Buy Sell Equip?
Name Location
Effects
- 1150 All
Alligator Rapp Begins with this.
Gauntlet +12 Defense.
- 5 All
Justin Begins with this.
Cutting Board
+1 Defense.
- 200 All
Gadwin begins with this.
Dragon Gauntlet
+5 Defense.
750 375 All except Liete
Bought in Luc.
Escargot Shield
+7 Defense.
- 4500 All
Found in Castle of Dreams (Cemetary).
Gauntlets
+20 Defense; +10 Attack.
- 20000 All
Found in Spirit Sanctuary (1).
Gauntlets of
Found in Icarian City (4).
Light
+25 Defense; +1 Magic Resistence.
- 2850 All except Liete
Found in Soldier's Graveyard (1).
Heavy Shield +23 Defense; -20 Movement; Resists falling down after being
attacked.

65
18000 9000 All except Liete
Lafa Flower Bought in Cafu.
Shield +19 Defense; +1 Magic Power Level.
3000 1500 All except Liete
Found in Virgin Forest (4).
Leaf Shield Bought in Cafu.
+12 Defense; +2 Poison Resistence.
80 40 All
Bought in Parm and on the Steamer.
Leather Gloves Feena Begins with this.
+2 Defense.
- 200 All
Liete Begins with this.
Magic Gloves
+20 Defense.
8000 4000 All
MagicMirror Bought in Gumbo.
Shield +13 Defense; Counters normal attacks.
5700 2850 All except Liete
Found in Tower of Temptation (8th Floor).
Moonlight Shield Guido Begins with this.
+21 Defense; +2 Water Resistence; +2 Wind Resistence.
- 500 All except Liete
Mushroom Found in Mt. Typhoon.
Shield +9 Defense; +1 Poison Resistence; +1 Plague Resistence.
- 65 All
Found in Leck Mines (2).
Oaken Shield
+3 Defense.
- - All
Found in Parm.
Pot Lid
+1 Defense.
- 1250 All except Liete
Milda Begins with this.
Power Shield
+10 Defense; +7 Attack.
960 480 All except Liete
Bought in Dight.
Seashell Shield
+8 Defense.
250 125 All except Liete
Found beneath New Parm.
Shell Shield Bought in New Parm.
+5 Defense.
- 27500 All except Liete
Found in Icarian City (2).
Spirit Shield
+45 Defense; +4 Status Abnormality Resistence.
- 5 All
Sue Begins with this.
Woolen Mittens
+1 Defense.
- 5 All
?
Zero Shield
+0 Defense.

Shoes
Buy Sell Equip?
66
+1 Defense; +30 Movement.
1500 750 All
Found in Abandoned Laine Village (Warp Space (3)).
Iron Clogs Bought in Laine.
+13 Defense; -20 Movement.
- 50 All except Sue and Liete
Feena Begins with this.
Leather Greaves
+1 Defense; +17 Movement.
- 10750 All
Found in Icarian City (3).
Lion Boots
+26 Defense; +18 Movement.
2000 1000 All
Bought in Gumbo.
Mach 1 Boots
+5 Defense; +30 Movement.
700 350 All
Ninja Sandals Rapp Begins with this.
+5 Defense; +20 Movement.
2000 1000 All
Bought in Laine.
Ogre Boots
+8 Defense.
5000 2500 Women only
Queen Heels Bought in Zil Padon/Zil Padon Ruins.
Blocks killer moves during attacks.
- 2000 Guido only
Rabbit Shoes Guido Begins with this.
+5 Defense; +30 Movement.
- 2500 Women only
Rainbow High Liete Begins with this.
Heels
+5 Defense; Warps wearer when attacked.
- 45 All
Found in Leck Mines (1).
Rubber Boots
+1 Defense; +20 Movement.
50 25 All
Found in Sult Ruins (B1).
Shiny Shoes Bought in Parm.
+35 Movement.
- 25 All
Sneakers Justin Begins with this.
+35 Movement.
- 25000 All
Spirit Shoes Found in Spirit Sanctuary (1).
+30 Defense; +30 Movement.
- 2500 All
Warp Shoes Found in Underground Ruins (1).
Warps wearer when attacked.
5000 2500 All except Liete
Bought in Cafu.
Winged Boots
+7 Defense; +35 Movement.
- 8000 All
Found in Abandoned Laine Village (Warp Space (3)).
Wolf Boots
+10 Defense; +10 Movement.
- 100 All
Zero Boots ?

67
+0 Defense.
Regular Items

Unless otherwise noted, all items can be used only once.


Any item with a question mark for the location is either cannot be found without the aid of hacking, or I simply do not
know its location.

Buy Sell
Name Location
Effects
- 150
Found in Soldier's Graveyard (B4 East).
All-Around Fruit Found in Spirit Sanctuary (1).
+3 Strength, Vitality, Wit and Agility (permanently) for one character.
- 1500
?
All-Around Poison
-1 Strength, Vitality, Wit and Agility (permanently) for one character.
- 50
Found in Soldier's Graveyard (B5).
Found in the Savannah Wilderness.
All-Around Seed Found in Underground Ruins (4).
+1 Strength, Vitality, Wit and Agility (permanently) for one character.
200 100
Found in West Misty Forest.
Found in East Misty Forest.
Baobab Fruit Bought in Luc.
Restores 10 SP to one character.
30 15
Bought in New Parm.
Bamboo Shoots
Restores 20 HP to one character.
600 300
Found in Valley of the Flying Dragon (1).
Bamo Fruit Bought in Dight.
Restores 4 Level 2 MP to one character.
- 12
Sue Begins with one of these.
Banana
Restores 12 HP to one character.
100 50
Bought in Luc.
Bandage
Restores 50 HP to one character.
90 45
Given to you by a sailor on the Steamer.
Beef Jerky Bought in New Parm.
Restores 25 HP to one character.
- 12
?
Biscuits
Restores 25 HP to one character.
5000 2500
Liete Begins with this.
Black Nail Polish Bought in Zil Padon Ruins.
+7 Attack Level for one character.
- 250
?
Black Onyx
Attempts to block the moves of one enemy.

68
1600 800
Bought in Gumbo.
Blizzard Scroll
280 HP Blizzard attack on all enemies.
- -
Given to you by Sue when she leaves your party.
Blue Crayon Permanently raises one character's Water experience by 1/3 of Sue's Water
experience.
- 800
Found in Dom Ruins (Vestibule).
Found in Dom Ruins (Cliff).
Blue Medicine Dropped by Skeleton.
Restores 20 MP (all levels) to one character.
240 120
Bought in Gumbo.
Boiled Coconut
Restores 80 HP to one character.
- 100
?
Boiled Egg
Restores 65 HP to one character.
- 1
Found on God of Light Mountain (Peak).
Found on End of the World (5).
Found in Twin Towers (South).
Bond of Trust Found in Tower of Doom.
Found in Rainbow Mountain (Peak).
Dropped by Odd Bird.
Speeds up one character's IP in battle; Never used up.
500 250
Bought in Zil Padon Ruins.
BOOM! Scroll
120 HP range explosion attack.
- -
Given to you by Sue when she leaves your party.
Bow Coloring
Book Permanently raises one character's Bow experience by 1/3 of Sue's Bow
experience.
- 60
?
Box Lunch
Restores 30 HP to one character.
- 10
Sue Begins with two of these.
Box of Sweets
Restores 10 HP to one character.
- -
Given to you by Sue when she leaves your party.
Brown Crayon Permanently raises one character's Earth experience by 1/3 of Sue's Earth
experience.
- 60
Given to you by someone on the Steamer.
Chocolate
Restores 40 HP to one character.
400 200
Found in the Petrified Forest.
Bought in Cafu.
Chocolate Cookies Rapp Begins with one of these.
Restores 80 HP to one character.
400 200
Cholla Flowers Found in East Misty Forest.
Found in Valley of the Flying Dragon.
Bought in Dight.

69
Dropped by Ent.
Restores 3 Level 1 HP to one character.
- 25
Given to you by the inventor in Parm after you have the Steamer Pass.
Coal Candy
+2 Attack for one character in battle.
4000 2000
Found in Tower of Temptation (5th Floor).
Cone of Light Bought in Tower of Temptation.
Temporarily stops damage to one character.
1500 750
Found on Military Train.
Found in East Misty Forest (1).
Found in Underground Ruins (B2).
Found in Icarian City (3).
Crimson Potion Found in Gaia Core.
Bought in Zil Padon/Zil Padon Ruins.
Dropped by Hydra.
Restores 150 HP to party.
240 120
Bought in Field Base.
Culture Medium
Attempts to cause a plague in a range of enemies.
- 2500
Found in Volcano Slope (1).
Found in Savanna Wilderness.
Found in Tower of Temptation (Entrance).
Found in East Luzet Mountains.
Deep Blue Potion Found in Underground Railway Ruins (3).
Found in Icarian City (4).
Found in Gaia (2).
Dropped by Hydra, Phantom Dragon, Satan, and Gaia Drago.
Restores 20 MP (all levels) to party.
50 25
Found in Mt. Typhoon (Peak).
Dream Truffle Bought in New Parm.
Attempts to confuse one enemy.
60 30
Bought in New Parm.
Dried Fish
Restores 40 HP to one character.
280 140
Found in Sult Ruins (B2).
Found in Dom Ruins (Vestibule).
Dynamite
Bought in Dight and Gumbo.
70 HP range attack.
- -
Given to you by Gadwin when he leaves the party.
Earth Secrets Permanently raises one character's Earth experience by 1/3 of Gadwin's Earth
experience.
- 2500
Found in Soldier's Graveyard (B3).
Expensive Jewel
Salable.
600 300
Bought in Field Base.
Eye Drops
Cures Sleep in one character.
- -
Fire Secrets Given to you by Gadwin when he leaves your party.
Permanently raises one character's Fire experience by 1/3 of Gadwin's Fire

70
experience.
140 70
Bought in Luc.
Firewood Sparks
80 HP range attack; Effective against plants.
180 90
Found in Parm.
Given to you by a man in Dight.
First Aid Kit Bought in the Steamer and New Parm.
Feena Begins with one of these.
Restores 60 HP to party.
3000 1500
Bought in Zil Padon Ruins.
Freesia Flowers
Restores 8 Level 3 MP to one character.
- 300
?
Frost Herb
Freezes one enemy to -5 Action Level.
- 150
Found in End of the World (2).
Fruit of Agility Found in Underground Railway Ruins (1).
+3 Agility (permanently) for one character.
- 150
Found in Abandoned Laine Village (Warp Space (3)).
Found in Rainbow Mountain (Peak).
Fruit of Defense Found on Roof of Tower of Temptation.
+3 Vitality (permanently) for one character.
- 150
Found on Pirate Island.
Fruit of Life Found on Rainbow Mountain (Base).
+10 Max HP (permanently) for one character.
- 150
Found in Valley of the Flying Dragon (2).
Found in Underground Ruins (B1).
Fruit of Magic Found in Spirit Sanctuary (1).
+2 Max MP (all levels) (permanently) for one character.
- 150
Found in Grandeur (Passageway).
Fruit of Moves Found in Spirit Sanctuary.
+5 Max SP (permanently) for one character.
- 150
Found in East Rangle Mountains.
Found in Gaia (2).
Fruit of Power Dropped by Jackal and Dragon Knight.
+3 Strength (permanently) for one character.
- 150
Dropped by Naga Queen.
Fruit of Speed
+3 Wit (permanently) for one character.
480 240
Bought in Gumbo, Cafu and Zil Padon Ruins.
Gale Scroll
120 HP blizzard attack to one enemy.
- 30
Found in East Rangle Mountains.
Found in East Misty Forest (3).
Ginseng Feena Begins with two of these.
Restores 40 HP to one character.
3000 1500

71
Found in Virgin Forest (4).
Found in Tower of Temptation (8th Floor).
Found in Icarian City (2).
Found in Gaia Core.
Golden Potion Bought in Zil Padon/Zil Padon Ruins.
Dropped by Phantom Dragon and Slug Fish.
Restores 30 SP to party.
200 100
Found in Leck Mines (1) and Leck Mines (2).
Hand Grenade Bought in Field Base.
30 HP range attack.
- 80
Found on Mt. Typhoon (Peak).
Found on South Lama Mountains.
Found in Volcano.
Found in Twin Towers North.
Health Weed Found in Mysterious Vanishing Hill.
Found in Virgin Forest (2).
Dropped by Plop Mold, Red Devil, Slipple and Rock Man.
Restores 80 HP to one character.
15 7
Found on Marna Road.
Found in Leck Mines (1).
Found in Ghost Ship Hall.
Found in Dom Ruins (Vestibule).
Herbs Found in Herb Mountains.
Bought in Parm and the Steamer.
Dropped by Green Slime.
Restores 15 HP to one character.
150 75
Bought in Gumbo.
Holy Fire
30 HP range attack; Effective against ghosts.
500 250
Bought in Cafu.
Honey Rapp Begins with one of these.
Restores 100 HP to one character.
- 5000
?
Horn of Inogon
Salable.
100 50
Bought in Cafu.
Howler Scroll
50 HP range wind attack.
- -
Given to you by Milda when she leaves the party.
How to Chop 'Em Permanently raises one character's Ax experience by 1/3 of Milda's Ax
experience.
- -
Given to you by Milda when she leaves the party.
How to Cut 'Em Permanently raises one character's Sword experience by 1/3 of Milda's Sword
experience.
- -
Given to you by Milda when she leaves the party.
How to Pound 'Em Permanently raises one character's Mace experience by 1/3 of Milda's Mace
experience.
- 125
?
Jawbreaker
Restores 100 HP to one character.
72
1200 600
Bought in Laine and Zil Padon Ruins.
Launch Fireworks Dropped by Manta Ray.
120 HP range fire attack.
1650 825
Bought in Gumbo and Field Base.
Lightning Scroll
150 HP range lightning attack.
- -
Given to you by Sue when she leaves your party.
Mace Coloring
Book Permanently raises one character's Mace experience by 1/3 of Sue's Mace
experience.
7500 3750
Bought in Zil Padon/Zil Padon Ruins.
Magic Lamp
Restores 2 MP (all levels) to one character; Breaks after several uses.
3000 1500
Found in West Luzet Mountains.
Bought in Zil Padon Ruins.
Magic Lipstick
Liete Begins with one of these.
+7 Action Level for one character.
- 1500
Won after beating the Squid King.
Found in Merill Road.
Found Beneath New Parm.
Found in West Rangle Mountains.
Found in East Rangle Mountains.
Found in Dom Ruins (Cliff).
Found in Valley of the Flying Dragon (3).
Found in Valley of the Flying Dragon (4).
Mana Egg Found on Mt. Typhoon.
Found in Typhoon Tower (1).
Found in Volcano Slope (1).
Found in Petrified Forest.
Found in Castle of Dreams (Dining Hall).
Two are found in Savanna Wilderness.
Found in Abandoned Laine Village (Warp Space (2)).
Found in Underground Ruins (3).
Found in Alent.
Use this at a shop to teach one character a new type of magic.
450 225
Bought in Dight.
Dropped by Mountain Ape.
Mikeroma Scroll
Gadwin Begins with one of these.
Restores 50 HP to party.
- 250
Found in Road to Dom Ruins.
Found in Garlyle Base.
Miracle Drink Found in Underground Ruins (2).
Dropped by Elite Officer and Fire Hound.
Restores 5 MP (all levels) to party.
- -
Given to you by Guido when he leaves the party.
Mogay Teachings
1 Permanently raises one character's Knife experience by 1/3 of Guido's Knife
experience.
- -
Given to you by Guido when he leaves the party.
Mogay Teachings
2 Permanently raises one character's Sword experience by 1/3 of Guido's Sword
experience.
- -
73
Given to you by Guido when he leaves the party.
Mogay Teachings Permanently raises one character's Bow experience by 1/3 of Guido's Bow
3 experience.
200 100
Found on God of Light Mountain.
Found in Twin Towers (West).
Move Breaker Bought in Luc.
Dropped by Pit Viper and Sea Star.
Cures Move-Block in one character.
200 100
Found in Mt. Typhoon.
Move Mushroom Bought in Dight.
+3 Action Level for a range of characters.
- 250
Found in End of the World (2).
Found in North Lama Mountains.
Orb of Silence Found in Tower of Temptation (1st Floor).
Attempts to block the magic of one enemy.
3000 1500
Overflowing Bought in Laine.
Walnut +2 Attack Level for one character.
800 400
Bought in Dight, Gumbo, Laine and Zil Padon Ruins.
Panacea Dropped by Toad King and Bird Skull.
Cures all status ailments in one character.
100 50
Bought in Luc and Field Base.
Paralysis Ointment Feena Begins with one of these.
Cures Paralysis in one character.
- 450
Paralyze ?
Mushroom Attempts to paralyze one enemy.
- 1000
?
Pearl
Restores Level 1 MP by 2; Breaks after several uses.
100 50
Found in Parm.
Found in Herb Mountains.
Found in Valley of the Flying Dragon (1).
Poison Antidote Bought in New Parm, Dight and Cafu.
Dropped by Spitting Cobra, Road Crawler, Plop Mold, and Land Slug.
Feena Begins with one of these.
Cures Poison Status in one character.
- 1500
?
Poison of Agility
-1 Agility (permanently) for one character.
- 1500
?
Poison of Defense
-1 Vitality (permanently) for one character.
- 1500
?
Poison of Life
-5 Max HP (permanently) for one character.
- 1500
?
Poison of Magic
-1 Max MP (all levels) (permanently) for one character.

74
- 1500
?
Poison of Moves
-3 Max SP (permanently) for one character.
- 1500
?
Poison of Power
-1 Strength (permanently) for one character.
- 1500
?
Poison of Speed
-1 Wit (permanently) for one character.
- 25
?
Poisoned Apple
Attempts to poison a range of enemies.
- 100
Found in Mt. Typhoon.
Power Mushroom Bought in Dight.
+3 Attack Level for one character.
- 2500
Dropped by Gaia Scorpion.
Pretty Jewel
Salable.
- 5000
Dropped by Lich.
Pretty Jewel
Salable.
- 10000
Dropped by Gaia Snake, Gaia Ape and Ruin Guard.
Pretty Jewel
Salable.
1000 500
Found in Abandoned Laine Village (Warp Space (2)).
Found in Abandoned Laine Village (Warp Space (3)).
Prime Rib Bought in Laine.
Milda Begins with two of these.
Restores 150 HP to one character.
- 1500
?
Ragged Weed
-2 Attack Level to all enemies.
- 120
Found in Pirate Island.
Rainbow Weed
Restores 100 HP to one character.
- -
Given to you by Sue when she leaves your party.
Red Crayon Permanently raises one character's Fire experience by 1/3 of Sue's Fire
experience.
- 200
Rapp Begins with one of these.
Red Medicine
Restores 200 HP to one character.
1200 600
Found in Tower of Doom (Army Facility).
Bought in Field Base.
Rescue Set Dropped by Combatant.
Restores 120 HP to party.
1000 500
Resurrect Potion Found in Sult Ruins (B2).
Found in Ghost Ship Hall.
Two are found in Dom Ruins.
Found in Garlyle Base.
Found in God of Light Mountain (Peak).
75
Found in East Misty Forest (1).
Found in Valley of the Flying Dragon (2).
Found in Virgin Forest (2).
Two are found in North Zil Desert.
Found in Underground Ruins (1).
Found in Tower of Temptation (9th Floor).
Bought in Luc and Dight.
Dropped by Gaia Bird, Crimsona, Hydra and Lilith.
Guido begins with two of these.
Revives one character.
3000 1500
Bought in Laine and Zil Padon Ruins.
Resurrect Potion
Revives one character.
2800 1400
Found in North Brinan Plateau.
Restraint Walnut Bought in Laine.
+2 Defense Level for one character.
- 5000
Found in Twin Towers (North).
Found in Underground Ruins (4).
Two are found on Tower of Temptation's Roof.
Revival Stone Found in Spirit Sanctuary (1).
Dropped by Great Susano-o.
If a character dies with this in their inventory, they will be revived once.
90 45
Bought in New Parm.
Roach Bomb
60 HP range attack; Effective against insects.
- 150
?
Rocket Fireworks
100 HP Fire attack to one enemy.
400 200
Root of Confusion Bought in Zil Padon.
Attempts to confuse one enemy.
700 350
Bought in Laine.
Running Walnut
+2 Movement Level for one character.
- 50
Found in Leck Mines (2).
Found in Volcano Slope (1).
Found on Pirate Island.
Two are found in Petrified Forest.
Seed of Defense Found in South Zil Desert.
Found in Rainbow Mountain (Base).
Dropped by Dragon Knight and Jackal.
+1 Vitality (permanently) for one character.
- 50
Found in Herb Mountains.
Found on God of Light Mountain.
Found on Mysterious Vanishing Hill.
Found in Petrified Forest.
Seed of Life Found on South Brinan Plateau.
Found on Rainbow Mountain (Base).
Found in Field Base.
Found in Spirit Sanctuary (1).
+3 Max HP (permanently) for one character.
- 50
Seed of Magic Found on Mt. Typhoon (Peak).
Found in Virgin Forest (3).
76
Found in Petrified Forest.
Found in Underground Ruins (1).
Dropped by Brain Bat, Layaleh, and Toad Demon.
+1 Max MP (all levels) (permanently) for one character.
- 50
Found in West Rangle Mountains.
Found in Savanna Wilderness.
Seed of Moves Found in East Luzet Mountains.
Dropped by Ghost.
+2 Max SP (permanently) for one character.
- 50
Found in Dom Ruins (1).
Found in Valley of the Flying Dragon (3).
Found in Twin Towers (West).
Found on North Brinan Plateau.
Seed of Power Found in Abandoned Laine Village (Warp Space (2)).
Found in Underground Ruins (2).
Found in Underground Ruins (4).
+1 Strength (permanently) for one character.
- 50
Found in Virgin Forest (2).
Found in Tower of Doom (Military Facility).
Found in Tower of Doom (2nd Floor).
Found in Underground Ruins (Shrine 1).
Seed of Running Found in Underground Ruins (4).
Two are found in West Luzet Mountains.
Found in Field Base (1).
+1 Agility (permanently) for one character.
- 50
Found in East Misty Forest (3).
Found in End of the World (2).
Seed of Speed Found in Twin Towers.
Found in Underground Ruins (4).
+1 Wit (permanently) for one character.
- 1000
?
Shuffle Card
Shuffles position of party.
- -
Given to you by Sue when she leaves your party.
Sky-Blue Crayon Permanently raises one character's Wind experience by 1/3 of Sue's Wind
experience.
- 500
Found in Valley of the Flying Dragon (4).
Found in Virgin Forest (1).
Slouch Weed Found in East Savanna.
-2 Action Level to one enemy.
150 75
Found in East Misty Forest (2).
Smarna Weed Bought in New Parm and Luc.
-1 Defense Level for all enemies
100 50
Found in Herb Mountains.
Smelling Salts Bought in Luc and Field Base.
Cures Confusion in one character.
500 250
Smoked Salmon Found in Abandoned Laine Village (Warp Space (1)).
Bought in Laine.
Milda Begins with two of these.
77
Restores 75 HP to one character.
200 100
Found in Volcano Slope (2).
Snooze Scroll Bought in Luc.
Attempts to put all enemies to sleep.
1400 700
Found in Soldier's Graveyard (1).
Sonic Walnut Bought in Laine.
+2 Action Level for one character.
200 100
Found in Twin Towers (East).
Bought in Luc.
Spell Breaker
Dropped by Tarantula and Giant Moth.
Cures Magic-Block in one character.
- 2500
Found in Gaia (1).
Found in Gaia (4).
Spirit Potion Found in Gaia Core.
Dropped by Gargoyle.
Restores 99 MP (all levels) to party.
400 200
Bought in Dight.
Squid Guts Gadwin Begins with one of these.
Restores 20 SP to one character.
- -
Given to you by Gadwin when he leaves your party.
Sword Secrets Permanently raises one character's Sword experience by 1/3 of Gadwin's Sword
experience.
- 1500
Found on Pirate Island.
Tear Jewel Found in Gaia (1).
Restores 3 SP to one character. Can be used multiple times.
400 200
Found in Virgin Forest (1).
Thor's Fury Bought in Zil Padon Ruins.
120 HP range Lightning attack.
200 100
Found in Virgin Forest (1).
Torte's Whistle Bought in Cafu.
Awakens entire party from sleep.
500 250
Bought in Cafu and Zil Padon Ruins.
Tremor Scroll
70 HP range earth attack.
150 75
Bought in Zil Padon.
Trudge Weed
-2 Action Level to all enemies.
- 100
Found in Garlyle Base Barracks.
Ultra Drink
Restores 20 SP to party.
50 25
Vaccine Found in Valley of the Flying Dragon (2).
Found in Tower of Doom (1st Floor).
Found in Tower of Doom (3rd Floor).
Bought in Dight and Gumbo.
Dropped by Mold Bird, Klepp Soldier and Toad King.
Gadwin Begins with two of these.
78
Rapp Begins with one of these.
Cures Plague in one character.
1000 500
Found in Twin Towers (North).
Vacuum Scroll Bought in Zil Padon Ruins.
100 HP wind attack on all enemies.
- 500
Found in West Misty Forest.
Weak-Knee Weed
-2 Attack Level to one enemy.
- 1
Found in Herb Mountains.
Weeds
Restores 1 HP to one character.
- 37
Found in Herb Mountains.
White Sulfa Weed
Restores 35 HP to one character.
40 20
Given to you by a girl in Parm.
Found in Leck Mines (2).
Found in Ghost Ship Lower Deck.
Found in Ghost Ship Mid Deck.
Wound Salve Bought in Parm and on the Steamer.
Justin Begins with three of these.
Sue Begins with one of these.
Restores 40 HP to one character.
- 400
Found on North Lama Mountains.
Yellow Medicine
Restores 30 SP to one character.
72 360
Bought in Luc and Cafu.
Zap! Book
100 HP range lightning attack.

Shops
Parm Cafu
Steamer Zil Padon
New Laine
Parm Tower of
Luc Temptation
Dight Field Base
Gumbo Zil Padon Ruins

Parm
Shop Name Price
Ceramic Sword 500
Weapon Metal Bat 300
s Handmade
150
Darts

Armor Sports Wear 150


Leather Gloves 80
Fluffy Ribbon 40

79
Air Sneakers 90
Shiny Shoes 50

Wound Salve 40
Items
Herbs 15

Steamer
Shop Name Price
Ceramic Sword 500
Paring Knife 250
Weapon Hand Ax 300
s Metal Bat 300
Handmade
150
Darts

Leather Gloves 80
Armor Sports Wear 150
Air Sneakers 90

First Aid Kit 180


Items Herbs 15
Wound Salve 40

New Parm
Shop Name Price
Paring Knife 250
Hunter's Knife 1000
Great Sword 750
Ceramic
Weapon Sword 500
s
Big Hatchet 1000
Iron Mace 1200
Thorny Whip 650
Hunter's Bow 850

Bamboo
360
Armor
Shell Shield 250
Armor
Cowboy Hat 160
Hunter's
200
Boots

Items Snake
200
Earrings
Dried Fish 60
Bamboo 30
Shoots

80
Beef Jerky 90
Poison
100
Antidote
First Aid Kit 180
Smarna Weed 150
Roach Bomb 90
Dream Truffle 50

Luc
Shop Name Price
Flint Knife 2000
Oracle's Staff 2600
Weapon
s Woodchopper's
2600
Ax
Flint Bow 2000

Fairy Robe 1800


Escargot Shield 750
Armor
Climbing Hat 400
Curious Clogs 1000

Tree God Amulet 1000


Bandage 100
Move Breaker 200
Spell Breaker 200
Smelling Salts 100
Paralysis
100
Items Ointment
Resurrect Potion 1000
Baobab Fruit 200
Smarna Weed 150
Firewood Sparks 140
Snooze Scroll 200
Zap! Book 720

Dight
Shop Name Price
Swordfish
4500
Sword
Dragon Bone
Weapon Ax 10000
s
Fire Rod 2900
Gale Whip 3300
Flying Fish Bow 3000

Armor Swordfish 2100


Armor

81
Skull Armor 3300
Seashell Shield 960
Pearl Helmet 700
Dragon Boots 640

Disease Charm 750


Cholla Flowers 400
Bamo Fruit 600
Squid Guts 400
Move
200
Mushroom
Power
200
Mushroom
Items
Poison Antidote 100
Resurrect
1000
Potion
Panacea 800
Vaccine 50
Mikeroma
450
Scroll
Dynamite 280

Gumbo
Shop Name Price
Azure Knife 3100
Weapon
Raincloud Staff 4000
s
Frog Ax 4200

Flying Dragon
3000
Vest
Frog Shirt 2500
Armor Magic Mirror
8000
Shield
Stone Head 1400
Mach 1 Boots 2000

Metal Frog 2000


Spectacles 500
Raincoat 800
Vaccine 50
Boiled Coconut 240
Items Panacea 800
Holy Fire 150
Dynamite 280
Blizzard Scroll 1600
Lightning Scroll 1650
Gale Scroll 480

82
Cafu
Shop Name Price
Shocking Knife 6500
Shadow Sword 7000
Aromatic Tree
6500
Root
Weapon
Giant Snake
s 5400
Whip
Catfish Whiskers 11000
Cafu Shuriken 4000
Boomerang 5400

Chain Mail 5100


Chameleon
5300
Armor
Leaf Shield 3000
Armor Lafa Flower
18000
Shield
Swallowtail Hat 2500
Ninja Sandals 700
Winged Boots 5000

Confusion Charm 2000


Iridescent Amulet 1800
Black Belt 2400
Chocolate
400
Cookies
Honey 500
Items Torte's Whistle 200
Ressurect Potion 3000
Poison Antidote 100
Howler Scroll 100
Tremor Scroll 500
Gale Scroll 480
Zap! Book 720

Zil Padon
Shop Name Price
Assassin's Dagger 20000
Gil Sword 8600
Holy Sword
40000
Weapon Lorenzo
s Lassic Hammer 17500
Exorcising Bow 12000
Fire Darts 9800
Discus 22000

Armor Aura Armor 20000


Moonlight Shield 5700
Feathered Turban 2000

83
Mystic Mask 4000
Queen Heels 5000
Heavy Boots 2000

Scarab 9000
Titan's Ring 2000
Talisman 30000
Root of Confusion 400
Trudge Weed 150
Items
Ressurect Potion 3000
Magic Lamp 7500
Crimson Potion 1500
Blue Potion 5000
Golden Potion 3000

Laine
Shop Name Price
Ice Pick 8600
Silence Sword 11000
Weapon War Hammer 11000
s Bone Splitter Ax 9800
Buster Ax 32000
Morning Star 9600

Mink Coat 8000


Ogre Helm 4000
Armor
Iron Clogs 1500
Ogre Boots 2000

Magic Block
2000
Charm
Move Unblocker 3500
Chain Earrings 5000
Smoked Salmon 500
Prime Rib 1000
Panacea 800
Items
Resurrect Potion 3000
Launch Fireworks 1200
Overflowing
3000
Walnut
Restraint Walnut 2800
Sonic Walnut 1400
Running Walnut 700

Tower of
Temptation

84
Shop Name Price
Fire Charm 2000
Water Charm 2000
Wind Charm 2000
Earth Charm 2500
Tree God Amulet 1000
Items Metal Frog 2000
Hurricane Belt 10000
Secret Move
15000
Ring
Miraculous
60000
Scales
Cone of Light 4000

Field Base
Shop Name Price
Weapon Battle Saber 31500
s General's Staff 35000

Warrior's Mail 10000


Charisma Helm 23800
Armor
Battle Helm 5500
Battle Boots 4800

Amulet of Relief 7000


Combat Anklet 4000
Elite Badge 15000
Rescue Set 1200
Eye Drops 600
Items Smelling Salts 100
Paralysis
100
Ointment
Culture Medium 240
Lightning Scroll 1650
Hand Grenade 200

Zil Padon Ruins


Shop Name Price
Holy Sword
40000
Lorenzo
Weapons Buster Ax 32000
War Hammer 11000
Discus 22000

Armor Devil's Robe 23000


Aura Armor 20000
Moonlight Shield 5700

85
Lafa Flower
18000
Shield
Mystic Mask 4000
Heavy Boots 2000
Queen Heels 5000

Scarab 9000
Titan's Ring 2000
Talisman 30000
Resurrect Potion 3000
Items Panacea 800
Magic Lamp 7500
Crimson Potion 1500
Blue Potion 5000
Golden Potion 3000

Telescope 2000
Freesia Flowers 3000
Magic Lipstick 3000
Black Nail Polish 5000
Hidden Launch Fireworks 1200
Items Thor's Fury 400
BOOM! Scroll 500
Vacuum Scroll 100
Tremor Scroll 500
Gale Scroll 480

86

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