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What Is A Good In-Game Team For Pokemon Sun and Moon - PokeBase Pokemon Answers
What Is A Good In-Game Team For Pokemon Sun and Moon - PokeBase Pokemon Answers
What Is A Good In-Game Team For Pokemon Sun and Moon - PokeBase Pokemon Answers
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Decidueye @ Decidium Z
Ability: Overgrow
- Leaf Blade (LV49)
- Spirit Shackle (Move Reminder)
- Brave Bird (LV55)/Steel Wing (TM51)
- Synthesis (LV28)
Decidueye is the Grass-type stater, obtained in Iki Town. He has a fair few weaknesses, but he's got a
killer design to make up for it. Leaf Blade and Spirit Shackle are both great physical STAB moves, the
latter providing fuel for Decidueye's Z-Move: Sinister Arrow Raid, which comes at 180 Base Power!
Brave Bird is a great Flying-type coverage move, to make up for the team's lack of such a Pokemon, or
you can use Steel Wing to supplement the only other Steel-type move on the team, Pangoro's Bullet
Punch. Synthesis is learned by Dartrix at LV28, a mere 6 levels before it evolves. He is slightly slow, but
his Attacking stats make up for it.
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Salazzle @ Charcoal
Ability: Corrosion
- Toxic (LV29)
- Nasty Plot (LV32)
- Venoshock (LV39)
- Flamethrower (LV44)
Salazzle will be the Fire-type member to your team, and most likely the third or fourth addition.
Getting a Female Salandit may seem like a hassle, but there's a fairly easy way to get it (that I take no
credit for). Go to the PokePelago, and harvest a Rainbow Bean from the PokeBeanstalk. Feed it to a
Male Eevee that knows Baby-Doll Eyes, and voila, you have a Sylveon with Cute Charm. Take that into
the Wela Volcano Park, and you should nd it lickety-split. It is denitely a Special Attacker, so the two
attacking STAB moves are Venoshock, which it gets at LV39, and Flamethrower, at LV44. Toxic and Nasty
Plot are the last two moves that Salandit learns before it evolves, and Nasty Plot is more of a ller
move. Toxic helps with the status condition, though. You could always wait to evolve Salandit until
LV40, and get Venoshock and Flamethrower early, but I would rather have the stronger Pokemon and
wait 4 more levels.
Araquanid is the rst of two options for your Water-type. His pre-evolution, Dewpider can be obtained
in Brooklet Hill. Good Water-types aren't hard to come by, but the best for this team are the
Water/Bug-types. Araquanid's Water Bubble gives it's Water- moves double BP before STAB, and Quick
Claw helps counterbalance its terrible Speed stat. Liquidation is essentially 170 Power thanks to Water
Bubble, and Leech Life got a massive buff in Gen VII, and now has 80 Base Power, and drains the
opponent's life. Crunch is a powerful coverage move, and Return is a ller Normal-type move, since
this team doesn't have Silvally.
Golisopod is the second option for a Water-type. Wimpod comes a little later than Dewpider, on Route
18, but if you can navigate the surrounding water while riding Lapras, blocking off his escape path,
and having him come to you makes him an easy grab. Golisopod also has a terrible Speed stat, that is
offset by the held Quick Claw, but Emergency Exit serves a different purpose than Water Bubble. Since
Golisopod has an Attack stat practially double the amount of Araquanid's the ability that lets him
switch out when he's below 50% HP could help you get some damage without wasting a turn
switching. Liquidation comes 9 levels earlier than it would on Araquanid, and Leech Life serves the
same purpose with a higher Attack stat. False Swipe is to ease catching Pokemon, and Aerial Ace is
there for the reason that it can't miss.
Pangoro will be the team's Fighting-type. He can be picked up on Route 11, with a 20% chance of
encounter, or Route 10 with a 10% chance. Make sure he has Mold Breaker, though, because with the
updated move pools, you can only get the Punches by transferring one from Gen VI. Hammer Arm is
an easy include, as Pangoro isn't necessarily fast, and it's 100 BP with STAB. Crunch is the other STAB
move, as it comes early and Pangoro can use it well. Bullet Punch is priority and helps take care of
Fairy-types, although it's not the best move for the slot. Earthquake is the nal move as a coverage
move.
Carbink @ Leftovers
Ability: Clear Body
- Moonblast (LV50)
- Power Gem (LV49)
- Psychic (TM09)
- Nature Power (TM96)
Carbink is a very bulky 'mon, and can be picked up in Ten Carat Hill as the second permanent member
for your team. He's got low Attack stats, but he's got two 150 Defense stats, so he'll do quite nicely.
Moonblast and Power Gem are both STAB Special Attack moves, and Stone Edge's low accuracy makes
it a mediocre include at best. Psychic is used as a move type that isn't present on the rest of the team,
and Nature Power is another ller move.
Minior @ N/A
Ability: Shields Down
- Shell Smash (LV45)
- Acrobatics (TM62)
- Power Gem (LV38)
- Dazzling Gleam (TM99)
After further testing, I have decided that Carbink might not be the ideal choice of a Rock-type,
because its low attack stat makes it a pain to use ingame. So, I came to another conclusion, this time
with a 7th gen Pokemon: Minior. Minior is a very interesting Rock- and Flying-type, that has great stats
in its core form. Minior can be obtained on Mount Hokulani at LV28-30. Shell Smash is a move to bide
your time while getting damaged until it reverts to core form. Acrobatics is a great Flying-type STAB
move, and Power Gem is also STAB, while being more accurate than Stone Edge and Rock Slide, and
more powerful than the latter. Dazzling Gleam is the last coverage move, as it beats Dark, Fighting, and
Dragon types.
Zygarde's 50% form is the legendary of this team, and you can get him from the Zygarde Restoration
Center on Route 16 when you collect 46+ Zygarde Cells, and the 4 necessary Zygarde Cores. If you don't
like it, there is another option below. Power Construct is unnecessary before the end-game, because
you can't collect all 100 Zygarde cells during the main story, so Aura Break is the ability. Once 4 of the
Zygarde Cores have been obtained, you can use those 4 to teach Zygarde his moves with the Zygarde
Cube. Thousand Arrows is a replacement for Earthquake because it can hit ying-types, and some, like
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Cube. Thousand Arrows is a replacement for Earthquake because it can hit ying-types, and some, like
Emolga, will take super-effective damage. Core Enforcer is a 100 BP Dragon-type move, and Extreme
Speed almost always moves rst. Dragon Dance is there to raise the two key stats, and Soft Sand helps
make up for the loss of power between Thousand Arrows and Earthquake.
Garchomp is the second choice for a Dragon/Ground-type Pokemon, and is obtained in the Haina
Desert. Rough Skin is the preferred ability because it will actually do something, but it's hard enough
to nd a Gabite, let alone S.O.S. chain it. Wide Lens is run for Dragon Rush, because Garchomp likes a
100 Power STAB move, but doesn't like the 75% Accuracy. Earthquake is the second STAB move, and
Poison Jab covers Fairy-types. Flamethrower is run because dragons need to breathe re.
That is my Pokemon Sun/Moon team for Rowlet. I will try to make teams for all three starters, though.
comment
It's ridiculously hard to nd 12 tting types while using similar Pokemon to the original team. The best I could come up with was 11, and that's only
keeping Decidueye and Salazzle. The four others were Bruxish, Crabmoninable, Lycanroc, and Toucannon.
commented Dec 1, 2016 by Fireball827
Just letting you know, Araquanid can learn Leech Life by leveling up. I think I'm going to use this set, but instead of Garchomp/Zygarde, I'm getting
Palossand.
commented Dec 14, 2016 by SantasLittleHelper
Palossand denitely seems like a good possible choice. I might use him if not for the Ghost-type redundancy with Decidueye. I actually ended up
using Kommo-o instead of Zygarde/Garchomp. So, tweak it as you'd like!
commented Dec 17, 2016 by Fireball827
What moveset did you use on kommo-o? Considering running either that or crabominable in place of pangoro.
commented Jan 1 by PK_Fawful
hi i was thinking about adding marenie and lycanroc to your team could you recomend another set that uses alolan raichu marenie ,decidueye and
lycanroc .
commented Jan 6 by daggy1234
Team Incineroar
2 I'll give out the endgame result. This is a Sun-based team. Since I'm picking Pokemon Sun, I thought it
votes
would be interesting to make a Sunny Day team. It just felt right.
Natures may vary and they are unimportant for in-game teams. I've picked whichever tted best.
Incineorar @ Incinium Z
Ability: Blaze
Naughty Nature
-Overheat
-Darkest Lariat
-Leech Life
-Outrage
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Slowbro @ Charcoal
Ability: Own Tempo
Quiet Nature
-Psychic
-Scald
-Flamethrower
-Calm Mind
Bold Nature
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Bold Nature
-Moonlight
-Sunny Day
-Toxic
-Dark Pulse
Synergy among team members is what makes this very Incineroar team special. Sunny Day is the
team's star move. Three of the Pokmon can summon it and four of them can abuse it to great effects:
Incineroar's Overheat under sunlight packs a huge punch, while Lurantis can use a drawback-free,
high-powered Grass-type physical attack in Solar Blade. Umbreon's healing increases tremendously
and even Slowbro, the team's Water-type Pokmon, likes its Flamethrower boosted, similarly to
Kommo-o.
Ribombee should always be your lead. The fastest Pokmon in this team, it is vital it gets Sunny Day
up, and then depending on the situation, use U-Turn and select the Pokemon most t to deal with
your opponent's team. Try bringing Lurantis in each game because her Amulet Coin will net you
double reward for sweeping with Solar Blade. Incineroar's Darkinium Z will turn his Darkest Lariat
attack into Malicious Moonsault, the most powerful attack the whole team can use. Lurantis should be
your lead against rare Pokmon you must catch as she learns False Swipe, a handy move when it
comes to weakening an opponent just enough to catch it. Slowbro and Kommo-o are bulky sweepers
who, after a couple of boosts or even one single boost, can shred teams apart. Finally, Umbreon's
stalling properties makes it t to take out bulkier enemies your team may have troubles muscling
past.
comment
Nice team. Really good. But torkoal has Drought and thus is a better option.
Torkoal@Heat Rock
Ability: Drought
Lava Plume
Solar Beam
Sludge Bomb
Will-O-Wisp/Amnesia/-
commented Feb 15 by SKYHIGHMEGARAYQUAZA
Team Decidueye
2 I'll give out the endgame result. This is a setup-based team, starring Decidueye's trapping potential.
votes
Natures may vary and they are unimportant for in-game teams. I've picked whichever tted best.
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Vikavolt @ Grassium Z
Ability: Levitate
Timid Nature
-Agility
-Guillotine
-Thunderbolt
-Energy Ball
Drifblim
Ability: Unburden
Hasty Nature
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Hasty Nature
-Calm Mind
-Shadow Ball
-Thunderbolt
-Psychic
Taloname
Ability: Flame Body
Jolly Nature
-Flame Charge
-Acrobatics
-Double Team
-Steel Wing
This team plays a lot like an AAA team. Decidueye leads, and thanks to his combination of Shackle
Spirit and U-Turn, you can trap any foe into facing an enemy they do not particularly like. Smack Down
and Leaf Blade are mainly for coverage purposes. Vikavolt's speed, after two Agility, can reach
impressive levels, and thanks to Grassium-Z, it can equally re a powerful Bloom Doom. Thunderbolt
is the main attack though. Lycanroc synergizes best with Taloname: After getting a couple of Sand
Attack on enemies, Taloname can setup Double Team and proceed to boost its speed later on with
Flame Charge until it set in a comfortable situation to sweep. Finally, Drifblim and Golispod are
backup bulky sweepers. Racking up a few boosts, they can sweep teams thanks to their wide coverage
and impressive stats.
comment
Swords Dance on Taloname would be more suitable in my opinion. Also, good team.
commented Jan 6 by Orange Gaimer
I'm going for a HardCasual approach, while trying to maximize coverage, but not going crazy on
nding/training correct EVs/IVs or Soft Reseting for Starter Hidden Ability.
1
vote
As much as I love Decidueye, I have to go with the triple STAB Ghost/Grass of Dhelmise... So I'm going
with Litten to start.
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Strong Physical Attacker with STAB Fire/Dark Physical damage. Set up with Double Team against
strong opponents with multiple Pokemon, which will also allow setting up with Swords Dance for
OKOs.
A Strong Special Attacker with Dual STAB Bug/Electric Special damage. Charge helps take care of the
plentiful Bulky Water types with Full Restores. Guillotine is a chance at getting out of a tight pinch.
(pun intended)
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Temporary
Crabrawler > Crabominable + No Item
Fighting/Ice
Ability: Iron Fist
-Ice Punch > Ice Hammer
-Power-Up Punch > Brick Break
-Bulldoze > Earthquake
-Pursuit > Thief
Strong Physical Attacker with good coverage. The Iron Fist ability will give you a good Boost to the
STAB Ice/Fighting attacks.
Time to play dirty. This is a fun bait and tackle set-up. Luring them into Baneful Bunker which acts
similar to King's Shield but instead of lowering attack it poisons the contacting Pokemon. This allows
Venoshock to double in power, with STAB, landing a guaranteed Critical hit thanks to the Merciless
ability. 65 Power doubled to 130 on a poisoned opponent, multiplied by 1.5 for STAB to 195, multiplied
by 1.5 for the guaranteed critical thanks to Merciless puts it at 292.5 Power before Type match-ups.
The only Pokemon 4x Resistive to Poison are a combination of Poison, Rock, Ground, and Ghost. We're
avoiding Poison and Steel types as they can't be poisoned, meaning any dual type with 4x resistance
to poison will be either Rock/Ground, Rock/Ghost, or Ground/Ghost, all of which are weak to Water,
which is why we add Liquidation as good STAB coverage. Toxic is an alternative if your opponent didn't
take the Bunker bait and you have to be more direct.
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Minior + Metronome
Rock/Flying
Ability: Shields Down
-Defense Curl
-Substitute
-Rollout
-Psychic
Powered up all around Coverage. STAB Grass/Ghost/Steel thanks to the Steelworker ability, and the
added boost of Black Belt/Fist Plate for Fighting coverage. This leaves no Pokemon able to resist all 4
attacks from Dhelmise, guaranteeing a normal or super effective STAB/boosted attack every time.
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The ultimate super effective Ultra Beast killer, kinda like it was designer for this... X-Scissor will take
down Guzzlord and Necrozma; Flame Charge/Flamethrower will take down Buzzwole, Pheromosa,
Celesteela, and Kartana; Iron Head on Type: Null will take down Nihilego, and Iron Head will take
down Nihilego. Crush Claw will give good STAB for Type: Null against Xurkitree before evolution into
Silvally, which allows it to learn a Super Effective Ground move for Nihilego and Xurkitree, letting it
forego Iron Head for Ice Beam, widening the teams' coverage against Dragon types.
I'll probably end up shiny hunting a Vikavolt, and get any Minior core except for Yellow/Green for
personal preference.
comment
No Dazzling Gleam on Minior anymore, they changed the TM to Misty Terrain, meaning there are NO Fairy attack TMs available in Sun/Moon...
Replacing Dazzling Gleam with Psychic to cover Fighting Types, only type not covered now is Dragon which I'm looking into.
Replaced Thunderbolt on Silvally to Ice Beam for the Dragon coverage.
commented Nov 19, 2016 by ScicleX
edited Nov 19, 2016 by ScicleX
You know, Crabominable can cover the Dragon type, and Dazzling Gleam can cover Fighting-types.
I'd run Minior something like this, instead:
Minior
Ability: Shields Down
- Shell Smash
- Power Gem/Stone Edge
- Acrobatics
- Dazzling Gleam
I respect what you've done with the Metronome gimmick with Defense Curl and Rollout, but I think it could be pretty inconvenient. Shell Smash is
the replacement setup move to prepare for going into Core Form, and Power Gem and Acrobatics will be powerful STAB. You could use Stone Edge,
but it has pretty low accuracy. Dazzling Gleam is the nal coverage move, and it's pretty good.
commented Nov 26, 2016 by Fireball827
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I agree with Fireball. Gimmicks are fun but ultimately waste time in-game as they take longer to execute than just using normal moves. Plus, the
Shell Smash set basically guarantees a win against tougher NCPs such as the Elite Four if you can set up safely.
commented Nov 26, 2016 by Mega-Roserade
Silvally is post-game only, so I would put another pokemon. And remember, he said that Crabominable is a temporary pokemon, so you do need
something to cover Dragon type. I would say Sandslash/Ninetales is good, or just keep Crabominable all together.
EDIT: Just learned you can't get Crabominable until Mount Lanakila.
commented Dec 14, 2016 by SantasLittleHelper
edited Dec 26, 2016 by SantasLittleHelper
Crabominable is temporary, but its relief doesn't come until end-game, specically post-game. You can't get Silvally until post E4, so Crabominable
can cover Dragon-types 'till then. Plus, Minior w/ Dazzling Gleam can cover Dragon-types, too.
EDIT: Also, I've found different sources. I've heard that you can evolve Crabrawler using the Hail TM, which is 50,000 PokeDollars at Royal Avenue.
commented Dec 17, 2016 by Fireball827
edited Dec 27, 2016 by Fireball827
This is the team I plan on using for my playthrough of Pokmon Sun! I tried to keep it as balanced as
possible while using all new Pokmon. You can use whatever nature you want since it's just ingame,
1 but I put the ones I like there anyway in case anyone wants them.
vote
PLEASE NOTE: A few of the moves listed here are only learnt by TM, if you can't nd said TM, you can
choose a different move.
Your starter. Sparkling Aria is STAB, and is here just for it's Z-move, Oceanic Operetta. If you dont care
for Z-moves, Surf or Hydro Pump is a good alternative. Moonblast and Dazzling Gleam is also STAB,
and Dazzling Gleam hits more opponents, great for double battles. Psychic, Ice Beam and Energy Ball
are coverage.
One of my favorites from Sun/Moon. :) Ice Beam and Dazzling Gleam are STAB, while Extrasensory and
Hex are pre evolution exclusive. Ice Shard is there just for priority and quick KOs if you fear you may
be outsped.
A very heavy hitter! High Horsepower is STAB, though you could replace it with Earthquake if you wish.
Return does lots of damage since it's ingame and your Pokmon (hopefully) like you enough for this
move to hit hard. Double Kick and Rock Tomb/Rock Slide are coverage.
Trop Kick is STAB. Aromatherapy is just ller, or in case your teammates have status conditions. Return
and High Jump Kick are coverage. Rapid Spin can be useful in case your opponent has set up rocks
and whatnot (if that even happens ingame, I'm not sure).
Finding a female Salandit is no easy task, but it's worth it! Flamethrower and Flame Burst is STAB.
Venoshock, Sludge Bomb and Sludge Wave are also STAB, though Venoshock could prove more useful
if you decide to poison the target with Toxic. Dragon Rage and Dragon Pulse are coverage.
This thing is a pretty good mixed attacker! Clanging Scales is powerful STAB, though if you don't like
the defense drop, go for Dragon Pulse instead. Brick Break and Sky Uppercut are also STAB, though I
personally prefer Brick Break since it can break screens and doesn't hurt you if it misses. Return is
coverage, and you can pick whatever move you wish for its last move, though I'll probably choose
Flamethrower or Iron Defense.
comment
A few nitpicks. Do not forget Ninetales is version-exclusive and Sandslash would play a different role.
Salazzle has no reasons not to use Venoshock + Toxic. Finally, High Horsepower is terrible, as it has less power and accuracy than Earthquake,
unless you don't nd the TM.
commented Nov 21, 2016 by Muguet
Ah, I forgot that Ninetales is version exclusive. As for the other things, I can go back and x them later. I apologize for the mistakes ^^'
commented Nov 21, 2016 by Shiny Hunter Luna
I love Salazzle - I got mine by catching a Salandit (male of course) and breeding it with Ditto - 10 eggs hatched later, I got my female Salandit. So
worth it...
commented Mar 27 by Charizard8899
salazzle
ability Corrosion can use toxic on steel and poison types without them being immune
toxic
venoshock
nasty plot
amethrower
lurantis ability leaf guard it protects it from status conditions except for rest![][5]
x scissor
solar blade aka solar powered lightsaber
leaf blade
aerial ace
alolan raichu
ability surge surfer
thunderbolt
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thunderbolt
focus blast for dark types
electric turrian for surge surfer to activate
grass knot for those psychic types
crobat
ability inner focus wont inch for example fake out
poison fang
shadow ball
aerial ace
u turn for switching
comment
decidueye
-nature power
1 -spirit shackle
vote
-leaf blade
-smack down
greninja
-water shuriken
-rock slide
-ice beam
-night slash
snorlax
-amethrower
-giga impact
-thunderbolt
-blizzard
or
turtonator
-dragon pulse
-earthquake
-shell trap
-amethrower
lynarock
-rock climb
-rock slide
-chrunch
-brick break
or
raichu
-electric terrain
-electro ball
-brick break
-psychic
bewear
-sleep talk
-rest
-hammer arm
-brutal swing
solgaleo
-sunsteel strike
-zen headbutt
-earthquake
-are blitz
comment
This team seems a little all over the place to be honest... Maybe run U-Turn on Greninja over Rock Slide?
commented Jan 1 by HereticHurricane
This is a team around Popplio, with almost the entire team available on the rst island, and the last
Pokemon on the second.
1
vote
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Primarina@Primarium Z
While Decidueye is my favorite, I have to admit that Primarina has to be the best when you look
at how it does against the trials/elite 4. Sparkling Aria is powerful STAB that also activates its Z-
move: Oceanic Operetta. Moonblast is also powerful STAB to take care of dragons. Ice beam is
great coverage against Grass types and Psychic covers its poison type weakness.
Toucannon@Flyinium Z
Pikipek/Trumbeak completely ridicules that totem Gumshoos/Raticate with the brick break TM
you get early on and Toucannon is a powerful member throughout the game. Beak Blast is a
powerful STAB move with an ability to cause burns, it always goes last, but that doesn't really
matter since Toucannon's speed is very bad. Bullet seed becomes 125 power after Skill Link and
covers rock types. Rock Blast also becomes 125 power with Skill Link and covers Ice types.
Feather Dance is great to render physical attackers useless.
Magnezone@Electrium Z
When you encounter Magnemite on route 2, it is very overpowered since barely nothing can hit
it, it seems. It continues being this teams answer to water types and does the job very well.
Discharge is STAB since Thunderbolt isn't availible until the post-game, Thunder is also an
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Discharge is STAB since Thunderbolt isn't availible until the post-game, Thunder is also an
option though. Flash Cannon is powerful STAB and Thunder Wave is great for catching
legendaries and also crippling opponents. Reect or Light Screen can be used depending on
the battle, it's easy to swap between the two.
Arcanine@Firium Z
I suggest evolving Growlithe exactly at level 34 as it will just have learned Flamethrower and will
learn Extremespeed upon evolving, you can wait for Flare Blitz, but I wouldn't say it's worth it.
Flamethrower is powerful special STAB. Extremespeed is a much needed priority move and Wild
Charge is coverage against Water types. Will-o-wisp is useful to stop physical attackers and
wear down HP.
Mismagius@Ghostium Z
Mismagius is a great special attacker which is also availible early on and can be evolved with a
Dusk Stone at as you get it. You can get the dusk stone either in Poni Wilds, through Poke
Pelago or possibly in Malie City(not sure). Shadow ball is STAB and Dazzling Gleam is coverage
against Dark types. Power Gem also makes sure this moveset always hits at least for neutral
damage against any Pokemon. Other options are Energy Ball, Psychic and Mystical Fire, but as I
said Power Gem covers more types. Calm Mind allows it to set up and sweep.
Mudsdale@Groundium Z
comment
Team Popplio!
1 This is the team I beat Moon with! This team isn't really meant to be that great, I just picked out my
favourite Pokemon from the region and used them. That's why half the team is weak to re. :>
vote
Primarina @Primarium Z
-Sparkling Aria
-Scald
-Baby-Doll Eyes
-Moonblast
I use Scald more than Sparkling Aria mainly just to burn Pokemon. Sparkling Aria allows me to use his
Z-Move, Baby-Doll Eyes is there to lower stats and because I didn't have any other moves, and
Moonblast is his other main STAB move. This guy was denitely the best team member!
I was impatient and evolved my Pikachu before she got the chance to learn Discharge or Thunderbolt,
so I was stuck with Thundershock for ages. Don't make the same mistake as me, and keep your
Pikachu as a Pikachu until either level 34 (Discharge) or level 42 (Thunderbolt). Thunderbolt and
Psychic are great moves, and they're also STAB! Nasty Plot is to get a nice Special Attack boost (note:
only Pichu learns it at level 13), and my one's Hidden Power type was Fire, so I decided to give that to
her for coverage.
If your Raichu doesn't have a good Hidden Power type, some other options are Grass Knot for
coverage, or Thunder Wave (or even Nuzzle if you wanna deal damage) for catching Pokemon.
Ribombee @ ???
-Bug Buzz
-Dazzling Gleam
-Quiver Dance
-Pollen Puff
Bug Buzz and Dazzling Gleam are the main STAB moves of the set. Quiver Dance is used to get a boost,
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Bug Buzz and Dazzling Gleam are the main STAB moves of the set. Quiver Dance is used to get a boost,
and Pollen Puff is honestly just there because I didn't have any good moves to give her. My Ribombee
has no item because I didn't have anything, and she always held Honey because of her ability.
Fomantis is kinda hard to train up, but it's totally worth it! Lurantis is an awesome Pokemon with good
attack and pretty good other stats (minus speed, which is why he has a Quick Claw). Leech Life is used
to get health back, Leaf Blade is STAB, and Swords Dance is used to set up and destroy lives. Slash has
a high chance to crit, but False Swipe is a good move for catching Pokemon.
Salazzle @Charcoal
-Flamethrower
-Nasty Plot
-Dragon Pulse
-Sludge Bomb
Salandit only has a 12.5% chance of being female, so this one is a massive pain in the butt to get.
Salazzle has great Special Attack and speed, but every other stat is pretty much just trash.
Flamethrower and Sludge Bomb are STAB, Nasty Plot is to set up, and Dragon Pulse is just there
because I didn't know what else to give her.
Alolan Sandslash is an awesome Pokemon! Shadow Claw and Leech Life are there because they're
good moves, and Icicle Spear and Iron Head are STAB. This one is Moon-exclusive, so you'll have to
trade if you have Sun, or you can just use Alolan Ninetales instead.
comment
Wow. You said that you can use Alolan Ninetales in Sun. But look at the team... There are three fairy types if you use Alolan Ninetales. I wouldn't
recommend a an Alolan Ninetales as a Substitude for Sandslash.
commented Jan 1 by Orange Gaimer
Three of the Pokemon are weak to re too, I don't think it would matter that much. \_()_/
I just said Ninetales in the answer because I only thought "oh hey it's another gen 7 ice type that should work as an alternative pokemon". I'm sure
it wouldn't be that bad in-game.
commented Jan 1 by PokeFlamey
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I've bought Pokemon Moon and this is the team I am going to be using. I have tried to make sure all
Pokemon are new so here's the team:
1
vote
Incineroar
Item: Incininium Z
Moveset:
Flamethrower
Darkest Lariat
Cross Chop
Leech Life
This guy is gonna be my starter in Alola. I have Cross Chop for hard Pokemon such as Kukui's Snorlax
and others. I just wish he had better coverage moves though...
Lurantis
Item: Grassium Z
Moveset:
Leaf Blade
Aerial Ace
Leech Life
Brick Break
Lurantis is one of my favorite Alolan Pokemon. Brick Break is for Ice types and Aerial Ace is for Fire
and Bug types.
Raichu-Alola
Item: Aloraichium Z
Thunderbolt
Psychic
Thunder Wave
Grass Knot
Raichu is here to cover Incineroar Water and Fighting weakness. It has Grass Knot for the obvious 4x
weakness to Ground.
Araquanid
Item: Waterium Z
Scald
Leech Life
Ice Beam
Liquidation
My favorite Bug-type Pokemon in Alola next to Golisopod, Araquanid is awesome. It may not have
such great coverage but is a good Pokemon to use on your team.
Kommo-o
Item: Dragonium Z
Clanging Scales
Brick Break
Dragon Claw
Poison Jab
I'm sorry Crabominable,but Kommo-o is gonna be on my team. The Pseudo-Legendary of the game
has Poison Jab to stop Fairy types and Brick Break because he can't learn Close Combat.
Lycanroc (Midday)
Item: Rockium Z
Rock Slide
Crunch
Stone Edge
Stealth Rock
Yup, I'm not using the midnight form. My team is a little lacking in speed anyways. The Midday form
though is still one of my favorite Pokemon in the alola region.
So there's my team for Alola. I hope you guys like it and don't hate me if I didn't have any Pokemon
from older generations and you wanted to see them. Anyway,it may change a little bit but this is my
closest guess to my ofcial team (sorry Kommo-o) but my starter is still ofcial and hope you guys
give at least a few votes.
comment
Team Decidueye :
0
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I just recently completed Sun with this team. It was great. I didn't get the natures I wanted for some
Pokemon, so those bellow are some suggestions. This team is balanced with the equal number of
Physical and Special Attackers. There are 12 type altogether on the team, meaning each Pokemon gets
more coverage from each other. The starter for this will be Decidueye, I will be doing my second
playthrough in Moon next year, so I would suggest another good team.
Swords Dance
Leaf Blade
Spirit Shackle
Brave Bird / U-Turn / Steel Wing
Decidueye has a great typing of Ghost, and access to Brave Bird, meaning you can take on the Fighting
elite member easily. There is one thing that you need to be careful of, which is Crabominable, since he
can wreck Decidueye with a Ice Hammer. Swords Dance provide excellent boost to the Attack which is
really helpful in-game and even Competitive. Decidium Z is useful for doing a OHKO, but it's not really
that useful since it can be only used once, so I would recommend Miracle Seed as another option. Since
Decidueye is gonna learn Brave Bird at a later level, U-Turn and Steel Wing are options. Decidueye can
take on another two of the elite members other than the ghting one. Leaf Blade and Spirit Shackle are
STAB, while Brave Bird is coverage.
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Discharge
Flash Cannon
Charge Beam
Thunder Wave
Magnezone is a great Pokemon available in the game early. It helps to defeat water types that resist
Decidueye like Gyarados. It's steel typing also gives many resistance to many types, which is really
useful and a reason why I chose him to be my electric type Pokemon. If I'm not wrong, you have to level
Magneton up in the cave in Vast Poni Canyon. Charge Beam is also great for raising his Special Attack.
Thunder Wave is useful for Catching Pokemon. He helps in defeating the Flying and Rock elite
members. Discharge and Flash Cannon are STAB.
Taloname @ Charcoal
Type : Fire / Flying
Ability : Flame Body
Nature : Adamant ( Atk+ Spa- )
Brave Bird
Flare Blitz
Roost
Steel Wing
It may be hindered by a limited movepool, but this set makes up for it. Brave Bird and Flare Blitz has
great power to make up for Taloname's decent Attack, but the recoil would wear him down, so Roost
is there to provide Recovery. He works well with Starmie to defeat the Fighting elite member. Keep him
away from Rock types though... His ability Flame Body allows eggs to be hatched early, which is really
helpful if you are breeding. Flare Blitz and Brave Bird are STAB. Steel wing is coverage.
Starmie
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Starmie @ Mystic Water
Type : Water / Psychic
Ability : Natural Cure
Nature : Modest ( Spa+ Atk- )
Surf
Psychic
Ice Beam
Thunderbolt
Starmie has a great and vast movepool that anyone having it would hope that there's a fth moveslot.
Other options like Slowbro may be good, but for me Starmie wins due to its speed. Slowbro is way to
slow. Natural Cure is also useful, meaning you no need to use an antidote or full heal on hit. It serves
as a fast special sweeper on your team. It helps to take on most of the elite 4 except for the ghost one
too. Envolve Staryu with a Water Stone to get it. Surf and Psychic are STAB. Others are coverage.
Ice Beam
Dazzling Gleam
Extrasensory
Nasty Plot
Im so Glad that Ninetales-Alolan still have access to Nasty Plot, which really useful for sweeping.
Ninetales-Alolan also serves great as a Dragon Slayer, destroying Dragons together with Kommo-o.
With Timid nature, you can outspeed majority of the elite 4 and sweep, also defeating types that does
not resist Ice and Fairy. You can only get her only in Sun though... You can get it by Envolving Vulpix
with Ice Stone. Ice Beam and Dazzling Gleam are STAB. Extrasensory is coverage.
Dragon Claw
Sky Uppercut
Bulk Up
Earthquake
Kommo-o is my Favourite Pokemon from Gen 7 and he really worked well in the games being a pseudo
legendary. He also has Bulk Up which can allow him to sweep teams that does not resist his typing and
also raise his already amazing Defence. He has Bulletproof that gives nice immunity to ball, bomb,
bullet moves. Be sure to keep him away from fairy types though. It took me about 20 minutes to catch
him. If you can't get this guy, I suggest having Krookodile or Flygon as a substitute. Dragon Claw and
Sky Uppercut are STAB, Earthquake is coverage.
Farm for money to buy useful TMs and items needed for your Pokemon.
Farm for Heart Scales to Relearn moves needed for your Pokemon.
Use the Lucky Egg and Exp. Share. Beat all Trainers and keep training.
Use my Team.
Tell me if I missed out anything. I will be Glad to edit the anwser. Suggestions are Appreciated.
comment
Even without a steel type, this team resist every single type and has a super-effective STAB-move for
every type exept Normal as well. It is also very balanced with 3 physical and 3 special attackers, and
0 also 2 Pokemon with very high physical/special defense respectively. Picture below: Link
votes
Decidueye@Decidium Z
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Decidueye@Decidium Z
Decidueye is by far the coolest starter evo of this gen, and it's very good in game as well. Leaf
Blade is powerful STAB. Spirit Shackle is STAB that can also trap the opponent and allows
Decidueye to use its signature Z-move: Sinister Arrow Raid. Sucker Punch gives it some priority
to make up for its slow speed and works well with Swords Dance to potentially sweep entire
teams.
Raichu@Aloraichium Z
An electric mouse surng on its tail with psychic powers? Yes, please! Anyways... Thunderbolt is
STAB and for the Stoked Sparksurfer Z-move. Psychic is also STAB with high power and Focus
Blast is great coverage against Dark types. Thunder Wave is to cripple opponents and catch
Pokemon.
Sylveon@Fairium Z
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Sylveon@Fairium Z
Sylveon is the perfect dragonslayer in this team and also helps out in catching a female
Salandit if your Sylveon is male(87,5%). Moonblast is powerful STAB. Psyshock is coverage and
also to hit special walls like Blissey. Shadow Ball is also extra coverage and Calm Mind allows it
to set up.
Salazzle@Firium Z
While corrosion is a great ability, Salazzle is not the best Pokemon to make use of it, so I went
for more of an offensive moveset to t Salazzle's great special attack and speed. Flamethrower
and Sludge Bomb are powerful STAB. Dragon Pulse gives it a wide range of coverage and Nasty
Plot makes it a deadly sweeper.
Golisopod@Waterium Z
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Golisopod@Waterium Z
Even if it is slightly held back by its ability, Golisopod is an incredible Pokemon to use in-game.
While leveling up a Wimpod can be difcult, the Exp. Share does help with that and when you
have a Golisopod, you won't regret it, trust me. First Impression is a very powerful priority STAB
move to use at the rst turn of a battle. Liquidation is a powerful physical Water type STAB move
and Rock Slide covers Flying types. Leech life is a more reliable Bug type STAB move that can be
used at anytime in the battle, while also restoring HP.
Krookodile@Groundium Z
Krookodile rounds off this team perfectly with its Ground/Dark typing and very useful ablilities.
Earthquake is powerful STAB and so is Crunch, Outrage is a very powerful coverage move which
together with Brick Break gives Krookodile some really good coverage.
comment
I think this one so far is the best. However, I'm going to replace Golisopod for Samurott. It has the same water type and some very good bug type
moves like megahorn. Also, personal reasons. :)
commented Dec 11, 2016 by Rainshadow2104
Team Primarina :
0
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I planning to do my second playthrough after I get Moon, and this will be the team I will be using for
it. There are some Pokemon that are hard to get. So this time, I'm gonna provide Substitudes. Hope
you guys will like it.
Sparkling Aria
Moonblast
Ice Beam
Psychic / Shadow Ball
Primarina does well in trials and contributes a lot in defeating the elite 4 even without STAB moves that
are Super effective against. She also have a great movepool. She has pretty high Sp. Atk that could
allow it to sweep even with coverage moves, making it a reliable Starter to use. Sparkling Aria is great
STAB In-game with great power and also accessed early in the game. She works great as a Dragon
Slayer with also great STAB Moonblast. Sparkling Aria and Moonblast are STAB. The others are
coverages.
Thunderbolt
Psychic
Focus Blast / Grass Knot
Thunder Wave
Alolan Raichu has a great typing of Psychic, which defend Primarina from Poison type Pokemon that
Primarina can't deal with. It gets to learn good STAB moves too, without needing TMs. It is accessed at
Pichu which can be found pretty early in the game. It also gets Thunder Wave which is useful for
catching Pokemon. It may be hard to envolve and nd. But have patience. It takes time. If you can't get
him, I suggest having another Psychic type like Metagross. I used him in Competitive before and he
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him, I suggest having another Psychic type like Metagross. I used him in Competitive before and he
works well. Meaning he works even more good in-game. Thunderbolt and Psychic are STAB. Focus Blast
and Grass Knot are coverage.
Bullet Punch
Meteor Mash
Zen-Headbutt
Rock Slide / Rock Polish
Im so Glad that Metagross is Available in this game. It also gets Bullet Punch which is a reliable priority
move. He's a Substitude for Raichu-Alolan if you don't want to take the trouble envolving Pichu and
nding it. If you still can't get him, you are really in bad luck, because other psychic types like
Oranguru have a lower encounter rate then him. Rock Polish is an Option if you want to outspeed
everything. Meteor Mash and Zen-Headbutt are STAB. Rock Slide is coverage.
Salazzle @ Charcoal
Type : Fire / Poison
Ability : Corrosion
Nature : Timid ( Spe+ Spa- )
Nasty Plot
Flamethrower
Sludge Wave
Dragon Pulse
Salazzle is a great new re type available in-game. But it's hard to nd since you need a female one.
Arcanine is a Substitude if you can't get her. It also gets access to Nasty Plot early, which can allow her
to be a sweeper. Its great for destroying fairies also. Corrosion is completely useless on Salazzle if it
does not have Toxic. But I'm not too sure how to get a Oblivous one, so yeah. Flamethrower and Sludge
Wave are STAB. Dragon Pulse is coverage.
Arcanine @ Charcoal
Type : Fire
Ability : Flash Fire
Nature : Hasty ( Spe+ Def- )
Flamethrower
Sunny Day
Solarbeam
Extreme Speed
Same as previous generations, Growlithe needs to wait until level 34 to learn Flamethrower and
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Same as previous generations, Growlithe needs to wait until level 34 to learn Flamethrower and
Extreme Speed. Arcanine is a great Substitude for Salazzle. Extreme Speed is great reliable priority to
have on Arcanine, allowing it to do quick KOs to types that does not resist normal. Arcanine has been a
Favourite of mine and I have used him in games like Black 2 or FireRed. And he's now available in
Sun/Moon. He does not disappoint me most of the times. Sunny Day boosts Flamethower and allows
Solar Beam to be a one turn move. Flamethrower is STAB. The others are coverage.
Trop Kick
High Jump Kick
U-Turn
Payback
Tsareena is gonna take on Water types for your team. You can nd her in Lush Jungle. She's not that
hard to nd, so I'm not gonna provide substitudes for her. Queenly Majesty is not needed for her as she
is already slow. So Leaf Guard was the better choice. She also gets powerful High Jump Kick that can
OHKO types that are weak against it. Trop Kick is STAB. Others are coverage.
Dragon Dance
Dragon Claw
Earthquake
Rock Slide
Flygon is pretty good in Gen 7 because it get access to most of the moves I listed above. And most
importantly, Dragon Dance. It raises the two key stats so that Flygon can sweep perfectly. Flygon
brought appreciated immunities to the team with its Ground typing and Levitate ability. In my opinion
he's the best suit for a Dragon / Ground type on teams. He got me past Emerald before too. Dragon
Claw and Earthquake are STAB. Rock Slide is coverage.
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Legendaries do make the game easier, but in this case, Zygarde 10% is not. He's a Substitude for
Flygon. If I'm not wrong, Core Enforcer is obtainable after the E4. You could replace it with Glare for
catching Pokemon before you get it. I use him mainly for the ground typing, so not having a Dragon
move on him does not matter. Dragon Dance gives nice boost to the two key stats. You just need to nd
10 cells/cores to get him. It's easy. Lands Wrath, Earthquake, and Core Enforcer are STAB. Rock Slide is
coverage.
Ice Shard
Night Slash
Swords Dance
False Swipe / Dig
Weavile is gonna be hard to envolve since you need Razor Claw which can only be found on rare wild
Pokemon. If you don't want to take the trouble Envolving him, I provided 2 substitudes below. You must
envolve an Sneasel right at level 47 so that it learns Ice Shard. But that's pretty late. Weavile is not
good in-game in Sun/Moon. But anyways, I'm gonna use him because of his typing and speed. If you
are willing to nd, train and envolve Sneasel into Weavile and use the moveset above, I guarantee he
will not disappoint you. Swords Dance is great for boosting his Attack to very amazing levels, allowing
him to sweep. Ice Shard and Night Slash are STAB. Dig is coverage. False Swipe is useful for catching
Pokemon.
Shadow Ball
Dazzling Gleam
Thunderbolt
Calm Mind
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Calm Mind
Mismagius is a must if you chose Metagross over Raichu-Alolan. If you chose Raichu-Alolan, then use
Absol or Weavile. The reason is because this team needs to be balanced with Physical and Special
Attackers. Mismagius is really a great Special attacker that gets access to Calm Mind. She will be your
key to taking on ghost types. Her vast movepool also overcomed her weaknesses. Shadow Ball is STAB.
Others are coverages.
Night Slash
Psycho Cut
Stone Edge
Swords Dance
Absol will be able to Critical hit easily with Scope Lens and Super Luck, also with the moves that boost
the chances of Critical hitting. Swords Dance is there to raise his Attack to very amazing levels. Jolly
nature allows him to outspeed some mons. Night Slash is STAB. The others are coverage.
Choose Absol or Weavile for the last slot if using Alolan Raichu over Metagross for the second
slot.
Choose Metagross over Alolan Raichu for the second slot if using Mismagius for the last slot.
Use either Arcanine or Salazzle for the third slot. They are both good.
Use either Flygon or Zygarde-10% for the fth slot. They are both good.
comment
You can get the Core Enforcer Zygarde Core on Poni Island in Hapu's House.
commented Apr 24 by EricBubba27
edited Apr 24 by EricBubba27
Team Primarina
0 Primarina
votes
Moveset
Dazzling Gleam
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Dazzling Gleam
Hyper Voice
Sparkling Aria
Moonblast
Vikavolt
Grubbin -> (LV 20) Charjabug -> (LV up at Vast Poni Canyon) Vikavolt
Moveset
Thunderbolt
Bug Buzz
Zap Cannon
Volt Switch
Arcanine
Growlithe-> (Fire Stone) Arcanine
Moveset
Flamethrower
Fire Fang
Crunch
Aerial Ace
Crobat
Zubat -> (LV 22) Golbat -> (LV Max Happiness) Crobat
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Moveset
Cross Poison
Sludge Bomb
Air Slash
Aerial Ace
Tsareena
Bounsweet-> (LV 18) -> Steene -> (LV w/ Stomp) Tsareena
Moveset
Trop Kick
Acrobatics
High Jump Kick
Stomp
Palossand
Sandygast-> (LV 42) Palossand
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Moveset
Giga Drain
Shadow Ball
Earth Power
Earthquake
comment
0
votes
Decidueye @ Decidium Z
Ability: Overgrow
Leaf Blade
Spirit Shackle
Sucker Punch
Swords Dance
Decidueye is the nal stage of Rowlet, the Grass-type starter Pokmon. Decidueye serves as a strong
physical attacker with decent speed and surprising bulk.
Leaf Blade (Lv. 44) is its primary STAB move, hitting Water-, Ground-, and Rock-type Pokmon super
effectively. Due to its high base power and increased chance of landing critical hits, Decidueye should
use this move in most neutral matchups.
Spirit Shackle (Evolution) is Decidueye's signature move. It is a strong Ghost-type attack which has the
added effect of preventing the target from escaping. When used in conjunction with the Decidium Z,
Decidueye can unleash the powerful Sinister Arrow Raid once per battle.
Sucker Punch (Lv. 38) is a Dark-type move that allows Decidueye to hit a target that is readying an
attack. Although it requires some prediction, this move lets Decidueye strike rst against faster
opponents.
Swords Dance (TM75, Malie City Pok Mart) gives Decidueye a boost to its Attack stat. It should be used
in longer battles to allow Decidueye to sweep the opposing team. The boost in power this move
provides is especially helpful in strengthening Sucker Punch, Decidueye's best answer to faster
Pokmon.
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Raichu @ Aloraichium Z
Ability: Surge Surfer
Thunderbolt
Psychic
Focus Blast
Nasty Plot
Raichu gets a new form in Pokmon Sun and Moon! Pichu, who can be found on Route 1, evolves into
Pikachu at maximum happiness, then Alolan Raichu by use of a Thunder Stone. Raichu, now an
Electric- and Psychic-type Pokmon, is a speedy and strong special attacker.
Thunderbolt (Move Reminder, Mt. Lanakila Pokmon Center) is your typical Electric-type move.
Unfortunately for Raichu, it is learned neither early nor easily. You have several means of acquiring
Thunderbolt: you can choose to keep Pikachu unevolved until Lv. 42, have the Move Reminder teach it
the move just prior to the Pokmon League, or use TM24 found in Poni Plains after the Pokmon
League. Until you learn Thunderbolt, other options include Charge Beam (TM57, Route 5), Volt Switch
(TM72, Mt. Hokulani), and Discharge (Lv. 34, Pikachu). With Thunderbolt and the Aloraichium Z, Raichu
is able to unleash the powerful Stoked Sparksurfer.
Psychic (Evolution) is a strong Psychic-type STAB move. Alolan Raichu learns it immediately upon
evolving from Pikachu.
Focus Blast (TM52, Seafolk Village Pok Mart) is a special Fighting-type move that provides coverage,
hitting Rock- and especially Steel-type Pokmon super effectively.
Nasty Plot (Lv. 13, Pichu) lets Raichu signicantly boost its Special Attack stat. This, combined with its
high Speed stat, lets it power through opposing teams with ease.
Mudsdale @ Groundium Z
Ability: Stamina
Earthquake
Rock Slide
Heavy Slam
Superpower
Mudsdale evolves from Mudbray, a Pokmon that can be found on Route 4. Mudsdale is denitely a
heavyweight ghter, with very high Attack and defensive stats. Stamina is a spectacular ability in the
main game, as it increases Mudsdale's Defense stat each time it is hit by an attack.
Earthquake (Lv. 47) is Mudsdale's main attack. It hits with tremendous strength, with Ground-type
attacks being essential on an in-game team. The Groundium Z lets Mudsdale use Tectonic Rage once
in a battle.
Rock Slide (TM80, Melemele Sea) provides great coverage alongside Earthquake. It takes care of the
Flying-types that would normally avoid its Ground-type attacks.
Heavy Slam (Lv. 34) allows Mudsdale to put his massive weight (over 2000 pounds!) to good use. The
Steel-type Heavy Slam is very strong, and takes care of threatening Ice- and even Fairy-type Pokmon.
Superpower (Lv. 60) isn't entirely necessary given the coverage Mudsdale already has, but at the very
least it provides him with a powerful option as a last resort.
Araquanid @ Waterium Z
Ability: Water Bubble
Liquidation
Leech Life
Poison Jab
Lunge
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Lunge
Araquanid evolves from Dewpider, who can be found at Brooklet Hill. Araquanid is an unusual but
exceptionally good Pokmon. Its good Defense and extremely high Special Defense allow it to soak up
hits, while its amazing ability, Water Bubble, doubles the power of its Water-type moves.
Liquidation (Lv. 57) is what Araquanid will be using at nearly every possible opportunity. With Water
Bubble doubling its base power, this move will hit everything for a good chunk of damage, including
Pokmon that resist it. Note that Araquanid does not learn Liquidation until quite late in the game. As
a result, it will be relying on Scald (TM55, Brooklet Hill) as its primary attacking move for the vast
majority of the game. Although this move comes off of Araquanid's lower Special Attack stat, the
increase in power from Water Bubble means that you should have no trouble offensively (in fact,
Scald's relatively high chance of burning the target adds to your defensive strength). In the rare case
that you require a stronger Water-type move, the Waterium Z will let Araquanid launch a Hydro Vortex.
Leech Life (TM28, Akala Outskirts), given its recent buff from 20 to 80 base power, is now a very good
physical Bug-type move. Although it generally won't do more damage than Liquidation, this move
gives Araquanid the ability to heal itself when need be (which is fantastic given its defensive
capabilities).
Poison Jab (TM84, Route 17) is more or less ller. It gives Araquanid a Poison-type move with a
relatively high chance of poisoning the target.
Lunge (Lv. 45) is also a ller move. It is an 80 base power Bug-type move like Leech Life, but rather
than sapping health, it has the added effect of decreasing the target's Attack stat. This lets Araquanid
take physical attacks more effectively in certain situations.
Salazzle @ Firium Z
Ability: Corrosion
Flamethrower
Sludge Bomb
Dragon Pulse
Nasty Plot
Salazzle evolves from female Salandit, which can be found in the Wela Volcano Park. Salazzle is quite
frail, but it has very high Special Attack and Speed stats that allow it to hit hard and quickly.
Flamethrower (Lv. 40) is Salazzle's best Fire-type attack. Salazzle will have to rely on Flame Burst prior
to it learning Flamethrower. The Firium Z lets Salazzle launch an Inferno Overdrive once in a battle.
Sludge Bomb (TM36, Shady House) is Poison STAB. It lets Salazzle take down Fairy-type opponents
quite effectively.
Dragon Pulse (Lv. 48) is the only Dragon-type move on this team, allowing Salazzle to deal super
effective damage against Dragon-type Pokmon. (This one move is sufcient, as Dragon-types are few
and far between.)
Nasty Plot (Lv. 32, Salandit) lets Salazzle boost its Special Attack stat. Like Raichu, this works well with
its high Speed stat and lets it burn through opposing Pokmon with ease.
Bewear @ Fightinium Z
Ability: Fluffy
Hammer Arm
Return
Shadow Claw
Bulk Up
Bewear is the evolution of Stufful, who can be found on Route 8. This Pokmon is aptly named, for it is
a very strong physical attacker with incredible physical bulk. Its defensive capabilities derive from its
ability, Fluffy, which halves the damage taken from moves that make direct contact. But be aware that
physical moves that do not make direct contact, such as Earthquake, will not have their power
reduced by Fluffy.
Hammer Arm (Lv. 36) is a powerful Fighting-type move. Bewear is not very fast, so he doesn't mind
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Hammer Arm (Lv. 36) is a powerful Fighting-type move. Bewear is not very fast, so he doesn't mind
having his Speed reduced very much. The Fightinium Z also lets Bewear attack the opponent with a
powerful All-Out Pummeling.
Return (TM27, Malie City Malasada Shop) is a solid Normal-type STAB move that hits most things for
good neutral damage.
Shadow Claw (TM65, Konikoni City Pok Mart) allows Bewear to hit Ghost-type Pokmon for super
effective damage, and comes with an increased critical hit rate.
Bulk Up (TM08, Konikoni City Pok Mart) lets Bewear further boost its impressive Attack and Defense
stats. Given that Bewear already has the offensive options necessary to take down a wide variety of
opponents, this only needs to be used in the infrequent cases that the opponent will survive one of
Bewear's attacks.
comment
This team is almost replicating mine, just instead of Bewear I used a Sandslash (I got Pokmon Moon).
commented Dec 26, 2016 by SantasLittleHelper
Team Litten!
0 After just receiving a copy of Pokemon Moon, I immediately set upon making a team for my second
favorite starter, Litten. There are possible alternatives to some of these choices. If you would like to
votes
know, just ask in the comments. Now, without further ado, this is my team for Litten.
Incineroar @ Incinium Z
Ability: Blaze
- Flare Blitz (LV55)
- Darkest Lariat (Evolution)
- Leech Life (TM28)
- Shadow Claw (TM65)
Litten will be the starter for this team. He doesn't really shine until Mallow's trial, but he's super
effective against Lurantis. He can single-handedly beat Sophocles' trial, as all of the Pokemon are
Bug-type, rather than Electric. It can also contribute to the battles against Acerola and Guzma, among
other things. Flare Blitz is the strongest Fire-type Physical move, and the STAB attacks should come
from the strong attack stat. Darkest Lariat enables the Z-Move Malicious Moonsault, and is STAB.
Leech Life provides powerful recovery and Shadow Claw provides coverage.
Ribombee is the next member of the team. With a staggering 124 base Speed stat and 95 Special
Attack, this little bug shouldn't be scoffed at. It is kind of frail, with defenses of 60/60/70, but the
Focus Band can offset that. Cutiey can deal with Ilmia's trial in Pokemon Moon, as well as Hala's
grand trial. It also beats Nanu and Kommo-o. Quiver Dance raises its already powerful stats, and
Energy Ball provides Grass-type coverage for Pokemon like Gastrodon. Bug Buzz is the rst STAB move,
and is used over Pollen Puff because it has a better secondary effect, at least for the main story.
Dazzling Gleam is the Fairy-type STAB move, and is used over Moonblast because you don't have to go
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Dazzling Gleam is the Fairy-type STAB move, and is used over Moonblast because you don't have to go
out of your way to breed and spend time trying to catch it up to the rest of the team.
Obtained: Route 2
Focus Band: Route 9
TM53: Route 8
Magnezone @ Leftovers
Ability: Sturdy
- Discharge (LV43)
- Flash Cannon (LV33)
- Tri-Attack (Magneton Evolution)
- Thunder Wave (TM73)
Magnezone is a Pokemon that is practically invincible. With a plethora of resistances and only three
weaknesses, it remains a great early-game Pokemon. It beats Lana, Olivia, and half of Kukui's team,
along with other uses, such as countering Fairy-types like Mimikyu. Discharge is a high-powered STAB
move, and Flash Cannon is another. They both come off of Magnezone's 130 Special Attack stat, which
is one of the highest in Sun and Moon, besides Vikavolt. Tri-Attack is a good coverage move, and the
only non-redundant Special move. Thunder Wave eases catching Pokemon, and is a form of Speed
control, not that it's necessary when everything you come up against has terrible Speed.
Starmie is a Special Attacking monster, with 100 base SpA and 115 Speed. It's 60/85/85 bulk isn't half-
bad either. Staryu comes at the perfect time to take on Kiawe's Salazzle, but it is weak to Alolan
Marowak. But, Incineroar can cover that with ease. It also evolves with a Water Stone, which is found
at Route 8, not too far away. Starmie proceeds to do well against Hala and Olivia in the Elite 4, as well
as Hapu and Olivia's grand trials. Scald is Water-type STAB with a chance of burn, and is used over
Hydro Pump because of its accuracy. Psychic is the strongest Psychic-type move Starmie can learn,
and Ice Beam provides half of the BoltBeam coverage. Recover takes the place of the missing
Thunderbolt, making Starmie a viable tank.
Obtained: Route 7
Expert Belt: Seaward Cave
TM55: Brooklet Hill
TM29: Aether Paradise
TM13: Mount Lanakila
Move Reminder: Mount Lanakila
Water Stone: Route 8
Palossand is a Pokemon whose design instantly appealed to me. I mean, it's a haunted sand castle!
But, I couldn't use it thanks to the Ghost-type of my Decidueye. However, I can now, and I will.
Palossand is a Ground/Ghost-type, giving it a good amount of weaknesses, and an interesting typing
due to it being a Special attacker. He's picked up too late on Akala island to do any damage to Kiawe,
but can help in the battle against Olivia, if I remember correctly. You can also take him out in battles
with Acerola, but it's not the most recommended thing in the world. Earth Power and Shadow Ball are
high-powered Special STAB moves. Giga Drain provides recovery, and that coupled with Water
Compaction annihilates Pokemon like Gastrodon. Sludge Bomb is the Poison-type coverage move that
is otherwise missing from the team.
Crabominable will be the Fighting-type of this team. If you acquire him before Ilmia's trial, it destroys
it, but if not, you can easily get by with the other members of the team. He can take on Flying and
Grass-types, as well as Dark- and Normal-types. I'm using Crabominable over Kommo-o, because I
used Kommo-o in my rst run, even though my team says Zygarde/Garchomp, and because
Crabominable doesn't have a 4x weakness to Fairy, and the Ice-type is slightly more versatile than the
Dragon-type. Close Combat and Ice Hammer makes for high-powered STAB moves, and Crabhammer is
Water-type coverage, and tting for a crab. Rock Slide is the only good Physical coverage move left, so
it makes the spot. Make sure to evolve it using the Hail TM when it reaches LV37. (According to Serebii,
he levels up when evolved in Snow, whether natural or articial. I have yet to test this theory out, but I
will edit with my results.) If you can't do that, use Ice Punch upon evolution until Mount Lanakila and
the Move Reminder.
comment
Can you give me an idea of when I will get to Mt. Lanakila without spoilers? <3
commented Jan 3 by ZoroarkDark
I guess I'll put the team I used for Moon, with some slight changes.
0 Rowlet-based team:
votes
Decidueye @ Decidium Z
Ability: Overgrow
-Leaf Blade
-Spirit Shackle (Sinister Arrow Raid)
-Sucker Punch
-Brave Bird/Synthesis
Pretty generic moveset here, but it works pretty well. Leaf Blade for STAB, Spirit Shackle for
STAB/Trapping/Sinister Arrow Raid, Sucker Punch just because it can learn it and priority, and BB for
coverage, although you might want Synthesis if Fighting/Bug coverage isn't that necessary for you.
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coverage, although you might want Synthesis if Fighting/Bug coverage isn't that necessary for you.
-Beak Blast
-Rock Blast
-Bullet Seed
-Roost
A decent moveset, probably one of Toucannon's best. Beak Blast for fearsome STAB/Possible burn,
Rock Blast and Bullet Seed for Skill Link to actually be useful, and Roost as recovery.
-Heavy Slam
-Earthquake
-Superpower
-High Horsepower/Rock Slide
Pretty straightforward Mudsdale set if I do say so myself, and yes, I know that HH is useless when
there's EQ, but I don't know where to nd the Rock Slide TM, but of course use that if you get the TM.
-Ice Hammer/Avalanche
-Close Combat
-Crabhammer
-Power-Up Punch
Basically, a very simple and basic moveset, made to take pretty much everything down, unless he goes
down rst (which will probably happen). Ice Hammer actually gets a boost from Iron Fist, which I think
is a bit too strong with the STAB, but hey, you're using the crab, not your opponent.
Taloname @ Charcoal
Ability: Flame Body
Needed a Fire-Type, and I love T-Flame, so I was happy when I found that Route 8 Fletchinder. If only I
had a Heart Scale.
And nally...
Araquanid @ Big Root
Ability: Water Bubble
-Liquidation
-Leech Life
-Crunch
-Lunge
This is probably my favourite Pokmon from Gen VII at least my favourite Water-Type, he won the
Alolan League for me with Leech Life. Water Bubble is probably the most OP ability ever, because it
weakens Fire moves by 50%, prevents Araquanid from getting burnt and boosts his Liquidation by
50%. Basically, it's a Special Wall with some good Attack as well.
comment
I used 5 Pokemon because I'm an indecisive little scrub who can't gure out a nal member!
0
votes EDIT 01/01/2017: Added a new member for team composition's sake and bug coverage!
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0
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votes EDIT 01/01/2017: Added a new member for team composition's sake and bug coverage!
As you can see, my team is very, very Specially biased. It may not work for some, but it sure as hell
worked for me. Enjoy!
comment
This team is not good having many special attackers. Also, 6 Pokemon are required...
commented Jan 1 by Orange Gaimer
So, I nished playing through my version of Pokemon Sun and Moon, and I think I put together a really
great team for Sun. I chose Rowlet as my starter in moon and Litten in sun, and in my opinion, Rowlet
0 is the better starter. But I built a better team around Litten. So here it is!
votes
Incineroar @ Incium Z
Ability: Blaze
-Flare Blitz
-Brick Break/Outrage/Cross Chop
-Work up/Bulk up
-Darkest Lariat
Brick Break and Cross Chop work pretty well against those pesky rock types, and Flare Blitz is a
brilliant STAB. You can use either Work Up or Bulk Up to raise your stats, it really depends on whether
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brilliant STAB. You can use either Work Up or Bulk Up to raise your stats, it really depends on whether
or not you change this moveset and include 'amethrower' or something.
This team served me really well. And I suggest you use a soothe bell to level up Pichu early. Happy
gaming!
comment
This was my in-game team for Moon and it worked pretty well.
0 Primarina@Primarium Z
votes
Ability-Torrent
-Sparkling Aria-STAB and access to Z-move
-Ice Beam- good move
-Psychic- coverage against Poison types
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-Psychic- coverage against Poison types
-Moonblast- STAB
Vikavolt@Electrium Z/Magnet
Ability-Levitate
-Thunderbolt-STAB and because why not
-Volt Switch-STAB and good move
-X-Scizzor/Bug Buzz- STAB and strong moves
-Energy Ball- Coverage against Rock-types
Metagross@Steelium Z/Psychium Z
Ability-Clear Body
-Meteor Mash-STAB
-Zen Headbutt-STAB
-Hammer Arm- Coverage for Dark types
-Bullet Punch- STAB and priority
comment
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