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Spellcards PDF
Spellcards PDF
While this power is in effect, the caster and All friendly models within 6" if the caster The power can only affect Spirits and
all friendly models within 6" of him cause Terror, including the caster himself. Undead. The target model automatically
automatically pass any courage tests they suffers 1 Wound.
are required to take.
The target model suffers a Strength 9 hit. The target model suffers a Strength 9 hit. Whilst this power is in effect, any shots
Do not roll To Hit or take In The Way tests. Do not roll To Hit or take In The Way tests. directed at tge caster, or a model within 6"
If cast on a Cavalry model the attacker If cast on a Cavalry model the attacker of him, only hit on a To Hit roll of a 6.
chooses whether the mount or rider is chooses whether the mount or rider is Additionally, an area with a 12" radius
struck. Black Dart can even target a model struck. Black Dart can even target a model around the caster is illuminated as if it were
that is engaged in combat. that is engaged in combat. daylight (perfect when your Wizard is
underground).
The target model suffers a Wound, exactly The target model suffers a Wound, exactly The caster can move the target model up to half its
maximum move distance. He can do this even if the model
as if wounded in close combat. If cast on a as if wounded in close combat. If cast on a has already moved that turn. The move cannot force the
Cavalry model, the attacker chooses Cavalry model, the attacker chooses victim to jump, leap, climb or lie down, but can take it inot
whether the mount or rider suffers the whether the mount or rider suffers the difficult terrain and even make it Charge an enemy. No
Courage tests are required to Charge terror-causing foes, in
Wound. Chill Soul can even target models Wound. Chill Soul can even target models this instance. It can even force the victim to drop an item
engaged in combat. engaged in combat. that it is holding or to put on the One Ring (if he carries
it). Once the model has finished the move, he may not
move further that turn, for any reason.
Finally, the victim suffers the effects of the
Immobilise/Transfix magical powers.
This power destroys the staff of the target This power destroys the staff of the target This power can be used on a single friendly
model. All the advantages associated with model. All the advantages associated with model. The affected model instantly
the staff are immediately lost (including the the staff are immediately lost (including the regains a single lost Wound, as well as a
two-handed weapon bonus). two-handed weapon bonus). single expended point each of Might, Will
and Fate. It also immediately recovers from
the effects of any enemy magical power.
Channelled: Channelled:
The target model also suffers a Strength 7 The target model also suffers a Strength 7
hit. hit.
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This power can be used on a single friendly A single model within range is blown 2D6" The caster and any Wargs, Spiders and Bat
model. The affected model instantly directly away from the caster. If this brings Swarms (including Heroes) within 6 are
regains a single lost Wound, as well as a the target into contact with another model possessed by an insane fighting frenzy.
single expended point each of Might, Will or an area of impassable terrain, it stops 1 They will automatically pass any Courage
and Fate. It also immediately recovers from away from the obstacle. In either case, the tests they take. Every time they suffer a
the effects of any enemy magical power. model is knocked to the ground and may wound they can roll a dice: on a 6 the
not move, for any reason, later in the turn. Wound is recovered (if the wound is not
recovered Heroes can still use their Fate as
normal).
This power can be used on a single Bat, Only one foe within range may attempt to Rules.
Warg or Spider model. The target becomes resist this power. If the foe fails to resist,
enraged Fight, Strength, Attacks and all enemies within range are knocked to the
Courage are increased by 3. At the end of ground. Cavalry models are automatically
the Fight phase the enraged model suffers a thrown and both the steed and the rider are
Strength 10 hit. knocked to the ground. All affected models
then suffer a
Strength 2 hit, or a Strength 8 hit if they are
in a stream, river or other similar terrain
feature.
Channelled:
Channelled.
The caster can move the target model up to half its The caster can move the target model up to half its The caster can move the target model up to half its
maximum move distance. He can do this even if the model maximum move distance. He can do this even if the model maximum move distance. He can do this even if the model
has already moved that turn. The move cannot force the has already moved that turn. The move cannot force the has already moved that turn. The move cannot force the
victim to jump, leap, climb or lie down, but can take it inot victim to jump, leap, climb or lie down, but can take it inot victim to jump, leap, climb or lie down, but can take it inot
difficult terrain and even make it Charge an enemy. No difficult terrain and even make it Charge an enemy. No difficult terrain and even make it Charge an enemy. No
Courage tests are required to Charge terror-causing foes, in Courage tests are required to Charge terror-causing foes, in Courage tests are required to Charge terror-causing foes, in
this instance. It can even force the victim to drop an item this instance. It can even force the victim to drop an item this instance. It can even force the victim to drop an item
that it is holding or to put on the One Ring (if he carries that it is holding or to put on the One Ring (if he carries that it is holding or to put on the One Ring (if he carries
it). Once the model has finished the move, he may not it). Once the model has finished the move, he may not it). Once the model has finished the move, he may not
move further that turn, for any reason. move further that turn, for any reason. move further that turn, for any reason.
Finally, the victim suffers the effects of the Finally, the victim suffers the effects of the Finally, the victim suffers the effects of the
Immobilise/Transfix magical powers. Immobilise/Transfix magical powers. Immobilise/Transfix magical powers.
The target model immediately loses a Fate The target model reduces its Courage The target model reduces its Courage
point. characteristic by 1 for the duration of the characteristic by 1 for the duration of the
battle, to a minimum of 1. This magical battle, to a minimum of 1. This magical
power can take effect several times on the power can take effect several times on the
same target - reducing the model's Courage same target - reducing the model's Courage
each time. each time.
The target model reduces its Courage This power only targets the caster or a This magical power affects t he caster and
characteristic by 1 for the duration of the model in base contact with him. While this all friendly models of the same race within
battle, to a minimum of 1. This magical power is in effect, the model rolls two extra 6" of him. Whilst this power is in effect,
power can take effect several times on the dice when making Resist tests. These extra affected models automatically pass Courage
same target - reducing the model's Courage dice do not reduce his Will store and can be tests. They also receive a special Fate that
each time. rolled even if he has no Will points is passed on the roll of a 6 if they are
remaining or chooses not to expend any wounded. This test is taken immediately
Will. after a Wound is caused, can be taken
before other Fate rolls are made, and can be
altered by Might.
Channelled: Channelled: Channelled:
The target model reduces its Courage The target also adds 1 to the core of his The special Fate roll that the power
characteristic by D3 instead of 1. highest dice when resisting magic. provides is passed on a 5+ instead of a 6.
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Range 18" Cast on 2+ Range 12" Cast on 2+ Range 12" Cast on 3+
Immobilse Immobilse Immobilse
An unassuming power that can nonetheless turn the tide of An unassuming power that can nonetheless turn the tide of An unassuming power that can nonetheless turn the tide of
an entire battle, the ability to transfix or immobilise a foe an entire battle, the ability to transfix or immobilise a foe an entire battle, the ability to transfix or immobilise a foe
leaves the victim unaware ofthe battle swirling around them leaves the victim unaware ofthe battle swirling around them leaves the victim unaware ofthe battle swirling around them
and unable to either fight back or run away. Those most and unable to either fight back or run away. Those most and unable to either fight back or run away. Those most
unfortunate are rendered completely defenceless. unfortunate are rendered completely defenceless. unfortunate are rendered completely defenceless.
Whilst this power is in effect, the target Whilst this power is in effect, the target Whilst this power is in effect, the target
model may not move (except to Back Away, model may not move (except to Back Away, model may not move (except to Back Away,
should he lose a Fight) or shoot. should he lose a Fight) or shoot. should he lose a Fight) or shoot.
Additionally, whilst this power is in effect, Additionally, whilst this power is in effect, Additionally, whilst this power is in effect,
he halves his Fight and Attacks he halves his Fight and Attacks he halves his Fight and Attacks
characteristics (rounding up) and may not characteristics (rounding up) and may not characteristics (rounding up) and may not
Strike if he wins a Duel roll. Strike if he wins a Duel roll. Strike if he wins a Duel roll.
Whilst this power is in effect, the target Whilst this power is in effect, the target All enemy models within 6" of the caster
model may not move (except to Back Away, model may not move (except to Back Away, are knocked Prone. Cavalry models are
should he lose a Fight) or shoot. should he lose a Fight) or shoot. automatically treated as having suffered a
Additionally, whilst this power is in effect, Additionally, whilst this power is in effect, Rise from the Dust result on the Thrown
he halves his Fight and Attacks he halves his Fight and Attacks Rider chart - both rider and mount are then
characteristics (rounding up) and may not characteristics (rounding up) and may not knocked Prone.
Strike if he wins a Duel roll. Strike if he wins a Duel roll.
This power may only target mounted The target is immediately paralysed. It is knocked Prone
and may do nothing until it recovers. The victim also
The target regains a single Wound lost
models (even those on Monsterous mounts). makes no Duel rolls, and thus will automatically lose a earlier in the battle.
The rider is immediately thrown from the Fight unless joined by a Friendly model.
saddle and his mount bolts from the field of f
At the end of the Fight phase, the controlling player must
battle. Remove the mount from play and roll a D6 for each of his Paralysed models. On the roll of
roll on the Thrown Rider chart to determine a 6, the model recovers and stands up. Friendly models
the effects of the fall. who spend the Fight phase in contact with the Paralysed
model, and do nothing else, may also attempt to revive the
victim. Roll an additional D6 for the Paralysed model for
each such friend. Might points can be used to modify this
roll.
Channelled: Channelled: Channelled:
All enemy models within 3" of the initial Each time the victim fails to roll a 6 on a The model instead recovers D3 lost
target are also affected. revive roll, he suffers a Strength 5 hit. wounds.
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Range 18" Cast on 3+ Range 12" Cast on 3+ Range 12" Cast on 4+
Sap Will Sap Will Sap Will
This magical power is a direct assualt against the willpower This magical power is a direct assualt against the willpower This magical power is a direct assualt against the willpower
ofits victim, an assualt that will leave them vulnerable to t he ofits victim, an assualt that will leave them vulnerable to t he ofits victim, an assualt that will leave them vulnerable to t he
barrage that will invariably follow. barrage that will invariably follow. barrage that will invariably follow.
The target loses D3+1 Will points to a The target loses D3+1 Will points to a The target loses D3+1 Will points to a
minimum of 0. minimum of 0. minimum of 0.
The target loses D3+1 Will points to a The target model is blasted D6" directly away from the caster and
knocked Prone. Roll a dice and move the target that number of inches.
The target model is blasted D6" directly away from the caster and
knocked Prone. Roll a dice and move the target that number of inches.
minimum of 0. Other models in the path of the blasted model are moved aside and Other models in the path of the blasted model are moved aside and
knocked Prone. If the target, or one of the models that is knocked knocked Prone. If the target, or one of the models that is knocked
Prone, is engaged in combat, then all the models (friend and foe) in Prone, is engaged in combat, then all the models (friend and foe) in
the same Fight are also knocked Prone. The target model suffers a the same Fight are also knocked Prone. The target model suffers a
Strength 5 hit, and any other model knocked Prone suffers a Strength 3 Strength 5 hit, and any other model knocked Prone suffers a Strength 3
hit. hit.
If the blasted model hits an Obstacle or a model that has a Strength of If the blasted model hits an Obstacle or a model that has a Strength of
6 or above, the blasted model's move immediately ends. The Obstacle 6 or above, the blasted model's move immediately ends. The Obstacle
or model (if it has a Defence value) suffer a Strength 3 hit. or model (if it has a Defence value) suffer a Strength 3 hit.
Move any models underneath the target model's final postion by the Move any models underneath the target model's final postion by the
minimum distance that allows them to be placed Prone on the board. minimum distance that allows them to be placed Prone on the board.
Note, even Transfixed/Compelled or otherwise immobilised models Note, even Transfixed/Compelled or otherwise immobilised models
will be blasted by Sorcerous Blast. will be blasted by Sorcerous Blast.
Channelled: Channelled: Channelled:
The target loses all of its Will points. The affected model instead suffers a The affected model instead suffers a
Strength 6 hit, and other models knocked Strength 6 hit, and other models knocked
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Peone suffer Strength 4 hits instead. Peone suffer Strength 4 hits instead.
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The caster can use this spell to give one The caster can use this spell to give one Whilst this power is in effect, the caster
Will point to a friendly Hero within range. Will point to a friendly Hero within range. causes Terror.
The target's Will can be increased past their The target's Will can be increased past their
starting amount, and this power can be used starting amount, and this power can be used
even if they started the game without any even if they started the game without any
will points. will points.