Professional Documents
Culture Documents
Shinobigami Draft BM
Shinobigami Draft BM
Shinobigami Draft BM
Rumored to be the
successors of the legendary
Kyouhachi Sword School,
these warriors are said to
be the patriarchs of several
overwhelming sword-
fighting techniques.
This clan protects the
6 Divine Treasures that
have the power to revive
the Shinobigami and are
constantly searching for
ways to seal them away
for good. Their leader is
Mitsuyoshi Yagyu.
3
Lost Ones
Secret of Ninja Scroll 1 - Characters
4
Hirasaka Agency
Shinobigami
An intelligence agency
whose background lies in
the conservative Hirasaka
Shinto sect. With their
intricate ties to the
government of Japan, they
keep a watchful eyes on
Enmiy: Otogi Private Academy
5
Otogi Private Academy
Secret of Ninja Scroll 1 - Characters
6
Bloodline of Oni
Shinobigami
Rank Chart
Rank Ninpo Ougi Req. XP
Kusa 1
Genin 2
Geninkashira 3
Chunin 4 1
Chuninkashira 5 1 10
Jounin 6 2 20
Jouninkashira 7 2 50
Touryou 8 3 100
Translators Note:
Ninpo: Ninja Arts; these are the special techniques that your
ninja has mastered. I think that many fans of ninja culture are
already familiar with the word, so I kept it as is.
Ougi: Secret/Esoterica; these are the final/special techniques of
each ninja, similar to a super move in a fighting game or a Rider
Kick. There isnt really a word that works well in English,
especially since many Ougi arent attacks, per se.
8
Shinobigami
9
Secret of Ninja Scroll 1 - Characters
Tool Body
Hasuba Ninja Army Kurama Shin Clan
A ninja using skills from this category A ninja using skills from this category
is able to put tools to use in any is capable of incredible movement and
situation. combat abilities.
Stealth Scheme
Lost Ones Hirasaka Agency
A ninja using skills from this category A ninja using skills from this category
is a master of the 5 senses and is a master of deception and trickery
concealing their presence. as well as conversation and guile..
11
Secret of Ninja Scroll 1 - Characters
Strategy Sorcery
Otogi Private Academy Bloodline of Oni
A ninja using skills from this category A ninja using skills from this category
has incredible fighting capacity and is can call upon ghosts and use magic.
skilled at plotting strategems.
Transformation: Transform-
Cooking: The creation of bal- ing the whole or part of your
anced and healthy meals. body.
Creature Mastery: The control Summoning: Summoning a
of insects and wildlife. creature from another world.
Nature: Being able to live in Necromancy: Controlling the
the mountainside. spirit or body of a dead per-
Guerrilla: Being able to make son.
proficient use of any battle- Abjuration: Creating a pro-
field; whether water, man- tective barrier that can keep
made buildings or the wilds. certain things or beings out.
Willpower: Power to succeed Binding: The ability to seal
when it seems you might supernatural abilities.
panic or lose control. Word Magic: Utilizing the in-
Strategy: Tactics and strategy; herent power in words them-
used to improve chances of selves; word magic.
military success. Illusion: Creation of illusions
Memory: Being able to remem- that deceive people.
ber as much as possible. Visual Control: Control over
Analysis: Studying the enemy the things your eyes are see-
and seeing how their attacks ing or have seen.
work. Clairvoyance; seeing past,
Encryption: Writing and read- future and the present from
ing in ciphers; decoding far away.
ciphers and secret codes. Possession: The possession of
Writing: Proficiency in ex- another body using your own
pressing yourself through any spirit.
sort of written word. Curse: The ability to curse oth-
Contacts: Having personal ers..
connections in normal society
and/or the underworld.
12
Shinobigami
Attack Ninpo
Close Combat Attack * Type Attack Range 1 Cost --
Assigned Skill: Any
Effect: Close Combat Attack. If the attack is successful, you may deal 1 close combat damage to
the target.
Support Ninpo
Take the Hit Type Support Range -- Cost 1
Assigned Skill: --
Effect: You may use this when someone takes damage or loses a Life Point. You may take the
damage the character would have taken. You must take the same amount of damage as them (and
the damage to the Life Points go to the same Categories if possible).
A ninpo allowing you to take the damage for someone else.
A ninpo allowing you to negate a ranged attack with a long coat, tatami, etc.
A ninpo allowing you to change your footing after hearing your opponents hearing.
A ninpo allowing you to change your footing with speed alien even to most ninjas.
Equip Ninpo
Able-bodied * Type Equip Range -- Cost --
Assigned Skill: --
Effect: You have 2 extra Life Point slots. When taking damage, deduct Life Points from these
slots first.
Youve got a place that musnt be touched, and when its violated, you become ferocious.
25
Secret of Ninja Scroll 1 - Characters
27
Secret of Ninja Scroll 1 - Characters
28
Shinobigami
Fumble Chart
1 You feel a bit strange. For the rest of the cycle, all of your
Action Resolutions have a -1 modifier.
2 Oh no! You lost 1 ninja tool.
3 Youve spilt the information! The secret assigned to you for
this session is revealed to all characters.
4 Youve let your guard down! The action fails and you lost 1
Life Point at random.
5 It was a trap! Youve been caught up in your opponents plot
and suffer 1 random status effect.
6 Phew! That was close. Nothing really happens.
31
Secret of Ninja Scroll 3 - Session
33
Secret of Ninja Scroll 5 - Introduction Phase
6 - Main Phase
Scene Chart
2 The scent of blood floods the
area. Signs of battle litter the
The Main Phase is the core
area. Wait--the battle isnt over
phase of the game. The Main
yet..!
Phase typically ends when
conditions set by the scenario 3 Is this a dream? This all hap-
pened in the past. I cant ever
are met. It is typical to end a forget what happened...
Main Phase after a set number
4 A row of houses stretches out
of cycles, often 3, or after all
below. You could see the entire
Secrets have been revealed. city from here, but...
During the Main Phase, its
5 Its so dark, youd think the
the players turn to take charge world had ended. In the dark-
of moving the game forward. ness, you whisper...
The rules allow the Scene Play-
6 You are spending time peace-
ers to decide what sort of Scene fully. You almost feel as
occurs and what happens in though you could forget all
them. about the world of shadows...
The Scenes of the Main 7 An air of purity drifts through
Phase are split into 2 types: this forest. You can hear the
Drama Scenes and Combat songbirds and feel a cool
Scenes. The Scene Player de- wind...
cides which type of Scene they 8 A terrible crowd. A raucous
desire for their character. noise. Chatter both inane and
6.01 Drama Scene productive fill the air.
Drama Scenes are scenes 9 A strong rain begins to fall.
depicting a characters everyday People are pulling out their
life, investigation, or other non- umbrellas, hurriedly trying to
combat activity. get out of the rain.
The Scene Player decides 10 A heavy wind blows wildly.
the scenes mood and creates Hair and clothing whip about
madly. It feels as something is
a rough outline for the scenes
about to happen...
atmosphere by rolling 2d6 and
consulting the Scene Table. If a 11 A drunken roar. The sounds of
vendors calling to passersby.
certain result comes up multiple
The street is lively.
times, or if the Master allows
it, the Scene Player may simply 12 The sun smiles down on you.
Its way too bright out here for
describe an atmosphere of their 35
someone who belongs in the
world of shadows...
Secret of Ninja Scroll 6 - Main Phase
Emotion Chart
1 Sympathy (+) Doubt (-)
2 Friendship (+) Anger (-)
3 Affection (+) Jealousy (-)
4 Loyalty (+) Contempt (-)
5 Admiration (+) Inferiority Complex (-)
6 Fanatacism (+) Murderous Intent (-)
37
Secret of Ninja Scroll 6 - Main Phase
38
Shinobigami
Battlefield Chart
1 An even field. No effect.
2 In water; a beach, a river, an area flooded with blood. During
this battle, all Dodge Checks suffer a -2 modification.
3 A high place; city skyline, treetops, a sheer cliff. During this
battle, characters that Fumble lose 1 Life Point at random.
4 Bad weather; wind, hail, rain of missiles, etc. During this
battle, the distance on all ninpo are raised by 1.
5 A crowd; a throng of people, a classroom, traffic jam. During
this battle, a Fumble occurs on a characters Plot Number +1
6 Extreme location; space, deep sea, craggy rocks. At the end of
the round, the Game Master rolls 1d6. Any character on the
Plot Number equal to the number that is rolled loses 1 Life
Point. Any characters that drop out of the scene must roll a
1d6. They then suffer the status ailment from the table that
corresponds to that roll. 39
Secret of Ninja Scroll 6 - Main Phase
Mundain Ghost Walk Shadow Run Neuro Speed Sonic Speed Bullet Speed Light Speed F.T.L.
0 1 2 3 4 5 6 7
0 1 2 3 4 5 6 7
42
Shinobigami
45
Secret of Ninja Scroll 7 - Climax Phase
Achievement Chart
Clan Aim: During this session, completed your clans goals or 1 pt
defeated your clans enemy.
Survived: Participated in the session all the way to the end of 1 pt
the Climax Phase without dropping out.
Role-play: Stayed true to a characters Emotion or conviction. 1 pt
Prize: Had control of the Prize at least once during the session. 1 pt
Having control of the Prize from the start doesnt apply.
MVP: Each player chooses a single player other than them- 1 pt
selves that they feel added the most to the session.A player
chosen receives this Achievement each time chosen. A player
may decline to choose.
Mission: Completed the Mission (or Secret Mission if any) as- 3 pts
48 signed to the character.
Shinobigami
50
Shinobigami
Handout Handout
You may not allow this secret
to fall into anyone s hands Name
Secret Mission
52
Shinobigami
54
Shinobigami
11 - World noses.
And those who struggle
At first glance, the world of through this carnage are, of
Shinobigami is an ordinary one, course, the ninja.
calm and uneventful.
A dark shadow, however, is Ninja
cast silently across this peaceful
faade. Ninja is the generic term that
That shadow wafts on the covers any and all that lives
blackness of night, surging and fight in the World of Shi-
stronger as the moon travels its nobi. They are given a variety
well-worn path until dispelled of other names: Masters of
with the breaking of dawn. Ninjutsu, Shinobi, Masters
They are sometimes called of the Art, The Masked,
Nightwalkers. Housemonkey, Wandering
Maiden, to mention but a few.
Just underneath the surface In general, during the Japa-
of the world you and I inhabit nese middle ages, a ninja was
lies the domain of shadows, someone used by daimyo or
known only as the World of lords in assassinations or intel-
Shinobi. It is a world of vio- ligence gathering. In reality,
lence and conspiracy, and it is a ninja have existed since long
world of sorcery. before as wielders of supernatu-
In the World of Shinobi, in- ral abilities. It is said that they
numerable battles unfold daily have lived among us as long
across the land: thousand-year ago as the Yayoi period, in the
old struggles between conquer- 1st century BC. In some leg-
ors and the conquered; disgrace- ends it is stated that no less than
ful political squabbles over the first emperor of Qin and
national interests; mad scram- Princess Himiko herself were of
bles that shake up our everyday ninja blood.
lives; never-ending personal With a basis in Taoist spiri-
quests to fulfill ones innermost tual belief, the ninja developed
desire. their own abilitiesNinpoby
All of these constant con- utilizing advanced weaponry,
flicts are raging unknown, science and magic.
cleverly hidden just under our With the use of these power-
55
Secret of Ninja Scroll 11 - World
ful Ninpo, ninja have long held their ancestors. Theirs are the
great influence over politics, battles of a people imbued with
business, and even religion. the supernatural abilities of sci-
During the Sengoku period, ence and magic.
a number of rival warlords
emerged, splitting the ninja into Shinobigami
a number of separate clans, con-
stantly locked in a brutal race The Shinobigami are legends
for power. However, as the war even among ninja. They are
finally ended and the Tokugawa said to have been the progeni-
clan took control of the coun- tors of magic and martial arts.
try, the clans were once again According to both the Hirasaka
reunited and put to work for the Agency and Bloodline of Oni,
Shogunate as secret enforcers. the Shinto god Susano-o of the
As the nation modernized with Kojikithe oldest historical
the Meiji era, the usefulness of record of ancient Japanwas
the ninja seemed to come to an himself a Shinobigami.
end. It is said that many ninja Though many doubt the
then took up jobs as farmers, veracity of these claims, the
agents of law enforcement, fact remains that 6 sacred relics
doctors, pharmacists, firework were left behind by the Shino-
makers, and a myriad of other bigami and were only until re-
suitable occupations. cently accounted for; according
Of course, where there is to the Bloodline of Oni, these
light, there must be shadow; have been stolen away. The
and as the light of modernity Bloodline of Oni had attemped
shines ever brighter, the depth a grand ritual using the relics
of that darkness yet blackens. in attempt to learn the secret
The World of Shinobi contin- art Tenjo Tenge, the mysteri-
ues, as it has always, just below ous art handed down from the
the face of normal society. The Shinobigami themselves with
curtain called Peace is used the power to grant any wish. At
to cleverly disguise the World that time, the relics disappeared
of Shinobi. Just the same, the without a trace. Since that fate-
ninja of today stand as proxies ful day, a great number of ninja
as they fight the same battles have searched for the relics to
and hold the same grudges as find the secret of Tenjo Tenge.
56
Shinobigami
hidden and never find their way the missing holy relics.
to our world. The leader of the Kurama
As the Heian period waned, Shin Clan is the One-Eyed
an onmyouji by the name of Swordsman, Yagyuu Mit-
Kichi Hougan founded this clan suyoshi. It is unclear whether
with 8 warrior monks in the or not there is any relation to
Kurama Mountain of Kyoto. the famed Yagyuu family.
It is said that these 8 monks
became the origin of every Hirasaka Agency
martial arts style in Japan, also
becoming known as the Kyoto 8 The Hirasaka Agency is
Styles. In fact, just about every a secret intelligence agency
well-known master of martial that provides the government
arts has had some secret affilia- with information regarding the
tion with the clan. movement of ninja and magical
Over the course of time, the forces.
Kurama Shin Clan has taken it Long before the influence of
upon itself to make sure that the Buddhism and other esoteric
World of Shinobi stays hidden teachings, the animist Shinto
in the shadows. Two of their beliefs of ancient Japan formed
most important duties are seal- the origins of the Hirasaka
ing away dangerous Ninpo be- Shinto cult. Of the 6 Main Fac-
fore they can fall into the wrong tions, this group has the stron-
hands, as well as the destruction gest ties and strongest influence
of supernatural elements that over the world of politics. In
would otherwise pose a threat essence, this group acts mostly
to innocents. Because of this, in accordance with the nations
they are often called Oni Hunt- best interests in mind. There
ers. Yet another duty passed are rumors that they operate the
down through the generations of nations politics in accordance
shadow is the part they play in to divinations and sacred reli-
halting any other group search- gious rites dedicated to the kami
ing for the legendary Tenjo that protect the land.
Tenge. In order to keep true to A large number of agency
this obligation, they have merci- members are female ninjas,
lessly destroyed a countless known as Miko, that infiltrate
number of people searching for businesses and organizations.
58
Shinobigami
The agency then analyses the selves unable to deal with their
information gathered by the newfound strength. The Otogi
Miko, utilizing it to lead each Private Academy protects these
other faction into directions children, teaching them to hone
and actions that best profit the their powers by teaching them
agency. Though the agency has the ways of the ninja.
terrifying powers of manipula- On the surface, the academy
tion, their upfront combat capa- is a school that encompasses
bilities are somewhat limited; both primary and secondary
this is why Kurama Shin Clan schooling. The school boasts a
members and Lost Ones are large number of accomplished
frequently hired or forced to students and is often admired by
work as security forces for the outsiders. However, in real-
agency. ity the school is an intelligence
The leader of the Hirasaka agency that is training suitable
Agency is the high priestess children as spies. Even within
of the Hirasaka Shinto cult, the school, less than half of the
Ubume Hirasaka. students actually realize what
the true intentions are for their
Otogi Private Academy education.
The sponsors of the academy
The Otogi Private Academy are primarily foreign zaibatsu
provides proper guidance for, conglomerates. Due to their
and protects, youth that show influence, a number of interna-
supernatural potential. tional exchange students and
With the Meiji restoration, trainees of foreign intelligence
a large number of ninja hid agencies attend the school.
themselves away in our peace- The Hirasaka Agency has long
ful society, completely forget- disapproved of this practice
ting about the World of Shi- and more than a few scuffles
nobi. What they didnt realize, between the two have occurred
however, is that their power over the years.
never forgot and is passed down The leader and headmaster
through blood. Many of their of the Otogi Private Academy is
children, as their slumbering Rokaku Arthur Masashige.
powers awakened, have become
led astray as they find them-
59
Secret of Ninja Scroll 11 - World
Foreign Settings
Kurama Shin Clan
The setting of Shinobigami
assumes that the players are Any group of trained fighters
intimately familiar with the bent on fighting the supernatural
landscape and layout of mod- work well for this clan. Perhaps
ern Japan and its society. With an old lineage of vampire hunt-
very minimal effort, a game ers named Belmont?
can take place in any part of the
modern world. Players need Hirasaka Agency
not necessarily create a Japa-
nese character. A player may Any shadow government
use an analogue of their chosen organization is appropriate; the
clan suitable to their characters Illuminati, Knights Templar,
nationality and yet keep the or even the Freemasons, for
mechanics of play the same. example.
This way, the relationships
between each clan does not Otogi Private Academy
change and interesting elements
of story may develop through Just file the name off the
play. Here are some examples school and replace as appropri-
of alternate names and settings ate by nation. Perhaps an Eng-
for each major clan. lish school called Pigwarts?
65
Secret of Ninja Scroll 12 - Enemies
Low-ranking Ninja
Enemy
subversive activities.
they are responsible for collecting information and other
of every faction. Until they reach the mid or upper ranks,
These are the lower-ranked ninja that populate the rosters
Grass
Life Points
Skills Stealth / Infiltration, Analysis
Ninpo Close Combat A (Infiltration) Range: 1
Wandering S (Infiltration)
Within every clan, a number of rookie ninja exist, nicknamed Grass. These ninja are
planted throughout society, collecting information from schools, corporations, and vari-
ous other communities.
Combatant
Life Points
Skills Body / Shuriken, Sword, Invisibility
Ninpo Close Combat A (Sword) Range: 1
Ranged Attack A (Shuriken) Range: 2
Heat Haze S (Sword) Cost: 1
Even in the lower ranks, ninja specializing in battle exist. They are often employed in
assassinations or sudden attacks.
66
Shinobigami
Agent
Life Points
Even in the lower ranks, ninja specializing in special ops exist. They are often employed
in gathering information or subversive activities.
Kunoichi
Life Points
Skills Scheme / Clothes, Poison, Seduction
Ninpo Close Combat A (Poison) Range: 1
Marionette S (Manipulation) Cost: 5
Fascination S (Seduction) Range: 3 Cost: 2
Alluring female ninjas. They often charm their victims into honeytraps to learn valu-
able knowledge.
Genin Leader
Life Points
Skills Strategy / Guerilla, Strategy, Encryption, Weapon Concealment
Ninpo Close Combat A (Guerilla) Range: 1
Group Combat A (Strategy) Range: 4
Crushing Blow S (Weapon Con.) Cost: 1
Strategic Command S (Strategy) Cost: 3
The ninja in control over the lower-ranked clan members. Skilled in a number of strate-
gies, they ably conduct their lessers.
Zombie Ninja
Life Points
Skills Stealth / Contortionism, Invisibility
Ninpo Close Combat A (Contortionism) Range: 1
Continuous Attack S Cost: 2
Take the Hit S Cost: 1
Crushing Blow S (Weapon Con.) Cost: 1
Ninja called back into service even after the release of death. Though their memories
are gone, their shinobi skills are still left, imprinted into their very body through their
rigorous practice. 67
Secret of Ninja Scroll 12 - Enemies
Ninja Beast
Enemy
Ninja Dog
Life Points
Skills Body / Running, Analysis
Ninpo Close Combat A (Running) Range: 1
Continuous Attack S Cost: 2
Take the Hit S Cost: 1
Representative of the ninja beasts loyalty and bravery, these dogs are said to be able to
sense an enemy 1 million times better than a human and crush a mans windpipe with its
sharp teeth.
Ninja Swarm
Life Points
Skills Strategy / First Aid, Creature Mastery
Ninpo Close Combat A (First Aid) Range: 1
Domination A (Creature M.) Range: 3 Cost: 4
Beetles, bugs, centipedes and other creepy crawlies used to follow or hunt enemies, fight
battles, etc. They are also used in healing.
68
Shinobigami
Ninja Raven
Life Points
The most clever of all birds, trained as a ninja beast. Able to fly into the air to search
and deliver messages over long distances.
King Snake
Life Points
Skills Sorcery / Pyromancy, Walking, Sword, Poison, Transformation
Ninpo Close Combat A (Walking) Range: 1
Cross Cut A (Sword) Range: 0 Cost: 1
Crushing Blow S (Pyromancy) Cost: 1
Assassin S (Walking) Cost: 1
Carnage A (Poison) Range: 2
Poison Fang E Any character damaged by this character must succeed
on an Action Resolution based on Poison or gain the Serious Injury status ailment.
A type of supernatural beast that has lived for over 100 years, with a body longer than 10
meters. Though wild, it enjoys luxury. Its bite is said to drive men mad.
Monster Toad
Life Points
Skills Stealth / Pyromancy, Concealment, Invisibility, Guerilla, Binding
Ninpo Close Combat A (Invisibility) Range: 1
Blast A (Pyromancy) Range: 1 Cost: 1
Counter S (Guerilla ) Range: 2 Cost: 2
Plot Restriction S (Binding) Cost: 3
Kaleidoscope A (Concealment) Range: 3
Poison Gland E Any character damaged by this character must succeed
on an Action Resolution based on Survival or gain the Paralyzed status ailment.
A supernatural toad similar to the King Snake. It is said to inhale any that have touched
its rainbow-colored breath. Its tears are the main ingredient in hyorogan.
Ninja Shark
Life Points
Skills Body / Weightlifting, Survival, Guerilla
Ninpo Close Combat A (Weightlifting) Range: 1
Jaws S (Weightlifting) Cost: 2 Used before this character attempts an At-
tack Resolution when in the Water battlefield. When an Action Resolution based
on this Ninpos skill succeeds, Close Combat deals 2 more damage.
Aquatic E Negate penalty when in Water battlefield.
A savage great white shark that has been altered with brain surgery to follow any and all
commands. The most dangerous combatant underwater.
69
Secret of Ninja Scroll 12 - Enemies
Rival
Enemy
Mad Scientist
Life Points
Skills Tool / Pyromancy, Clothes, Torture, Finance, Strategy
Ninpo Close Combat A (Finance) Range: 1
Ranged Attack A (Strategy) Range: 2
Blast A (Pyromancy) Range: 1 Cost: 1
Crushing Blow S (Torture) Cost: 1
Hadesology E
A Hasuba scientist dedicated to unlocking the secrets of the other clans Ninpo.
Swordsman
Life Points
Skills Body / Demolition, Riding, Running, Sword, Analysis
Ninpo Close Combat A (Ride) Range: 1
Ranged Attack A (Sword) Range: 2
Crushing Blow S (Demolition) Cost: 1
Heat Haze S (Sword) Cost: 1
End of the Beginning E
Ex-Ninja
Life Points
A ninja who has thrown away his duty, betraying his clan by running away.
Shaman
Life Points
Skills Scheme / Shuriken, Sleep, Seduction, Finance, Word Magic
Ninpo Close Combat A (Word Magic) Range: 1
Ranged Attack A (Shuriken) Range: 2
Resupply S (Finance)
Emotion Manipulation S (Seduction) Cost: 1
Marionette S (Manipulation) Cost: 5
Tactician
Life Points
Skills Strategy / Running, Interception, Nature, Strategy, Writing
Ninpo Close Combat A (Nature) Range: 1
Continuous Attack S Cost: 2
Guidance S (Running) Cost: 2
Essentials of the Battlefield E
Tactical Shock S (Writing)
A strategist from the Otogi Private Academy, planning his next move and looking for the
chance to give him the best chances against his opponent.
Sorceror
Life Points
Skills Sorcery / Climbing, Sleep, Summoning, Binding, Visual Control
Ninpo Close Combat A (Binding) Range: 1
Meteor Shower A (Summoning) Range: 3 Cost: 3
Crushing Blow S (Climbing) Cost: 1
Able-bodied E
Counter S (Sleep) Range: 2 Cost: 2
Genius
Enemy
Metal Night
Life Points
Skills Tool / Engineering, Pyromancy, Demolition, Invisibility, Strategy
Ninpo Close Combat A (Invisibility) Range: 1
Sunder S (Demolition) Cost: 2
MechaNinja E
Blast A (Pyromancy) Range: 1 Cost: 1
Carnage A (Strategy) Range: 2
Heat Haze S (Sword) Cost: 2
A ninja that has mechanized his entire body. He is now equipped with advanced weap-
onry such as optical camoflage and high-frequency vibro-blades. His heart is now as
cold as iron and will stop at nothing to accomplish his mission.
Demon Blade
Life Points
Skills Body / Weapon Concealment, Ballistics, Running, Sword, Analysis
Ninpo Close Combat A (Weapon Con.) Range: 1
Kaleidoscope A (Ballistics) Range: 3
Assassin S (Sword) Cost: 1
Unmovable E
Bloody Determination E
End of the Beginning E
A warrior that lives by the sword. In a continuous search for that which is True
Strength, they trust nobody but their sword and follow its thirst. And it thirsts for blood.
72
Shinobigami
Ninja Master
Life Points
Master Mind
Life Points
Skills Scheme / Sleight of Hand, Investigation, Rumourmongering, Finance, Illusion
Ninpo Close Combat A (Sleight of Hand) Range: 1
Social Battle S (Rumourmongering)
Reticence S (Investigation)
Emotion Manipulation S (Rumourmongering) Cost: 1
Plot Restriction S (Illusion) Cost: 3
Kaleidoscope A (Illusion) Range: 3
Hidden deeper even than the World of Shinobi, these ninja lurk in the world of shadows
themselves. They control the movements of finance and government to their whim, and
also seem to be able to control where and when things happen.
Master Strategist
Life Points
Skills Strategy / Pyromancy, Invisibility, Creature Mastery, Strategy, Encryption
Ninpo Close Combat A (Pyromancy) Range: 1
Blast A (Pyromancy) Range: 1 Cost: 1
Diversion S (Encryption) Cost: 2
Strategic Command S (Creature M.) Cost: 3
Destruction: Stealth S (Invisible) Cost: 2
Encirclement A (Strategy) Range: 5
These strategists have snatched victory--and the opponents head--in 100 of 100 battles.
Maestros of the art of war of East, West, current and ancient, they live only to conquer
the battlefield.
Mage Blooded
Life Points
Skills Sorcery / Hydromancy, Invisibility, Necromancy, Word Magic, Visual Control
Ninpo Close Combat A (Word Magic) Range: 1
Carnage A (Visual Control) Range: 2
Crushing Blow S (Hydromancy) Cost: 1
Continuous Attack S Cost: 2
Vampirism S (Necromancy) Cost: 1
Counter S (Visual Control) Range: 2 Cost: 2
Within the Oni clan, powerful rites to create terrifying beasts--weapons of destruction-
-exist. Those creatures born of these horrible rituals have magic coursing through their
very blood; they are known as the Mage Blooded. 73
Secret of Ninja Scroll 12 - Enemies
Outsider
Enemy
Master.
Outsider. They should be assiigned 1 Ougi, chosen by the
solemn duties. The Shinobigami are said to be a type of
them back to whence they came is one of a ninjas most
existence. Most of them are harbingers of disaster. Sending
These enemies are demonic beings from another plane of
Necrologist
Life Points
Skills Sorcery / Acupuncture, Torture, Contortionism, First Aid, Necromancy
Ninpo Close Combat A (Torture) Range: 1
Encirclement A (Necromancy) Range: 5
Destruction: Body S (Jumping) Cost: 2
Counter S (Contortionism) Range: 2 Cost: 2
Vampirism S (Necromancy) Cost: 1
Crushing Blow S (Torture) Cost: 1
A race of Outsider that dabbles in the science of death. They are able to control 2 crests: the Death Crest and the
Life Crest. The Death Crest, when handed to a living thing, changes them to a puppet-like being called a Manne-
quin. When the Life Crest is handed to a dead thing, it turns the body into a Replica, a mockery of life that keeps
the memory of the beings life before death.
Architect
Life Points
Skills Tool / Engineering, Rope Use, Digging, Sleep, Encryption
Ninpo Close Combat A (Digging) Range: 1
Kaleidoscope A (Engineering) Range: 3
Spider of Darkness S (Rope Use) Range: 2 Cost: 5
Arrow Catching S (Clothing) Cost: 1
Continuous Attack S Cost: 2
Hadesology E
A race of Outsiders that continuously creates machines. They come into our world
to test out their new creations. They are constantly searching for mortals suitable to
74 become their successor, and will spirit away any they find worthy.
Shinobigami
Muse
Life Points
High Roller
Life Points
Skills Strategy / Sleight of Hand, Jumping, Ventriloquism, Willpower, Memory
Ninpo Close Combat A (Ventriloquism) Range: 1
Kaleidoscope A (Sleight of Hand) Range: 3
Guidance S (Running) Cost: 2
Pursuit of Knowledge S (Memory) Cost: 2
Destruction: Stealth S (Ventriloquism) Cost: 2
Body Double S (Invisible) Cost: 4
A race of Outsider that has supernatural nerve and mathematical ability. Their aim in
this world is to dominate in any and all games. They may seem happy-go-lucky, but in
fact will strictly adhere to the rules.
Destroyer
Life Points
Skills Tool / Weapon Concealment, Demolition, Contortionism, Interception, Bluff
Ninpo Close Combat A (Interception) Range: 1
Sunder S (Demolition) Cost: 2
Destruction: Tool S (Demolition) Cost: 2
Emotion Manipulation S (Bluff) Cost: 1
Surprise Attack S (Weapon Con.)
Shaken E
A race of Outsider that provides clients with hard to find components. They are able
to deconstruct items minutely to create and deliver their specific parts: the spring of a
virgin girl, the dream of an ideal, an integrated circuit of envy, etc.
Swordsmith
Life Points
Skills Body / Ballistics, Sword, Inception, Transformation, Binding
Ninpo Close Combat A (Binding) Range: 1
Bloody Vortex A (Transformation) Range: 3 Cost: 1
Assassin S (Ballistics) Cost: 1
Heat Haze S (Sword) Cost: 2
Continuous Attack S Cost: 2
End of the Beginning E
A race of Outsider that bears a cursed sword used for fighting in the supernatural realm.
Their sword is made of extreme human emotions. Human bodies are carried to their
realm and processed over extreme heat to collect their dreams, love, hate and despair. 75